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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using FSEvent;
- public class OperatePanelManager : MonoBehaviour {
- // Use this for initialization
- void Start () {
-
- }
-
- // Update is called once per frame
- void Update () {
-
- }
- /*
- * 结束回合
- */
- public void EndRound() {
- EventListener.Instance.PostEvent(EventEnum.EVENT_ENTER_ENEMY_ACTION_ROUND);
- }
- }
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