VoxelBaseCore.cs 247 KB

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  1. using UnityEngine;
  2. using UnityEngine.Assertions;
  3. using UnityEditor;
  4. using UnityEditorInternal;
  5. using System;
  6. using System.Collections;
  7. using System.Collections.Generic;
  8. using System.IO;
  9. using System.Text;
  10. #if UNITY_2018_3_OR_NEWER
  11. using UnityEditor.Experimental.SceneManagement;
  12. #endif
  13. namespace VoxelImporter
  14. {
  15. public abstract class VoxelBaseCore
  16. {
  17. public VoxelBaseCore(VoxelBase target)
  18. {
  19. voxelBase = target;
  20. }
  21. public VoxelBase voxelBase { get; protected set; }
  22. public virtual void Initialize()
  23. {
  24. if (voxelBase == null) return;
  25. if (voxelBase.dataVersion != VoxelBase.EditorDataVersion)
  26. {
  27. ReadyVoxelData();
  28. }
  29. voxelBase.EditorInitialize();
  30. voxelBase.EditorInitializeDone();
  31. voxelBase.SaveEditTmpData();
  32. if (voxelBase.voxelData == null)
  33. voxelBase.edit_configureMode = VoxelBase.Edit_ConfigureMode.None;
  34. AutoSetSelectedWireframeHidden();
  35. RefreshCheckerClear();
  36. RefreshCheckerSave();
  37. }
  38. #region AtlasRects
  39. protected class TextureBoundArea
  40. {
  41. public TextureBoundArea()
  42. {
  43. textureIndex = -1;
  44. min = new IntVector2(int.MaxValue, int.MaxValue);
  45. max = new IntVector2(int.MinValue, int.MinValue);
  46. }
  47. public void Set(IntVector2 pos)
  48. {
  49. min = IntVector2.Min(min, pos);
  50. max = IntVector2.Max(max, pos);
  51. }
  52. public IntVector2 Size { get { return max - min + IntVector2.one; } }
  53. public int textureIndex;
  54. public IntVector2 min;
  55. public IntVector2 max;
  56. }
  57. protected class AtlasRectTable
  58. {
  59. public List<TextureBoundArea> forward = new List<TextureBoundArea>();
  60. public List<TextureBoundArea> up = new List<TextureBoundArea>();
  61. public List<TextureBoundArea> right = new List<TextureBoundArea>();
  62. public List<TextureBoundArea> left = new List<TextureBoundArea>();
  63. public List<TextureBoundArea> down = new List<TextureBoundArea>();
  64. public List<TextureBoundArea> back = new List<TextureBoundArea>();
  65. }
  66. #endregion
  67. #region Chunk
  68. protected virtual void CreateChunkData() { }
  69. #endregion
  70. #region CreateVoxel
  71. public VoxelData voxelData
  72. {
  73. get
  74. {
  75. if (voxelBase.voxelData == null)
  76. ReadyVoxelData();
  77. return voxelBase.voxelData;
  78. }
  79. }
  80. public bool Create(string path, UnityEngine.Object obj)
  81. {
  82. if (!IsEnableFile(path))
  83. {
  84. return false;
  85. }
  86. #if !UNITY_2018_3_OR_NEWER
  87. if (PrefabUtility.GetPrefabType(voxelBase) == PrefabType.PrefabInstance)
  88. {
  89. PrefabUtility.DisconnectPrefabInstance(voxelBase);
  90. }
  91. #endif
  92. var undoGroupID = Undo.GetCurrentGroup();
  93. voxelBase.voxelFilePath = path;
  94. voxelBase.voxelFileGUID = null;
  95. voxelBase.voxelFileObject = obj;
  96. voxelBase.voxelFileSubIndex = 0;
  97. bool result = LoadVoxelData();
  98. if (result)
  99. {
  100. CreateMeshBefore();
  101. result = CreateMesh();
  102. CreateMeshAfter();
  103. }
  104. else
  105. {
  106. CreateMeshThrough();
  107. }
  108. voxelBase.fileRefreshLastTimeTicks = DateTime.Now.Ticks;
  109. voxelBase.edit_afterRefresh = false;
  110. Undo.CollapseUndoOperations(undoGroupID);
  111. return result;
  112. }
  113. public virtual bool ReCreate()
  114. {
  115. #region Path
  116. if (voxelBase.voxelFileObject != null)
  117. {
  118. var assetPath = AssetDatabase.GetAssetPath(voxelBase.voxelFileObject);
  119. if (!string.IsNullOrEmpty(assetPath))
  120. {
  121. var fullPath = Application.dataPath + assetPath.Remove(0, "Assets".Length);
  122. voxelBase.voxelFilePath = fullPath;
  123. }
  124. }
  125. #endregion
  126. return Create(voxelBase.voxelFilePath, voxelBase.voxelFileObject);
  127. }
  128. public virtual void Reset(string path, UnityEngine.Object obj)
  129. {
  130. voxelBase.edit_configureMode = VoxelBase.Edit_ConfigureMode.None;
  131. voxelBase.edit_configureMaterialIndex = -1;
  132. voxelBase.voxelData = null;
  133. voxelBase.voxelDataCreatedVoxelFileTimeTicks = 0;
  134. voxelBase.voxelStructure = null;
  135. voxelBase.disableData = null;
  136. voxelBase.materialData = null;
  137. voxelBase.materialIndexes = null;
  138. }
  139. public virtual bool IsVoxelFileExists()
  140. {
  141. var fileExists = false;
  142. if (!string.IsNullOrEmpty(voxelBase.voxelFilePath))
  143. {
  144. fileExists = File.Exists(voxelBase.voxelFilePath);
  145. }
  146. if (!fileExists)
  147. {
  148. if (voxelBase.voxelFileObject != null && AssetDatabase.Contains(voxelBase.voxelFileObject))
  149. {
  150. fileExists = true;
  151. }
  152. }
  153. return fileExists;
  154. }
  155. public bool IsEnableFile(string path)
  156. {
  157. if (!File.Exists(path))
  158. {
  159. Debug.LogErrorFormat("<color=green>[Voxel Importer]</color> Voxel file not found. <color=red>{0}</color>", path);
  160. return false;
  161. }
  162. if (GetFileType(path) < 0)
  163. {
  164. Debug.LogErrorFormat("<color=green>[Voxel Importer]</color> It is unsupported file. <color=red>{0}</color>", path);
  165. return false;
  166. }
  167. return true;
  168. }
  169. public VoxelBase.FileType GetFileType(string path)
  170. {
  171. var ext = Path.GetExtension(path).ToLower();
  172. if (ext == ".vox")
  173. return VoxelBase.FileType.vox;
  174. else if (ext == ".qb")
  175. return VoxelBase.FileType.qb;
  176. else if (ext == ".png")
  177. return VoxelBase.FileType.png;
  178. else
  179. return (VoxelBase.FileType)(-1);
  180. }
  181. public virtual bool ReadyVoxelData(bool forceReload = false)
  182. {
  183. if (forceReload)
  184. voxelBase.voxelData = null;
  185. if (voxelBase.voxelData == null)
  186. {
  187. return LoadVoxelData();
  188. }
  189. return true;
  190. }
  191. protected virtual bool LoadVoxelData()
  192. {
  193. bool result = false;
  194. #region Path
  195. if (voxelBase.voxelFileObject != null)
  196. {
  197. var assetPath = AssetDatabase.GetAssetPath(voxelBase.voxelFileObject);
  198. if (!string.IsNullOrEmpty(assetPath))
  199. {
  200. var fullPath = Application.dataPath + assetPath.Remove(0, "Assets".Length);
  201. voxelBase.voxelFilePath = fullPath;
  202. }
  203. }
  204. #endregion
  205. if (!string.IsNullOrEmpty(voxelBase.voxelFilePath) &&
  206. File.Exists(voxelBase.voxelFilePath))
  207. {
  208. var ticks = File.GetLastWriteTimeUtc(voxelBase.voxelFilePath).Ticks;
  209. if (voxelBase.voxelData == null || voxelBase.voxelDataCreatedVoxelFileTimeTicks != ticks) //not update
  210. {
  211. voxelBase.voxelDataCreatedVoxelFileTimeTicks = ticks;
  212. using (BinaryReader br = new BinaryReader(File.Open(voxelBase.voxelFilePath, FileMode.Open)))
  213. {
  214. #region ProgressBar
  215. const float MaxProgressCount = 3f;
  216. float ProgressCount = 0;
  217. Action<string> DisplayProgressBar = (info) =>
  218. {
  219. if (br.BaseStream.Length > 32 * 1024)
  220. EditorUtility.DisplayProgressBar("Load Voxel File...", string.Format("{0} / {1}", ProgressCount, MaxProgressCount), (ProgressCount++ / MaxProgressCount));
  221. };
  222. #endregion
  223. DisplayProgressBar("");
  224. {
  225. switch (GetFileType(voxelBase.voxelFilePath))
  226. {
  227. case VoxelBase.FileType.vox:
  228. result = LoadVoxelDataFromVOX(br);
  229. break;
  230. case VoxelBase.FileType.qb:
  231. result = LoadVoxelDataFromQB(br);
  232. break;
  233. case VoxelBase.FileType.png:
  234. result = LoadVoxelDataFromPNG(br);
  235. break;
  236. default:
  237. result = false;
  238. break;
  239. }
  240. }
  241. if (result)
  242. {
  243. DisplayProgressBar("");
  244. ApplyImportFlags();
  245. DisplayProgressBar("");
  246. voxelBase.voxelData.CreateVoxelTable();
  247. }
  248. EditorUtility.ClearProgressBar();
  249. }
  250. }
  251. else
  252. {
  253. result = true;
  254. }
  255. if (result)
  256. {
  257. UpdateVisibleFlags();
  258. CreateChunkData();
  259. }
  260. }
  261. else
  262. {
  263. voxelBase.voxelDataCreatedVoxelFileTimeTicks = 0;
  264. }
  265. if (voxelBase.voxelData != null)
  266. {
  267. if (voxelBase.voxelData.materials == null)
  268. {
  269. voxelBase.loadFromVoxelFile = false;
  270. }
  271. if (voxelBase.voxelStructure != null)
  272. {
  273. voxelBase.voxelStructure.Set(voxelBase.voxelData);
  274. }
  275. }
  276. return result;
  277. }
  278. protected abstract class VoxBase
  279. {
  280. public int nodeID;
  281. public Dictionary<string, string> attributes;
  282. }
  283. protected class VoxTRN : VoxBase
  284. {
  285. public int childNodeID;
  286. public int reservedID;
  287. public int layerID;
  288. public class Frame
  289. {
  290. public Dictionary<string, string> frameAttributes;
  291. public Matrix4x4 matrix
  292. {
  293. get
  294. {
  295. Matrix4x4 result = Matrix4x4.identity;
  296. {
  297. string param;
  298. if (frameAttributes.TryGetValue("_r", out param))
  299. {
  300. var r = Convert.ToByte(param);
  301. var indexRow0 = (r & 3);
  302. var indexRow1 = (r & 12) >> 2;
  303. var signRow0 = (r & 16) == 0;
  304. var signRow1 = (r & 32) == 0;
  305. var signRow2 = (r & 64) == 0;
  306. result.SetRow(0, Vector4.zero);
  307. switch (indexRow0)
  308. {
  309. case 0: result[0, 0] = signRow0 ? 1f : -1f; break;
  310. case 1: result[0, 1] = signRow0 ? 1f : -1f; break;
  311. case 2: result[0, 2] = signRow0 ? 1f : -1f; break;
  312. }
  313. result.SetRow(1, Vector4.zero);
  314. switch (indexRow1)
  315. {
  316. case 0: result[1, 0] = signRow1 ? 1f : -1f; break;
  317. case 1: result[1, 1] = signRow1 ? 1f : -1f; break;
  318. case 2: result[1, 2] = signRow1 ? 1f : -1f; break;
  319. }
  320. result.SetRow(2, Vector4.zero);
  321. switch (indexRow0 + indexRow1)
  322. {
  323. case 1: result[2, 2] = signRow2 ? 1f : -1f; break;
  324. case 2: result[2, 1] = signRow2 ? 1f : -1f; break;
  325. case 3: result[2, 0] = signRow2 ? 1f : -1f; break;
  326. }
  327. }
  328. }
  329. {
  330. string param;
  331. if (frameAttributes.TryGetValue("_t", out param))
  332. {
  333. var offsets = param.Split(' ');
  334. if (offsets.Length == 3)
  335. {
  336. var x = Convert.ToInt32(offsets[0]);
  337. var y = Convert.ToInt32(offsets[1]);
  338. var z = Convert.ToInt32(offsets[2]);
  339. result.SetColumn(3, new Vector4(x, y, z, 1f));
  340. }
  341. }
  342. }
  343. return result;
  344. }
  345. }
  346. }
  347. public Frame[] frames;
  348. public string name
  349. {
  350. get
  351. {
  352. string param;
  353. if (attributes.TryGetValue("_name", out param))
  354. return param;
  355. return null;
  356. }
  357. }
  358. public bool hidden
  359. {
  360. get
  361. {
  362. string param;
  363. if (attributes.TryGetValue("_hidden", out param))
  364. return Convert.ToInt32(param) != 0;
  365. return false;
  366. }
  367. }
  368. public Matrix4x4 matrix
  369. {
  370. get
  371. {
  372. if (frames != null && frames.Length > 0)
  373. return frames[0].matrix;
  374. return Matrix4x4.identity;
  375. }
  376. }
  377. }
  378. protected class VoxGRP : VoxBase
  379. {
  380. public int[] childNodeID;
  381. }
  382. protected class VoxSHP : VoxBase
  383. {
  384. public class Model
  385. {
  386. public int modelID;
  387. public Dictionary<string, string> modelAttributes;
  388. }
  389. public Model[] models;
  390. }
  391. protected class VoxLayer
  392. {
  393. public int layerID;
  394. public Dictionary<string, string> attributes;
  395. public string name
  396. {
  397. get
  398. {
  399. string param;
  400. if (attributes.TryGetValue("_name", out param))
  401. return param;
  402. return null;
  403. }
  404. }
  405. public bool hidden
  406. {
  407. get
  408. {
  409. string param;
  410. if (attributes.TryGetValue("_hidden", out param))
  411. return Convert.ToInt32(param) != 0;
  412. return false;
  413. }
  414. }
  415. }
  416. protected bool LoadVoxelDataFromVOX(BinaryReader br)
  417. {
  418. Func<string, bool> SeekChunk = (name) =>
  419. {
  420. Assert.IsTrue(name.Length == 4);
  421. if (br.BaseStream.Length - br.BaseStream.Position < name.Length)
  422. return false;
  423. var position = br.BaseStream.Position;
  424. while (br.BaseStream.Length - br.BaseStream.Position >= name.Length)
  425. {
  426. var data = ASCIIEncoding.ASCII.GetString(br.ReadBytes(name.Length));
  427. if (name == data)
  428. return true;
  429. var n = br.ReadInt32();
  430. var m = br.ReadInt32();
  431. br.BaseStream.Seek(n + m, SeekOrigin.Current);
  432. }
  433. br.BaseStream.Position = position;
  434. return false;
  435. };
  436. Func<string, bool> CheckChunk = (name) =>
  437. {
  438. Assert.IsTrue(name.Length == 4);
  439. if (br.BaseStream.Length - br.BaseStream.Position < name.Length)
  440. return false;
  441. var position = br.BaseStream.Position;
  442. {
  443. var data = ASCIIEncoding.ASCII.GetString(br.ReadBytes(name.Length));
  444. if (name == data)
  445. return true;
  446. }
  447. br.BaseStream.Position = position;
  448. return false;
  449. };
  450. Func<string> GetString = () =>
  451. {
  452. var size = br.ReadInt32();
  453. return ASCIIEncoding.ASCII.GetString(br.ReadBytes(size));
  454. };
  455. if (!SeekChunk("VOX "))
  456. {
  457. Debug.LogError("<color=green>[Voxel Importer]</color> vox file error.");
  458. return false;
  459. }
  460. br.BaseStream.Seek(4, SeekOrigin.Current); //version
  461. #region MAIN
  462. if (!SeekChunk("MAIN"))
  463. {
  464. Debug.LogError("<color=green>[Voxel Importer]</color> vox chunk error.");
  465. return false;
  466. }
  467. br.BaseStream.Seek(8, SeekOrigin.Current);
  468. #endregion
  469. #region PACK
  470. int packCount = 1;
  471. if (SeekChunk("PACK"))
  472. {
  473. br.BaseStream.Seek(8, SeekOrigin.Current);
  474. packCount = br.ReadInt32();
  475. }
  476. if (voxelBase.voxelFileSubIndex >= packCount)
  477. {
  478. Debug.LogErrorFormat("<color=green>[Voxel Importer]</color> Index out of range. index {0} - size {1}", voxelBase.voxelFileSubIndex, packCount);
  479. return false;
  480. }
  481. #endregion
  482. List<IntVector3> allVoxelSize = new List<IntVector3>();
  483. List<VoxelData.Voxel[]> allVoxels = new List<VoxelData.Voxel[]>();
  484. for (int modelIndex = 0; ; modelIndex++)
  485. {
  486. IntVector3 size = IntVector3.zero;
  487. #region SIZE
  488. if (!SeekChunk("SIZE"))
  489. {
  490. if (modelIndex == 0)
  491. {
  492. Debug.LogError("<color=green>[Voxel Importer]</color> vox chunk error.");
  493. return false;
  494. }
  495. else
  496. {
  497. break;
  498. }
  499. }
  500. br.BaseStream.Seek(8, SeekOrigin.Current);
  501. {
  502. var x = br.ReadInt32();
  503. var z = br.ReadInt32(); //swapYZ
  504. var y = br.ReadInt32();
  505. size = new IntVector3(x, y, z);
  506. }
  507. #endregion
  508. #region XYZI
  509. if (!SeekChunk("XYZI"))
  510. {
  511. Debug.LogError("<color=green>[Voxel Importer]</color> vox chunk error.");
  512. return false;
  513. }
  514. br.BaseStream.Seek(8, SeekOrigin.Current);
  515. var numVoxels = br.ReadInt32();
  516. List<VoxelData.Voxel> data = new List<VoxelData.Voxel>(numVoxels);
  517. for (int i = 0; i < numVoxels; i++)
  518. {
  519. var x = size.x - 1 - br.ReadByte(); //invert
  520. var z = size.z - 1 - br.ReadByte(); //swapYZ //invert
  521. var y = br.ReadByte();
  522. var index = br.ReadByte();
  523. if (index > 0)
  524. data.Add(new VoxelData.Voxel(x, y, z, index - 1));
  525. }
  526. #endregion
  527. allVoxelSize.Add(size);
  528. allVoxels.Add(data.ToArray());
  529. }
  530. var voxelSize = allVoxelSize[voxelBase.voxelFileSubIndex];
  531. var voxels = allVoxels[voxelBase.voxelFileSubIndex];
  532. List<int> chunkVoxelList = new List<int>(voxels.Length);
  533. List<VoxelData.ChunkData> chunkDataList = new List<VoxelData.ChunkData>();
  534. #region Version 0.99 World Editor
  535. bool isHaveTransform = false;
  536. Vector3 transformOffset = Vector3.zero;
  537. if (!voxelBase.legacyVoxImport && SeekChunk("nTRN"))
  538. {
  539. br.BaseStream.Seek(-4, SeekOrigin.Current);
  540. isHaveTransform = true;
  541. VoxTRN rootTRN = null;
  542. var nodeDic = new Dictionary<int, VoxBase>();
  543. var layerDic = new Dictionary<int, VoxLayer>();
  544. #region Read
  545. {
  546. var savePosition = br.BaseStream.Position;
  547. while (SeekChunk("LAYR"))
  548. {
  549. br.BaseStream.Seek(8, SeekOrigin.Current);
  550. var layer = new VoxLayer();
  551. layer.layerID = br.ReadInt32();
  552. {
  553. var numAttributes = br.ReadInt32();
  554. layer.attributes = new Dictionary<string, string>(numAttributes);
  555. for (int i = 0; i < numAttributes; i++)
  556. {
  557. var key = GetString();
  558. var param = GetString();
  559. layer.attributes.Add(key, param);
  560. }
  561. }
  562. br.ReadInt32(); //unknown
  563. layerDic.Add(layer.layerID, layer);
  564. }
  565. br.BaseStream.Position = savePosition;
  566. }
  567. while (true)
  568. {
  569. if (CheckChunk("nTRN"))
  570. {
  571. #region VoxTRN
  572. var trn = new VoxTRN();
  573. br.BaseStream.Seek(8, SeekOrigin.Current);
  574. trn.nodeID = br.ReadInt32();
  575. {
  576. {
  577. var numAttributes = br.ReadInt32();
  578. trn.attributes = new Dictionary<string, string>(numAttributes);
  579. for (int i = 0; i < numAttributes; i++)
  580. {
  581. var key = GetString();
  582. var param = GetString();
  583. trn.attributes.Add(key, param);
  584. }
  585. }
  586. trn.childNodeID = br.ReadInt32();
  587. trn.reservedID = br.ReadInt32();
  588. trn.layerID = br.ReadInt32();
  589. {
  590. var numFrames = br.ReadInt32();
  591. trn.frames = new VoxTRN.Frame[numFrames];
  592. for (int i = 0; i < numFrames; i++)
  593. {
  594. trn.frames[i] = new VoxTRN.Frame();
  595. var frameValueCount = br.ReadInt32();
  596. trn.frames[i].frameAttributes = new Dictionary<string, string>(frameValueCount);
  597. for (int j = 0; j < frameValueCount; j++)
  598. {
  599. var key = GetString();
  600. var param = GetString();
  601. trn.frames[i].frameAttributes.Add(key, param);
  602. }
  603. }
  604. }
  605. }
  606. nodeDic.Add(trn.nodeID, trn);
  607. if (rootTRN == null)
  608. rootTRN = trn;
  609. #endregion
  610. }
  611. else if (CheckChunk("nGRP"))
  612. {
  613. #region VoxGRP
  614. var grp = new VoxGRP();
  615. br.BaseStream.Seek(8, SeekOrigin.Current);
  616. {
  617. grp.nodeID = br.ReadInt32();
  618. var numAttributes = br.ReadInt32();
  619. grp.attributes = new Dictionary<string, string>(numAttributes);
  620. for (int i = 0; i < numAttributes; i++)
  621. {
  622. var key = GetString();
  623. var param = GetString();
  624. grp.attributes.Add(key, param);
  625. }
  626. }
  627. {
  628. var numChildrenNodes = br.ReadInt32();
  629. grp.childNodeID = new int[numChildrenNodes];
  630. for (int j = 0; j < numChildrenNodes; j++)
  631. {
  632. grp.childNodeID[j] = br.ReadInt32();
  633. }
  634. }
  635. nodeDic.Add(grp.nodeID, grp);
  636. #endregion
  637. }
  638. else if (CheckChunk("nSHP"))
  639. {
  640. #region VoxSHP
  641. var shp = new VoxSHP();
  642. br.BaseStream.Seek(8, SeekOrigin.Current);
  643. {
  644. shp.nodeID = br.ReadInt32();
  645. var numAttributes = br.ReadInt32();
  646. shp.attributes = new Dictionary<string, string>(numAttributes);
  647. for (int i = 0; i < numAttributes; i++)
  648. {
  649. var key = GetString();
  650. var param = GetString();
  651. shp.attributes.Add(key, param);
  652. }
  653. }
  654. {
  655. var numModels = br.ReadInt32();
  656. shp.models = new VoxSHP.Model[numModels];
  657. for (int i = 0; i < numModels; i++)
  658. {
  659. shp.models[i] = new VoxSHP.Model();
  660. shp.models[i].modelID = br.ReadInt32();
  661. var numModelAttributes = br.ReadInt32();
  662. shp.models[i].modelAttributes = new Dictionary<string, string>(numModelAttributes);
  663. for (int j = 0; j < numModelAttributes; j++)
  664. {
  665. var key = GetString();
  666. var param = GetString();
  667. shp.models[i].modelAttributes.Add(key, param);
  668. }
  669. }
  670. }
  671. nodeDic.Add(shp.nodeID, shp);
  672. #endregion
  673. }
  674. else
  675. {
  676. break;
  677. }
  678. }
  679. #endregion
  680. #region Write
  681. {
  682. int chunkIndex = -1;
  683. var newVoxels = new List<VoxelData.Voxel>();
  684. Action<VoxTRN, Matrix4x4, VoxBase> WriteNode = null;
  685. WriteNode = (parentTrn, matrix, node) =>
  686. {
  687. if (node is VoxTRN)
  688. {
  689. var trn = node as VoxTRN;
  690. if (trn.hidden)
  691. return;
  692. if (layerDic.ContainsKey(trn.layerID))
  693. {
  694. var layer = layerDic[trn.layerID];
  695. if (layer.hidden)
  696. return;
  697. }
  698. if (chunkIndex >= chunkDataList.Count)
  699. {
  700. chunkDataList.Add(new VoxelData.ChunkData()
  701. {
  702. name = string.IsNullOrEmpty(trn.name) ? chunkIndex.ToString() : trn.name,
  703. area = new VoxelData.ChunkArea()
  704. {
  705. min = new IntVector3(int.MaxValue, int.MaxValue, int.MaxValue),
  706. max = new IntVector3(int.MinValue, int.MinValue, int.MinValue),
  707. },
  708. });
  709. }
  710. if (trn.childNodeID >= 0)
  711. {
  712. matrix *= trn.matrix;
  713. WriteNode(trn, matrix, nodeDic[trn.childNodeID]);
  714. }
  715. }
  716. else if (node is VoxGRP)
  717. {
  718. var grp = node as VoxGRP;
  719. if (grp.childNodeID != null)
  720. {
  721. foreach (var childID in grp.childNodeID)
  722. {
  723. if (childID >= 0)
  724. {
  725. WriteNode(parentTrn, matrix, nodeDic[childID]);
  726. }
  727. }
  728. }
  729. }
  730. else if (node is VoxSHP)
  731. {
  732. var shp = node as VoxSHP;
  733. foreach (var model in shp.models)
  734. {
  735. var origSize = allVoxelSize[model.modelID];
  736. origSize.y = allVoxelSize[model.modelID].z; //swapYZ
  737. origSize.z = allVoxelSize[model.modelID].y;
  738. var pivot = new Vector3(origSize.x / 2, origSize.y / 2, origSize.z / 2);
  739. var fpivot = new Vector3(origSize.x / 2f, origSize.y / 2f, origSize.z / 2f);
  740. foreach (var voxel in allVoxels[model.modelID])
  741. {
  742. var tmpVoxel = voxel;
  743. {
  744. IntVector3 origPos;
  745. origPos.x = allVoxelSize[model.modelID].x - 1 - tmpVoxel.x; //invert
  746. origPos.y = allVoxelSize[model.modelID].z - 1 - tmpVoxel.z; //swapYZ //invert
  747. origPos.z = tmpVoxel.y;
  748. {
  749. Vector3 pos = new Vector3(origPos.x + 0.5f, origPos.y + 0.5f, origPos.z + 0.5f);
  750. pos -= pivot;
  751. pos = matrix.MultiplyPoint(pos);
  752. pos += pivot;
  753. pos.x += fpivot.x;
  754. pos.y += fpivot.y;
  755. pos.z -= fpivot.z;
  756. origPos.x = Mathf.FloorToInt(pos.x);
  757. origPos.y = Mathf.FloorToInt(pos.y);
  758. origPos.z = Mathf.FloorToInt(pos.z);
  759. }
  760. tmpVoxel.x = allVoxelSize[model.modelID].x - 1 - origPos.x; //invert
  761. tmpVoxel.z = allVoxelSize[model.modelID].z - 1 - origPos.y; //swapYZ //invert
  762. tmpVoxel.y = origPos.z;
  763. }
  764. newVoxels.Add(tmpVoxel);
  765. chunkVoxelList.Add(chunkIndex);
  766. }
  767. }
  768. }
  769. else
  770. {
  771. Assert.IsTrue(false);
  772. }
  773. };
  774. {
  775. if (rootTRN is VoxTRN)
  776. {
  777. var trn = rootTRN as VoxTRN;
  778. if (trn.childNodeID >= 0 && nodeDic[trn.childNodeID] is VoxGRP)
  779. {
  780. var grp = nodeDic[trn.childNodeID] as VoxGRP;
  781. if (grp.childNodeID != null)
  782. {
  783. foreach (var childID in grp.childNodeID)
  784. {
  785. if (childID >= 0)
  786. {
  787. chunkIndex++;
  788. var beforeCount = newVoxels.Count;
  789. WriteNode(trn, trn.matrix, nodeDic[childID]);
  790. if (beforeCount == newVoxels.Count)
  791. chunkIndex--;
  792. }
  793. }
  794. }
  795. }
  796. else
  797. {
  798. Debug.LogError("<color=green>[Voxel Importer]</color> VoxGRP error.");
  799. }
  800. }
  801. else
  802. {
  803. Debug.LogError("<color=green>[Voxel Importer]</color> VoxTRN error.");
  804. }
  805. }
  806. {
  807. voxels = newVoxels.ToArray();
  808. voxelSize = IntVector3.zero;
  809. if (newVoxels.Count > 0)
  810. {
  811. {
  812. IntVector3 min = new IntVector3(int.MaxValue, int.MaxValue, int.MaxValue);
  813. foreach (var voxel in voxels)
  814. min = IntVector3.Min(min, voxel.position);
  815. if (min.x < 0)
  816. transformOffset.x = Math.Abs(min.x);
  817. if (min.y < 0)
  818. transformOffset.y = Math.Abs(min.y);
  819. if (min.z < 0)
  820. transformOffset.z = Math.Abs(min.z);
  821. }
  822. {
  823. IntVector3 transformOffsetI = new IntVector3(Mathf.RoundToInt(transformOffset.x), Mathf.RoundToInt(transformOffset.y), Mathf.RoundToInt(transformOffset.z));
  824. for (int i = 0; i < voxels.Length; i++)
  825. {
  826. voxels[i].position += transformOffsetI;
  827. voxelSize = IntVector3.Max(voxelSize, voxels[i].position + IntVector3.one);
  828. }
  829. }
  830. }
  831. }
  832. }
  833. #endregion
  834. }
  835. else
  836. {
  837. chunkDataList.Add(new VoxelData.ChunkData()
  838. {
  839. name = 0.ToString(),
  840. area = new VoxelData.ChunkArea()
  841. {
  842. min = new IntVector3(int.MaxValue, int.MaxValue, int.MaxValue),
  843. max = new IntVector3(int.MinValue, int.MinValue, int.MinValue),
  844. },
  845. });
  846. for (int i = 0; i < voxels.Length; i++)
  847. chunkVoxelList.Add(0);
  848. }
  849. #endregion
  850. #region RGBA
  851. Color[] palettes = null;
  852. if (SeekChunk("RGBA"))
  853. {
  854. #region PaletteChunk
  855. br.BaseStream.Seek(8, SeekOrigin.Current);
  856. palettes = new Color[256];
  857. for (int i = 0; i < 256; i++)
  858. {
  859. var r = br.ReadByte();
  860. var g = br.ReadByte();
  861. var b = br.ReadByte();
  862. var a = br.ReadByte();
  863. a = 0xff;
  864. palettes[i] = new Color32(r, g, b, a);
  865. }
  866. #endregion
  867. }
  868. else
  869. {
  870. #region default palette
  871. Func<UInt32, Color> C = (color) =>
  872. {
  873. return new Color32((byte)((color & 0x000000ff) >> 0),
  874. (byte)((color & 0x0000ff00) >> 8),
  875. (byte)((color & 0x00ff0000) >> 16),
  876. (byte)((color & 0xff000000) >> 24));
  877. };
  878. Color[] MagicaVoxelDefaultPalette =
  879. {
  880. C(0xffffffff), C(0xffccffff), C(0xff99ffff), C(0xff66ffff), C(0xff33ffff), C(0xff00ffff), C(0xffffccff), C(0xffccccff), C(0xff99ccff), C(0xff66ccff), C(0xff33ccff), C(0xff00ccff), C(0xffff99ff), C(0xffcc99ff), C(0xff9999ff),
  881. C(0xff6699ff), C(0xff3399ff), C(0xff0099ff), C(0xffff66ff), C(0xffcc66ff), C(0xff9966ff), C(0xff6666ff), C(0xff3366ff), C(0xff0066ff), C(0xffff33ff), C(0xffcc33ff), C(0xff9933ff), C(0xff6633ff), C(0xff3333ff), C(0xff0033ff), C(0xffff00ff),
  882. C(0xffcc00ff), C(0xff9900ff), C(0xff6600ff), C(0xff3300ff), C(0xff0000ff), C(0xffffffcc), C(0xffccffcc), C(0xff99ffcc), C(0xff66ffcc), C(0xff33ffcc), C(0xff00ffcc), C(0xffffcccc), C(0xffcccccc), C(0xff99cccc), C(0xff66cccc), C(0xff33cccc),
  883. C(0xff00cccc), C(0xffff99cc), C(0xffcc99cc), C(0xff9999cc), C(0xff6699cc), C(0xff3399cc), C(0xff0099cc), C(0xffff66cc), C(0xffcc66cc), C(0xff9966cc), C(0xff6666cc), C(0xff3366cc), C(0xff0066cc), C(0xffff33cc), C(0xffcc33cc), C(0xff9933cc),
  884. C(0xff6633cc), C(0xff3333cc), C(0xff0033cc), C(0xffff00cc), C(0xffcc00cc), C(0xff9900cc), C(0xff6600cc), C(0xff3300cc), C(0xff0000cc), C(0xffffff99), C(0xffccff99), C(0xff99ff99), C(0xff66ff99), C(0xff33ff99), C(0xff00ff99), C(0xffffcc99),
  885. C(0xffcccc99), C(0xff99cc99), C(0xff66cc99), C(0xff33cc99), C(0xff00cc99), C(0xffff9999), C(0xffcc9999), C(0xff999999), C(0xff669999), C(0xff339999), C(0xff009999), C(0xffff6699), C(0xffcc6699), C(0xff996699), C(0xff666699), C(0xff336699),
  886. C(0xff006699), C(0xffff3399), C(0xffcc3399), C(0xff993399), C(0xff663399), C(0xff333399), C(0xff003399), C(0xffff0099), C(0xffcc0099), C(0xff990099), C(0xff660099), C(0xff330099), C(0xff000099), C(0xffffff66), C(0xffccff66), C(0xff99ff66),
  887. C(0xff66ff66), C(0xff33ff66), C(0xff00ff66), C(0xffffcc66), C(0xffcccc66), C(0xff99cc66), C(0xff66cc66), C(0xff33cc66), C(0xff00cc66), C(0xffff9966), C(0xffcc9966), C(0xff999966), C(0xff669966), C(0xff339966), C(0xff009966), C(0xffff6666),
  888. C(0xffcc6666), C(0xff996666), C(0xff666666), C(0xff336666), C(0xff006666), C(0xffff3366), C(0xffcc3366), C(0xff993366), C(0xff663366), C(0xff333366), C(0xff003366), C(0xffff0066), C(0xffcc0066), C(0xff990066), C(0xff660066), C(0xff330066),
  889. C(0xff000066), C(0xffffff33), C(0xffccff33), C(0xff99ff33), C(0xff66ff33), C(0xff33ff33), C(0xff00ff33), C(0xffffcc33), C(0xffcccc33), C(0xff99cc33), C(0xff66cc33), C(0xff33cc33), C(0xff00cc33), C(0xffff9933), C(0xffcc9933), C(0xff999933),
  890. C(0xff669933), C(0xff339933), C(0xff009933), C(0xffff6633), C(0xffcc6633), C(0xff996633), C(0xff666633), C(0xff336633), C(0xff006633), C(0xffff3333), C(0xffcc3333), C(0xff993333), C(0xff663333), C(0xff333333), C(0xff003333), C(0xffff0033),
  891. C(0xffcc0033), C(0xff990033), C(0xff660033), C(0xff330033), C(0xff000033), C(0xffffff00), C(0xffccff00), C(0xff99ff00), C(0xff66ff00), C(0xff33ff00), C(0xff00ff00), C(0xffffcc00), C(0xffcccc00), C(0xff99cc00), C(0xff66cc00), C(0xff33cc00),
  892. C(0xff00cc00), C(0xffff9900), C(0xffcc9900), C(0xff999900), C(0xff669900), C(0xff339900), C(0xff009900), C(0xffff6600), C(0xffcc6600), C(0xff996600), C(0xff666600), C(0xff336600), C(0xff006600), C(0xffff3300), C(0xffcc3300), C(0xff993300),
  893. C(0xff663300), C(0xff333300), C(0xff003300), C(0xffff0000), C(0xffcc0000), C(0xff990000), C(0xff660000), C(0xff330000), C(0xff0000ee), C(0xff0000dd), C(0xff0000bb), C(0xff0000aa), C(0xff000088), C(0xff000077), C(0xff000055), C(0xff000044),
  894. C(0xff000022), C(0xff000011), C(0xff00ee00), C(0xff00dd00), C(0xff00bb00), C(0xff00aa00), C(0xff008800), C(0xff007700), C(0xff005500), C(0xff004400), C(0xff002200), C(0xff001100), C(0xffee0000), C(0xffdd0000), C(0xffbb0000), C(0xffaa0000),
  895. C(0xff880000), C(0xff770000), C(0xff550000), C(0xff440000), C(0xff220000), C(0xff110000), C(0xffeeeeee), C(0xffdddddd), C(0xffbbbbbb), C(0xffaaaaaa), C(0xff888888), C(0xff777777), C(0xff555555), C(0xff444444), C(0xff222222), C(0xff111111), C(0xff000000),
  896. };
  897. palettes = new Color[256];
  898. for (int i = 0; i < 256; i++)
  899. {
  900. palettes[i] = MagicaVoxelDefaultPalette[i];
  901. }
  902. #endregion
  903. }
  904. #endregion
  905. #region Material
  906. Dictionary<int, VoxelData.VoxMaterial> materials = null;
  907. if (SeekChunk("MATT")) //0.98 Only?
