using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace FSAssist {
    // 配置处
    public class AssistConfig {
        public static float RoleSpace = 1.5f;      // 同阵营角色之间的距离
        public static float CpCardWidthSpace = 100.0f;   // 比较卡片中宽的距离
        public static float CpCardHeightSpace = 60.0f;   // 比较卡片中高的距离

        public static string Army = "army";        // 我方的字符串
        public static string Enemy = "enemy";      // 敌方的字符串

        public static float CardScale = 0.6f;      // 卡片的缩放
        public static float CardRefuseScale = 0.4f;// 卡片拒绝时的缩放

        public static string Bleed = "0001";        // 流血的ID
        public static string Fracture = "0002";        // 骨折的ID
        public static string Paralysis = "0003";        // 麻痹的ID

        public static float PlayerCardSpace = 50;       // 玩家手牌空隙
        public static float PlayerCardRadius = 400;     // 玩家手牌半径
    }
}