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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- namespace FSAssist {
-
- public class AssistConfig {
- public static float RoleSpace = 1.5f;
- public static float CpCardWidthSpace = 100.0f;
- public static float CpCardHeightSpace = 60.0f;
- public static string Army = "army";
- public static string Enemy = "enemy";
- public static float CardScale = 0.6f;
- public static float CardRefuseScale = 0.4f;
- public static string Bleed = "0001";
- public static string Fracture = "0002";
- public static string Paralysis = "0003";
- public static float PlayerCardSpace = 50;
- public static float PlayerCardRadius = 400;
- }
- }
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