  908. {
  909. #region MATT
  910. br.BaseStream.Seek(-4, SeekOrigin.Current);
  911. while (SeekChunk("MATT"))
  912. {
  913. var n = br.ReadInt32();
  914. br.BaseStream.Seek(4, SeekOrigin.Current);
  915. var index = br.ReadInt32() - 1;
  916. if (index < 0) continue;
  917. var materialType = (VoxelData.VoxMaterial.Type)br.ReadInt32();
  918. var materialWeight = br.ReadSingle();
  919. var propertyBits = br.ReadUInt32();
  920. var valueCount = (n - 16) / 4;
  921. var normalizedPropertyValues = new float[valueCount];
  922. for (int i = 0; i < valueCount; i++)
  923. normalizedPropertyValues[i] = br.ReadSingle();
  924. if (materialType == VoxelData.VoxMaterial.Type.diffuse)
  925. continue;
  926. if (materials == null)
  927. materials = new Dictionary<int, VoxelData.VoxMaterial>();
  928. materials.Add(index, new VoxelData.VoxMaterial()
  929. {
  930. materialType = materialType,
  931. materialWeight = materialWeight,
  932. propertyBits = propertyBits,
  933. normalizedPropertyValues = normalizedPropertyValues,
  934. });
  935. }
  936. #endregion
  937. }
  938. else if (SeekChunk("MATL")) //0.99 or later
  939. {
  940. #region MATL
  941. br.BaseStream.Seek(-4, SeekOrigin.Current);
  942. while (SeekChunk("MATL"))
  943. {
  944. br.BaseStream.Seek(8, SeekOrigin.Current);
  945. var index = br.ReadInt32() - 1;
  946. var valueCount = br.ReadInt32();
  947. VoxelData.VoxMaterial.Type materialType = VoxelData.VoxMaterial.Type.diffuse;
  948. float materialWeight = 0f;
  949. UInt32 propertyBits = 0x000000ff;
  950. var normalizedPropertyValues = new float[8];
  951. for (int i = 0; i < valueCount; i++)
  952. {
  953. var type = GetString();
  954. var param = GetString();
  955. switch (type)
  956. {
  957. case "_type":
  958. switch (param)
  959. {
  960. case "_diffuse": materialType = VoxelData.VoxMaterial.Type.diffuse; break;
  961. case "_metal": materialType = VoxelData.VoxMaterial.Type.metal; break;
  962. case "_glass": materialType = VoxelData.VoxMaterial.Type.glass; break;
  963. case "_emit": materialType = VoxelData.VoxMaterial.Type.emissive; break;
  964. }
  965. break;
  966. case "_weight":
  967. materialWeight = Convert.ToSingle(param);
  968. break;
  969. case "_plastic":
  970. normalizedPropertyValues[0] = Convert.ToSingle(param); //| bit(0) : Plastic
  971. break;
  972. case "_rough":
  973. normalizedPropertyValues[1] = Convert.ToSingle(param); //| bit(1) : Roughness
  974. break;
  975. case "_spec":
  976. normalizedPropertyValues[2] = Convert.ToSingle(param); //| bit(2) : Specular
  977. break;
  978. case "_ior":
  979. normalizedPropertyValues[3] = Convert.ToSingle(param); //| bit(3) : IOR
  980. break;
  981. case "_att":
  982. normalizedPropertyValues[4] = Convert.ToSingle(param); //| bit(4) : Attenuation
  983. break;
  984. case "_flux":
  985. normalizedPropertyValues[5] = Convert.ToSingle(param); //| bit(5) : Power
  986. break;
  987. case "_glow":
  988. normalizedPropertyValues[6] = Convert.ToSingle(param); //| bit(6) : Glow
  989. break;
  990. case "_unit":
  991. normalizedPropertyValues[7] = Convert.ToSingle(param); //| bit(7) : isTotalPower (*no value)
  992. break;
  993. }
  994. }
  995. if (materialType == VoxelData.VoxMaterial.Type.diffuse)
  996. continue;
  997. if (materials == null)
  998. materials = new Dictionary<int, VoxelData.VoxMaterial>();
  999. if (index >= 0)
  1000. {
  1001. materials.Add(index, new VoxelData.VoxMaterial()
  1002. {
  1003. materialType = materialType,
  1004. materialWeight = materialWeight,
  1005. propertyBits = propertyBits,
  1006. normalizedPropertyValues = normalizedPropertyValues,
  1007. });
  1008. }
  1009. }
  1010. #endregion
  1011. }
  1012. #endregion
  1013. #region compress palette
  1014. {
  1015. int[] paletteCount = new int[palettes.Length];
  1016. for (int i = 0; i < voxels.Length; i++)
  1017. {
  1018. paletteCount[voxels[i].palette]++;
  1019. }
  1020. int[] removeCount = new int[palettes.Length];
  1021. for (int i = 0; i < paletteCount.Length; i++)
  1022. {
  1023. for (int j = i - 1; j >= 0; j--)
  1024. {
  1025. if (paletteCount[j] == 0)
  1026. removeCount[i]++;
  1027. }
  1028. }
  1029. for (int i = 0; i < voxels.Length; i++)
  1030. {
  1031. voxels[i].palette -= removeCount[voxels[i].palette];
  1032. }
  1033. List<Color> paletteList = new List<Color>(palettes.Length);
  1034. Dictionary<int, VoxelData.VoxMaterial> materialList = null;
  1035. for (int i = 0; i < paletteCount.Length; i++)
  1036. {
  1037. if (paletteCount[i] > 0)
  1038. {
  1039. if (materials != null && materials.ContainsKey(i))
  1040. {
  1041. if (materialList == null)
  1042. materialList = new Dictionary<int, VoxelData.VoxMaterial>();
  1043. materialList.Add(paletteList.Count, materials[i]);
  1044. }
  1045. paletteList.Add(palettes[i]);
  1046. }
  1047. }
  1048. palettes = paletteList.ToArray();
  1049. materials = materialList;
  1050. }
  1051. #endregion
  1052. if (isHaveTransform)
  1053. {
  1054. voxelBase.localOffset = new Vector3(-transformOffset.x, -transformOffset.y, -transformOffset.z);
  1055. }
  1056. else
  1057. {
  1058. voxelBase.localOffset = new Vector3(-((float)voxelSize.x / 2), 0f, -((float)voxelSize.z / 2));
  1059. }
  1060. voxelBase.fileType = VoxelBase.FileType.vox;
  1061. voxelBase.voxelData = new VoxelData();
  1062. voxelBase.voxelData.voxels = voxels;
  1063. voxelBase.voxelData.palettes = palettes;
  1064. voxelBase.voxelData.voxelSize = voxelSize;
  1065. voxelBase.voxelData.materials = materials;
  1066. DataTable3<int> chunkIndexTable = new DataTable3<int>(voxelSize.x, voxelSize.y, voxelSize.z);
  1067. for (int i = 0; i < voxels.Length; i++)
  1068. {
  1069. chunkIndexTable.Set(voxels[i].position, chunkVoxelList[i]);
  1070. var data = chunkDataList[chunkVoxelList[i]];
  1071. data.area.min = IntVector3.Min(data.area.min, voxels[i].position);
  1072. data.area.max = IntVector3.Max(data.area.max, voxels[i].position);
  1073. chunkDataList[chunkVoxelList[i]] = data;
  1074. }
  1075. voxelBase.voxelData.chunkIndexTable = chunkIndexTable;
  1076. voxelBase.voxelData.chunkDataList = chunkDataList;
  1077. if (voxelBase.loadFromVoxelFile && materials != null)
  1078. {
  1079. voxelBase.materialData = new List<MaterialData>();
  1080. voxelBase.materialData.Add(new MaterialData());
  1081. foreach (var pair in materials)
  1082. {
  1083. Color32 color32 = palettes[pair.Key];
  1084. var materialData = new MaterialData()
  1085. {
  1086. name = string.Format("{0} {1} {2}", color32.r, color32.g, color32.b),
  1087. transparent = pair.Value.materialType == VoxelData.VoxMaterial.Type.glass,
  1088. };
  1089. switch (pair.Value.materialType)
  1090. {
  1091. case VoxelData.VoxMaterial.Type.diffuse:
  1092. materialData.material.renderingMode = MaterialData.Material.StandardShaderRenderingMode.Opaque;
  1093. break;
  1094. case VoxelData.VoxMaterial.Type.metal:
  1095. materialData.material.renderingMode = MaterialData.Material.StandardShaderRenderingMode.Opaque;
  1096. materialData.material.metallic = pair.Value.materialWeight;
  1097. materialData.material.smoothness = 1f - pair.Value.GetNormalizedPropertyValues(1); //bit(1) : Roughness
  1098. break;
  1099. case VoxelData.VoxMaterial.Type.glass:
  1100. materialData.material.renderingMode = MaterialData.Material.StandardShaderRenderingMode.Transparent;
  1101. materialData.material.alpha = 1f - pair.Value.materialWeight;
  1102. break;
  1103. case VoxelData.VoxMaterial.Type.emissive:
  1104. materialData.material.renderingMode = MaterialData.Material.StandardShaderRenderingMode.Opaque;
  1105. materialData.material.emission = Color.Lerp(Color.black, Color.white, pair.Value.materialWeight);
  1106. materialData.material.emissionPower = Mathf.Lerp(2f, 12f, pair.Value.GetNormalizedPropertyValues(5) / 4f); //bit(5) : Power
  1107. break;
  1108. }
  1109. for (int i = 0; i < voxels.Length; i++)
  1110. {
  1111. if (voxels[i].palette == pair.Key)
  1112. {
  1113. materialData.SetMaterial(voxels[i].position);
  1114. }
  1115. }
  1116. voxelBase.materialData.Add(materialData);
  1117. }
  1118. }
  1119. return true;
  1120. }
  1121. protected bool LoadVoxelDataFromQB(BinaryReader br)
  1122. {
  1123. br.BaseStream.Seek(4, SeekOrigin.Current); //version
  1124. var colorFormat = br.ReadUInt32();
  1125. var zAxisOrientation = br.ReadUInt32();
  1126. var compressed = br.ReadUInt32();
  1127. br.BaseStream.Seek(4, SeekOrigin.Current); //visibilityMaskEncoded
  1128. var numMatrices = br.ReadUInt32();
  1129. List<VoxelData.Voxel> voxelList = new List<VoxelData.Voxel>();
  1130. Dictionary<Color, int> paletteList = new Dictionary<Color, int>();
  1131. Dictionary<int, Dictionary<int, HashSet<int>>> doneTable = new Dictionary<int, Dictionary<int, HashSet<int>>>();
  1132. int chunkIndex = -1;
  1133. List<int> chunkVoxelList = new List<int>();
  1134. List<VoxelData.ChunkData> chunkDataList = new List<VoxelData.ChunkData>();
  1135. Action<int, int, int, UInt32> AddVoxel = (x, y, z, data) =>
  1136. {
  1137. Color color;
  1138. if (colorFormat == 0)
  1139. {
  1140. var a = (byte)((data & 0xff000000) >> 24);
  1141. var b = (byte)((data & 0x00ff0000) >> 16);
  1142. var g = (byte)((data & 0x0000ff00) >> 8);
  1143. var r = (byte)((data & 0x000000ff));
  1144. color = new Color32(r, g, b, a);
  1145. }
  1146. else
  1147. {
  1148. var a = (byte)((data & 0xff000000) >> 24);
  1149. var r = (byte)((data & 0x00ff0000) >> 16);
  1150. var g = (byte)((data & 0x0000ff00) >> 8);
  1151. var b = (byte)((data & 0x000000ff));
  1152. color = new Color32(r, g, b, a);
  1153. }
  1154. if (color.a > 0f)
  1155. {
  1156. if (!doneTable.ContainsKey(x) ||
  1157. !doneTable[x].ContainsKey(y) ||
  1158. !doneTable[x][y].Contains(z))
  1159. {
  1160. if (!doneTable.ContainsKey(x))
  1161. doneTable.Add(x, new Dictionary<int, HashSet<int>>());
  1162. if (!doneTable[x].ContainsKey(y))
  1163. doneTable[x].Add(y, new HashSet<int>());
  1164. doneTable[x][y].Add(z);
  1165. color.a = 1f;
  1166. int palette;
  1167. if (paletteList.ContainsKey(color))
  1168. {
  1169. palette = paletteList[color];
  1170. }
  1171. else
  1172. {
  1173. palette = paletteList.Count;
  1174. paletteList.Add(color, palette);
  1175. }
  1176. voxelList.Add(new VoxelData.Voxel(x, y, z, palette));
  1177. chunkVoxelList.Add(chunkIndex);
  1178. }
  1179. }
  1180. };
  1181. for (int i = 0; i < numMatrices; i++)
  1182. {
  1183. var nameLength = br.ReadByte();
  1184. var name = ASCIIEncoding.ASCII.GetString(br.ReadBytes(nameLength));
  1185. var sizeX = br.ReadUInt32();
  1186. var sizeY = br.ReadUInt32();
  1187. var sizeZ = br.ReadUInt32();
  1188. var posX = br.ReadInt32();
  1189. var posY = br.ReadInt32();
  1190. var posZ = br.ReadInt32();
  1191. chunkIndex = i;
  1192. chunkDataList.Add(new VoxelData.ChunkData()
  1193. {
  1194. name = name,
  1195. area = new VoxelData.ChunkArea()
  1196. {
  1197. min = new IntVector3(int.MaxValue, int.MaxValue, int.MaxValue),
  1198. max = new IntVector3(int.MinValue, int.MinValue, int.MinValue),
  1199. },
  1200. });
  1201. if (compressed == 0)
  1202. {
  1203. for (int zi = 0; zi < sizeZ; zi++)
  1204. {
  1205. for (int yi = 0; yi < sizeY; yi++)
  1206. {
  1207. for (int xi = 0; xi < sizeX; xi++)
  1208. {
  1209. var x = (posX + xi);
  1210. var y = (posY + yi);
  1211. var z = (zAxisOrientation == 0 ? -(posZ + zi + 1) : (posZ + zi));
  1212. AddVoxel(x, y, z, br.ReadUInt32());
  1213. }
  1214. }
  1215. }
  1216. }
  1217. else
  1218. {
  1219. const UInt32 CODEFLAG = 2;
  1220. const UInt32 NEXTSLICEFLAG = 6;
  1221. int zi = 0;
  1222. while (zi < sizeZ)
  1223. {
  1224. zi++;
  1225. int index = 0;
  1226. while (true)
  1227. {
  1228. var data = br.ReadUInt32();
  1229. if (data == NEXTSLICEFLAG)
  1230. break;
  1231. else if (data == CODEFLAG)
  1232. {
  1233. var count = br.ReadUInt32();
  1234. data = br.ReadUInt32();
  1235. for (int j = 0; j < count; j++)
  1236. {
  1237. int xi = (int)(index % sizeX) + 1;
  1238. int yi = (int)(index / sizeX) + 1;
  1239. index++;
  1240. var x = (posX + xi) - 1;
  1241. var y = (posY + yi) - 1;
  1242. var z = (zAxisOrientation == 0 ? -(posZ + zi) : (posZ + zi) - 1);
  1243. AddVoxel(x, y, z, data);
  1244. }
  1245. }
  1246. else
  1247. {
  1248. int xi = (int)(index % sizeX) + 1;
  1249. int yi = (int)(index / sizeX) + 1;
  1250. index++;
  1251. var x = (posX + xi) - 1;
  1252. var y = (posY + yi) - 1;
  1253. var z = (zAxisOrientation == 0 ? -(posZ + zi) : (posZ + zi) - 1);
  1254. AddVoxel(x, y, z, data);
  1255. }
  1256. }
  1257. }
  1258. }
  1259. }
  1260. IntVector3 voxelSize;
  1261. {
  1262. IntVector3 min = new IntVector3(int.MaxValue, int.MaxValue, int.MaxValue);
  1263. IntVector3 max = new IntVector3(int.MinValue, int.MinValue, int.MinValue);
  1264. for (int i = 0; i < voxelList.Count; i++)
  1265. {
  1266. //invert
  1267. {
  1268. var voxel = voxelList[i];
  1269. voxel.x = -voxel.x - 1;
  1270. voxel.z = -voxel.z - 1;
  1271. voxelList[i] = voxel;
  1272. }
  1273. min = IntVector3.Min(min, voxelList[i].position);
  1274. max = IntVector3.Max(max, voxelList[i].position);
  1275. }
  1276. voxelSize = max - min + IntVector3.one;
  1277. for (int i = 0; i < voxelList.Count; i++)
  1278. {
  1279. var v = voxelList[i];
  1280. v.position -= min;
  1281. voxelList[i] = v;
  1282. }
  1283. voxelBase.localOffset = new Vector3(min.x, min.y, min.z);
  1284. }
  1285. var voxels = voxelList.ToArray();
  1286. var palettes = new Color[paletteList.Count];
  1287. foreach (var pair in paletteList)
  1288. {
  1289. palettes[pair.Value] = pair.Key;
  1290. }
  1291. voxelBase.fileType = VoxelBase.FileType.qb;
  1292. voxelBase.voxelData = new VoxelData();
  1293. voxelBase.voxelData.voxels = voxels;
  1294. voxelBase.voxelData.palettes = palettes;
  1295. voxelBase.voxelData.voxelSize = voxelSize;
  1296. DataTable3<int> chunkIndexTable = new DataTable3<int>(voxelSize.x, voxelSize.y, voxelSize.z);
  1297. for (int i = 0; i < voxelList.Count; i++)
  1298. {
  1299. chunkIndexTable.Set(voxelList[i].position, chunkVoxelList[i]);
  1300. var data = chunkDataList[chunkVoxelList[i]];
  1301. data.area.min = IntVector3.Min(data.area.min, voxelList[i].position);
  1302. data.area.max = IntVector3.Max(data.area.max, voxelList[i].position);
  1303. chunkDataList[chunkVoxelList[i]] = data;
  1304. }
  1305. voxelBase.voxelData.chunkIndexTable = chunkIndexTable;
  1306. voxelBase.voxelData.chunkDataList = chunkDataList;
  1307. return true;
  1308. }
  1309. protected bool LoadVoxelDataFromPNG(BinaryReader br)
  1310. {
  1311. Texture2D tex = new Texture2D(4, 4, TextureFormat.ARGB32, false);
  1312. tex.hideFlags = HideFlags.DontSave;
  1313. if (!tex.LoadImage(br.ReadBytes((int)br.BaseStream.Length)))
  1314. return false;
  1315. Rect rect = new Rect(0, 0, tex.width, tex.height);
  1316. Vector2 spritePivot = new Vector2(0.5f, 0f);
  1317. #region Sprite
  1318. if (voxelBase.voxelFileObject != null)
  1319. {
  1320. var assetPath = AssetDatabase.GetAssetPath(voxelBase.voxelFileObject);
  1321. if (!string.IsNullOrEmpty(assetPath))
  1322. {
  1323. if (voxelBase.voxelFileObject is Texture2D)
  1324. {
  1325. TextureImporter importer = AssetImporter.GetAtPath(assetPath) as TextureImporter;
  1326. if (importer != null)
  1327. {
  1328. switch (importer.spriteImportMode)
  1329. {
  1330. case SpriteImportMode.Single:
  1331. //spritePivot = importer.spritePivot; //have bug
  1332. {
  1333. var sprites = Resources.FindObjectsOfTypeAll<Sprite>();
  1334. for (int i = 0; i < sprites.Length; i++)
  1335. {
  1336. if (sprites[i].texture == voxelBase.voxelFileObject)
  1337. {
  1338. spritePivot = new Vector2(sprites[i].pivot.x / tex.width, sprites[i].pivot.y / tex.height);
  1339. break;
  1340. }
  1341. }
  1342. }
  1343. break;
  1344. }
  1345. }
  1346. }
  1347. else if (voxelBase.voxelFileObject is Sprite)
  1348. {
  1349. var sprite = voxelBase.voxelFileObject as Sprite;
  1350. rect = sprite.rect;
  1351. spritePivot = new Vector2(sprite.pivot.x / rect.width, sprite.pivot.y / rect.height);
  1352. }
  1353. }
  1354. }
  1355. #endregion
  1356. IntVector3 voxelSize = new IntVector3(Mathf.FloorToInt(rect.width), Mathf.FloorToInt(rect.height), 1);
  1357. VoxelData.Voxel[] voxels;
  1358. Color[] palettes;
  1359. {
  1360. List<VoxelData.Voxel> voxelList = new List<VoxelData.Voxel>(Mathf.FloorToInt(rect.width) * Mathf.FloorToInt(rect.height));
  1361. Dictionary<Color, int> paletteList = new Dictionary<Color, int>();
  1362. for (int x = 0; x < rect.width; x++)
  1363. {
  1364. for (int y = 0; y < rect.height; y++)
  1365. {
  1366. var color = tex.GetPixel(x + Mathf.FloorToInt(rect.xMin), y + Mathf.FloorToInt(rect.yMin));
  1367. if (color.a <= 0f) continue;
  1368. color.a = 1f;
  1369. int index;
  1370. if (paletteList.ContainsKey(color))
  1371. {
  1372. index = paletteList[color];
  1373. }
  1374. else
  1375. {
  1376. index = paletteList.Count;
  1377. paletteList.Add(color, index);
  1378. }
  1379. voxelList.Add(new VoxelData.Voxel(x, y, 0, index));
  1380. }
  1381. }
  1382. voxels = voxelList.ToArray();
  1383. palettes = new Color[paletteList.Count];
  1384. foreach (var pair in paletteList)
  1385. {
  1386. palettes[pair.Value] = pair.Key;
  1387. }
  1388. }
  1389. voxelBase.localOffset = new Vector3(-((float)voxelSize.x * spritePivot.x), -((float)voxelSize.y * spritePivot.y), -((float)voxelSize.z / 2));
  1390. voxelBase.fileType = VoxelBase.FileType.png;
  1391. voxelBase.voxelData = new VoxelData();
  1392. voxelBase.voxelData.voxels = voxels;
  1393. voxelBase.voxelData.palettes = palettes;
  1394. voxelBase.voxelData.voxelSize = voxelSize;
  1395. return true;
  1396. }
  1397. protected void ApplyImportFlags()
  1398. {
  1399. VoxelData.Voxel[] vs = voxelData.voxels;
  1400. if ((voxelBase.importFlags & (VoxelBase.ImportFlag.FlipX | VoxelBase.ImportFlag.FlipY | VoxelBase.ImportFlag.FlipZ)) != 0)
  1401. {
  1402. vs = new VoxelData.Voxel[voxelData.voxels.Length];
  1403. for (int i = 0; i < vs.Length; i++)
  1404. {
  1405. vs[i] = voxelData.voxels[i];
  1406. if ((voxelBase.importFlags & VoxelBase.ImportFlag.FlipX) != 0) vs[i].x = voxelData.voxelSize.x - 1 - vs[i].x;
  1407. if ((voxelBase.importFlags & VoxelBase.ImportFlag.FlipY) != 0) vs[i].y = voxelData.voxelSize.y - 1 - vs[i].y;
  1408. if ((voxelBase.importFlags & VoxelBase.ImportFlag.FlipZ) != 0) vs[i].z = voxelData.voxelSize.z - 1 - vs[i].z;
  1409. }
  1410. }
  1411. voxelData.voxels = vs;
  1412. }
  1413. protected void UpdateVisibleFlags()
  1414. {
  1415. VoxelData.Voxel[] vs = voxelData.voxels;
  1416. if (voxelBase.ignoreCavity)
  1417. {
  1418. for (int i = 0; i < vs.Length; i++)
  1419. {
  1420. vs[i].visible = 0;
  1421. if (voxelData.VoxelTableContains(vs[i].x, vs[i].y, vs[i].z + 1) < 0 && voxelData.OutsideTableContains(vs[i].x, vs[i].y, vs[i].z + 1))
  1422. vs[i].visible |= VoxelBase.Face.forward;
  1423. if (voxelData.VoxelTableContains(vs[i].x, vs[i].y + 1, vs[i].z) < 0 && voxelData.OutsideTableContains(vs[i].x, vs[i].y + 1, vs[i].z))
  1424. vs[i].visible |= VoxelBase.Face.up;
  1425. if (voxelData.VoxelTableContains(vs[i].x + 1, vs[i].y, vs[i].z) < 0 && voxelData.OutsideTableContains(vs[i].x + 1, vs[i].y, vs[i].z))
  1426. vs[i].visible |= VoxelBase.Face.right;
  1427. if (voxelData.VoxelTableContains(vs[i].x - 1, vs[i].y, vs[i].z) < 0 && voxelData.OutsideTableContains(vs[i].x - 1, vs[i].y, vs[i].z))
  1428. vs[i].visible |= VoxelBase.Face.left;
  1429. if (voxelData.VoxelTableContains(vs[i].x, vs[i].y - 1, vs[i].z) < 0 && voxelData.OutsideTableContains(vs[i].x, vs[i].y - 1, vs[i].z))
  1430. vs[i].visible |= VoxelBase.Face.down;
  1431. if (voxelData.VoxelTableContains(vs[i].x, vs[i].y, vs[i].z - 1) < 0 && voxelData.OutsideTableContains(vs[i].x, vs[i].y, vs[i].z - 1))
  1432. vs[i].visible |= VoxelBase.Face.back;
  1433. }
  1434. }
  1435. else
  1436. {
  1437. for (int i = 0; i < vs.Length; i++)
  1438. {
  1439. vs[i].visible = 0;
  1440. if (voxelData.VoxelTableContains(vs[i].x, vs[i].y, vs[i].z + 1) < 0)
  1441. vs[i].visible |= VoxelBase.Face.forward;
  1442. if (voxelData.VoxelTableContains(vs[i].x, vs[i].y + 1, vs[i].z) < 0)
  1443. vs[i].visible |= VoxelBase.Face.up;
  1444. if (voxelData.VoxelTableContains(vs[i].x + 1, vs[i].y, vs[i].z) < 0)
  1445. vs[i].visible |= VoxelBase.Face.right;
  1446. if (voxelData.VoxelTableContains(vs[i].x - 1, vs[i].y, vs[i].z) < 0)
  1447. vs[i].visible |= VoxelBase.Face.left;
  1448. if (voxelData.VoxelTableContains(vs[i].x, vs[i].y - 1, vs[i].z) < 0)
  1449. vs[i].visible |= VoxelBase.Face.down;
  1450. if (voxelData.VoxelTableContains(vs[i].x, vs[i].y, vs[i].z - 1) < 0)
  1451. vs[i].visible |= VoxelBase.Face.back;
  1452. }
  1453. }
  1454. }
  1455. public virtual string GetDefaultPath()
  1456. {
  1457. var path = Application.dataPath;
  1458. #if UNITY_2018_3_OR_NEWER
  1459. if (isPrefabEditMode)
  1460. {
  1461. var prefabStage = PrefabStageUtility.GetCurrentPrefabStage();
  1462. path = prefabStage.prefabAssetPath;
  1463. }
  1464. else if(PrefabUtility.GetPrefabAssetType(voxelBase.gameObject) == PrefabAssetType.Regular)
  1465. {
  1466. var assetPath = PrefabUtility.GetPrefabAssetPathOfNearestInstanceRoot(voxelBase.gameObject);
  1467. if (!string.IsNullOrEmpty(assetPath))
  1468. {
  1469. path = Path.GetDirectoryName(assetPath);
  1470. }
  1471. }
  1472. #else
  1473. {
  1474. var prefabType = PrefabUtility.GetPrefabType(voxelBase.gameObject);
  1475. if (prefabType == PrefabType.Prefab)
  1476. {
  1477. var prefabObject = PrefabUtility.GetPrefabObject(voxelBase.gameObject);
  1478. if (prefabObject != null)
  1479. {
  1480. var assetPath = AssetDatabase.GetAssetPath(prefabObject);
  1481. if (!string.IsNullOrEmpty(assetPath))
  1482. {
  1483. path = Path.GetDirectoryName(assetPath);
  1484. }
  1485. }
  1486. }
  1487. else if (prefabType == PrefabType.PrefabInstance || prefabType == PrefabType.DisconnectedPrefabInstance)
  1488. {
  1489. #if UNITY_2018_2_OR_NEWER
  1490. var prefabParent = PrefabUtility.GetCorrespondingObjectFromSource(voxelBase.gameObject);
  1491. #else
  1492. var prefabParent = PrefabUtility.GetPrefabParent(voxelBase.gameObject);
  1493. #endif
  1494. if (prefabParent != null)
  1495. {
  1496. var prefabObject = PrefabUtility.GetPrefabObject(prefabParent);
  1497. if (prefabObject != null)
  1498. {
  1499. var assetPath = AssetDatabase.GetAssetPath(prefabObject);
  1500. if (!string.IsNullOrEmpty(assetPath))
  1501. {
  1502. path = Path.GetDirectoryName(assetPath);
  1503. }
  1504. }
  1505. }
  1506. }
  1507. }
  1508. #endif
  1509. return path;
  1510. }
  1511. public int GetVoxelFileSubCount(string path)
  1512. {
  1513. if (!File.Exists(path))
  1514. return 0;
  1515. if (GetFileType(path) == VoxelBase.FileType.vox)
  1516. {
  1517. using (BinaryReader br = new BinaryReader(File.Open(path, FileMode.Open)))
  1518. {
  1519. Func<string, bool> SeekChunk = (name) =>
  1520. {
