OperatePanelManager.cs 447 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using FSEvent;
  5. public class OperatePanelManager : MonoBehaviour {
  6. // Use this for initialization
  7. void Start () {
  8. }
  9. // Update is called once per frame
  10. void Update () {
  11. }
  12. /*
  13. * 结束回合
  14. */
  15. public void EndRound() {
  16. EventListener.Instance.PostEvent(EventEnum.EVENT_ENTER_ENEMY_ACTION_ROUND);
  17. }
  18. }