using System.Collections; using System.Collections.Generic; using UnityEngine; using FSEvent; public class OperatePanelManager : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once per frame void Update () { } /* * 结束回合 */ public void EndRound() { EventListener.Instance.PostEvent(EventEnum.EVENT_ENTER_ENEMY_ACTION_ROUND); } }