  1521. Assert.IsTrue(name.Length == 4);
  1522. if (br.BaseStream.Length - br.BaseStream.Position < name.Length)
  1523. return false;
  1524. var position = br.BaseStream.Position;
  1525. while (br.BaseStream.Length - br.BaseStream.Position >= name.Length)
  1526. {
  1527. var data = ASCIIEncoding.ASCII.GetString(br.ReadBytes(name.Length));
  1528. if (name == data)
  1529. return true;
  1530. var n = br.ReadInt32();
  1531. var m = br.ReadInt32();
  1532. br.BaseStream.Seek(n + m, SeekOrigin.Current);
  1533. }
  1534. br.BaseStream.Position = position;
  1535. return false;
  1536. };
  1537. if (SeekChunk("VOX "))
  1538. {
  1539. br.BaseStream.Seek(4, SeekOrigin.Current); //version
  1540. if (SeekChunk("MAIN"))
  1541. br.BaseStream.Seek(8, SeekOrigin.Current);
  1542. if (SeekChunk("PACK"))
  1543. {
  1544. br.BaseStream.Seek(8, SeekOrigin.Current);
  1545. return br.ReadInt32();
  1546. }
  1547. else
  1548. {
  1549. return 1;
  1550. }
  1551. }
  1552. }
  1553. }
  1554. return 0;
  1555. }
  1556. #endregion
  1557. #region CalcData
  1558. protected VoxelBase.Face[] voxelDoneFaces;
  1559. protected void CalcDataCreate(VoxelData.Voxel[] voxels)
  1560. {
  1561. #region voxelDoneFaces
  1562. voxelDoneFaces = new VoxelBase.Face[voxelData.voxels.Length];
  1563. {
  1564. for (int i = 0; i < voxels.Length; i++)
  1565. {
  1566. var index = voxelData.VoxelTableContains(voxels[i].position);
  1567. var material = voxelBase.GetMaterialIndexTable(voxels[i].position);
  1568. if ((voxels[i].visible & VoxelBase.Face.forward) == 0 && IsHiddenVoxelFace(voxels[i].position, VoxelBase.Face.forward))
  1569. {
  1570. var nearMaterial = voxelBase.GetMaterialIndexTable(new IntVector3(voxels[i].position.x, voxels[i].position.y, voxels[i].position.z + 1));
  1571. if (material == nearMaterial || (nearMaterial >= 0 && !voxelBase.materialData[nearMaterial].transparent))
  1572. {
  1573. voxelDoneFaces[index] |= VoxelBase.Face.forward;
  1574. }
  1575. }
  1576. if ((voxels[i].visible & VoxelBase.Face.up) == 0 && IsHiddenVoxelFace(voxels[i].position, VoxelBase.Face.up))
  1577. {
  1578. var nearMaterial = voxelBase.GetMaterialIndexTable(new IntVector3(voxels[i].position.x, voxels[i].position.y + 1, voxels[i].position.z));
  1579. if (material == nearMaterial || (nearMaterial >= 0 && !voxelBase.materialData[nearMaterial].transparent))
  1580. {
  1581. voxelDoneFaces[index] |= VoxelBase.Face.up;
  1582. }
  1583. }
  1584. if ((voxels[i].visible & VoxelBase.Face.right) == 0 && IsHiddenVoxelFace(voxels[i].position, VoxelBase.Face.right))
  1585. {
  1586. var nearMaterial = voxelBase.GetMaterialIndexTable(new IntVector3(voxels[i].position.x + 1, voxels[i].position.y, voxels[i].position.z));
  1587. if (material == nearMaterial || (nearMaterial >= 0 && !voxelBase.materialData[nearMaterial].transparent))
  1588. {
  1589. voxelDoneFaces[index] |= VoxelBase.Face.right;
  1590. }
  1591. }
  1592. if ((voxels[i].visible & VoxelBase.Face.left) == 0 && IsHiddenVoxelFace(voxels[i].position, VoxelBase.Face.left))
  1593. {
  1594. var nearMaterial = voxelBase.GetMaterialIndexTable(new IntVector3(voxels[i].position.x - 1, voxels[i].position.y, voxels[i].position.z));
  1595. if (material == nearMaterial || (nearMaterial >= 0 && !voxelBase.materialData[nearMaterial].transparent))
  1596. {
  1597. voxelDoneFaces[index] |= VoxelBase.Face.left;
  1598. }
  1599. }
  1600. if ((voxels[i].visible & VoxelBase.Face.down) == 0 && IsHiddenVoxelFace(voxels[i].position, VoxelBase.Face.down))
  1601. {
  1602. var nearMaterial = voxelBase.GetMaterialIndexTable(new IntVector3(voxels[i].position.x, voxels[i].position.y - 1, voxels[i].position.z));
  1603. if (material == nearMaterial || (nearMaterial >= 0 && !voxelBase.materialData[nearMaterial].transparent))
  1604. {
  1605. voxelDoneFaces[index] |= VoxelBase.Face.down;
  1606. }
  1607. }
  1608. if ((voxels[i].visible & VoxelBase.Face.back) == 0 && IsHiddenVoxelFace(voxels[i].position, VoxelBase.Face.back))
  1609. {
  1610. var nearMaterial = voxelBase.GetMaterialIndexTable(new IntVector3(voxels[i].position.x, voxels[i].position.y, voxels[i].position.z - 1));
  1611. if (material == nearMaterial || (nearMaterial >= 0 && !voxelBase.materialData[nearMaterial].transparent))
  1612. {
  1613. voxelDoneFaces[index] |= VoxelBase.Face.back;
  1614. }
  1615. }
  1616. }
  1617. #region Disable
  1618. if (voxelBase.disableData != null)
  1619. {
  1620. voxelBase.disableData.AllAction((position, face) =>
  1621. {
  1622. var index = voxelData.VoxelTableContains(position);
  1623. if (index >= 0)
  1624. voxelDoneFaces[index] |= face;
  1625. });
  1626. }
  1627. #endregion
  1628. }
  1629. #endregion
  1630. }
  1631. protected void CalcDataRelease()
  1632. {
  1633. voxelDoneFaces = null;
  1634. }
  1635. protected void SetDoneFacesFlag(VoxelData.FaceArea faceArea, VoxelBase.Face flag)
  1636. {
  1637. for (int x = faceArea.min.x; x <= faceArea.max.x; x++)
  1638. {
  1639. for (int y = faceArea.min.y; y <= faceArea.max.y; y++)
  1640. {
  1641. for (int z = faceArea.min.z; z <= faceArea.max.z; z++)
  1642. {
  1643. var index = voxelData.VoxelTableContains(x, y, z);
  1644. Assert.IsTrue(index >= 0);
  1645. voxelDoneFaces[index] |= flag;
  1646. }
  1647. }
  1648. }
  1649. }
  1650. protected int[] GetVoxelIndexTable(VoxelData.Voxel[] voxels)
  1651. {
  1652. var voxelIndexTable = new int[voxels.Length];
  1653. for (int i = 0; i < voxels.Length; i++)
  1654. {
  1655. var index = voxelData.VoxelTableContains(voxels[i].position);
  1656. voxelIndexTable[i] = index;
  1657. }
  1658. return voxelIndexTable;
  1659. }
  1660. #endregion
  1661. #region CreateTexture
  1662. protected bool CreateTexture(VoxelData.FaceAreaTable faceAreaTable, Color[] palettes, ref AtlasRectTable atlasRectTable, ref Texture2D atlasTexture, ref Rect[] atlasRects)
  1663. {
  1664. if (voxelBase.importMode == VoxelBase.ImportMode.LowTexture)
  1665. return CreateTexture_LowTexture(palettes, ref atlasRectTable, ref atlasTexture, ref atlasRects);
  1666. else if (voxelBase.importMode == VoxelBase.ImportMode.LowPoly)
  1667. return CreateTexture_LowPoly(faceAreaTable, ref atlasRectTable, ref atlasTexture, ref atlasRects);
  1668. else
  1669. return false;
  1670. }
  1671. protected bool CreateTexture_LowTexture(Color[] palettes, ref AtlasRectTable atlasRectTable, ref Texture2D atlasTexture, ref Rect[] atlasRects)
  1672. {
  1673. if (voxelData == null) return false;
  1674. var textures = new Texture2D[palettes.Length];
  1675. for (int i = 0; i < palettes.Length; i++)
  1676. {
  1677. textures[i] = new Texture2D(2, 2, TextureFormat.ARGB32, false);
  1678. textures[i].hideFlags = HideFlags.DontSave;
  1679. textures[i].name = palettes[i].ToString();
  1680. for (int x = 0; x < textures[i].width; x++)
  1681. {
  1682. for (int y = 0; y < textures[i].height; y++)
  1683. {
  1684. textures[i].SetPixel(x, y, palettes[i]);
  1685. }
  1686. }
  1687. textures[i].Apply();
  1688. }
  1689. //Texture
  1690. {
  1691. Texture2D tex;
  1692. if (atlasTexture == null || IsMainAsset(atlasTexture))
  1693. {
  1694. tex = new Texture2D(4, 4, TextureFormat.ARGB32, false);
  1695. }
  1696. else
  1697. {
  1698. tex = atlasTexture;
  1699. }
  1700. tex.filterMode = FilterMode.Point;
  1701. tex.wrapMode = TextureWrapMode.Clamp;
  1702. atlasRects = tex.PackTextures(textures, 0, 8192);
  1703. #region Fill
  1704. {
  1705. var pixels = tex.GetPixels();
  1706. for (int i = 0; i < pixels.Length; i++)
  1707. {
  1708. pixels[i].a = 1f;
  1709. }
  1710. tex.SetPixels(pixels);
  1711. tex.Apply();
  1712. }
  1713. #endregion
  1714. #region Mipmap
  1715. if (voxelBase.generateMipMaps)
  1716. {
  1717. var pixels = tex.GetPixels();
  1718. tex.Resize(tex.width, tex.height, tex.format, true);
  1719. tex.SetPixels(pixels, 0);
  1720. tex.Apply(true);
  1721. }
  1722. #endregion
  1723. #region UV
  1724. for (int i = 0; i < atlasRects.Length; i++)
  1725. {
  1726. atlasRects[i].center += atlasRects[i].size / 2;
  1727. atlasRects[i].size = Vector2.zero;
  1728. }
  1729. #endregion
  1730. if (IsMainAsset(atlasTexture))
  1731. {
  1732. var path = AssetDatabase.GetAssetPath(atlasTexture);
  1733. File.WriteAllBytes(path, tex.EncodeToPNG());
  1734. AssetDatabase.ImportAsset(path);
  1735. MonoBehaviour.DestroyImmediate(tex);
  1736. tex = AssetDatabase.LoadAssetAtPath<Texture2D>(path);
  1737. }
  1738. atlasTexture = tex;
  1739. }
  1740. for (int i = 0; i < textures.Length; i++)
  1741. {
  1742. MonoBehaviour.DestroyImmediate(textures[i]);
  1743. }
  1744. textures = null;
  1745. return true;
  1746. }
  1747. protected bool CreateTexture_LowPoly(VoxelData.FaceAreaTable faceAreaTable, ref AtlasRectTable atlasRectTable, ref Texture2D atlasTexture, ref Rect[] atlasRects)
  1748. {
  1749. if (voxelData == null) return false;
  1750. Assert.IsNotNull(faceAreaTable);
  1751. List<Color[,]> colors = new List<Color[,]>();
  1752. List<Texture2D> textures = new List<Texture2D>();
  1753. Func<Color[,], TextureBoundArea, int> AddTexture = (tex, bound) =>
  1754. {
  1755. #region Find
  1756. for (int i = 0; i < colors.Count; i++)
  1757. {
  1758. if (colors[i].GetLength(0) != tex.GetLength(0) || colors[i].GetLength(1) != tex.GetLength(1)) continue;
  1759. bool wrong = false;
  1760. for (int x = 0; x < colors[i].GetLength(0); x++)
  1761. {
  1762. for (int y = 0; y < colors[i].GetLength(1); y++)
  1763. {
  1764. if (colors[i][x, y] != tex[x, y])
  1765. {
  1766. wrong = true;
  1767. break;
  1768. }
  1769. }
  1770. if (wrong) break;
  1771. }
  1772. if (!wrong)
  1773. {
  1774. return i;
  1775. }
  1776. }
  1777. #endregion
  1778. var size = bound.Size;
  1779. Texture2D newTex = new Texture2D(size.x + 2, size.y + 2, TextureFormat.ARGB32, false);
  1780. for (int x = 0; x < size.x; x++)
  1781. {
  1782. for (int y = 0; y < size.y; y++)
  1783. {
  1784. newTex.SetPixel(1 + x, 1 + y, tex[x, y]);
  1785. }
  1786. }
  1787. #region Bordering
  1788. newTex.SetPixel(0, 0, tex[0, 0]);
  1789. newTex.SetPixel(1 + size.x, 0, tex[size.x - 1, 0]);
  1790. newTex.SetPixel(0, 1 + size.y, tex[0, size.y - 1]);
  1791. newTex.SetPixel(1 + size.x, 1 + size.y, tex[size.x - 1, size.y - 1]);
  1792. for (int x = 0; x < size.x; x++)
  1793. {
  1794. newTex.SetPixel(1 + x, 0, tex[x, 0]);
  1795. newTex.SetPixel(1 + x, 1 + size.y, tex[x, size.y - 1]);
  1796. }
  1797. for (int y = 0; y < size.y; y++)
  1798. {
  1799. newTex.SetPixel(0, 1 + y, tex[0, y]);
  1800. newTex.SetPixel(1 + size.x, 1 + y, tex[size.x - 1, y]);
  1801. }
  1802. #endregion
  1803. newTex.Apply();
  1804. colors.Add(tex);
  1805. textures.Add(newTex);
  1806. return textures.Count - 1;
  1807. };
  1808. atlasRectTable = new AtlasRectTable();
  1809. #region forward
  1810. {
  1811. for (int i = 0; i < faceAreaTable.forward.Count; i++)
  1812. {
  1813. Assert.IsTrue(faceAreaTable.forward[i].min.z == faceAreaTable.forward[i].max.z);
  1814. int z = faceAreaTable.forward[i].min.z;
  1815. TextureBoundArea bound = null;
  1816. Color[,] tex = new Color[faceAreaTable.forward[i].size.x, faceAreaTable.forward[i].size.y];
  1817. for (int x = faceAreaTable.forward[i].min.x; x <= faceAreaTable.forward[i].max.x; x++)
  1818. {
  1819. for (int y = faceAreaTable.forward[i].min.y; y <= faceAreaTable.forward[i].max.y; y++)
  1820. {
  1821. if (IsShowVoxelFace(new IntVector3(x, y, z), VoxelBase.Face.forward))
  1822. {
  1823. var index = voxelData.VoxelTableContains(new IntVector3(x, y, z));
  1824. tex[x - faceAreaTable.forward[i].min.x, y - faceAreaTable.forward[i].min.y] = voxelData.palettes[voxelData.voxels[index].palette];
  1825. if (bound == null) bound = new TextureBoundArea();
  1826. bound.Set(new IntVector2(x, y));
  1827. }
  1828. else
  1829. {
  1830. tex[x - faceAreaTable.forward[i].min.x, y - faceAreaTable.forward[i].min.y] = Color.clear;
  1831. }
  1832. }
  1833. }
  1834. if (bound != null)
  1835. {
  1836. bound.textureIndex = AddTexture(tex, bound);
  1837. }
  1838. atlasRectTable.forward.Add(bound);
  1839. }
  1840. }
  1841. #endregion
  1842. #region up
  1843. {
  1844. for (int i = 0; i < faceAreaTable.up.Count; i++)
  1845. {
  1846. Assert.IsTrue(faceAreaTable.up[i].min.y == faceAreaTable.up[i].max.y);
  1847. int y = faceAreaTable.up[i].min.y;
  1848. TextureBoundArea bound = null;
  1849. Color[,] tex = new Color[faceAreaTable.up[i].size.x, faceAreaTable.up[i].size.z];
  1850. for (int x = faceAreaTable.up[i].min.x; x <= faceAreaTable.up[i].max.x; x++)
  1851. {
  1852. for (int z = faceAreaTable.up[i].min.z; z <= faceAreaTable.up[i].max.z; z++)
  1853. {
  1854. if (IsShowVoxelFace(new IntVector3(x, y, z), VoxelBase.Face.up))
  1855. {
  1856. var index = voxelData.VoxelTableContains(new IntVector3(x, y, z));
  1857. tex[x - faceAreaTable.up[i].min.x, z - faceAreaTable.up[i].min.z] = voxelData.palettes[voxelData.voxels[index].palette];
  1858. if (bound == null) bound = new TextureBoundArea();
  1859. bound.Set(new IntVector2(x, z));
  1860. }
  1861. else
  1862. {
  1863. tex[x - faceAreaTable.up[i].min.x, z - faceAreaTable.up[i].min.z] = Color.clear;
  1864. }
  1865. }
  1866. }
  1867. if (bound != null)
  1868. {
  1869. bound.textureIndex = AddTexture(tex, bound);
  1870. }
  1871. atlasRectTable.up.Add(bound);
  1872. }
  1873. }
  1874. #endregion
  1875. #region right
  1876. {
  1877. for (int i = 0; i < faceAreaTable.right.Count; i++)
  1878. {
  1879. Assert.IsTrue(faceAreaTable.right[i].min.x == faceAreaTable.right[i].max.x);
  1880. int x = faceAreaTable.right[i].min.x;
  1881. TextureBoundArea bound = null;
  1882. Color[,] tex = new Color[faceAreaTable.right[i].size.y, faceAreaTable.right[i].size.z];
  1883. for (int y = faceAreaTable.right[i].min.y; y <= faceAreaTable.right[i].max.y; y++)
  1884. {
  1885. for (int z = faceAreaTable.right[i].min.z; z <= faceAreaTable.right[i].max.z; z++)
  1886. {
  1887. if (IsShowVoxelFace(new IntVector3(x, y, z), VoxelBase.Face.right))
  1888. {
  1889. var index = voxelData.VoxelTableContains(new IntVector3(x, y, z));
  1890. tex[y - faceAreaTable.right[i].min.y, z - faceAreaTable.right[i].min.z] = voxelData.palettes[voxelData.voxels[index].palette];
  1891. if (bound == null) bound = new TextureBoundArea();
  1892. bound.Set(new IntVector2(y, z));
  1893. }
  1894. else
  1895. {
  1896. tex[y - faceAreaTable.right[i].min.y, z - faceAreaTable.right[i].min.z] = Color.clear;
  1897. }
  1898. }
  1899. }
  1900. if (bound != null)
  1901. {
  1902. bound.textureIndex = AddTexture(tex, bound);
  1903. }
  1904. atlasRectTable.right.Add(bound);
  1905. }
  1906. }
  1907. #endregion
  1908. #region left
  1909. {
  1910. for (int i = 0; i < faceAreaTable.left.Count; i++)
  1911. {
  1912. Assert.IsTrue(faceAreaTable.left[i].min.x == faceAreaTable.left[i].max.x);
  1913. int x = faceAreaTable.left[i].min.x;
  1914. TextureBoundArea bound = null;
  1915. Color[,] tex = new Color[faceAreaTable.left[i].size.y, faceAreaTable.left[i].size.z];
  1916. for (int y = faceAreaTable.left[i].min.y; y <= faceAreaTable.left[i].max.y; y++)
  1917. {
  1918. for (int z = faceAreaTable.left[i].min.z; z <= faceAreaTable.left[i].max.z; z++)
  1919. {
  1920. if (IsShowVoxelFace(new IntVector3(x, y, z), VoxelBase.Face.left))
  1921. {
  1922. var index = voxelData.VoxelTableContains(new IntVector3(x, y, z));
  1923. tex[y - faceAreaTable.left[i].min.y, z - faceAreaTable.left[i].min.z] = voxelData.palettes[voxelData.voxels[index].palette];
  1924. if (bound == null) bound = new TextureBoundArea();
  1925. bound.Set(new IntVector2(y, z));
  1926. }
  1927. else
  1928. {
  1929. tex[y - faceAreaTable.left[i].min.y, z - faceAreaTable.left[i].min.z] = Color.clear;
  1930. }
  1931. }
  1932. }
  1933. if (bound != null)
  1934. {
  1935. bound.textureIndex = AddTexture(tex, bound);
  1936. }
  1937. atlasRectTable.left.Add(bound);
  1938. }
  1939. }
  1940. #endregion
  1941. #region down
  1942. {
  1943. for (int i = 0; i < faceAreaTable.down.Count; i++)
  1944. {
  1945. Assert.IsTrue(faceAreaTable.down[i].min.y == faceAreaTable.down[i].max.y);
  1946. int y = faceAreaTable.down[i].min.y;
  1947. TextureBoundArea bound = null;
  1948. Color[,] tex = new Color[faceAreaTable.down[i].size.x, faceAreaTable.down[i].size.z];
  1949. for (int x = faceAreaTable.down[i].min.x; x <= faceAreaTable.down[i].max.x; x++)
  1950. {
  1951. for (int z = faceAreaTable.down[i].min.z; z <= faceAreaTable.down[i].max.z; z++)
  1952. {
  1953. if (IsShowVoxelFace(new IntVector3(x, y, z), VoxelBase.Face.down))
  1954. {
  1955. var index = voxelData.VoxelTableContains(new IntVector3(x, y, z));
  1956. tex[x - faceAreaTable.down[i].min.x, z - faceAreaTable.down[i].min.z] = voxelData.palettes[voxelData.voxels[index].palette];
  1957. if (bound == null) bound = new TextureBoundArea();
  1958. bound.Set(new IntVector2(x, z));
  1959. }
  1960. else
  1961. {
  1962. tex[x - faceAreaTable.down[i].min.x, z - faceAreaTable.down[i].min.z] = Color.clear;
  1963. }
  1964. }
  1965. }
  1966. if (bound != null)
  1967. {
  1968. bound.textureIndex = AddTexture(tex, bound);
  1969. }
  1970. atlasRectTable.down.Add(bound);
  1971. }
  1972. }
  1973. #endregion
  1974. #region back
  1975. {
  1976. for (int i = 0; i < faceAreaTable.back.Count; i++)
  1977. {
  1978. Assert.IsTrue(faceAreaTable.back[i].min.z == faceAreaTable.back[i].max.z);
  1979. int z = faceAreaTable.back[i].min.z;
  1980. TextureBoundArea bound = null;
  1981. Color[,] tex = new Color[faceAreaTable.back[i].size.x, faceAreaTable.back[i].size.y];
  1982. for (int x = faceAreaTable.back[i].min.x; x <= faceAreaTable.back[i].max.x; x++)
  1983. {
  1984. for (int y = faceAreaTable.back[i].min.y; y <= faceAreaTable.back[i].max.y; y++)
  1985. {
  1986. if (IsShowVoxelFace(new IntVector3(x, y, z), VoxelBase.Face.back))
  1987. {
  1988. var index = voxelData.VoxelTableContains(new IntVector3(x, y, z));
  1989. tex[x - faceAreaTable.back[i].min.x, y - faceAreaTable.back[i].min.y] = voxelData.palettes[voxelData.voxels[index].palette];
  1990. if (bound == null) bound = new TextureBoundArea();
  1991. bound.Set(new IntVector2(x, y));
  1992. }
  1993. else
  1994. {
  1995. tex[x - faceAreaTable.back[i].min.x, y - faceAreaTable.back[i].min.y] = Color.clear;
  1996. }
  1997. }
  1998. }
  1999. if (bound != null)
  2000. {
  2001. bound.textureIndex = AddTexture(tex, bound);
  2002. }
  2003. atlasRectTable.back.Add(bound);
  2004. }
  2005. }
  2006. #endregion
  2007. //Texture
  2008. {
  2009. Texture2D tex;
  2010. if (atlasTexture == null || IsMainAsset(atlasTexture))
  2011. {
  2012. tex = new Texture2D(4, 4, TextureFormat.ARGB32, false);
  2013. }
  2014. else
  2015. {
  2016. tex = atlasTexture;
  2017. }
  2018. tex.filterMode = FilterMode.Point;
  2019. tex.wrapMode = TextureWrapMode.Clamp;
  2020. atlasRects = tex.PackTextures(textures.ToArray(), 0, 8192);
  2021. #region Bordering
  2022. {
  2023. Color color = Color.clear;
  2024. int count = 0;
  2025. Action<int, int> AddPixel = (xx, yy) =>
  2026. {
  2027. var c = tex.GetPixel(xx, yy);
  2028. if (c.a > 0f)
  2029. {
  2030. color += c;
  2031. count++;
  2032. }
  2033. };
  2034. var pixels = tex.GetPixels();
  2035. for (int x = 0; x < tex.width; x++)
  2036. {
  2037. for (int y = 0; y < tex.height; y++)
  2038. {
  2039. color = tex.GetPixel(x, y);
  2040. if (color.a <= 0f)
  2041. {
  2042. color = Color.clear;
  2043. count = 0;
  2044. if (x > 0) AddPixel(x - 1, y);
  2045. if (x < tex.width - 1) AddPixel(x + 1, y);
  2046. if (y > 0) AddPixel(x, y - 1);
  2047. if (y < tex.height - 1) AddPixel(x, y + 1);
  2048. if (count == 0)
  2049. {
  2050. if (x > 0 && y > 0) AddPixel(x - 1, y - 1);
  2051. if (x < tex.width - 1 && y > 0) AddPixel(x + 1, y - 1);
  2052. if (x > 0 && y < tex.height - 1) AddPixel(x - 1, y + 1);
  2053. if (x < tex.width - 1 && y < tex.height - 1) AddPixel(x + 1, y + 1);
  2054. }
  2055. if (count > 0)
  2056. {
  2057. color = color / (float)count;
  2058. color.a = 1f;
  2059. }
  2060. pixels[x + y * tex.width] = color;
  2061. }
  2062. else
  2063. {
  2064. color.a = 1f;
  2065. pixels[x + y * tex.width] = color;
  2066. }
  2067. }
  2068. }
  2069. tex.SetPixels(pixels);
  2070. tex.Apply();
  2071. for (int x = 0; x < tex.width; x++)
  2072. {
  2073. for (int y = 0; y < tex.height; y++)
  2074. {
  2075. color = pixels[x + y * tex.width];
  2076. if (color.a > 0f) continue;
  2077. int distanceMax = int.MaxValue;
  2078. int unionCount = 1;
  2079. const int BorderSize = 4;
  2080. for (int i = 1; i < BorderSize; i++)
  2081. {
  2082. var xx = ((x + i) % tex.width);
  2083. var subColor = tex.GetPixel(xx, y);
  2084. if (subColor.a > 0f)
  2085. {
  2086. if (i < distanceMax)
  2087. {
  2088. unionCount = 1;
  2089. distanceMax = i;
  2090. color = subColor;
  2091. }
  2092. else if (i == distanceMax)
  2093. {
  2094. unionCount++;
  2095. color += subColor;
  2096. }
  2097. break;
  2098. }
  2099. }
  2100. for (int i = 1; i < BorderSize; i++)
  2101. {
  2102. var xx = x - i;
  2103. if (xx < 0) xx += tex.width;
  2104. var subColor = tex.GetPixel(xx, y);
  2105. if (subColor.a > 0f)
  2106. {
  2107. if (i < distanceMax)
  2108. {
  2109. unionCount = 1;
  2110. distanceMax = i;
  2111. color = subColor;
  2112. }
  2113. else if (i == distanceMax)
  2114. {
  2115. unionCount++;
  2116. color += subColor;
  2117. }
  2118. break;
  2119. }
  2120. }
  2121. for (int i = 1; i < BorderSize; i++)
  2122. {
  2123. var yy = ((y + i) % tex.height);
  2124. var subColor = tex.GetPixel(x, yy);
  2125. if (subColor.a > 0f)
  2126. {
  2127. if (i < distanceMax)
  2128. {
  2129. unionCount = 1;
  2130. distanceMax = i;
  2131. color = subColor;
  2132. }
  2133. else if (i == distanceMax)
  2134. {
  2135. unionCount++;
  2136. color += subColor;
  2137. }
  2138. break;
  2139. }
  2140. }
  2141. for (int i = 1; i < BorderSize; i++)
  2142. {
  2143. var yy = y - i;
  2144. if (yy < 0) yy += tex.height;
  2145. var subColor = tex.GetPixel(x, yy);
  2146. if (subColor.a > 0f)
  2147. {
  2148. if (i < distanceMax)
  2149. {
  2150. unionCount = 1;
  2151. distanceMax = i;
  2152. color = subColor;
  2153. }
  2154. else if (i == distanceMax)
  2155. {
  2156. unionCount++;
  2157. color += subColor;
  2158. }
  2159. break;
  2160. }
  2161. }
  2162. color /= unionCount;
  2163. color.a = 1f;
  2164. pixels[x + y * tex.width] = color;
  2165. }
  2166. }
  2167. tex.SetPixels(pixels);
  2168. tex.Apply();
  2169. }
  2170. #endregion
  2171. #region Mipmap
  2172. if (voxelBase.generateMipMaps)
  2173. {
  2174. var pixels = tex.GetPixels();
  2175. tex.Resize(tex.width, tex.height, tex.format, true);
  2176. tex.SetPixels(pixels, 0);
  2177. tex.Apply(true);
  2178. }
  2179. #endregion
  2180. #region UV
  2181. {
  2182. Vector2 uvone = new Vector2(1f / tex.width, 1f / tex.height);
  2183. for (int i = 0; i < atlasRects.Length; i++)
  2184. {
  2185. atlasRects[i].min += uvone;
  2186. atlasRects[i].max -= uvone;
  2187. }
  2188. }
  2189. #endregion
  2190. if (IsMainAsset(atlasTexture))
  2191. {
  2192. var path = AssetDatabase.GetAssetPath(atlasTexture);
  2193. File.WriteAllBytes(path, tex.EncodeToPNG());
  2194. AssetDatabase.ImportAsset(path);
  2195. MonoBehaviour.DestroyImmediate(tex);
  2196. tex = AssetDatabase.LoadAssetAtPath<Texture2D>(path);
  2197. }
  2198. atlasTexture = tex;
  2199. }
  2200. for (int i = 0; i < textures.Count; i++)
  2201. {
  2202. MonoBehaviour.DestroyImmediate(textures[i]);
  2203. }
  2204. textures = null;
  2205. return true;
  2206. }
  2207. public void SetTextureImporterSetting(string path, Texture2D atlasTexture = null)
  2208. {
  2209. TextureImporter importer = AssetImporter.GetAtPath(path) as TextureImporter;
  2210. if (importer != null)
  2211. {
  2212. importer.textureType = TextureImporterType.Default;
  2213. importer.filterMode = FilterMode.Point;
  2214. importer.wrapMode = TextureWrapMode.Clamp;
  2215. importer.mipmapEnabled = voxelBase.generateMipMaps;
  2216. importer.borderMipmap = true;
  2217. importer.textureCompression = TextureImporterCompression.Uncompressed;
  2218. if (atlasTexture != null)
  2219. {
  2220. if (Math.Max(atlasTexture.width, atlasTexture.height) > importer.maxTextureSize)
  2221. importer.maxTextureSize = Math.Max(atlasTexture.width, atlasTexture.height);
  2222. }
  2223. importer.SaveAndReimport();
  2224. }
  2225. }
  2226. #endregion
  2227. #region CreateMesh
  2228. protected virtual bool IsCombineVoxelFace(IntVector3 pos, IntVector3 combinePos, VoxelBase.Face face)
  2229. {
  2230. return voxelBase.combineFaces;
  2231. }
  2232. protected virtual bool IsHiddenVoxelFace(IntVector3 pos, VoxelBase.Face faceFlag)
  2233. {
  2234. return true;
  2235. }
  2236. protected virtual bool IsShowVoxelFace(IntVector3 pos, VoxelBase.Face faceFlag)
  2237. {
  2238. var index = voxelData.VoxelTableContains(pos);
  2239. if (index < 0) return false;
  2240. Assert.IsTrue(faceFlag == VoxelBase.Face.forward || faceFlag == VoxelBase.Face.up || faceFlag == VoxelBase.Face.right || faceFlag == VoxelBase.Face.left || faceFlag == VoxelBase.Face.down || faceFlag == VoxelBase.Face.back);
  2241. IntVector3 combinePos = pos;
  2242. {
  2243. if (faceFlag == VoxelBase.Face.forward) combinePos.z++;
  2244. if (faceFlag == VoxelBase.Face.up) combinePos.y++;
  2245. if (faceFlag == VoxelBase.Face.right) combinePos.x++;
  2246. if (faceFlag == VoxelBase.Face.left) combinePos.x--;
  2247. if (faceFlag == VoxelBase.Face.down) combinePos.y--;
  2248. if (faceFlag == VoxelBase.Face.back) combinePos.z--;
  2249. }
  2250. index = voxelData.VoxelTableContains(combinePos);
  2251. if (index < 0)
  2252. return true;
  2253. {
  2254. var material = voxelBase.GetMaterialIndexTable(pos);
  2255. var combineMaterial = voxelBase.GetMaterialIndexTable(combinePos);
  2256. if (material != combineMaterial)
  2257. {
  2258. if (combineMaterial >= 0)
  2259. {
  2260. if (voxelBase.materialData[combineMaterial].transparent)
  2261. return true;
  2262. }
  2263. }
  2264. }
  2265. return !IsHiddenVoxelFace(pos, faceFlag);
  2266. }
  2267. protected virtual void CreateMeshBefore()
  2268. {
  2269. PrefabAssetReImport = false;
  2270. }
  2271. protected virtual bool CreateMesh()
  2272. {
  2273. DestroyUnusedObjectInPrefabObject();
  2274. return true;
  2275. }
  2276. protected virtual void CreateMeshAfter()
  2277. {
  2278. CheckPrefabAssetReImport();
  2279. CalcDataRelease();
  2280. }
  2281. protected void CreateMeshThrough()
  2282. {
  2283. PrefabAssetReImport = false;
  2284. DestroyUnusedObjectInPrefabObject();
  2285. CheckPrefabAssetReImport();
  2286. }
  2287. protected void SetMaterialData(Material material, MaterialData data)
  2288. {
  2289. if (material.shader != Shader.Find("Standard")) return;
  2290. switch (data.material.renderingMode)
  2291. {
  2292. case MaterialData.Material.StandardShaderRenderingMode.Opaque:
  2293. material.SetFloat("_Mode", 0);
  2294. material.SetOverrideTag("RenderType", "");
  2295. material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.One);
  2296. material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.Zero);
  2297. material.SetInt("_ZWrite", 1);
  2298. material.DisableKeyword("_ALPHATEST_ON");
  2299. material.DisableKeyword("_ALPHABLEND_ON");
  2300. material.DisableKeyword("_ALPHAPREMULTIPLY_ON");
  2301. material.renderQueue = -1;
  2302. if (data.material.metallic != 0f)
  2303. {
  2304. material.EnableKeyword("_METALLICGLOSSMAP");
  2305. material.SetFloat("_Metallic", data.material.metallic);
  2306. material.SetFloat("_Glossiness", data.material.smoothness);
  2307. }
  2308. else
  2309. {
  2310. material.DisableKeyword("_METALLICGLOSSMAP");
  2311. }
  2312. if (data.material.emission != Color.black && data.material.emissionPower != 0f)
  2313. {
  2314. if ((material.globalIlluminationFlags & (MaterialGlobalIlluminationFlags.RealtimeEmissive | MaterialGlobalIlluminationFlags.BakedEmissive)) == 0)
  2315. material.globalIlluminationFlags = MaterialGlobalIlluminationFlags.RealtimeEmissive;
  2316. material.EnableKeyword("_EMISSION");
  2317. material.SetColor("_EmissionColor", data.material.emission * data.material.emissionPower);
  2318. }
  2319. else
  2320. {
  2321. material.globalIlluminationFlags = MaterialGlobalIlluminationFlags.EmissiveIsBlack;
  2322. material.DisableKeyword("_EMISSION");
  2323. material.SetColor("_EmissionColor", Color.black);
  2324. }
  2325. material.color = Color.white;
  2326. break;
  2327. case MaterialData.Material.StandardShaderRenderingMode.Cutout:
  2328. material.SetFloat("_Mode", 1);
  2329. material.SetOverrideTag("RenderType", "TransparentCutout");
  2330. material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.One);
  2331. material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.Zero);
  2332. material.SetInt("_ZWrite", 1);
  2333. material.EnableKeyword("_ALPHATEST_ON");
  2334. material.DisableKeyword("_ALPHABLEND_ON");
  2335. material.DisableKeyword("_ALPHAPREMULTIPLY_ON");
  2336. material.renderQueue = 2450;
  2337. material.DisableKeyword("_METALLICGLOSSMAP");
  2338. material.globalIlluminationFlags = MaterialGlobalIlluminationFlags.EmissiveIsBlack;
  2339. material.DisableKeyword("_EMISSION");
  2340. material.SetColor("_EmissionColor", Color.black);
  2341. material.color = Color.white;
  2342. break;
  2343. case MaterialData.Material.StandardShaderRenderingMode.Fade:
  2344. material.SetFloat("_Mode", 2);
  2345. material.SetOverrideTag("RenderType", "Transparent");
  2346. material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.SrcAlpha);
  2347. material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha);
  2348. material.SetInt("_ZWrite", 0);
  2349. material.DisableKeyword("_ALPHATEST_ON");
  2350. material.EnableKeyword("_ALPHABLEND_ON");
  2351. material.DisableKeyword("_ALPHAPREMULTIPLY_ON");
  2352. material.renderQueue = 3000;
  2353. material.DisableKeyword("_METALLICGLOSSMAP");
  2354. material.globalIlluminationFlags = MaterialGlobalIlluminationFlags.EmissiveIsBlack;
  2355. material.DisableKeyword("_EMISSION");
  2356. material.SetColor("_EmissionColor", Color.black);
  2357. material.color = new Color(1, 1, 1, data.material.alpha);
  2358. break;
  2359. case MaterialData.Material.StandardShaderRenderingMode.Transparent:
  2360. material.SetFloat("_Mode", 3);
  2361. material.SetOverrideTag("RenderType", "Transparent");
  2362. material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.One);
  2363. material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha);
  2364. material.SetInt("_ZWrite", 0);
  2365. material.DisableKeyword("_ALPHATEST_ON");
  2366. material.DisableKeyword("_ALPHABLEND_ON");
  2367. material.EnableKeyword("_ALPHAPREMULTIPLY_ON");
  2368. material.renderQueue = 3000;
  2369. material.DisableKeyword("_METALLICGLOSSMAP");
  2370. material.globalIlluminationFlags = MaterialGlobalIlluminationFlags.EmissiveIsBlack;
  2371. material.DisableKeyword("_EMISSION");
  2372. material.SetColor("_EmissionColor", Color.black);
  2373. material.color = new Color(1, 1, 1, data.material.alpha);
  2374. break;
  2375. }
  2376. }
  2377. protected Mesh CreateMeshOnly(Mesh result, VoxelData.FaceAreaTable faceAreaTable, Texture2D atlasTexture, Rect[] atlasRects, AtlasRectTable atlasRectTable, Vector3 extraOffset, out List<int> materialIndexes)
  2378. {
  2379. if (voxelBase.importMode == VoxelBase.ImportMode.LowTexture)
  2380. return CreateMeshOnly_LowTexture(result, faceAreaTable, atlasTexture, atlasRects, atlasRectTable, extraOffset, out materialIndexes);
  2381. else if (voxelBase.importMode == VoxelBase.ImportMode.LowPoly)
  2382. return CreateMeshOnly_LowPoly(result, faceAreaTable, atlasTexture, atlasRects, atlasRectTable, extraOffset, out materialIndexes);
  2383. else
  2384. {
  2385. materialIndexes = new List<int>();
  2386. return null;
  2387. }
  2388. }
  2389. protected Mesh CreateMeshOnly_LowTexture(Mesh result, VoxelData.FaceAreaTable faceAreaTable, Texture2D atlasTexture, Rect[] atlasRects, AtlasRectTable atlasRectTable, Vector3 extraOffset, out List<int> materialIndexes)
  2390. {
  2391. Assert.IsNotNull(faceAreaTable);
  2392. materialIndexes = new List<int>();
  2393. if (result == null)
  2394. {
  2395. result = new Mesh();
  2396. }
  2397. else
  2398. {
  2399. result.ClearBlendShapes();
  2400. result.Clear(false);
  2401. }
  2402. List<Vector3> vertices = new List<Vector3>();
  2403. List<Vector2> uv = new List<Vector2>();
  2404. List<Vector3> normals = new List<Vector3>();
  2405. List<BoneWeight> boneWeights = isHaveBoneWeight ? new List<BoneWeight>() : null;
  2406. List<int>[] triangles = new List<int>[voxelBase.materialData.Count];
  2407. for (int i = 0; i < triangles.Length; i++)
  2408. {
  2409. triangles[i] = new List<int>();
  2410. }
  2411. EditMeshReady();
  2412. #region Create
  2413. {
  2414. var offsetPosition = voxelBase.localOffset + voxelBase.importOffset + extraOffset;
  2415. Vector3 voffset3 = voxelBase.importScale * voxelBase.meshFaceVertexOffset;
  2416. Action<VoxelData.FaceArea, VoxelBase.VoxelVertexIndex, int> AddStructureData = (fa, vi, index) =>
  2417. {
  2418. voxelBase.structureData.voxels[voxelData.VoxelTableContains(fa.Get(vi))].indices.Add(new StructureData.Index(index, vi));
  2419. };
  2420. #region forward
  2421. {
  2422. for (int i = 0; i < faceAreaTable.forward.Count; i++)
  2423. {
  2424. var faceArea = faceAreaTable.forward[i];
  2425. var pOffset = Vector3.Scale(voxelBase.importScale, faceArea.minf + offsetPosition);
  2426. var sizeX = faceArea.size.x * voxelBase.importScale.x;
  2427. var sizeY = faceArea.size.y * voxelBase.importScale.y;
  2428. var vOffset = vertices.Count;
  2429. vertices.Add(new Vector3(-voffset3.x, sizeY + voffset3.y, voxelBase.importScale.z) + pOffset);
  2430. vertices.Add(new Vector3(-voffset3.x, -voffset3.y, voxelBase.importScale.z) + pOffset);
  2431. vertices.Add(new Vector3(sizeX + voffset3.x, -voffset3.y, voxelBase.importScale.z) + pOffset);
  2432. vertices.Add(new Vector3(sizeX + voffset3.x, sizeY + voffset3.y, voxelBase.importScale.z) + pOffset);
  2433. triangles[faceArea.material].Add(vOffset + 0); triangles[faceArea.material].Add(vOffset + 1); triangles[faceArea.material].Add(vOffset + 2);
  2434. triangles[faceArea.material].Add(vOffset + 0); triangles[faceArea.material].Add(vOffset + 2); triangles[faceArea.material].Add(vOffset + 3);
  2435. for (int j = 0; j < 4; j++)
  2436. {
  2437. if (faceArea.palette >= 0)
  2438. uv.Add(atlasRects[faceArea.palette].position);
  2439. normals.Add(Vector3.forward);
  2440. }
  2441. if (isHaveBoneWeight)
  2442. {
  2443. boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex._XYZ))].position, VoxelBase.VoxelVertexIndex._XYZ));
  2444. boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex._X_YZ))].position, VoxelBase.VoxelVertexIndex._X_YZ));
  2445. boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex.X_YZ))].position, VoxelBase.VoxelVertexIndex.X_YZ));
  2446. boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex.XYZ))].position, VoxelBase.VoxelVertexIndex.XYZ));
  2447. }
  2448. if (voxelBase.structureData != null)
  2449. {
  2450. AddStructureData(faceArea, VoxelBase.VoxelVertexIndex._XYZ, vOffset + 0);
  2451. AddStructureData(faceArea, VoxelBase.VoxelVertexIndex._X_YZ, vOffset + 1);
  2452. AddStructureData(faceArea, VoxelBase.VoxelVertexIndex.X_YZ, vOffset + 2);
  2453. AddStructureData(faceArea, VoxelBase.VoxelVertexIndex.XYZ, vOffset + 3);
  2454. }
  2455. }
  2456. }
  2457. #endregion
  2458. #region up
  2459. {
  2460. for (int i = 0; i < faceAreaTable.up.Count; i++)
  2461. {
  2462. var faceArea = faceAreaTable.up[i];
  2463. var pOffset = Vector3.Scale(voxelBase.importScale, faceArea.minf + offsetPosition);
  2464. var sizeX = faceArea.size.x * voxelBase.importScale.x;
  2465. var sizeZ = faceArea.size.z * voxelBase.importScale.z;
  2466. var vOffset = vertices.Count;
  2467. vertices.Add(new Vector3(-voffset3.x, voxelBase.importScale.y, -voffset3.z) + pOffset);
  2468. vertices.Add(new Vector3(-voffset3.x, voxelBase.importScale.y, sizeZ + voffset3.z) + pOffset);
  2469. vertices.Add(new Vector3(sizeX + voffset3.x, voxelBase.importScale.y, sizeZ + voffset3.z) + pOffset);
  2470. vertices.Add(new Vector3(sizeX + voffset3.x, voxelBase.importScale.y, -voffset3.z) + pOffset);
  2471. triangles[faceArea.material].Add(vOffset + 0); triangles[faceArea.material].Add(vOffset + 1); triangles[faceArea.material].Add(vOffset + 2);
  2472. triangles[faceArea.material].Add(vOffset + 0); triangles[faceArea.material].Add(vOffset + 2); triangles[faceArea.material].Add(vOffset + 3);
  2473. for (int j = 0; j < 4; j++)
  2474. {
  2475. if (faceArea.palette >= 0)
  2476. uv.Add(atlasRects[faceArea.palette].position);
  2477. normals.Add(Vector3.up);
  2478. }
  2479. if (isHaveBoneWeight)
  2480. {
  2481. boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex._XY_Z))].position, VoxelBase.VoxelVertexIndex._XY_Z));
  2482. boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex._XYZ))].position, VoxelBase.VoxelVertexIndex._XYZ));
  2483. boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex.XYZ))].position, VoxelBase.VoxelVertexIndex.XYZ));
  2484. boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex.XY_Z))].position, VoxelBase.VoxelVertexIndex.XY_Z));
  2485. }
  2486. if (voxelBase.structureData != null)
  2487. {
  2488. AddStructureData(faceArea, VoxelBase.VoxelVertexIndex._XY_Z, vOffset + 0);
  2489. AddStructureData(faceArea, VoxelBase.VoxelVertexIndex._XYZ, vOffset + 1);
  2490. AddStructureData(faceArea, VoxelBase.VoxelVertexIndex.XYZ, vOffset + 2);
  2491. AddStructureData(faceArea, VoxelBase.VoxelVertexIndex.XY_Z, vOffset + 3);
  2492. }
  2493. }
  2494. }
  2495. #endregion
  2496. #region right
  2497. {
  2498. for (int i = 0; i < faceAreaTable.right.Count; i++)
  2499. {
  2500. var faceArea = faceAreaTable.right[i];
  2501. var pOffset = Vector3.Scale(voxelBase.importScale, faceArea.minf + offsetPosition);
  2502. var sizeY = faceArea.size.y * voxelBase.importScale.y;
  2503. var sizeZ = faceArea.size.z * voxelBase.importScale.z;
  2504. var vOffset = vertices.Count;
  2505. vertices.Add(new Vector3(voxelBase.importScale.x, -voffset3.y, -voffset3.z) + pOffset);
  2506. vertices.Add(new Vector3(voxelBase.importScale.x, sizeY + voffset3.y, -voffset3.z) + pOffset);
  2507. vertices.Add(new Vector3(voxelBase.importScale.x, sizeY + voffset3.y, sizeZ + voffset3.z) + pOffset);
  2508. vertices.Add(new Vector3(voxelBase.importScale.x, -voffset3.y, sizeZ + voffset3.z) + pOffset);
  2509. triangles[faceArea.material].Add(vOffset + 0); triangles[faceArea.material].Add(vOffset + 1); triangles[faceArea.material].Add(vOffset + 2);
  2510. triangles[faceArea.material].Add(vOffset + 0); triangles[faceArea.material].Add(vOffset + 2); triangles[faceArea.material].Add(vOffset + 3);
  2511. for (int j = 0; j < 4; j++)
  2512. {
  2513. if (faceArea.palette >= 0)
  2514. uv.Add(atlasRects[faceArea.palette].position);
  2515. normals.Add(Vector3.right);
  2516. }
  2517. if (isHaveBoneWeight)
  2518. {
  2519. boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex.X_Y_Z))].position, VoxelBase.VoxelVertexIndex.X_Y_Z));
  2520. boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex.XY_Z))].position, VoxelBase.VoxelVertexIndex.XY_Z));
  2521. boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex.XYZ))].position, VoxelBase.VoxelVertexIndex.XYZ));
  2522. boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex.X_YZ))].position, VoxelBase.VoxelVertexIndex.X_YZ));
  2523. }
  2524. if (voxelBase.structureData != null)
  2525. {
  2526. AddStructureData(faceArea, VoxelBase.VoxelVertexIndex.X_Y_Z, vOffset + 0);
  2527. AddStructureData(faceArea, VoxelBase.VoxelVertexIndex.XY_Z, vOffset + 1);
  2528. AddStructureData(faceArea, VoxelBase.VoxelVertexIndex.XYZ, vOffset + 2);
  2529. AddStructureData(faceArea, VoxelBase.VoxelVertexIndex.X_YZ, vOffset + 3);
  2530. }
  2531. }
  2532. }
  2533. #endregion
  2534. #region left
  2535. {
  2536. for (int i = 0; i < faceAreaTable.left.Count; i++)
  2537. {
  2538. var faceArea = faceAreaTable.left[i];
  2539. var pOffset = Vector3.Scale(voxelBase.importScale, faceArea.minf + offsetPosition);
  2540. var sizeY = faceArea.size.y * voxelBase.importScale.y;
  2541. var sizeZ = faceArea.size.z * voxelBase.importScale.z;
  2542. var vOffset = vertices.Count;
  2543. vertices.Add(new Vector3(0, -voffset3.y, sizeZ + voffset3.z) + pOffset);
  2544. vertices.Add(new Vector3(0, -voffset3.y, -voffset3.z) + pOffset);
  2545. vertices.Add(new Vector3(0, sizeY + voffset3.y, -voffset3.z) + pOffset);
  2546. vertices.Add(new Vector3(0, sizeY + voffset3.y, sizeZ + voffset3.z) + pOffset);
  2547. triangles[faceArea.material].Add(vOffset + 2); triangles[faceArea.material].Add(vOffset + 1); triangles[faceArea.material].Add(vOffset + 0);
  2548. triangles[faceArea.material].Add(vOffset + 3); triangles[faceArea.material].Add(vOffset + 2); triangles[faceArea.material].Add(vOffset + 0);
  2549. for (int j = 0; j < 4; j++)
  2550. {
  2551. if (faceArea.palette >= 0)
  2552. uv.Add(atlasRects[faceArea.palette].position);
  2553. normals.Add(Vector3.left);
  2554. }
  2555. if (isHaveBoneWeight)
  2556. {
  2557. boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex._X_YZ))].position, VoxelBase.VoxelVertexIndex._X_YZ));
  2558. boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex._X_Y_Z))].position, VoxelBase.VoxelVertexIndex._X_Y_Z));
  2559. boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex._XY_Z))].position, VoxelBase.VoxelVertexIndex._XY_Z));
  2560. boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex._XYZ))].position, VoxelBase.VoxelVertexIndex._XYZ));
  2561. }
  2562. if (voxelBase.structureData != null)
  2563. {
  2564. AddStructureData(faceArea, VoxelBase.VoxelVertexIndex._X_YZ, vOffset + 0);
  2565. AddStructureData(faceArea, VoxelBase.VoxelVertexIndex._X_Y_Z, vOffset + 1);
  2566. AddStructureData(faceArea, VoxelBase.VoxelVertexIndex._XY_Z, vOffset + 2);
  2567. AddStructureData(faceArea, VoxelBase.VoxelVertexIndex._XYZ, vOffset + 3);
  2568. }
  2569. }
  2570. }
  2571. #endregion
  2572. #region down
  2573. {
  2574. for (int i = 0; i < faceAreaTable.down.Count; i++)
  2575. {
  2576. var faceArea = faceAreaTable.down[i];
  2577. var pOffset = Vector3.Scale(voxelBase.importScale, faceArea.minf + offsetPosition);
  2578. var sizeX = faceArea.size.x * voxelBase.importScale.x;
  2579. var sizeZ = faceArea.size.z * voxelBase.importScale.z;
  2580. var vOffset = vertices.Count;
  2581. vertices.Add(new Vector3(sizeX + voffset3.x, 0, -voffset3.z) + pOffset);
  2582. vertices.Add(new Vector3(-voffset3.x, 0, -voffset3.z) + pOffset);
  2583. vertices.Add(new Vector3(-voffset3.x, 0, sizeZ + voffset3.z) + pOffset);
  2584. vertices.Add(new Vector3(sizeX + voffset3.x, 0, sizeZ + voffset3.z) + pOffset);
  2585. triangles[faceArea.material].Add(vOffset + 2); triangles[faceArea.material].Add(vOffset + 1); triangles[faceArea.material].Add(vOffset + 0);
  2586. triangles[faceArea.material].Add(vOffset + 3); triangles[faceArea.material].Add(vOffset + 2); triangles[faceArea.material].Add(vOffset + 0);
  2587. for (int j = 0; j < 4; j++)
  2588. {
  2589. if (faceArea.palette >= 0)
  2590. uv.Add(atlasRects[faceArea.palette].position);
  2591. normals.Add(Vector3.down);
  2592. }
  2593. if (isHaveBoneWeight)
  2594. {
  2595. boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex.X_Y_Z))].position, VoxelBase.VoxelVertexIndex.X_Y_Z));
  2596. boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex._X_Y_Z))].position, VoxelBase.VoxelVertexIndex._X_Y_Z));
  2597. boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex._X_YZ))].position, VoxelBase.VoxelVertexIndex._X_YZ));
  2598. boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex.X_YZ))].position, VoxelBase.VoxelVertexIndex.X_YZ));
  2599. }
  2600. if (voxelBase.structureData != null)
  2601. {
  2602. AddStructureData(faceArea, VoxelBase.VoxelVertexIndex.X_Y_Z, vOffset + 0);
  2603. AddStructureData(faceArea, VoxelBase.VoxelVertexIndex._X_Y_Z, vOffset + 1);
  2604. AddStructureData(faceArea, VoxelBase.VoxelVertexIndex._X_YZ, vOffset + 2);
  2605. AddStructureData(faceArea, VoxelBase.VoxelVertexIndex.X_YZ, vOffset + 3);
  2606. }
  2607. }
  2608. }
  2609. #endregion
  2610. #region back
  2611. {
  2612. for (int i = 0; i < faceAreaTable.back.Count; i++)
  2613. {
  2614. var faceArea = faceAreaTable.back[i];
  2615. var pOffset = Vector3.Scale(voxelBase.importScale, faceArea.minf + offsetPosition);
  2616. var sizeX = faceArea.size.x * voxelBase.importScale.x;
  2617. var sizeY = faceArea.size.y * voxelBase.importScale.y;
  2618. var vOffset = vertices.Count;
  2619. vertices.Add(new Vector3(-voffset3.x, -voffset3.y, 0) + pOffset);
  2620. vertices.Add(new Vector3(sizeX + voffset3.x, -voffset3.y, 0) + pOffset);
  2621. vertices.Add(new Vector3(sizeX + voffset3.x, sizeY + voffset3.y, 0) + pOffset);
  2622. vertices.Add(new Vector3(-voffset3.x, sizeY + voffset3.y, 0) + pOffset);
  2623. triangles[faceArea.material].Add(vOffset + 2); triangles[faceArea.material].Add(vOffset + 1); triangles[faceArea.material].Add(vOffset + 0);
  2624. triangles[faceArea.material].Add(vOffset + 3); triangles[faceArea.material].Add(vOffset + 2); triangles[faceArea.material].Add(vOffset + 0);
  2625. for (int j = 0; j < 4; j++)
  2626. {
  2627. if (faceArea.palette >= 0)
  2628. uv.Add(atlasRects[faceArea.palette].position);
  2629. normals.Add(Vector3.back);
  2630. }
  2631. if (isHaveBoneWeight)
  2632. {
  2633. boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex._X_Y_Z))].position, VoxelBase.VoxelVertexIndex._X_Y_Z));
  2634. boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex.X_Y_Z))].position, VoxelBase.VoxelVertexIndex.X_Y_Z));
  2635. boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex.XY_Z))].position, VoxelBase.VoxelVertexIndex.XY_Z));
  2636. boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex._XY_Z))].position, VoxelBase.VoxelVertexIndex._XY_Z));
  2637. }
  2638. if (voxelBase.structureData != null)
  2639. {
  2640. AddStructureData(faceArea, VoxelBase.VoxelVertexIndex._X_Y_Z, vOffset + 0);
  2641. AddStructureData(faceArea, VoxelBase.VoxelVertexIndex.X_Y_Z, vOffset + 1);
  2642. AddStructureData(faceArea, VoxelBase.VoxelVertexIndex.XY_Z, vOffset + 2);
  2643. AddStructureData(faceArea, VoxelBase.VoxelVertexIndex._XY_Z, vOffset + 3);
  2644. }
  2645. }
  2646. }
  2647. #endregion
  2648. }
  2649. #endregion
  2650. EditMeshInvoke(new VoxelBase.OnBeforeCreateMeshData()
  2651. {
  2652. vertices = vertices,
  2653. uv = uv,
  2654. normals = normals,
  2655. boneWeights = boneWeights,
  2656. triangles = triangles,
  2657. });
  2658. #region Mesh
  2659. {
  2660. #if UNITY_2017_3_OR_NEWER
  2661. result.indexFormat = vertices.Count > 65000 ? UnityEngine.Rendering.IndexFormat.UInt32 : UnityEngine.Rendering.IndexFormat.UInt16;
  2662. #else
  2663. if (vertices.Count > 65000)
  2664. {
  2665. const int Sepalate = 64999;
  2666. Debug.LogWarningFormat("<color=green>[Voxel Importer]</color> Mesh.vertices is too large. A mesh may not have more than 65000 vertices. <color=red>{0} / 65000</color>", vertices.Count);
  2667. vertices.RemoveRange(Sepalate, vertices.Count - Sepalate);
  2668. if (uv.Count > Sepalate)
  2669. uv.RemoveRange(Sepalate, uv.Count - Sepalate);
  2670. if (normals.Count > Sepalate)
  2671. normals.RemoveRange(Sepalate, normals.Count - Sepalate);
  2672. if (isHaveBoneWeight)
  2673. {
  2674. if (boneWeights.Count > Sepalate)
  2675. boneWeights.RemoveRange(Sepalate, boneWeights.Count - Sepalate);
  2676. }
  2677. for (int j = 0; j < triangles.Length; j++)
  2678. {
  2679. for (int i = triangles[j].Count - 1; i >= 0; i--)
  2680. {
  2681. if (triangles[j][i] < Sepalate)
  2682. {
  2683. int index = ((i / 3) * 3);
  2684. triangles[j].RemoveRange(index, triangles[j].Count - index);
  2685. break;
  2686. }
  2687. }
  2688. }
  2689. }
  2690. #endif
  2691. result.vertices = vertices.ToArray();
  2692. result.uv = uv.ToArray();
  2693. result.normals = normals.ToArray();
  2694. if (isHaveBoneWeight)
  2695. {
  2696. result.boneWeights = boneWeights.ToArray();
  2697. result.bindposes = GetBindposes();
  2698. }
  2699. {
  2700. int materialCount = 0;
  2701. for (int i = 0; i < triangles.Length; i++)
  2702. {
  2703. if (triangles[i].Count > 0)
  2704. materialCount++;
  2705. }
  2706. result.subMeshCount = materialCount;
  2707. int submesh = 0;
  2708. for (int i = 0; i < triangles.Length; i++)
  2709. {
  2710. if (triangles[i].Count > 0)
  2711. {
  2712. materialIndexes.Add(i);
  2713. result.SetTriangles(triangles[i].ToArray(), submesh++);
  2714. }
  2715. }
  2716. }
  2717. result.RecalculateBounds();
  2718. }
  2719. #endregion
  2720. return result;
  2721. }
  2722. protected Mesh CreateMeshOnly_LowPoly(Mesh result, VoxelData.FaceAreaTable faceAreaTable, Texture2D atlasTexture, Rect[] atlasRects, AtlasRectTable atlasRectTable, Vector3 extraOffset, out List<int> materialIndexes)
  2723. {
  2724. Assert.IsNotNull(faceAreaTable);
  2725. materialIndexes = new List<int>();
  2726. if (result == null)
  2727. {
  2728. result = new Mesh();
  2729. }
  2730. else
  2731. {
  2732. result.ClearBlendShapes();
  2733. result.Clear(false);
  2734. }
  2735. List<Vector3> vertices = new List<Vector3>();
  2736. List<Vector2> uv = new List<Vector2>();
  2737. List<Vector3> normals = new List<Vector3>();
  2738. List<BoneWeight> boneWeights = isHaveBoneWeight ? new List<BoneWeight>() : null;
  2739. List<int>[] triangles = new List<int>[voxelBase.materialData.Count];
  2740. for (int i = 0; i < triangles.Length; i++)
  2741. {
  2742. triangles[i] = new List<int>();
  2743. }
  2744. EditMeshReady();
  2745. #region Create
  2746. {
  2747. var offsetPosition = voxelBase.localOffset + voxelBase.importOffset + extraOffset;
  2748. Vector2 uvone = new Vector2(1f / atlasTexture.width, 1f / atlasTexture.height);
  2749. Vector2 uvoffset = new Vector2(voxelBase.meshFaceVertexOffset / atlasTexture.width, voxelBase.meshFaceVertexOffset / atlasTexture.height);
  2750. Vector3 voffset3 = voxelBase.importScale * voxelBase.meshFaceVertexOffset;
  2751. Action<VoxelData.FaceArea, VoxelBase.VoxelVertexIndex, int> AddStructureData = (fa, vi, index) =>
  2752. {
  2753. voxelBase.structureData.voxels[voxelData.VoxelTableContains(fa.Get(vi))].indices.Add(new StructureData.Index(index, vi));
  2754. };
  2755. #region forward
  2756. {
  2757. for (int i = 0; i < faceAreaTable.forward.Count; i++)
  2758. {
  2759. var faceArea = faceAreaTable.forward[i];
  2760. var pOffset = Vector3.Scale(voxelBase.importScale, faceArea.minf + offsetPosition);
  2761. var sizeX = faceArea.size.x * voxelBase.importScale.x;
  2762. var sizeY = faceArea.size.y * voxelBase.importScale.y;
  2763. var vOffset = vertices.Count;
  2764. vertices.Add(new Vector3(-voffset3.x, sizeY + voffset3.y, voxelBase.importScale.z) + pOffset);
  2765. vertices.Add(new Vector3(-voffset3.x, -voffset3.y, voxelBase.importScale.z) + pOffset);
  2766. vertices.Add(new Vector3(sizeX + voffset3.x, -voffset3.y, voxelBase.importScale.z) + pOffset);
  2767. vertices.Add(new Vector3(sizeX + voffset3.x, sizeY + voffset3.y, voxelBase.importScale.z) + pOffset);
  2768. triangles[faceArea.material].Add(vOffset + 0); triangles[faceArea.material].Add(vOffset + 1); triangles[faceArea.material].Add(vOffset + 2);
  2769. triangles[faceArea.material].Add(vOffset + 0); triangles[faceArea.material].Add(vOffset + 2); triangles[faceArea.material].Add(vOffset + 3);
  2770. for (int j = 0; j < 4; j++)
  2771. {
  2772. normals.Add(Vector3.forward);
  2773. }
  2774. if (faceArea.palette >= 0)
  2775. {
  2776. var bound = atlasRectTable.forward[i];
  2777. uv.Add(new Vector2(atlasRects[bound.textureIndex].position.x + (faceArea.min.x - bound.min.x) * uvone.x - uvoffset.x, atlasRects[bound.textureIndex].position.y + atlasRects[bound.textureIndex].size.y - (bound.max.y - faceArea.max.y) * uvone.y + uvoffset.y));
  2778. uv.Add(new Vector2(atlasRects[bound.textureIndex].position.x + (faceArea.min.x - bound.min.x) * uvone.x - uvoffset.x, atlasRects[bound.textureIndex].position.y + (faceArea.min.y - bound.min.y) * uvone.y - uvoffset.y));
  2779. uv.Add(new Vector2(atlasRects[bound.textureIndex].position.x + atlasRects[bound.textureIndex].size.x - (bound.max.x - faceArea.max.x) * uvone.x + uvoffset.x, atlasRects[bound.textureIndex].position.y + (faceArea.min.y - bound.min.y) * uvone.y - uvoffset.y));
  2780. uv.Add(new Vector2(atlasRects[bound.textureIndex].position.x + atlasRects[bound.textureIndex].size.x - (bound.max.x - faceArea.max.x) * uvone.x + uvoffset.x, atlasRects[bound.textureIndex].position.y + atlasRects[bound.textureIndex].size.y - (bound.max.y - faceArea.max.y) * uvone.y + uvoffset.y));
  2781. }
  2782. if (isHaveBoneWeight)
  2783. {
  2784. boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex._XYZ))].position, VoxelBase.VoxelVertexIndex._XYZ));
  2785. boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex._X_YZ))].position, VoxelBase.VoxelVertexIndex._X_YZ));
  2786. boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex.X_YZ))].position, VoxelBase.VoxelVertexIndex.X_YZ));
  2787. boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex.XYZ))].position, VoxelBase.VoxelVertexIndex.XYZ));
  2788. }
  2789. if (voxelBase.structureData != null)
  2790. {
  2791. AddStructureData(faceArea, VoxelBase.VoxelVertexIndex._XYZ, vOffset + 0);
  2792. AddStructureData(faceArea, VoxelBase.VoxelVertexIndex._X_YZ, vOffset + 1);
  2793. AddStructureData(faceArea, VoxelBase.VoxelVertexIndex.X_YZ, vOffset + 2);
  2794. AddStructureData(faceArea, VoxelBase.VoxelVertexIndex.XYZ, vOffset + 3);
  2795. }
  2796. }
  2797. }
  2798. #endregion
  2799. #region up
  2800. {
  2801. for (int i = 0; i < faceAreaTable.up.Count; i++)
  2802. {
  2803. var faceArea = faceAreaTable.up[i];
  2804. var pOffset = Vector3.Scale(voxelBase.importScale, faceArea.minf + offsetPosition);
  2805. var sizeX = faceArea.size.x * voxelBase.importScale.x;
  2806. var sizeZ = faceArea.size.z * voxelBase.importScale.z;
  2807. var vOffset = vertices.Count;
  2808. vertices.Add(new Vector3(-voffset3.x, voxelBase.importScale.y, -voffset3.z) + pOffset);
  2809. vertices.Add(new Vector3(-voffset3.x, voxelBase.importScale.y, sizeZ + voffset3.z) + pOffset);
  2810. vertices.Add(new Vector3(sizeX + voffset3.x, voxelBase.importScale.y, sizeZ + voffset3.z) + pOffset);
  2811. vertices.Add(new Vector3(sizeX + voffset3.x, voxelBase.importScale.y, -voffset3.z) + pOffset);
  2812. triangles[faceArea.material].Add(vOffset + 0); triangles[faceArea.material].Add(vOffset + 1); triangles[faceArea.material].Add(vOffset + 2);
  2813. triangles[faceArea.material].Add(vOffset + 0); triangles[faceArea.material].Add(vOffset + 2); triangles[faceArea.material].Add(vOffset + 3);
  2814. for (int j = 0; j < 4; j++)
  2815. {
  2816. normals.Add(Vector3.up);
  2817. }
  2818. if (faceArea.palette >= 0)
  2819. {
  2820. var bound = atlasRectTable.up[i];
  2821. uv.Add(new Vector2(atlasRects[bound.textureIndex].position.x + (faceArea.min.x - bound.min.x) * uvone.x - uvoffset.x, atlasRects[bound.textureIndex].position.y + (faceArea.min.z - bound.min.y) * uvone.y - uvoffset.y));
  2822. uv.Add(new Vector2(atlasRects[bound.textureIndex].position.x + (faceArea.min.x - bound.min.x) * uvone.x - uvoffset.x, atlasRects[bound.textureIndex].position.y + atlasRects[bound.textureIndex].size.y - (bound.max.y - faceArea.max.z) * uvone.y + uvoffset.y));
  2823. uv.Add(new Vector2(atlasRects[bound.textureIndex].position.x + atlasRects[bound.textureIndex].size.x - (bound.max.x - faceArea.max.x) * uvone.x + uvoffset.x, atlasRects[bound.textureIndex].position.y + atlasRects[bound.textureIndex].size.y - (bound.max.y - faceArea.max.z) * uvone.y + uvoffset.y));
  2824. uv.Add(new Vector2(atlasRects[bound.textureIndex].position.x + atlasRects[bound.textureIndex].size.x - (bound.max.x - faceArea.max.x) * uvone.x + uvoffset.x, atlasRects[bound.textureIndex].position.y + (faceArea.min.z - bound.min.y) * uvone.y - uvoffset.y));
  2825. }
  2826. if (isHaveBoneWeight)
  2827. {
  2828. boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex._XY_Z))].position, VoxelBase.VoxelVertexIndex._XY_Z));
  2829. boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex._XYZ))].position, VoxelBase.VoxelVertexIndex._XYZ));
  2830. boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex.XYZ))].position, VoxelBase.VoxelVertexIndex.XYZ));
  2831. boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex.XY_Z))].position, VoxelBase.VoxelVertexIndex.XY_Z));
  2832. }
  2833. if (voxelBase.structureData != null)
  2834. {
  2835. AddStructureData(faceArea, VoxelBase.VoxelVertexIndex._XY_Z, vOffset + 0);
  2836. AddStructureData(faceArea, VoxelBase.VoxelVertexIndex._XYZ, vOffset + 1);
  2837. AddStructureData(faceArea, VoxelBase.VoxelVertexIndex.XYZ, vOffset + 2);
  2838. AddStructureData(faceArea, VoxelBase.VoxelVertexIndex.XY_Z, vOffset + 3);
  2839. }
  2840. }
  2841. }
  2842. #endregion
  2843. #region right
  2844. {
  2845. for (int i = 0; i < faceAreaTable.right.Count; i++)
  2846. {
  2847. var faceArea = faceAreaTable.right[i];
  2848. var pOffset = Vector3.Scale(voxelBase.importScale, faceArea.minf + offsetPosition);
  2849. var sizeY = faceArea.size.y * voxelBase.importScale.y;
  2850. var sizeZ = faceArea.size.z * voxelBase.importScale.z;
  2851. var vOffset = vertices.Count;
  2852. vertices.Add(new Vector3(voxelBase.importScale.x, -voffset3.y, -voffset3.z) + pOffset);
  2853. vertices.Add(new Vector3(voxelBase.importScale.x, sizeY + voffset3.y, -voffset3.z) + pOffset);
  2854. vertices.Add(new Vector3(voxelBase.importScale.x, sizeY + voffset3.y, sizeZ + voffset3.z) + pOffset);
  2855. vertices.Add(new Vector3(voxelBase.importScale.x, -voffset3.y, sizeZ + voffset3.z) + pOffset);
  2856. triangles[faceArea.material].Add(vOffset + 0); triangles[faceArea.material].Add(vOffset + 1); triangles[faceArea.material].Add(vOffset + 2);
  2857. triangles[faceArea.material].Add(vOffset + 0); triangles[faceArea.material].Add(vOffset + 2); triangles[faceArea.material].Add(vOffset + 3);
  2858. for (int j = 0; j < 4; j++)
  2859. {
  2860. normals.Add(Vector3.right);
  2861. }
  2862. if (faceArea.palette >= 0)
  2863. {
  2864. var bound = atlasRectTable.right[i];
  2865. uv.Add(new Vector2(atlasRects[bound.textureIndex].position.x + (faceArea.min.y - bound.min.x) * uvone.x - uvoffset.x, atlasRects[bound.textureIndex].position.y + (faceArea.min.z - bound.min.y) * uvone.y - uvoffset.y));
  2866. uv.Add(new Vector2(atlasRects[bound.textureIndex].position.x + atlasRects[bound.textureIndex].size.x - (bound.max.x - faceArea.max.y) * uvone.x + uvoffset.x, atlasRects[bound.textureIndex].position.y + (faceArea.min.z - bound.min.y) * uvone.y - uvoffset.y));
  2867. uv.Add(new Vector2(atlasRects[bound.textureIndex].position.x + atlasRects[bound.textureIndex].size.x - (bound.max.x - faceArea.max.y) * uvone.x + uvoffset.x, atlasRects[bound.textureIndex].position.y + atlasRects[bound.textureIndex].size.y - (bound.max.y - faceArea.max.z) * uvone.y + uvoffset.y));
  2868. uv.Add(new Vector2(atlasRects[bound.textureIndex].position.x + (faceArea.min.y - bound.min.x) * uvone.x - uvoffset.x, atlasRects[bound.textureIndex].position.y + atlasRects[bound.textureIndex].size.y - (bound.max.y - faceArea.max.z) * uvone.y + uvoffset.y));
  2869. }
  2870. if (isHaveBoneWeight)
  2871. {
  2872. boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex.X_Y_Z))].position, VoxelBase.VoxelVertexIndex.X_Y_Z));
  2873. boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex.XY_Z))].position, VoxelBase.VoxelVertexIndex.XY_Z));
  2874. boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex.XYZ))].position, VoxelBase.VoxelVertexIndex.XYZ));
  2875. boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex.X_YZ))].position, VoxelBase.VoxelVertexIndex.X_YZ));
  2876. }
  2877. if (voxelBase.structureData != null)
  2878. {
  2879. AddStructureData(faceArea, VoxelBase.VoxelVertexIndex.X_Y_Z, vOffset + 0);
  2880. AddStructureData(faceArea, VoxelBase.VoxelVertexIndex.XY_Z, vOffset + 1);
  2881. AddStructureData(faceArea, VoxelBase.VoxelVertexIndex.XYZ, vOffset + 2);
  2882. AddStructureData(faceArea, VoxelBase.VoxelVertexIndex.X_YZ, vOffset + 3);
  2883. }
  2884. }
  2885. }
  2886. #endregion
  2887. #region left
  2888. {
  2889. for (int i = 0; i < faceAreaTable.left.Count; i++)
  2890. {
  2891. var faceArea = faceAreaTable.left[i];
  2892. var pOffset = Vector3.Scale(voxelBase.importScale, faceArea.minf + offsetPosition);
  2893. var sizeY = faceArea.size.y * voxelBase.importScale.y;
  2894. var sizeZ = faceArea.size.z * voxelBase.importScale.z;
  2895. var vOffset = vertices.Count;
  2896. vertices.Add(new Vector3(0, -voffset3.y, sizeZ + voffset3.z) + pOffset);
  2897. vertices.Add(new Vector3(0, -voffset3.y, -voffset3.z) + pOffset);
  2898. vertices.Add(new Vector3(0, sizeY + voffset3.y, -voffset3.z) + pOffset);
  2899. vertices.Add(new Vector3(0, sizeY + voffset3.y, sizeZ + voffset3.z) + pOffset);
  2900. triangles[faceArea.material].Add(vOffset + 2); triangles[faceArea.material].Add(vOffset + 1); triangles[faceArea.material].Add(vOffset + 0);
  2901. triangles[faceArea.material].Add(vOffset + 3); triangles[faceArea.material].Add(vOffset + 2); triangles[faceArea.material].Add(vOffset + 0);
  2902. for (int j = 0; j < 4; j++)
  2903. {
  2904. normals.Add(Vector3.left);
  2905. }
  2906. if (faceArea.palette >= 0)
  2907. {
  2908. var bound = atlasRectTable.left[i];
  2909. uv.Add(new Vector2(atlasRects[bound.textureIndex].position.x + (faceArea.min.y - bound.min.x) * uvone.x - uvoffset.x, atlasRects[bound.textureIndex].position.y + atlasRects[bound.textureIndex].size.y - (bound.max.y - faceArea.max.z) * uvone.y + uvoffset.y));
  2910. uv.Add(new Vector2(atlasRects[bound.textureIndex].position.x + (faceArea.min.y - bound.min.x) * uvone.x - uvoffset.x, atlasRects[bound.textureIndex].position.y + (faceArea.min.z - bound.min.y) * uvone.y - uvoffset.y));
  2911. uv.Add(new Vector2(atlasRects[bound.textureIndex].position.x + atlasRects[bound.textureIndex].size.x - (bound.max.x - faceArea.max.y) * uvone.x + uvoffset.x, atlasRects[bound.textureIndex].position.y + (faceArea.min.z - bound.min.y) * uvone.y - +uvoffset.y));
  2912. uv.Add(new Vector2(atlasRects[bound.textureIndex].position.x + atlasRects[bound.textureIndex].size.x - (bound.max.x - faceArea.max.y) * uvone.x + uvoffset.x, atlasRects[bound.textureIndex].position.y + atlasRects[bound.textureIndex].size.y - (bound.max.y - faceArea.max.z) * uvone.y + uvoffset.y));
  2913. }
  2914. if (isHaveBoneWeight)
  2915. {
  2916. boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex._X_YZ))].position, VoxelBase.VoxelVertexIndex._X_YZ));
  2917. boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex._X_Y_Z))].position, VoxelBase.VoxelVertexIndex._X_Y_Z));
  2918. boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex._XY_Z))].position, VoxelBase.VoxelVertexIndex._XY_Z));
  2919. boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex._XYZ))].position, VoxelBase.VoxelVertexIndex._XYZ));
  2920. }
  2921. if (voxelBase.structureData != null)
  2922. {
  2923. AddStructureData(faceArea, VoxelBase.VoxelVertexIndex._X_YZ, vOffset + 0);
  2924. AddStructureData(faceArea, VoxelBase.VoxelVertexIndex._X_Y_Z, vOffset + 1);
  2925. AddStructureData(faceArea, VoxelBase.VoxelVertexIndex._XY_Z, vOffset + 2);
  2926. AddStructureData(faceArea, VoxelBase.VoxelVertexIndex._XYZ, vOffset + 3);
  2927. }
  2928. }
  2929. }
  2930. #endregion
  2931. #region down
  2932. {
  2933. for (int i = 0; i < faceAreaTable.down.Count; i++)
  2934. {
  2935. var faceArea = faceAreaTable.down[i];
  2936. var pOffset = Vector3.Scale(voxelBase.importScale, faceArea.minf + offsetPosition);
  2937. var sizeX = faceArea.size.x * voxelBase.importScale.x;
  2938. var sizeZ = faceArea.size.z * voxelBase.importScale.z;
  2939. var vOffset = vertices.Count;
  2940. vertices.Add(new Vector3(sizeX + voffset3.x, 0, -voffset3.z) + pOffset);
  2941. vertices.Add(new Vector3(-voffset3.x, 0, -voffset3.z) + pOffset);
  2942. vertices.Add(new Vector3(-voffset3.x, 0, sizeZ + voffset3.z) + pOffset);
  2943. vertices.Add(new Vector3(sizeX + voffset3.x, 0, sizeZ + voffset3.z) + pOffset);
  2944. triangles[faceArea.material].Add(vOffset + 2); triangles[faceArea.material].Add(vOffset + 1); triangles[faceArea.material].Add(vOffset + 0);
  2945. triangles[faceArea.material].Add(vOffset + 3); triangles[faceArea.material].Add(vOffset + 2); triangles[faceArea.material].Add(vOffset + 0);
  2946. for (int j = 0; j < 4; j++)
  2947. {
  2948. normals.Add(Vector3.down);
  2949. }
  2950. if (faceArea.palette >= 0)
  2951. {
  2952. var bound = atlasRectTable.down[i];
  2953. uv.Add(new Vector2(atlasRects[bound.textureIndex].position.x + atlasRects[bound.textureIndex].size.x - (bound.max.x - faceArea.max.x) * uvone.x + uvoffset.x, atlasRects[bound.textureIndex].position.y + (faceArea.min.z - bound.min.y) * uvone.y - uvoffset.y));
  2954. uv.Add(new Vector2(atlasRects[bound.textureIndex].position.x + (faceArea.min.x - bound.min.x) * uvone.x - uvoffset.x, atlasRects[bound.textureIndex].position.y + (faceArea.min.z - bound.min.y) * uvone.y - uvoffset.y));
  2955. uv.Add(new Vector2(atlasRects[bound.textureIndex].position.x + (faceArea.min.x - bound.min.x) * uvone.x - uvoffset.x, atlasRects[bound.textureIndex].position.y + atlasRects[bound.textureIndex].size.y - (bound.max.y - faceArea.max.z) * uvone.y + uvoffset.y));
  2956. uv.Add(new Vector2(atlasRects[bound.textureIndex].position.x + atlasRects[bound.textureIndex].size.x - (bound.max.x - faceArea.max.x) * uvone.x + uvoffset.x, atlasRects[bound.textureIndex].position.y + atlasRects[bound.textureIndex].size.y - (bound.max.y - faceArea.max.z) * uvone.y + uvoffset.y));
  2957. }
  2958. if (isHaveBoneWeight)
  2959. {
  2960. boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex.X_Y_Z))].position, VoxelBase.VoxelVertexIndex.X_Y_Z));
  2961. boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex._X_Y_Z))].position, VoxelBase.VoxelVertexIndex._X_Y_Z));
  2962. boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex._X_YZ))].position, VoxelBase.VoxelVertexIndex._X_YZ));
  2963. boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex.X_YZ))].position, VoxelBase.VoxelVertexIndex.X_YZ));
  2964. }
  2965. if (voxelBase.structureData != null)
  2966. {
  2967. AddStructureData(faceArea, VoxelBase.VoxelVertexIndex.X_Y_Z, vOffset + 0);
  2968. AddStructureData(faceArea, VoxelBase.VoxelVertexIndex._X_Y_Z, vOffset + 1);
  2969. AddStructureData(faceArea, VoxelBase.VoxelVertexIndex._X_YZ, vOffset + 2);
  2970. AddStructureData(faceArea, VoxelBase.VoxelVertexIndex.X_YZ, vOffset + 3);
  2971. }
  2972. }
  2973. }
  2974. #endregion
  2975. #region back
  2976. {
  2977. for (int i = 0; i < faceAreaTable.back.Count; i++)
  2978. {
  2979. var faceArea = faceAreaTable.back[i];
  2980. var pOffset = Vector3.Scale(voxelBase.importScale, faceArea.minf + offsetPosition);
  2981. var sizeX = faceArea.size.x * voxelBase.importScale.x;
  2982. var sizeY = faceArea.size.y * voxelBase.importScale.y;
  2983. var vOffset = vertices.Count;
  2984. vertices.Add(new Vector3(-voffset3.x, -voffset3.y, 0) + pOffset);
  2985. vertices.Add(new Vector3(sizeX + voffset3.x, -voffset3.y, 0) + pOffset);
  2986. vertices.Add(new Vector3(sizeX + voffset3.x, sizeY + voffset3.y, 0) + pOffset);
  2987. vertices.Add(new Vector3(-voffset3.x, sizeY + voffset3.y, 0) + pOffset);
  2988. triangles[faceArea.material].Add(vOffset + 2); triangles[faceArea.material].Add(vOffset + 1); triangles[faceArea.material].Add(vOffset + 0);
  2989. triangles[faceArea.material].Add(vOffset + 3); triangles[faceArea.material].Add(vOffset + 2); triangles[faceArea.material].Add(vOffset + 0);
  2990. for (int j = 0; j < 4; j++)
  2991. {
  2992. normals.Add(Vector3.back);
  2993. }
  2994. if (faceArea.palette >= 0)
  2995. {
  2996. var bound = atlasRectTable.back[i];
  2997. uv.Add(new Vector2(atlasRects[bound.textureIndex].position.x + (faceArea.min.x - bound.min.x) * uvone.x - uvoffset.x, atlasRects[bound.textureIndex].position.y + (faceArea.min.y - bound.min.y) * uvone.y - uvoffset.y));
  2998. uv.Add(new Vector2(atlasRects[bound.textureIndex].position.x + atlasRects[bound.textureIndex].size.x - (bound.max.x - faceArea.max.x) * uvone.x + uvoffset.x, atlasRects[bound.textureIndex].position.y + (faceArea.min.y - bound.min.y) * uvone.y - uvoffset.y));
  2999. uv.Add(new Vector2(atlasRects[bound.textureIndex].position.x + atlasRects[bound.textureIndex].size.x - (bound.max.x - faceArea.max.x) * uvone.x + uvoffset.x, atlasRects[bound.textureIndex].position.y + atlasRects[bound.textureIndex].size.y - (bound.max.y - faceArea.max.y) * uvone.y + uvoffset.y));
  3000. uv.Add(new Vector2(atlasRects[bound.textureIndex].position.x + (faceArea.min.x - bound.min.x) * uvone.x - uvoffset.x, atlasRects[bound.textureIndex].position.y + atlasRects[bound.textureIndex].size.y - (bound.max.y - faceArea.max.y) * uvone.y + uvoffset.y));
  3001. }
  3002. if (isHaveBoneWeight)
  3003. {
  3004. boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex._X_Y_Z))].position, VoxelBase.VoxelVertexIndex._X_Y_Z));
  3005. boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex.X_Y_Z))].position, VoxelBase.VoxelVertexIndex.X_Y_Z));
  3006. boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex.XY_Z))].position, VoxelBase.VoxelVertexIndex.XY_Z));
  3007. boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex._XY_Z))].position, VoxelBase.VoxelVertexIndex._XY_Z));
  3008. }
  3009. if (voxelBase.structureData != null)
  3010. {
  3011. AddStructureData(faceArea, VoxelBase.VoxelVertexIndex._X_Y_Z, vOffset + 0);
  3012. AddStructureData(faceArea, VoxelBase.VoxelVertexIndex.X_Y_Z, vOffset + 1);
  3013. AddStructureData(faceArea, VoxelBase.VoxelVertexIndex.XY_Z, vOffset + 2);
  3014. AddStructureData(faceArea, VoxelBase.VoxelVertexIndex._XY_Z, vOffset + 3);
  3015. }
  3016. }
  3017. }
  3018. #endregion
  3019. }
  3020. #endregion
  3021. EditMeshInvoke(new VoxelBase.OnBeforeCreateMeshData()
  3022. {
  3023. vertices = vertices,
  3024. uv = uv,
  3025. normals = normals,
  3026. boneWeights = boneWeights,
  3027. triangles = triangles,
  3028. });
  3029. #region Mesh
  3030. {
  3031. #if UNITY_2017_3_OR_NEWER
  3032. result.indexFormat = vertices.Count > 65000 ? UnityEngine.Rendering.IndexFormat.UInt32 : UnityEngine.Rendering.IndexFormat.UInt16;
  3033. #else
  3034. if (vertices.Count > 65000)
  3035. {
  3036. const int Sepalate = 64999;
  3037. Debug.LogWarningFormat("<color=green>[Voxel Importer]</color> Mesh.vertices is too large. A mesh may not have more than 65000 vertices. <color=red>{0} / 65000</color>", vertices.Count);
  3038. vertices.RemoveRange(Sepalate, vertices.Count - Sepalate);
  3039. if (uv.Count > Sepalate)
  3040. uv.RemoveRange(Sepalate, uv.Count - Sepalate);
  3041. if (normals.Count > Sepalate)
  3042. normals.RemoveRange(Sepalate, normals.Count - Sepalate);
  3043. if (isHaveBoneWeight)
  3044. {
  3045. if (boneWeights.Count > Sepalate)
  3046. boneWeights.RemoveRange(Sepalate, boneWeights.Count - Sepalate);
  3047. }
  3048. for (int j = 0; j < triangles.Length; j++)
  3049. {
  3050. for (int i = triangles[j].Count - 1; i >= 0; i--)
  3051. {
  3052. if (triangles[j][i] < Sepalate)
  3053. {
  3054. int index = ((i / 3) * 3);
  3055. triangles[j].RemoveRange(index, triangles[j].Count - index);
  3056. break;
  3057. }
  3058. }
  3059. }
  3060. }
  3061. #endif
  3062. result.vertices = vertices.ToArray();
  3063. result.uv = uv.ToArray();
  3064. result.normals = normals.ToArray();
  3065. if (isHaveBoneWeight)
  3066. {
  3067. result.boneWeights = boneWeights.ToArray();
  3068. result.bindposes = GetBindposes();
  3069. }
  3070. {
  3071. int materialCount = 0;
  3072. for (int i = 0; i < triangles.Length; i++)
  3073. {
  3074. if (triangles[i].Count > 0)
  3075. materialCount++;
  3076. }
  3077. result.subMeshCount = materialCount;
  3078. int submesh = 0;
  3079. for (int i = 0; i < triangles.Length; i++)
  3080. {
  3081. if (triangles[i].Count > 0)
  3082. {
  3083. materialIndexes.Add(i);
  3084. result.SetTriangles(triangles[i].ToArray(), submesh++);
  3085. }
  3086. }
  3087. }
  3088. result.RecalculateBounds();
  3089. }
  3090. #endregion
  3091. return result;
  3092. }
  3093. public virtual void SetRendererCompornent() { }
  3094. #region Edit
  3095. public struct Edit_VerticesInfo
  3096. {
  3097. public IntVector3 position;
  3098. public VoxelBase.VoxelVertexIndex vertexIndex;
  3099. }
  3100. public abstract Mesh[] Edit_CreateMesh(List<VoxelData.Voxel> voxels, List<Edit_VerticesInfo> dstList = null, bool combine = true);
  3101. public Mesh Edit_CreateMeshOnly(List<VoxelData.Voxel> voxels, Rect[] atlasRects, List<Edit_VerticesInfo> dstList = null, bool combine = true)
  3102. {
  3103. var tmpFaceAreaTable = Edit_CreateMeshOnly_FaceArea(voxels, combine);
  3104. var result = Edit_CreateMeshOnly_Mesh(tmpFaceAreaTable, atlasRects, dstList);
  3105. return result;
  3106. }
  3107. public VoxelData.FaceAreaTable Edit_CreateMeshOnly_FaceArea(List<VoxelData.Voxel> voxels, bool combine = true)
  3108. {
  3109. #region VoxelTable
  3110. DataTable3<int> tmpVoxelTable;
  3111. {
  3112. tmpVoxelTable = new DataTable3<int>(voxelData.voxelSize.x, voxelData.voxelSize.y, voxelData.voxelSize.z);
  3113. for (int i = 0; i < voxels.Count; i++)
  3114. {
  3115. tmpVoxelTable.Set(voxels[i].position, i);
  3116. }
  3117. }
  3118. Func<int, int, int, int> TmpVoxelTableContains = (x, y, z) =>
  3119. {
  3120. if (!tmpVoxelTable.Contains(x, y, z))
  3121. return -1;
  3122. else
  3123. return tmpVoxelTable.Get(x, y, z);
  3124. };
  3125. #endregion
  3126. #region FaceArea
  3127. VoxelData.FaceAreaTable tmpFaceAreaTable;
  3128. {
  3129. VoxelBase.Face[] voxelDoneFaces = new VoxelBase.Face[voxels.Count];
  3130. {
  3131. int index;
  3132. for (int i = 0; i < voxels.Count; i++)
  3133. {
  3134. voxelDoneFaces[i] = ~voxels[i].visible;
  3135. index = TmpVoxelTableContains(voxels[i].x, voxels[i].y, voxels[i].z + 1);
  3136. if (index >= 0)
  3137. voxelDoneFaces[i] |= VoxelBase.Face.forward;
  3138. index = TmpVoxelTableContains(voxels[i].x, voxels[i].y + 1, voxels[i].z);
  3139. if (index >= 0)
  3140. voxelDoneFaces[i] |= VoxelBase.Face.up;
  3141. index = TmpVoxelTableContains(voxels[i].x + 1, voxels[i].y, voxels[i].z);
  3142. if (index >= 0)
  3143. voxelDoneFaces[i] |= VoxelBase.Face.right;
  3144. index = TmpVoxelTableContains(voxels[i].x - 1, voxels[i].y, voxels[i].z);
  3145. if (index >= 0)
  3146. voxelDoneFaces[i] |= VoxelBase.Face.left;
  3147. index = TmpVoxelTableContains(voxels[i].x, voxels[i].y - 1, voxels[i].z);
  3148. if (index >= 0)
  3149. voxelDoneFaces[i] |= VoxelBase.Face.down;
  3150. index = TmpVoxelTableContains(voxels[i].x, voxels[i].y, voxels[i].z - 1);
  3151. if (index >= 0)
  3152. voxelDoneFaces[i] |= VoxelBase.Face.back;
  3153. }
  3154. }
  3155. Action<VoxelData.FaceArea, VoxelBase.Face> SetDoneFacesFlag = (faceArea, flag) =>
  3156. {
  3157. for (int x = faceArea.min.x; x <= faceArea.max.x; x++)
  3158. {
  3159. for (int y = faceArea.min.y; y <= faceArea.max.y; y++)
  3160. {
  3161. for (int z = faceArea.min.z; z <= faceArea.max.z; z++)
  3162. {
  3163. var index = TmpVoxelTableContains(x, y, z);
  3164. Assert.IsTrue(index >= 0);
  3165. voxelDoneFaces[index] |= flag;
  3166. }
  3167. }
  3168. }
  3169. };
  3170. Func<int, VoxelBase.Face, VoxelData.FaceArea> CalcFaceX = (baseIndex, flag) =>
  3171. {
  3172. var palette = voxels[baseIndex].palette;
  3173. var x = voxels[baseIndex].x;
  3174. var y = voxels[baseIndex].y;
  3175. var z = voxels[baseIndex].z;
  3176. var area = new VoxelData.FaceArea() { min = new IntVector3(x, y, z), max = new IntVector3(x, y, z), palette = voxels[baseIndex].palette };
  3177. if (combine)
  3178. {
  3179. //back
  3180. for (int i = z - 1; ; i--)
  3181. {
  3182. var index = TmpVoxelTableContains(x, y, i);
  3183. if (index < 0 || voxels[index].palette != palette || (voxelDoneFaces[index] & flag) != 0 || !IsCombineVoxelFace(voxels[baseIndex].position, voxels[index].position, flag)) break;
  3184. area.min.z = i;
  3185. }
  3186. //forward
  3187. for (int i = z + 1; ; i++)
  3188. {
  3189. var index = TmpVoxelTableContains(x, y, i);
  3190. if (index < 0 || voxels[index].palette != palette || (voxelDoneFaces[index] & flag) != 0 || !IsCombineVoxelFace(voxels[baseIndex].position, voxels[index].position, flag)) break;
  3191. area.max.z = i;
  3192. }
  3193. //down
  3194. for (int i = y - 1; ; i--)
  3195. {
  3196. bool r = true;
  3197. for (int j = area.min.z; j <= area.max.z; j++)
  3198. {
  3199. var index = TmpVoxelTableContains(x, i, j);
  3200. if (index < 0 || voxels[index].palette != palette || (voxelDoneFaces[index] & flag) != 0 || !IsCombineVoxelFace(voxels[baseIndex].position, voxels[index].position, flag)) { r = false; break; }
  3201. }
  3202. if (!r) break;
  3203. area.min.y = i;
  3204. }
  3205. //up
  3206. for (int i = y + 1; ; i++)
  3207. {
  3208. bool r = true;
  3209. for (int j = area.min.z; j <= area.max.z; j++)
  3210. {
  3211. var index = TmpVoxelTableContains(x, i, j);
  3212. if (index < 0 || voxels[index].palette != palette || (voxelDoneFaces[index] & flag) != 0 || !IsCombineVoxelFace(voxels[baseIndex].position, voxels[index].position, flag)) { r = false; break; }
  3213. }
  3214. if (!r) break;
  3215. area.max.y = i;
  3216. }
  3217. }
  3218. return area;
  3219. };
  3220. Func<int, VoxelBase.Face, VoxelData.FaceArea> CalcFaceY = (baseIndex, flag) =>
  3221. {
  3222. var palette = voxels[baseIndex].palette;
  3223. var x = voxels[baseIndex].x;
  3224. var y = voxels[baseIndex].y;
  3225. var z = voxels[baseIndex].z;
  3226. var area = new VoxelData.FaceArea() { min = new IntVector3(x, y, z), max = new IntVector3(x, y, z), palette = voxels[baseIndex].palette };
  3227. if (combine)
  3228. {
  3229. //back
  3230. for (int i = z - 1; ; i--)
  3231. {
  3232. var index = TmpVoxelTableContains(x, y, i);
  3233. if (index < 0 || voxels[index].palette != palette || (voxelDoneFaces[index] & flag) != 0 || !IsCombineVoxelFace(voxels[baseIndex].position, voxels[index].position, flag)) break;
  3234. area.min.z = i;
  3235. }
  3236. //forward
  3237. for (int i = z + 1; ; i++)
  3238. {
  3239. var index = TmpVoxelTableContains(x, y, i);
  3240. if (index < 0 || voxels[index].palette != palette || (voxelDoneFaces[index] & flag) != 0 || !IsCombineVoxelFace(voxels[baseIndex].position, voxels[index].position, flag)) break;
  3241. area.max.z = i;
  3242. }
  3243. //left
  3244. for (int i = x - 1; ; i--)
  3245. {
  3246. bool r = true;
  3247. for (int j = area.min.z; j <= area.max.z; j++)
  3248. {
  3249. var index = TmpVoxelTableContains(i, y, j);
  3250. if (index < 0 || voxels[index].palette != palette || (voxelDoneFaces[index] & flag) != 0 || !IsCombineVoxelFace(voxels[baseIndex].position, voxels[index].position, flag)) { r = false; break; }
  3251. }
  3252. if (!r) break;
  3253. area.min.x = i;
  3254. }
  3255. //right
  3256. for (int i = x + 1; ; i++)
  3257. {
  3258. bool r = true;
  3259. for (int j = area.min.z; j <= area.max.z; j++)
  3260. {
  3261. var index = TmpVoxelTableContains(i, y, j);
  3262. if (index < 0 || voxels[index].palette != palette || (voxelDoneFaces[index] & flag) != 0 || !IsCombineVoxelFace(voxels[baseIndex].position, voxels[index].position, flag)) { r = false; break; }
  3263. }
  3264. if (!r) break;
  3265. area.max.x = i;
  3266. }
  3267. }
  3268. return area;
  3269. };
  3270. Func<int, VoxelBase.Face, VoxelData.FaceArea> CalcFaceZ = (baseIndex, flag) =>
  3271. {
  3272. var palette = voxels[baseIndex].palette;
  3273. var x = voxels[baseIndex].x;
  3274. var y = voxels[baseIndex].y;
  3275. var z = voxels[baseIndex].z;
  3276. var area = new VoxelData.FaceArea() { min = new IntVector3(x, y, z), max = new IntVector3(x, y, z), palette = voxels[baseIndex].palette };
  3277. if (combine)
  3278. {
  3279. //up
  3280. for (int i = y - 1; ; i--)
  3281. {
  3282. var index = TmpVoxelTableContains(x, i, z);
  3283. if (index < 0 || voxels[index].palette != palette || (voxelDoneFaces[index] & flag) != 0 || !IsCombineVoxelFace(voxels[baseIndex].position, voxels[index].position, flag)) break;
  3284. area.min.y = i;
  3285. }
  3286. //down
  3287. for (int i = y + 1; ; i++)
  3288. {
  3289. var index = TmpVoxelTableContains(x, i, z);
  3290. if (index < 0 || voxels[index].palette != palette || (voxelDoneFaces[index] & flag) != 0 || !IsCombineVoxelFace(voxels[baseIndex].position, voxels[index].position, flag)) break;
  3291. area.max.y = i;
  3292. }
  3293. //left
  3294. for (int i = x - 1; ; i--)
  3295. {
  3296. bool r = true;
  3297. for (int j = area.min.y; j <= area.max.y; j++)
  3298. {
  3299. var index = TmpVoxelTableContains(i, j, z);
  3300. if (index < 0 || voxels[index].palette != palette || (voxelDoneFaces[index] & flag) != 0 || !IsCombineVoxelFace(voxels[baseIndex].position, voxels[index].position, flag)) { r = false; break; }
  3301. }
  3302. if (!r) break;
  3303. area.min.x = i;
  3304. }
  3305. //right
  3306. for (int i = x + 1; ; i++)
  3307. {
  3308. bool r = true;
  3309. for (int j = area.min.y; j <= area.max.y; j++)
  3310. {
  3311. var index = TmpVoxelTableContains(i, j, z);
  3312. if (index < 0 || voxels[index].palette != palette || (voxelDoneFaces[index] & flag) != 0 || !IsCombineVoxelFace(voxels[baseIndex].position, voxels[index].position, flag)) { r = false; break; }
  3313. }
  3314. if (!r) break;
  3315. area.max.x = i;
  3316. }
  3317. }
  3318. return area;
  3319. };
  3320. tmpFaceAreaTable = new VoxelData.FaceAreaTable();
  3321. #region forward
  3322. {
  3323. for (int i = 0; i < voxels.Count; i++)
  3324. {
  3325. if ((voxelDoneFaces[i] & VoxelBase.Face.forward) != 0) continue;
  3326. var faceArea = CalcFaceZ(i, VoxelBase.Face.forward);
  3327. SetDoneFacesFlag(faceArea, VoxelBase.Face.forward);
  3328. tmpFaceAreaTable.forward.Add(faceArea);
  3329. }
  3330. }
  3331. #endregion
  3332. #region up
  3333. {
  3334. for (int i = 0; i < voxels.Count; i++)
  3335. {
  3336. if ((voxelDoneFaces[i] & VoxelBase.Face.up) != 0) continue;
  3337. var faceArea = CalcFaceY(i, VoxelBase.Face.up);
  3338. SetDoneFacesFlag(faceArea, VoxelBase.Face.up);
  3339. tmpFaceAreaTable.up.Add(faceArea);
  3340. }
  3341. }
  3342. #endregion
  3343. #region right
  3344. {
  3345. for (int i = 0; i < voxels.Count; i++)
  3346. {
  3347. if ((voxelDoneFaces[i] & VoxelBase.Face.right) != 0) continue;
  3348. var faceArea = CalcFaceX(i, VoxelBase.Face.right);
  3349. SetDoneFacesFlag(faceArea, VoxelBase.Face.right);
  3350. tmpFaceAreaTable.right.Add(faceArea);
  3351. }
  3352. }
  3353. #endregion
  3354. #region left
  3355. {
  3356. for (int i = 0; i < voxels.Count; i++)
  3357. {
  3358. if ((voxelDoneFaces[i] & VoxelBase.Face.left) != 0) continue;
  3359. var faceArea = CalcFaceX(i, VoxelBase.Face.left);
  3360. SetDoneFacesFlag(faceArea, VoxelBase.Face.left);
  3361. tmpFaceAreaTable.left.Add(faceArea);
  3362. }
  3363. }
  3364. #endregion
  3365. #region down
  3366. {
  3367. for (int i = 0; i < voxels.Count; i++)
  3368. {
  3369. if ((voxelDoneFaces[i] & VoxelBase.Face.down) != 0) continue;
  3370. var faceArea = CalcFaceY(i, VoxelBase.Face.down);
  3371. SetDoneFacesFlag(faceArea, VoxelBase.Face.down);
  3372. tmpFaceAreaTable.down.Add(faceArea);
  3373. }
  3374. }
  3375. #endregion
  3376. #region back
  3377. {
  3378. for (int i = 0; i < voxels.Count; i++)
  3379. {
  3380. if ((voxelDoneFaces[i] & VoxelBase.Face.back) != 0) continue;
  3381. var faceArea = CalcFaceZ(i, VoxelBase.Face.back);
  3382. SetDoneFacesFlag(faceArea, VoxelBase.Face.back);
  3383. tmpFaceAreaTable.back.Add(faceArea);
  3384. }
  3385. }
  3386. #endregion
  3387. }
  3388. #endregion
  3389. return tmpFaceAreaTable;
  3390. }
  3391. public Mesh Edit_CreateMeshOnly_Mesh(VoxelData.FaceAreaTable tmpFaceAreaTable, Rect[] atlasRects, List<Edit_VerticesInfo> dstList = null)
  3392. {
  3393. #region CreateMesh
  3394. List<Vector3> vertices = new List<Vector3>();
  3395. List<Vector2> uv = new List<Vector2>();
  3396. List<Vector3> normals = new List<Vector3>();
  3397. List<BoneWeight> boneWeights = isHaveBoneWeight ? new List<BoneWeight>() : null;
  3398. List<int> triangles = new List<int>();
  3399. #region Create
  3400. {
  3401. var offsetPosition = voxelBase.localOffset + voxelBase.importOffset;
  3402. #region forward
  3403. {
  3404. for (int i = 0; i < tmpFaceAreaTable.forward.Count; i++)
  3405. {
  3406. var faceArea = tmpFaceAreaTable.forward[i];
  3407. var pOffset = Vector3.Scale(voxelBase.importScale, faceArea.minf + offsetPosition);
  3408. var sizeX = faceArea.size.x * voxelBase.importScale.x;
  3409. var sizeY = faceArea.size.y * voxelBase.importScale.y;
  3410. var vOffset = vertices.Count;
  3411. vertices.Add(new Vector3(0, sizeY, voxelBase.importScale.z) + pOffset);
  3412. vertices.Add(new Vector3(0, 0, voxelBase.importScale.z) + pOffset);
  3413. vertices.Add(new Vector3(sizeX, 0, voxelBase.importScale.z) + pOffset);
  3414. vertices.Add(new Vector3(sizeX, sizeY, voxelBase.importScale.z) + pOffset);
  3415. triangles.Add(vOffset + 0); triangles.Add(vOffset + 1); triangles.Add(vOffset + 2);
  3416. triangles.Add(vOffset + 0); triangles.Add(vOffset + 2); triangles.Add(vOffset + 3);
  3417. for (int j = 0; j < 4; j++)
  3418. {
  3419. if (faceArea.palette >= 0)
  3420. uv.Add(atlasRects[faceArea.palette].position);
  3421. normals.Add(Vector3.forward);
  3422. }
  3423. if (isHaveBoneWeight)
  3424. {
  3425. boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex._XYZ))].position, VoxelBase.VoxelVertexIndex._XYZ));
  3426. boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex._X_YZ))].position, VoxelBase.VoxelVertexIndex._X_YZ));
  3427. boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex.X_YZ))].position, VoxelBase.VoxelVertexIndex.X_YZ));
  3428. boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex.XYZ))].position, VoxelBase.VoxelVertexIndex.XYZ));
  3429. }
  3430. if (dstList != null)
  3431. {
  3432. dstList.Add(new Edit_VerticesInfo() { position = faceArea.Get(VoxelBase.VoxelVertexIndex._XYZ), vertexIndex = VoxelBase.VoxelVertexIndex._XYZ });
  3433. dstList.Add(new Edit_VerticesInfo() { position = faceArea.Get(VoxelBase.VoxelVertexIndex._X_YZ), vertexIndex = VoxelBase.VoxelVertexIndex._X_YZ });
  3434. dstList.Add(new Edit_VerticesInfo() { position = faceArea.Get(VoxelBase.VoxelVertexIndex.X_YZ), vertexIndex = VoxelBase.VoxelVertexIndex.X_YZ });
  3435. dstList.Add(new Edit_VerticesInfo() { position = faceArea.Get(VoxelBase.VoxelVertexIndex.XYZ), vertexIndex = VoxelBase.VoxelVertexIndex.XYZ });
  3436. }
  3437. }
  3438. }
  3439. #endregion
  3440. #region up
  3441. {
  3442. for (int i = 0; i < tmpFaceAreaTable.up.Count; i++)
  3443. {
  3444. var faceArea = tmpFaceAreaTable.up[i];
  3445. var pOffset = Vector3.Scale(voxelBase.importScale, faceArea.minf + offsetPosition);
  3446. var sizeX = faceArea.size.x * voxelBase.importScale.x;
  3447. var sizeZ = faceArea.size.z * voxelBase.importScale.z;
  3448. var vOffset = vertices.Count;
  3449. vertices.Add(new Vector3(0, voxelBase.importScale.y, 0) + pOffset);
  3450. vertices.Add(new Vector3(0, voxelBase.importScale.y, sizeZ) + pOffset);
  3451. vertices.Add(new Vector3(sizeX, voxelBase.importScale.y, sizeZ) + pOffset);
  3452. vertices.Add(new Vector3(sizeX, voxelBase.importScale.y, 0) + pOffset);
  3453. triangles.Add(vOffset + 0); triangles.Add(vOffset + 1); triangles.Add(vOffset + 2);
  3454. triangles.Add(vOffset + 0); triangles.Add(vOffset + 2); triangles.Add(vOffset + 3);
  3455. for (int j = 0; j < 4; j++)
  3456. {
  3457. if (faceArea.palette >= 0)
  3458. uv.Add(atlasRects[faceArea.palette].position);
  3459. normals.Add(Vector3.up);
  3460. }
  3461. if (isHaveBoneWeight)
  3462. {
  3463. boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex._XY_Z))].position, VoxelBase.VoxelVertexIndex._XY_Z));
  3464. boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex._XYZ))].position, VoxelBase.VoxelVertexIndex._XYZ));
  3465. boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex.XYZ))].position, VoxelBase.VoxelVertexIndex.XYZ));
  3466. boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex.XY_Z))].position, VoxelBase.VoxelVertexIndex.XY_Z));
  3467. }
  3468. if (dstList != null)
  3469. {
  3470. dstList.Add(new Edit_VerticesInfo() { position = faceArea.Get(VoxelBase.VoxelVertexIndex._XY_Z), vertexIndex = VoxelBase.VoxelVertexIndex._XY_Z });
  3471. dstList.Add(new Edit_VerticesInfo() { position = faceArea.Get(VoxelBase.VoxelVertexIndex._XYZ), vertexIndex = VoxelBase.VoxelVertexIndex._XYZ });
  3472. dstList.Add(new Edit_VerticesInfo() { position = faceArea.Get(VoxelBase.VoxelVertexIndex.XYZ), vertexIndex = VoxelBase.VoxelVertexIndex.XYZ });
  3473. dstList.Add(new Edit_VerticesInfo() { position = faceArea.Get(VoxelBase.VoxelVertexIndex.XY_Z), vertexIndex = VoxelBase.VoxelVertexIndex.XY_Z });
  3474. }
  3475. }
  3476. }
  3477. #endregion
  3478. #region right
  3479. {
  3480. for (int i = 0; i < tmpFaceAreaTable.right.Count; i++)
  3481. {
  3482. var faceArea = tmpFaceAreaTable.right[i];
  3483. var pOffset = Vector3.Scale(voxelBase.importScale, faceArea.minf + offsetPosition);
  3484. var sizeY = faceArea.size.y * voxelBase.importScale.y;
  3485. var sizeZ = faceArea.size.z * voxelBase.importScale.z;
  3486. var vOffset = vertices.Count;
  3487. vertices.Add(new Vector3(voxelBase.importScale.x, 0, 0) + pOffset);
  3488. vertices.Add(new Vector3(voxelBase.importScale.x, sizeY, 0) + pOffset);
  3489. vertices.Add(new Vector3(voxelBase.importScale.x, sizeY, sizeZ) + pOffset);
  3490. vertices.Add(new Vector3(voxelBase.importScale.x, 0, sizeZ) + pOffset);
  3491. triangles.Add(vOffset + 0); triangles.Add(vOffset + 1); triangles.Add(vOffset + 2);
  3492. triangles.Add(vOffset + 0); triangles.Add(vOffset + 2); triangles.Add(vOffset + 3);
  3493. for (int j = 0; j < 4; j++)
  3494. {
  3495. if (faceArea.palette >= 0)
  3496. uv.Add(atlasRects[faceArea.palette].position);
  3497. normals.Add(Vector3.right);
  3498. }
  3499. if (isHaveBoneWeight)
  3500. {
  3501. boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex.X_Y_Z))].position, VoxelBase.VoxelVertexIndex.X_Y_Z));
  3502. boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex.XY_Z))].position, VoxelBase.VoxelVertexIndex.XY_Z));
  3503. boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex.XYZ))].position, VoxelBase.VoxelVertexIndex.XYZ));
  3504. boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex.X_YZ))].position, VoxelBase.VoxelVertexIndex.X_YZ));
  3505. }
  3506. if (dstList != null)
  3507. {
  3508. dstList.Add(new Edit_VerticesInfo() { position = faceArea.Get(VoxelBase.VoxelVertexIndex.X_Y_Z), vertexIndex = VoxelBase.VoxelVertexIndex.X_Y_Z });
  3509. dstList.Add(new Edit_VerticesInfo() { position = faceArea.Get(VoxelBase.VoxelVertexIndex.XY_Z), vertexIndex = VoxelBase.VoxelVertexIndex.XY_Z });
  3510. dstList.Add(new Edit_VerticesInfo() { position = faceArea.Get(VoxelBase.VoxelVertexIndex.XYZ), vertexIndex = VoxelBase.VoxelVertexIndex.XYZ });
  3511. dstList.Add(new Edit_VerticesInfo() { position = faceArea.Get(VoxelBase.VoxelVertexIndex.X_YZ), vertexIndex = VoxelBase.VoxelVertexIndex.X_YZ });
  3512. }
  3513. }
  3514. }
  3515. #endregion
  3516. #region left
  3517. {
  3518. for (int i = 0; i < tmpFaceAreaTable.left.Count; i++)
  3519. {
  3520. var faceArea = tmpFaceAreaTable.left[i];
  3521. var pOffset = Vector3.Scale(voxelBase.importScale, faceArea.minf + offsetPosition);
  3522. var sizeY = faceArea.size.y * voxelBase.importScale.y;
  3523. var sizeZ = faceArea.size.z * voxelBase.importScale.z;
  3524. var vOffset = vertices.Count;
  3525. vertices.Add(new Vector3(0, 0, sizeZ) + pOffset);
  3526. vertices.Add(new Vector3(0, 0, 0) + pOffset);
  3527. vertices.Add(new Vector3(0, sizeY, 0) + pOffset);
  3528. vertices.Add(new Vector3(0, sizeY, sizeZ) + pOffset);
  3529. triangles.Add(vOffset + 2); triangles.Add(vOffset + 1); triangles.Add(vOffset + 0);
  3530. triangles.Add(vOffset + 3); triangles.Add(vOffset + 2); triangles.Add(vOffset + 0);
  3531. for (int j = 0; j < 4; j++)
  3532. {
  3533. if (faceArea.palette >= 0)
  3534. uv.Add(atlasRects[faceArea.palette].position);
  3535. normals.Add(Vector3.left);
  3536. }
  3537. if (isHaveBoneWeight)
  3538. {
  3539. boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex._X_YZ))].position, VoxelBase.VoxelVertexIndex._X_YZ));
  3540. boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex._X_Y_Z))].position, VoxelBase.VoxelVertexIndex._X_Y_Z));
  3541. boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex._XY_Z))].position, VoxelBase.VoxelVertexIndex._XY_Z));
  3542. boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex._XYZ))].position, VoxelBase.VoxelVertexIndex._XYZ));
  3543. }
  3544. if (dstList != null)
  3545. {
  3546. dstList.Add(new Edit_VerticesInfo() { position = faceArea.Get(VoxelBase.VoxelVertexIndex._X_YZ), vertexIndex = VoxelBase.VoxelVertexIndex._X_YZ });
  3547. dstList.Add(new Edit_VerticesInfo() { position = faceArea.Get(VoxelBase.VoxelVertexIndex._X_Y_Z), vertexIndex = VoxelBase.VoxelVertexIndex._X_Y_Z });
  3548. dstList.Add(new Edit_VerticesInfo() { position = faceArea.Get(VoxelBase.VoxelVertexIndex._XY_Z), vertexIndex = VoxelBase.VoxelVertexIndex._XY_Z });
  3549. dstList.Add(new Edit_VerticesInfo() { position = faceArea.Get(VoxelBase.VoxelVertexIndex._XYZ), vertexIndex = VoxelBase.VoxelVertexIndex._XYZ });
  3550. }
  3551. }
  3552. }
  3553. #endregion
  3554. #region down
  3555. {
  3556. for (int i = 0; i < tmpFaceAreaTable.down.Count; i++)
  3557. {
  3558. var faceArea = tmpFaceAreaTable.down[i];
  3559. var pOffset = Vector3.Scale(voxelBase.importScale, faceArea.minf + offsetPosition);
  3560. var sizeX = faceArea.size.x * voxelBase.importScale.x;
  3561. var sizeZ = faceArea.size.z * voxelBase.importScale.z;
  3562. var vOffset = vertices.Count;
  3563. vertices.Add(new Vector3(sizeX, 0, 0) + pOffset);
  3564. vertices.Add(new Vector3(0, 0, 0) + pOffset);
  3565. vertices.Add(new Vector3(0, 0, sizeZ) + pOffset);
  3566. vertices.Add(new Vector3(sizeX, 0, sizeZ) + pOffset);
  3567. triangles.Add(vOffset + 2); triangles.Add(vOffset + 1); triangles.Add(vOffset + 0);
  3568. triangles.Add(vOffset + 3); triangles.Add(vOffset + 2); triangles.Add(vOffset + 0);
  3569. for (int j = 0; j < 4; j++)
  3570. {
  3571. if (faceArea.palette >= 0)
  3572. uv.Add(atlasRects[faceArea.palette].position);
  3573. normals.Add(Vector3.down);
  3574. }
  3575. if (isHaveBoneWeight)
  3576. {
  3577. boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex.X_Y_Z))].position, VoxelBase.VoxelVertexIndex.X_Y_Z));
  3578. boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex._X_Y_Z))].position, VoxelBase.VoxelVertexIndex._X_Y_Z));
  3579. boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex._X_YZ))].position, VoxelBase.VoxelVertexIndex._X_YZ));
  3580. boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex.X_YZ))].position, VoxelBase.VoxelVertexIndex.X_YZ));
  3581. }
  3582. if (dstList != null)
  3583. {
  3584. dstList.Add(new Edit_VerticesInfo() { position = faceArea.Get(VoxelBase.VoxelVertexIndex.X_Y_Z), vertexIndex = VoxelBase.VoxelVertexIndex.X_Y_Z });
  3585. dstList.Add(new Edit_VerticesInfo() { position = faceArea.Get(VoxelBase.VoxelVertexIndex._X_Y_Z), vertexIndex = VoxelBase.VoxelVertexIndex._X_Y_Z });
  3586. dstList.Add(new Edit_VerticesInfo() { position = faceArea.Get(VoxelBase.VoxelVertexIndex._X_YZ), vertexIndex = VoxelBase.VoxelVertexIndex._X_YZ });
  3587. dstList.Add(new Edit_VerticesInfo() { position = faceArea.Get(VoxelBase.VoxelVertexIndex.X_YZ), vertexIndex = VoxelBase.VoxelVertexIndex.X_YZ });
  3588. }
  3589. }
  3590. }
  3591. #endregion
  3592. #region back
  3593. {
  3594. for (int i = 0; i < tmpFaceAreaTable.back.Count; i++)
  3595. {
  3596. var faceArea = tmpFaceAreaTable.back[i];
  3597. var pOffset = Vector3.Scale(voxelBase.importScale, faceArea.minf + offsetPosition);
  3598. var sizeX = faceArea.size.x * voxelBase.importScale.x;
  3599. var sizeY = faceArea.size.y * voxelBase.importScale.y;
  3600. var vOffset = vertices.Count;
  3601. vertices.Add(new Vector3(0, 0, 0) + pOffset);
  3602. vertices.Add(new Vector3(sizeX, 0, 0) + pOffset);
  3603. vertices.Add(new Vector3(sizeX, sizeY, 0) + pOffset);
  3604. vertices.Add(new Vector3(0, sizeY, 0) + pOffset);
  3605. triangles.Add(vOffset + 2); triangles.Add(vOffset + 1); triangles.Add(vOffset + 0);
  3606. triangles.Add(vOffset + 3); triangles.Add(vOffset + 2); triangles.Add(vOffset + 0);
  3607. for (int j = 0; j < 4; j++)
  3608. {
  3609. if (faceArea.palette >= 0)
  3610. uv.Add(atlasRects[faceArea.palette].position);
  3611. normals.Add(Vector3.back);
  3612. }
  3613. if (isHaveBoneWeight)
  3614. {
  3615. boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex._X_Y_Z))].position, VoxelBase.VoxelVertexIndex._X_Y_Z));
  3616. boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex.X_Y_Z))].position, VoxelBase.VoxelVertexIndex.X_Y_Z));
  3617. boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex.XY_Z))].position, VoxelBase.VoxelVertexIndex.XY_Z));
  3618. boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex._XY_Z))].position, VoxelBase.VoxelVertexIndex._XY_Z));
  3619. }
  3620. if (dstList != null)
  3621. {
  3622. dstList.Add(new Edit_VerticesInfo() { position = faceArea.Get(VoxelBase.VoxelVertexIndex._X_Y_Z), vertexIndex = VoxelBase.VoxelVertexIndex._X_Y_Z });
  3623. dstList.Add(new Edit_VerticesInfo() { position = faceArea.Get(VoxelBase.VoxelVertexIndex.X_Y_Z), vertexIndex = VoxelBase.VoxelVertexIndex.X_Y_Z });
  3624. dstList.Add(new Edit_VerticesInfo() { position = faceArea.Get(VoxelBase.VoxelVertexIndex.XY_Z), vertexIndex = VoxelBase.VoxelVertexIndex.XY_Z });
  3625. dstList.Add(new Edit_VerticesInfo() { position = faceArea.Get(VoxelBase.VoxelVertexIndex._XY_Z), vertexIndex = VoxelBase.VoxelVertexIndex._XY_Z });
  3626. }
  3627. }
  3628. }
  3629. #endregion
  3630. }
  3631. #endregion
  3632. #region Mesh
  3633. var result = new Mesh();
  3634. {
  3635. #if UNITY_2017_3_OR_NEWER
  3636. result.indexFormat = vertices.Count > 65000 ? UnityEngine.Rendering.IndexFormat.UInt32 : UnityEngine.Rendering.IndexFormat.UInt16;
  3637. #else
  3638. if (vertices.Count > 65000)
  3639. {
  3640. const int Sepalate = 64999;
  3641. //Debug.LogWarningFormat("<color=green>[Voxel Importer]</color> Mesh.vertices is too large. A mesh may not have more than 65000 vertices. <color=red>{0} / 65000</color>", vertices.Count);
  3642. vertices.RemoveRange(Sepalate, vertices.Count - Sepalate);
  3643. if (uv.Count > Sepalate)
  3644. uv.RemoveRange(Sepalate, uv.Count - Sepalate);
  3645. if (normals.Count > Sepalate)
  3646. normals.RemoveRange(Sepalate, normals.Count - Sepalate);
  3647. if (isHaveBoneWeight)
  3648. {
  3649. if (boneWeights.Count > Sepalate)
  3650. boneWeights.RemoveRange(Sepalate, boneWeights.Count - Sepalate);
  3651. }
  3652. for (int i = triangles.Count - 1; i >= 0; i--)
  3653. {
  3654. if (triangles[i] < Sepalate)
  3655. {
  3656. int index = ((i / 3) * 3);
  3657. triangles.RemoveRange(index, triangles.Count - index);
  3658. break;
  3659. }
  3660. }
  3661. if (dstList != null)
  3662. {
  3663. dstList.RemoveRange(Sepalate, dstList.Count - Sepalate);
  3664. }
  3665. }
  3666. #endif
  3667. result.vertices = vertices.ToArray();
  3668. result.uv = uv.ToArray();
  3669. result.normals = normals.ToArray();
  3670. if (isHaveBoneWeight)
  3671. {
  3672. result.boneWeights = boneWeights.ToArray();
  3673. result.bindposes = GetBindposes();
  3674. }
  3675. result.triangles = triangles.ToArray();
  3676. result.RecalculateBounds();
  3677. }
  3678. #endregion
  3679. #endregion
  3680. result.hideFlags = HideFlags.DontSave;
  3681. return result;
  3682. }
  3683. #endregion
  3684. #region EditMesh
  3685. protected void EditMeshReady()
  3686. {
  3687. if (voxelBase.IsNeedStructureData())
  3688. voxelBase.structureData = new StructureData(voxelBase.voxelData);
  3689. else
  3690. voxelBase.structureData = null;
  3691. }
  3692. protected void EditMeshInvoke(VoxelBase.OnBeforeCreateMeshData data)
  3693. {
  3694. if (voxelBase.onBeforeCreateMesh != null)
  3695. voxelBase.onBeforeCreateMesh.Invoke(data);
  3696. voxelBase.structureData = null;
  3697. }
  3698. #endregion
  3699. #endregion
  3700. #region CreateFaceArea
  3701. protected VoxelData.FaceAreaTable CreateFaceArea(VoxelData.Voxel[] voxels)
  3702. {
  3703. VoxelData.FaceAreaTable result;
  3704. if (voxelBase.importMode == VoxelBase.ImportMode.LowTexture)
  3705. result = CreateFaceArea_LowTexture(voxels);
  3706. else if (voxelBase.importMode == VoxelBase.ImportMode.LowPoly)
  3707. result = CreateFaceData_LowPoly(voxels);
  3708. else
  3709. {
  3710. Assert.IsFalse(false);
  3711. result = new VoxelData.FaceAreaTable();
  3712. }
  3713. return result;
  3714. }
  3715. protected VoxelData.FaceAreaTable CreateFaceArea_LowTexture(VoxelData.Voxel[] voxels)
  3716. {
  3717. Func<int, VoxelBase.Face, VoxelData.FaceArea> CalcFaceX = (baseIndex, flag) =>
  3718. {
  3719. var x = voxels[baseIndex].x;
  3720. var y = voxels[baseIndex].y;
  3721. var z = voxels[baseIndex].z;
  3722. var palette = voxels[baseIndex].palette;
  3723. var material = voxelBase.GetMaterialIndexTable(x, y, z);
  3724. var area = new VoxelData.FaceArea() { min = new IntVector3(x, y, z), max = new IntVector3(x, y, z), palette = palette, material = material };
  3725. //back
  3726. for (int i = z - 1; ; i--)
  3727. {
  3728. var index = voxelData.VoxelTableContains(x, y, i);
  3729. if (index < 0 || voxelData.voxels[index].palette != palette || voxelBase.GetMaterialIndexTable(x, y, i) != material ||
  3730. (voxelDoneFaces[index] & flag) != 0 || !IsCombineVoxelFace(voxels[baseIndex].position, voxelData.voxels[index].position, flag)) break;
  3731. area.min.z = i;
  3732. }
  3733. //forward
  3734. for (int i = z + 1; ; i++)
  3735. {
  3736. var index = voxelData.VoxelTableContains(x, y, i);
  3737. if (index < 0 || voxelData.voxels[index].palette != palette || voxelBase.GetMaterialIndexTable(x, y, i) != material ||
  3738. (voxelDoneFaces[index] & flag) != 0 || !IsCombineVoxelFace(voxels[baseIndex].position, voxelData.voxels[index].position, flag)) break;
  3739. area.max.z = i;
  3740. }
  3741. //down
  3742. for (int i = y - 1; ; i--)
  3743. {
  3744. bool r = true;
  3745. for (int j = area.min.z; j <= area.max.z; j++)
  3746. {
  3747. var index = voxelData.VoxelTableContains(x, i, j);
  3748. if (index < 0 || voxelData.voxels[index].palette != palette || voxelBase.GetMaterialIndexTable(x, i, j) != material ||
  3749. (voxelDoneFaces[index] & flag) != 0 || !IsCombineVoxelFace(voxels[baseIndex].position, voxelData.voxels[index].position, flag)) { r = false; break; }
  3750. }
  3751. if (!r) break;
  3752. area.min.y = i;
  3753. }
  3754. //up
  3755. for (int i = y + 1; ; i++)
  3756. {
  3757. bool r = true;
  3758. for (int j = area.min.z; j <= area.max.z; j++)
  3759. {
  3760. var index = voxelData.VoxelTableContains(x, i, j);
  3761. if (index < 0 || voxelData.voxels[index].palette != palette || voxelBase.GetMaterialIndexTable(x, i, j) != material ||
  3762. (voxelDoneFaces[index] & flag) != 0 || !IsCombineVoxelFace(voxels[baseIndex].position, voxelData.voxels[index].position, flag)) { r = false; break; }
  3763. }
  3764. if (!r) break;
  3765. area.max.y = i;
  3766. }
  3767. return area;
  3768. };
  3769. Func<int, VoxelBase.Face, VoxelData.FaceArea> CalcFaceY = (baseIndex, flag) =>
  3770. {
  3771. var x = voxels[baseIndex].x;
  3772. var y = voxels[baseIndex].y;
  3773. var z = voxels[baseIndex].z;
  3774. var palette = voxels[baseIndex].palette;
  3775. var material = voxelBase.GetMaterialIndexTable(x, y, z);
  3776. var area = new VoxelData.FaceArea() { min = new IntVector3(x, y, z), max = new IntVector3(x, y, z), palette = palette, material = material };
  3777. //back
  3778. for (int i = z - 1; ; i--)
  3779. {
  3780. var index = voxelData.VoxelTableContains(x, y, i);
  3781. if (index < 0 || voxelData.voxels[index].palette != palette || voxelBase.GetMaterialIndexTable(x, y, i) != material ||
  3782. (voxelDoneFaces[index] & flag) != 0 || !IsCombineVoxelFace(voxels[baseIndex].position, voxelData.voxels[index].position, flag)) break;
  3783. area.min.z = i;
  3784. }
  3785. //forward
  3786. for (int i = z + 1; ; i++)
  3787. {
  3788. var index = voxelData.VoxelTableContains(x, y, i);
  3789. if (index < 0 || voxelData.voxels[index].palette != palette || voxelBase.GetMaterialIndexTable(x, y, i) != material ||
  3790. (voxelDoneFaces[index] & flag) != 0 || !IsCombineVoxelFace(voxels[baseIndex].position, voxelData.voxels[index].position, flag)) break;
  3791. area.max.z = i;
  3792. }
  3793. //left
  3794. for (int i = x - 1; ; i--)
  3795. {
  3796. bool r = true;
  3797. for (int j = area.min.z; j <= area.max.z; j++)
  3798. {
  3799. var index = voxelData.VoxelTableContains(i, y, j);
  3800. if (index < 0 || voxelData.voxels[index].palette != palette || voxelBase.GetMaterialIndexTable(i, y, j) != material ||
  3801. (voxelDoneFaces[index] & flag) != 0 || !IsCombineVoxelFace(voxels[baseIndex].position, voxelData.voxels[index].position, flag)) { r = false; break; }
  3802. }
  3803. if (!r) break;
  3804. area.min.x = i;
  3805. }
  3806. //right
  3807. for (int i = x + 1; ; i++)
  3808. {
  3809. bool r = true;
  3810. for (int j = area.min.z; j <= area.max.z; j++)
  3811. {
  3812. var index = voxelData.VoxelTableContains(i, y, j);
  3813. if (index < 0 || voxelData.voxels[index].palette != palette || voxelBase.GetMaterialIndexTable(i, y, j) != material ||
  3814. (voxelDoneFaces[index] & flag) != 0 || !IsCombineVoxelFace(voxels[baseIndex].position, voxelData.voxels[index].position, flag)) { r = false; break; }
  3815. }
  3816. if (!r) break;
  3817. area.max.x = i;
  3818. }
  3819. return area;
  3820. };
  3821. Func<int, VoxelBase.Face, VoxelData.FaceArea> CalcFaceZ = (baseIndex, flag) =>
  3822. {
  3823. var x = voxels[baseIndex].x;
  3824. var y = voxels[baseIndex].y;
  3825. var z = voxels[baseIndex].z;
  3826. var palette = voxels[baseIndex].palette;
  3827. var material = voxelBase.GetMaterialIndexTable(x, y, z);
  3828. var area = new VoxelData.FaceArea() { min = new IntVector3(x, y, z), max = new IntVector3(x, y, z), palette = palette, material = material };
  3829. //up
  3830. for (int i = y - 1; ; i--)
  3831. {
  3832. var index = voxelData.VoxelTableContains(x, i, z);
  3833. if (index < 0 || voxelData.voxels[index].palette != palette || voxelBase.GetMaterialIndexTable(x, i, z) != material ||
  3834. (voxelDoneFaces[index] & flag) != 0 || !IsCombineVoxelFace(voxels[baseIndex].position, voxelData.voxels[index].position, flag)) break;
  3835. area.min.y = i;
  3836. }
  3837. //down
  3838. for (int i = y + 1; ; i++)
  3839. {
  3840. var index = voxelData.VoxelTableContains(x, i, z);
  3841. if (index < 0 || voxelData.voxels[index].palette != palette || voxelBase.GetMaterialIndexTable(x, i, z) != material ||
  3842. (voxelDoneFaces[index] & flag) != 0 || !IsCombineVoxelFace(voxels[baseIndex].position, voxelData.voxels[index].position, flag)) break;
  3843. area.max.y = i;
  3844. }
  3845. //left
  3846. for (int i = x - 1; ; i--)
  3847. {
  3848. bool r = true;
  3849. for (int j = area.min.y; j <= area.max.y; j++)
  3850. {
  3851. var index = voxelData.VoxelTableContains(i, j, z);
  3852. if (index < 0 || voxelData.voxels[index].palette != palette || voxelBase.GetMaterialIndexTable(i, j, z) != material ||
  3853. (voxelDoneFaces[index] & flag) != 0 || !IsCombineVoxelFace(voxels[baseIndex].position, voxelData.voxels[index].position, flag)) { r = false; break; }
  3854. }
  3855. if (!r) break;
  3856. area.min.x = i;
  3857. }
  3858. //right
  3859. for (int i = x + 1; ; i++)
  3860. {
  3861. bool r = true;
  3862. for (int j = area.min.y; j <= area.max.y; j++)
  3863. {
  3864. var index = voxelData.VoxelTableContains(i, j, z);
  3865. if (index < 0 || voxelData.voxels[index].palette != palette || voxelBase.GetMaterialIndexTable(i, j, z) != material ||
  3866. (voxelDoneFaces[index] & flag) != 0 || !IsCombineVoxelFace(voxels[baseIndex].position, voxelData.voxels[index].position, flag)) { r = false; break; }
  3867. }
  3868. if (!r) break;
  3869. area.max.x = i;
  3870. }
  3871. return area;
  3872. };
  3873. var result = new VoxelData.FaceAreaTable();
  3874. var voxelIndexTable = GetVoxelIndexTable(voxels);
  3875. #region forward
  3876. {
  3877. for (int i = 0; i < voxels.Length; i++)
  3878. {
  3879. if ((voxelDoneFaces[voxelIndexTable[i]] & VoxelBase.Face.forward) != 0) continue;
  3880. var faceArea = CalcFaceZ(i, VoxelBase.Face.forward);
  3881. SetDoneFacesFlag(faceArea, VoxelBase.Face.forward);
  3882. result.forward.Add(faceArea);
  3883. }
  3884. }
  3885. #endregion
  3886. #region up
  3887. {
  3888. for (int i = 0; i < voxels.Length; i++)
  3889. {
  3890. if ((voxelDoneFaces[voxelIndexTable[i]] & VoxelBase.Face.up) != 0) continue;
  3891. var faceArea = CalcFaceY(i, VoxelBase.Face.up);
  3892. SetDoneFacesFlag(faceArea, VoxelBase.Face.up);
  3893. result.up.Add(faceArea);
  3894. }
  3895. }
  3896. #endregion
  3897. #region right
  3898. {
  3899. for (int i = 0; i < voxels.Length; i++)
  3900. {
  3901. if ((voxelDoneFaces[voxelIndexTable[i]] & VoxelBase.Face.right) != 0) continue;
  3902. var faceArea = CalcFaceX(i, VoxelBase.Face.right);
  3903. SetDoneFacesFlag(faceArea, VoxelBase.Face.right);
  3904. result.right.Add(faceArea);
  3905. }
  3906. }
  3907. #endregion
  3908. #region left
  3909. {
  3910. for (int i = 0; i < voxels.Length; i++)
  3911. {
  3912. if ((voxelDoneFaces[voxelIndexTable[i]] & VoxelBase.Face.left) != 0) continue;
  3913. var faceArea = CalcFaceX(i, VoxelBase.Face.left);
  3914. SetDoneFacesFlag(faceArea, VoxelBase.Face.left);
  3915. result.left.Add(faceArea);
  3916. }
  3917. }
  3918. #endregion
  3919. #region down
  3920. {
  3921. for (int i = 0; i < voxels.Length; i++)
  3922. {
  3923. if ((voxelDoneFaces[voxelIndexTable[i]] & VoxelBase.Face.down) != 0) continue;
  3924. var faceArea = CalcFaceY(i, VoxelBase.Face.down);
  3925. SetDoneFacesFlag(faceArea, VoxelBase.Face.down);
  3926. result.down.Add(faceArea);
  3927. }
  3928. }
  3929. #endregion
  3930. #region back
  3931. {
  3932. for (int i = 0; i < voxels.Length; i++)
  3933. {
  3934. if ((voxelDoneFaces[voxelIndexTable[i]] & VoxelBase.Face.back) != 0) continue;
  3935. var faceArea = CalcFaceZ(i, VoxelBase.Face.back);
  3936. SetDoneFacesFlag(faceArea, VoxelBase.Face.back);
  3937. result.back.Add(faceArea);
  3938. }
  3939. }
  3940. #endregion
  3941. return result;
  3942. }
  3943. protected VoxelData.FaceAreaTable CreateFaceData_LowPoly(VoxelData.Voxel[] voxels)
  3944. {
  3945. Func<int, VoxelBase.Face, VoxelData.FaceArea> CalcFaceX = (baseIndex, flag) =>
  3946. {
  3947. var x = voxels[baseIndex].x;
  3948. var y = voxels[baseIndex].y;
  3949. var z = voxels[baseIndex].z;
  3950. var palette = voxels[baseIndex].palette;
  3951. var material = voxelBase.GetMaterialIndexTable(x, y, z);
  3952. var area = new VoxelData.FaceArea() { min = new IntVector3(x, y, z), max = new IntVector3(x, y, z), palette = palette, material = material };
  3953. //back
  3954. for (int i = z - 1; ; i--)
  3955. {
  3956. var index = voxelData.VoxelTableContains(x, y, i);
  3957. if (index < 0 || voxelBase.GetMaterialIndexTable(x, y, i) != material ||
  3958. (voxelDoneFaces[index] & flag) != 0 || !IsCombineVoxelFace(voxels[baseIndex].position, voxelData.voxels[index].position, flag)) break;
  3959. area.min.z = i;
  3960. }
  3961. //forward
  3962. for (int i = z + 1; ; i++)
  3963. {
  3964. var index = voxelData.VoxelTableContains(x, y, i);
  3965. if (index < 0 || voxelBase.GetMaterialIndexTable(x, y, i) != material ||
  3966. (voxelDoneFaces[index] & flag) != 0 || !IsCombineVoxelFace(voxels[baseIndex].position, voxelData.voxels[index].position, flag)) break;
  3967. area.max.z = i;
  3968. }
  3969. //down
  3970. for (int i = y - 1; ; i--)
  3971. {
  3972. bool r = true;
  3973. for (int j = area.min.z; j <= area.max.z; j++)
  3974. {
  3975. var index = voxelData.VoxelTableContains(x, i, j);
  3976. if (index < 0 || voxelBase.GetMaterialIndexTable(x, i, j) != material ||
  3977. (voxelDoneFaces[index] & flag) != 0 || !IsCombineVoxelFace(voxels[baseIndex].position, voxelData.voxels[index].position, flag)) { r = false; break; }
  3978. }
  3979. if (!r) break;
  3980. area.min.y = i;
  3981. }
  3982. //up
  3983. for (int i = y + 1; ; i++)
  3984. {
  3985. bool r = true;
  3986. for (int j = area.min.z; j <= area.max.z; j++)
  3987. {
  3988. var index = voxelData.VoxelTableContains(x, i, j);
  3989. if (index < 0 || voxelBase.GetMaterialIndexTable(x, i, j) != material ||
  3990. (voxelDoneFaces[index] & flag) != 0 || !IsCombineVoxelFace(voxels[baseIndex].position, voxelData.voxels[index].position, flag)) { r = false; break; }
  3991. }
  3992. if (!r) break;
  3993. area.max.y = i;
  3994. }
  3995. return area;
  3996. };
  3997. Func<int, VoxelBase.Face, VoxelData.FaceArea> CalcFaceY = (baseIndex, flag) =>
  3998. {
  3999. var x = voxels[baseIndex].x;
  4000. var y = voxels[baseIndex].y;
  4001. var z = voxels[baseIndex].z;
  4002. var palette = voxels[baseIndex].palette;
  4003. var material = voxelBase.GetMaterialIndexTable(x, y, z);
  4004. var area = new VoxelData.FaceArea() { min = new IntVector3(x, y, z), max = new IntVector3(x, y, z), palette = palette, material = material };
  4005. //back
  4006. for (int i = z - 1; ; i--)
  4007. {
  4008. var index = voxelData.VoxelTableContains(x, y, i);
  4009. if (index < 0 || voxelBase.GetMaterialIndexTable(x, y, i) != material ||
  4010. (voxelDoneFaces[index] & flag) != 0 || !IsCombineVoxelFace(voxels[baseIndex].position, voxelData.voxels[index].position, flag)) break;
  4011. area.min.z = i;
  4012. }
  4013. //forward
  4014. for (int i = z + 1; ; i++)
  4015. {
  4016. var index = voxelData.VoxelTableContains(x, y, i);
  4017. if (index < 0 || voxelBase.GetMaterialIndexTable(x, y, i) != material ||
  4018. (voxelDoneFaces[index] & flag) != 0 || !IsCombineVoxelFace(voxels[baseIndex].position, voxelData.voxels[index].position, flag)) break;
  4019. area.max.z = i;
  4020. }
  4021. //left
  4022. for (int i = x - 1; ; i--)
  4023. {
  4024. bool r = true;
  4025. for (int j = area.min.z; j <= area.max.z; j++)
  4026. {
  4027. var index = voxelData.VoxelTableContains(i, y, j);
  4028. if (index < 0 || voxelBase.GetMaterialIndexTable(i, y, j) != material ||
  4029. (voxelDoneFaces[index] & flag) != 0 || !IsCombineVoxelFace(voxels[baseIndex].position, voxelData.voxels[index].position, flag)) { r = false; break; }
  4030. }
  4031. if (!r) break;
  4032. area.min.x = i;
  4033. }
  4034. //right
  4035. for (int i = x + 1; ; i++)
  4036. {
  4037. bool r = true;
  4038. for (int j = area.min.z; j <= area.max.z; j++)
  4039. {
  4040. var index = voxelData.VoxelTableContains(i, y, j);
  4041. if (index < 0 || voxelBase.GetMaterialIndexTable(i, y, j) != material ||
  4042. (voxelDoneFaces[index] & flag) != 0 || !IsCombineVoxelFace(voxels[baseIndex].position, voxelData.voxels[index].position, flag)) { r = false; break; }
  4043. }
  4044. if (!r) break;
  4045. area.max.x = i;
  4046. }
  4047. return area;
  4048. };
  4049. Func<int, VoxelBase.Face, VoxelData.FaceArea> CalcFaceZ = (baseIndex, flag) =>
  4050. {
  4051. var x = voxels[baseIndex].x;
  4052. var y = voxels[baseIndex].y;
  4053. var z = voxels[baseIndex].z;
  4054. var palette = voxels[baseIndex].palette;
  4055. var material = voxelBase.GetMaterialIndexTable(x, y, z);
  4056. var area = new VoxelData.FaceArea() { min = new IntVector3(x, y, z), max = new IntVector3(x, y, z), palette = palette, material = material };
  4057. //up
  4058. for (int i = y - 1; ; i--)
  4059. {
  4060. var index = voxelData.VoxelTableContains(x, i, z);
  4061. if (index < 0 || voxelBase.GetMaterialIndexTable(x, i, z) != material ||
  4062. (voxelDoneFaces[index] & flag) != 0 || !IsCombineVoxelFace(voxels[baseIndex].position, voxelData.voxels[index].position, flag)) break;
  4063. area.min.y = i;
  4064. }
  4065. //down
  4066. for (int i = y + 1; ; i++)
  4067. {
  4068. var index = voxelData.VoxelTableContains(x, i, z);
  4069. if (index < 0 || voxelBase.GetMaterialIndexTable(x, i, z) != material ||
  4070. (voxelDoneFaces[index] & flag) != 0 || !IsCombineVoxelFace(voxels[baseIndex].position, voxelData.voxels[index].position, flag)) break;
  4071. area.max.y = i;
  4072. }
  4073. //left
  4074. for (int i = x - 1; ; i--)
  4075. {
  4076. bool r = true;
  4077. for (int j = area.min.y; j <= area.max.y; j++)
  4078. {
  4079. var index = voxelData.VoxelTableContains(i, j, z);
  4080. if (index < 0 || voxelBase.GetMaterialIndexTable(i, j, z) != material ||
  4081. (voxelDoneFaces[index] & flag) != 0 || !IsCombineVoxelFace(voxels[baseIndex].position, voxelData.voxels[index].position, flag)) { r = false; break; }
  4082. }
  4083. if (!r) break;
  4084. area.min.x = i;
  4085. }
  4086. //right
  4087. for (int i = x + 1; ; i++)
  4088. {
  4089. bool r = true;
  4090. for (int j = area.min.y; j <= area.max.y; j++)
  4091. {
  4092. var index = voxelData.VoxelTableContains(i, j, z);
  4093. if (index < 0 || voxelBase.GetMaterialIndexTable(i, j, z) != material ||
  4094. (voxelDoneFaces[index] & flag) != 0 || !IsCombineVoxelFace(voxels[baseIndex].position, voxelData.voxels[index].position, flag)) { r = false; break; }
  4095. }
  4096. if (!r) break;
  4097. area.max.x = i;
  4098. }
  4099. return area;
  4100. };
  4101. var result = new VoxelData.FaceAreaTable();
  4102. var voxelIndexTable = GetVoxelIndexTable(voxels);
  4103. #region forward
  4104. {
  4105. for (int i = 0; i < voxels.Length; i++)
  4106. {
  4107. if ((voxelDoneFaces[voxelIndexTable[i]] & VoxelBase.Face.forward) != 0) continue;
  4108. var faceArea = CalcFaceZ(i, VoxelBase.Face.forward);
  4109. SetDoneFacesFlag(faceArea, VoxelBase.Face.forward);
  4110. result.forward.Add(faceArea);
  4111. }
  4112. }
  4113. #endregion
  4114. #region up
  4115. {
  4116. for (int i = 0; i < voxels.Length; i++)
  4117. {
  4118. if ((voxelDoneFaces[voxelIndexTable[i]] & VoxelBase.Face.up) != 0) continue;
  4119. var faceArea = CalcFaceY(i, VoxelBase.Face.up);
  4120. SetDoneFacesFlag(faceArea, VoxelBase.Face.up);
  4121. result.up.Add(faceArea);
  4122. }
  4123. }
  4124. #endregion
  4125. #region right
  4126. {
  4127. for (int i = 0; i < voxels.Length; i++)
  4128. {
  4129. if ((voxelDoneFaces[voxelIndexTable[i]] & VoxelBase.Face.right) != 0) continue;
  4130. var faceArea = CalcFaceX(i, VoxelBase.Face.right);
  4131. SetDoneFacesFlag(faceArea, VoxelBase.Face.right);
  4132. result.right.Add(faceArea);
  4133. }
  4134. }
  4135. #endregion
  4136. #region left
  4137. {
  4138. for (int i = 0; i < voxels.Length; i++)
  4139. {
  4140. if ((voxelDoneFaces[voxelIndexTable[i]] & VoxelBase.Face.left) != 0) continue;
  4141. var faceArea = CalcFaceX(i, VoxelBase.Face.left);
  4142. SetDoneFacesFlag(faceArea, VoxelBase.Face.left);
  4143. result.left.Add(faceArea);
  4144. }
  4145. }
  4146. #endregion
  4147. #region down
  4148. {
  4149. for (int i = 0; i < voxels.Length; i++)
  4150. {
  4151. if ((voxelDoneFaces[voxelIndexTable[i]] & VoxelBase.Face.down) != 0) continue;
  4152. var faceArea = CalcFaceY(i, VoxelBase.Face.down);
  4153. SetDoneFacesFlag(faceArea, VoxelBase.Face.down);
  4154. result.down.Add(faceArea);
  4155. }
  4156. }
  4157. #endregion
  4158. #region back
  4159. {
  4160. for (int i = 0; i < voxels.Length; i++)
  4161. {
  4162. if ((voxelDoneFaces[voxelIndexTable[i]] & VoxelBase.Face.back) != 0) continue;
  4163. var faceArea = CalcFaceZ(i, VoxelBase.Face.back);
  4164. SetDoneFacesFlag(faceArea, VoxelBase.Face.back);
  4165. result.back.Add(faceArea);
  4166. }
  4167. }
  4168. #endregion
  4169. return result;
  4170. }
  4171. #endregion
  4172. #region BoneWeight
  4173. public virtual bool isHaveBoneWeight { get { return false; } }
  4174. public virtual Matrix4x4[] GetBindposes() { return null; }
  4175. public virtual BoneWeight GetBoneWeight(IntVector3 pos, VoxelBase.VoxelVertexIndex index) { return new BoneWeight(); }
  4176. #endregion
  4177. #region Voxel
  4178. public Vector3 GetVoxelRatePosition(IntVector3 pos, Vector3 rate)
  4179. {
  4180. Vector3 posV3 = new Vector3(pos.x, pos.y, pos.z);
  4181. return Vector3.Scale(voxelBase.localOffset + voxelBase.importOffset + rate + posV3, voxelBase.importScale);
  4182. }
  4183. public Vector3 GetVoxelCenterPosition(IntVector3 pos)
  4184. {
  4185. return GetVoxelRatePosition(pos, new Vector3(0.5f, 0.5f, 0.5f));
  4186. }
  4187. public VoxelBase.VoxelVertices GetVoxelVertices(IntVector3 pos)
  4188. {
  4189. var min = GetVoxelRatePosition(pos, Vector3.zero);
  4190. var max = GetVoxelRatePosition(pos, Vector3.one);
  4191. VoxelBase.VoxelVertices vertices = new VoxelBase.VoxelVertices();
  4192. vertices.vertexXYZ = new Vector3(max.x, max.y, max.z); //XYZ,
  4193. vertices.vertex_XYZ = new Vector3(min.x, max.y, max.z); //_XYZ,
  4194. vertices.vertexX_YZ = new Vector3(max.x, min.y, max.z); //X_YZ,
  4195. vertices.vertexXY_Z = new Vector3(max.x, max.y, min.z); //XY_Z,
  4196. vertices.vertex_X_YZ = new Vector3(min.x, min.y, max.z); //_X_YZ,
  4197. vertices.vertex_XY_Z = new Vector3(min.x, max.y, min.z); //_XY_Z,
  4198. vertices.vertexX_Y_Z = new Vector3(max.x, min.y, min.z); //X_Y_Z,
  4199. vertices.vertex_X_Y_Z = new Vector3(min.x, min.y, min.z); //_X_Y_Z,
  4200. return vertices;
  4201. }
  4202. public Bounds GetVoxelBounds(IntVector3 pos)
  4203. {
  4204. Bounds bounds = new Bounds();
  4205. bounds.SetMinMax(GetVoxelRatePosition(pos, Vector3.zero), GetVoxelRatePosition(pos, Vector3.one));
  4206. return bounds;
  4207. }
  4208. public BoundingSphere GetVoxelBoundingSphere(IntVector3 pos)
  4209. {
  4210. var min = GetVoxelRatePosition(pos, Vector3.zero);
  4211. var max = GetVoxelRatePosition(pos, Vector3.one);
  4212. return new BoundingSphere(Vector3.Lerp(min, max, 0.5f), (max - min).magnitude * 0.5f);
  4213. }
  4214. public Vector3 GetVoxelPosition(Vector3 localPosition)
  4215. {
  4216. return new Vector3(localPosition.x / voxelBase.importScale.x, localPosition.y / voxelBase.importScale.y, localPosition.z / voxelBase.importScale.z) - (voxelBase.localOffset + voxelBase.importOffset);
  4217. }
  4218. public bool IsVoxelVisible(IntVector3 pos)
  4219. {
  4220. var index = voxelData.VoxelTableContains(pos);
  4221. if (index < 0) return false;
  4222. if (voxelData.voxels[index].visible != 0) return true;
  4223. if (IsShowVoxelFace(pos, VoxelBase.Face.forward)) return true;
  4224. if (IsShowVoxelFace(pos, VoxelBase.Face.up)) return true;
  4225. if (IsShowVoxelFace(pos, VoxelBase.Face.right)) return true;
  4226. if (IsShowVoxelFace(pos, VoxelBase.Face.left)) return true;
  4227. if (IsShowVoxelFace(pos, VoxelBase.Face.down)) return true;
  4228. if (IsShowVoxelFace(pos, VoxelBase.Face.back)) return true;
  4229. return false;
  4230. }
  4231. public Vector3 GetVoxelsCenter()
  4232. {
  4233. Vector3 center = Vector3.zero;
  4234. Dictionary<int, List<Vector3>> centers = new Dictionary<int, List<Vector3>>();
  4235. for (int i = 0; i < voxelData.voxels.Length; i++)
  4236. {
  4237. var pos = GetVoxelCenterPosition(voxelData.voxels[i].position);
  4238. if (!centers.ContainsKey(voxelData.voxels[i].y))
  4239. centers.Add(voxelData.voxels[i].y, new List<Vector3>());
  4240. centers[voxelData.voxels[i].y].Add(pos);
  4241. }
  4242. Dictionary<int, Vector3> centerPositions = new Dictionary<int, Vector3>();
  4243. foreach (var pair in centers)
  4244. {
  4245. Vector3 value = Vector3.zero;
  4246. for (int i = 0; i < pair.Value.Count; i++)
  4247. value += pair.Value[i];
  4248. value /= (float)pair.Value.Count;
  4249. centerPositions.Add(pair.Key, value);
  4250. }
  4251. foreach (var pair in centerPositions)
  4252. {
  4253. center += pair.Value;
  4254. }
  4255. center /= (float)centerPositions.Count;
  4256. center.x = Mathf.Round(center.x * 2f) / 2f;
  4257. center.y = Mathf.Round(center.y * 2f) / 2f;
  4258. center.z = Mathf.Round(center.z * 2f) / 2f;
  4259. return center;
  4260. }
  4261. #endregion
  4262. #region Animation
  4263. public void SwapAnimationObjectReference(UnityEngine.Object oldObj, UnityEngine.Object newObj)
  4264. {
  4265. var animator = voxelBase.GetComponent<Animator>();
  4266. if (animator != null && animator.runtimeAnimatorController != null)
  4267. {
  4268. Undo.RecordObjects(animator.runtimeAnimatorController.animationClips, "Swap Animation Object Reference");
  4269. foreach (var clip in animator.runtimeAnimatorController.animationClips)
  4270. {
  4271. var bindings = AnimationUtility.GetObjectReferenceCurveBindings(clip);
  4272. if (bindings.IsReadOnly) continue;
  4273. for (int i = 0; i < bindings.Length; i++)
  4274. {
  4275. var curves = AnimationUtility.GetObjectReferenceCurve(clip, bindings[i]);
  4276. bool changed = false;
  4277. for (int j = 0; j < curves.Length; j++)
  4278. {
  4279. if (curves[j].value == oldObj)
  4280. {
  4281. curves[j].value = newObj;
  4282. changed = true;
  4283. }
  4284. }
  4285. if (changed)
  4286. {
  4287. AnimationUtility.SetObjectReferenceCurve(clip, bindings[i], curves);
  4288. }
  4289. }
  4290. }
  4291. }
  4292. }
  4293. #endregion
  4294. #region Edit
  4295. public void AutoSetSelectedWireframeHidden()
  4296. {
  4297. SetSelectedWireframeHidden(voxelBase.edit_configureMode != VoxelBase.Edit_ConfigureMode.None);
  4298. }
  4299. public virtual void SetSelectedWireframeHidden(bool hidden)
  4300. {
  4301. if (voxelBase != null)
  4302. {
  4303. var renderer = voxelBase.GetComponent<Renderer>();
  4304. if (renderer != null)
  4305. {
  4306. EditorUtility.SetSelectedRenderState(renderer, hidden ? EditorSelectedRenderState.Hidden : EditorSelectedRenderState.Wireframe | EditorSelectedRenderState.Highlight);
  4307. }
  4308. }
  4309. }
  4310. #endregion
  4311. #region Asset
  4312. public bool IsMainAsset(UnityEngine.Object obj)
  4313. {
  4314. return (obj != null && AssetDatabase.Contains(obj) && AssetDatabase.IsMainAsset(obj));
  4315. }
  4316. public bool IsSubAsset(UnityEngine.Object obj)
  4317. {
  4318. return (obj != null && AssetDatabase.Contains(obj) && AssetDatabase.IsSubAsset(obj));
  4319. }
  4320. public bool PrefabAssetReImport { get; set; }
  4321. #if UNITY_2018_3_OR_NEWER
  4322. public bool isPrefabEditMode { get { return PrefabStageUtility.GetCurrentPrefabStage() != null && PrefabStageUtility.GetCurrentPrefabStage().prefabContentsRoot != null; } }
  4323. #endif
  4324. public void AddObjectToPrefabAsset(UnityEngine.Object obj, string name, int index = -1)
  4325. {
  4326. if (AssetDatabase.Contains(obj)) return;
  4327. UnityEngine.Object prefab = null;
  4328. #if UNITY_2018_3_OR_NEWER
  4329. {
  4330. if (isPrefabEditMode)
  4331. {
  4332. var prefabStage = PrefabStageUtility.GetCurrentPrefabStage();
  4333. prefab = AssetDatabase.LoadAssetAtPath<UnityEngine.Object>(prefabStage.prefabAssetPath);
  4334. }
  4335. else
  4336. {
  4337. prefab = PrefabUtility.GetCorrespondingObjectFromSource(voxelBase.gameObject);
  4338. }
  4339. if (prefab == null)
  4340. return;
  4341. }
  4342. #else
  4343. {
  4344. var prefabType = PrefabUtility.GetPrefabType(voxelBase.gameObject);
  4345. if (prefabType == PrefabType.Prefab)
  4346. prefab = voxelBase.gameObject;
  4347. else if (prefabType == PrefabType.PrefabInstance || prefabType == PrefabType.DisconnectedPrefabInstance)
  4348. {
  4349. #if UNITY_2018_2_OR_NEWER
  4350. prefab = PrefabUtility.GetCorrespondingObjectFromSource(voxelBase.gameObject);
  4351. #else
  4352. prefab = PrefabUtility.GetPrefabParent(voxelBase.gameObject);
  4353. #endif
  4354. }
  4355. else
  4356. {
  4357. return;
  4358. }
  4359. }
  4360. #endif
  4361. if (prefab != null)
  4362. {
  4363. string uniqueName;
  4364. {
  4365. var objects = AssetDatabase.LoadAllAssetRepresentationsAtPath(AssetDatabase.GetAssetPath(prefab));
  4366. bool unique = true;
  4367. do
  4368. {
  4369. unique = true;
  4370. if (index >= 0)
  4371. {
  4372. uniqueName = name + index++;
  4373. }
  4374. else
  4375. {
  4376. uniqueName = name;
  4377. index = 0;
  4378. }
  4379. foreach (var o in objects)
  4380. {
  4381. if (o != null && o.name == uniqueName)
  4382. {
  4383. unique = false;
  4384. break;
  4385. }
  4386. }
  4387. } while (!unique);
  4388. }
  4389. Undo.RecordObject(obj, "Create Object");
  4390. obj.name = uniqueName;
  4391. Undo.RegisterCreatedObjectUndo(obj, "Create Object");
  4392. AssetDatabase.AddObjectToAsset(obj, prefab);
  4393. PrefabAssetReImport = true;
  4394. }
  4395. }
  4396. public void DestroyUnusedObjectInPrefabObject()
  4397. {
  4398. #if UNITY_2018_3_OR_NEWER
  4399. UnityEngine.Object prefab = null;
  4400. GameObject root = null;
  4401. if (isPrefabEditMode)
  4402. {
  4403. var prefabStage = PrefabStageUtility.GetCurrentPrefabStage();
  4404. prefab = AssetDatabase.LoadAssetAtPath<UnityEngine.Object>(prefabStage.prefabAssetPath);
  4405. root = prefabStage.prefabContentsRoot;
  4406. }
  4407. else
  4408. {
  4409. prefab = PrefabUtility.GetCorrespondingObjectFromSource(voxelBase.gameObject);
  4410. root = PrefabUtility.GetNearestPrefabInstanceRoot(voxelBase.gameObject);
  4411. }
  4412. if (prefab == null)
  4413. return;
  4414. var path = AssetDatabase.GetAssetPath(prefab);
  4415. var objects = AssetDatabase.LoadAllAssetRepresentationsAtPath(path);
  4416. if (ArrayUtility.Contains(objects, null))
  4417. {
  4418. AssetDatabase.ImportAsset(path);
  4419. objects = AssetDatabase.LoadAllAssetRepresentationsAtPath(path);
  4420. }
  4421. VoxelBase[] childrenVoxelBases;
  4422. VoxelBaseExplosion[] childrenVoxelBaseExplosions;
  4423. {
  4424. childrenVoxelBases = root.GetComponentsInChildren<VoxelBase>(true);
  4425. childrenVoxelBaseExplosions = root.GetComponentsInChildren<VoxelBaseExplosion>(true);
  4426. }
  4427. #else
  4428. var prefabType = PrefabUtility.GetPrefabType(voxelBase.gameObject);
  4429. string path;
  4430. if (prefabType == PrefabType.Prefab)
  4431. path = AssetDatabase.GetAssetPath(voxelBase.gameObject);
  4432. else if (prefabType == PrefabType.PrefabInstance || prefabType == PrefabType.DisconnectedPrefabInstance)
  4433. {
  4434. #if UNITY_2018_2_OR_NEWER
  4435. var prefab = PrefabUtility.GetCorrespondingObjectFromSource(voxelBase.gameObject);
  4436. #else
  4437. var prefab = PrefabUtility.GetPrefabParent(voxelBase.gameObject);
  4438. #endif
  4439. path = AssetDatabase.GetAssetPath(prefab);
  4440. }
  4441. else
  4442. return;
  4443. var objects = AssetDatabase.LoadAllAssetRepresentationsAtPath(path);
  4444. if (ArrayUtility.Contains(objects, null))
  4445. {
  4446. AssetDatabase.ImportAsset(path);
  4447. objects = AssetDatabase.LoadAllAssetRepresentationsAtPath(path);
  4448. }
  4449. VoxelBase[] childrenVoxelBases;
  4450. VoxelBaseExplosion[] childrenVoxelBaseExplosions;
  4451. {
  4452. var root = voxelBase.gameObject;
  4453. {
  4454. var rootPrefab = AssetDatabase.LoadAssetAtPath<GameObject>(path);
  4455. GameObject prefabParent = voxelBase.gameObject;
  4456. if (prefabType == PrefabType.Prefab)
  4457. prefabParent = voxelBase.gameObject;
  4458. else if (prefabType == PrefabType.PrefabInstance || prefabType == PrefabType.DisconnectedPrefabInstance)
  4459. {
  4460. #if UNITY_2018_2_OR_NEWER
  4461. prefabParent = PrefabUtility.GetCorrespondingObjectFromSource(voxelBase.gameObject) as GameObject;
  4462. #else
  4463. prefabParent = PrefabUtility.GetPrefabParent(voxelBase.gameObject) as GameObject;
  4464. #endif
  4465. }
  4466. if (prefabParent != null)
  4467. {
  4468. while (rootPrefab != prefabParent)
  4469. {
  4470. if (root.transform.parent == null ||
  4471. prefabParent.transform.parent == null)
  4472. {
  4473. root = null;
  4474. break;
  4475. }
  4476. root = root.transform.parent.gameObject;
  4477. prefabParent = prefabParent.transform.parent.gameObject;
  4478. }
  4479. if (root == null)
  4480. root = voxelBase.gameObject;
  4481. }
  4482. }
  4483. childrenVoxelBases = root.GetComponentsInChildren<VoxelBase>(true);
  4484. childrenVoxelBaseExplosions = root.GetComponentsInChildren<VoxelBaseExplosion>(true);
  4485. }
  4486. #endif
  4487. foreach (var obj in objects)
  4488. {
  4489. if (obj == null) continue;
  4490. if (obj is GameObject) continue;
  4491. if (childrenVoxelBases != null)
  4492. {
  4493. bool isUse = false;
  4494. foreach (var vb in childrenVoxelBases)
  4495. {
  4496. if (vb.IsUseAssetObject(obj))
  4497. {
  4498. isUse = true;
  4499. break;
  4500. }
  4501. }
  4502. if (isUse) continue;
  4503. }
  4504. #region Extra
  4505. if (childrenVoxelBaseExplosions != null)
  4506. {
  4507. bool isUse = false;
  4508. foreach (var vb in childrenVoxelBaseExplosions)
  4509. {
  4510. if (vb.IsUseAssetObject(obj))
  4511. {
  4512. isUse = true;
  4513. break;
  4514. }
  4515. }
  4516. if (isUse) continue;
  4517. }
  4518. #endregion
  4519. #if UNITY_2018_3_OR_NEWER
  4520. AssetDatabase.RemoveObjectFromAsset(obj);
  4521. #else
  4522. Undo.DestroyObjectImmediate(obj);
  4523. #endif
  4524. PrefabAssetReImport = true;
  4525. }
  4526. }
  4527. public void CheckPrefabAssetReImport()
  4528. {
  4529. if (PrefabAssetReImport)
  4530. {
  4531. #if !UNITY_2018_3_OR_NEWER
  4532. {
  4533. var prefabType = PrefabUtility.GetPrefabType(voxelBase.gameObject);
  4534. if (prefabType == PrefabType.Prefab)
  4535. AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(voxelBase.gameObject));
  4536. else if (prefabType == PrefabType.PrefabInstance || prefabType == PrefabType.DisconnectedPrefabInstance)
  4537. {
  4538. #if UNITY_2018_2_OR_NEWER
  4539. var prefab = PrefabUtility.GetCorrespondingObjectFromSource(voxelBase.gameObject);
  4540. #else
  4541. var prefab = PrefabUtility.GetPrefabParent(voxelBase.gameObject);
  4542. #endif
  4543. AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(prefab));
  4544. }
  4545. }
  4546. #endif
  4547. PrefabAssetReImport = false;
  4548. }
  4549. }
  4550. #region StaticForceReCreate
  4551. public static void StaticForceReCreate(VoxelBase voxelBase)
  4552. {
  4553. VoxelBaseCore voxelCore = null;
  4554. if (voxelBase is VoxelObject)
  4555. {
  4556. voxelCore = new VoxelObjectCore(voxelBase);
  4557. }
  4558. else if (voxelBase is VoxelChunksObject)
  4559. {
  4560. voxelCore = new VoxelChunksObjectCore(voxelBase);
  4561. }
  4562. else if (voxelBase is VoxelFrameAnimationObject)
  4563. {
  4564. voxelCore = new VoxelFrameAnimationObjectCore(voxelBase);
  4565. }
  4566. else if (voxelBase is VoxelSkinnedAnimationObject)
  4567. {
  4568. voxelCore = new VoxelSkinnedAnimationObjectCore(voxelBase);
  4569. }
  4570. else
  4571. {
  4572. Assert.IsTrue(false);
  4573. }
  4574. if (voxelCore != null)
  4575. {
  4576. voxelCore.ReCreate();
  4577. }
  4578. }
  4579. #endregion
  4580. #endregion
  4581. #region Export
  4582. protected class SaveTransform
  4583. {
  4584. public SaveTransform(Transform t)
  4585. {
  4586. Save(t);
  4587. }
  4588. public void Save(Transform t)
  4589. {
  4590. localPosition = t.localPosition;
  4591. localRotation = t.localRotation;
  4592. localScale = t.localScale;
  4593. }
  4594. public void Load(Transform t)
  4595. {
  4596. t.localPosition = localPosition;
  4597. t.localRotation = localRotation;
  4598. t.localScale = localScale;
  4599. }
  4600. public Vector3 localPosition;
  4601. public Quaternion localRotation;
  4602. public Vector3 localScale;
  4603. }
  4604. public bool ExportDaeFile(string path)
  4605. {
  4606. SaveTransform saveRootTransform = new SaveTransform(voxelBase.transform);
  4607. {
  4608. voxelBase.transform.localPosition = Vector3.zero;
  4609. voxelBase.transform.localRotation = Quaternion.identity;
  4610. voxelBase.transform.localScale = Vector3.one;
  4611. }
  4612. bool result = false;
  4613. try
  4614. {
  4615. List<Transform> transforms = new List<Transform>();
  4616. ExportDaeFile_AddTransform(transforms);
  4617. DaeExporter exporter = new DaeExporter();
  4618. result = exporter.Export(path, transforms);
  4619. if (result)
  4620. {
  4621. foreach (var p in exporter.exportedFiles)
  4622. {
  4623. if (p.IndexOf(Application.dataPath) < 0) continue;
  4624. var pTmp = p.Replace(Application.dataPath, "Assets");
  4625. AssetDatabase.ImportAsset(pTmp);
  4626. var importer = AssetImporter.GetAtPath(pTmp);
  4627. if (importer is TextureImporter)
  4628. {
  4629. SetTextureImporterSetting(pTmp);
  4630. importer.SaveAndReimport();
  4631. }
  4632. }
  4633. AssetDatabase.Refresh();
  4634. }
  4635. }
  4636. finally
  4637. {
  4638. saveRootTransform.Load(voxelBase.transform);
  4639. }
  4640. return result;
  4641. }
  4642. protected virtual void ExportDaeFile_AddTransform(List<Transform> transforms)
  4643. {
  4644. transforms.Add(voxelBase.gameObject.transform);
  4645. }
  4646. #endregion
  4647. #region Undo
  4648. protected virtual void RefreshCheckerCreate() { voxelBase.refreshChecker = new VoxelBase.RefreshChecker(voxelBase); }
  4649. public void RefreshCheckerClear() { voxelBase.refreshChecker = null; }
  4650. public void RefreshCheckerSave() { if (voxelBase.refreshChecker == null) { RefreshCheckerCreate(); } voxelBase.refreshChecker.Save(); }
  4651. public bool RefreshCheckerCheck() { return voxelBase.refreshChecker != null ? voxelBase.refreshChecker.Check() : false; }
  4652. #endregion
  4653. }
  4654. }