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- using UnityEngine;
- using UnityEngine.Assertions;
- using UnityEditor;
- using UnityEditorInternal;
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.IO;
- using System.Text;
- #if UNITY_2018_3_OR_NEWER
- using UnityEditor.Experimental.SceneManagement;
- #endif
- namespace VoxelImporter
- {
- public abstract class VoxelBaseCore
- {
- public VoxelBaseCore(VoxelBase target)
- {
- voxelBase = target;
- }
- public VoxelBase voxelBase { get; protected set; }
- public virtual void Initialize()
- {
- if (voxelBase == null) return;
- if (voxelBase.dataVersion != VoxelBase.EditorDataVersion)
- {
- ReadyVoxelData();
- }
- voxelBase.EditorInitialize();
- voxelBase.EditorInitializeDone();
- voxelBase.SaveEditTmpData();
- if (voxelBase.voxelData == null)
- voxelBase.edit_configureMode = VoxelBase.Edit_ConfigureMode.None;
- AutoSetSelectedWireframeHidden();
- RefreshCheckerClear();
- RefreshCheckerSave();
- }
- #region AtlasRects
- protected class TextureBoundArea
- {
- public TextureBoundArea()
- {
- textureIndex = -1;
- min = new IntVector2(int.MaxValue, int.MaxValue);
- max = new IntVector2(int.MinValue, int.MinValue);
- }
- public void Set(IntVector2 pos)
- {
- min = IntVector2.Min(min, pos);
- max = IntVector2.Max(max, pos);
- }
- public IntVector2 Size { get { return max - min + IntVector2.one; } }
- public int textureIndex;
- public IntVector2 min;
- public IntVector2 max;
- }
- protected class AtlasRectTable
- {
- public List<TextureBoundArea> forward = new List<TextureBoundArea>();
- public List<TextureBoundArea> up = new List<TextureBoundArea>();
- public List<TextureBoundArea> right = new List<TextureBoundArea>();
- public List<TextureBoundArea> left = new List<TextureBoundArea>();
- public List<TextureBoundArea> down = new List<TextureBoundArea>();
- public List<TextureBoundArea> back = new List<TextureBoundArea>();
- }
- #endregion
- #region Chunk
- protected virtual void CreateChunkData() { }
- #endregion
- #region CreateVoxel
- public VoxelData voxelData
- {
- get
- {
- if (voxelBase.voxelData == null)
- ReadyVoxelData();
- return voxelBase.voxelData;
- }
- }
- public bool Create(string path, UnityEngine.Object obj)
- {
- if (!IsEnableFile(path))
- {
- return false;
- }
- #if !UNITY_2018_3_OR_NEWER
- if (PrefabUtility.GetPrefabType(voxelBase) == PrefabType.PrefabInstance)
- {
- PrefabUtility.DisconnectPrefabInstance(voxelBase);
- }
- #endif
- var undoGroupID = Undo.GetCurrentGroup();
- voxelBase.voxelFilePath = path;
- voxelBase.voxelFileGUID = null;
- voxelBase.voxelFileObject = obj;
- voxelBase.voxelFileSubIndex = 0;
- bool result = LoadVoxelData();
- if (result)
- {
- CreateMeshBefore();
- result = CreateMesh();
- CreateMeshAfter();
- }
- else
- {
- CreateMeshThrough();
- }
- voxelBase.fileRefreshLastTimeTicks = DateTime.Now.Ticks;
- voxelBase.edit_afterRefresh = false;
- Undo.CollapseUndoOperations(undoGroupID);
- return result;
- }
- public virtual bool ReCreate()
- {
- #region Path
- if (voxelBase.voxelFileObject != null)
- {
- var assetPath = AssetDatabase.GetAssetPath(voxelBase.voxelFileObject);
- if (!string.IsNullOrEmpty(assetPath))
- {
- var fullPath = Application.dataPath + assetPath.Remove(0, "Assets".Length);
- voxelBase.voxelFilePath = fullPath;
- }
- }
- #endregion
- return Create(voxelBase.voxelFilePath, voxelBase.voxelFileObject);
- }
- public virtual void Reset(string path, UnityEngine.Object obj)
- {
- voxelBase.edit_configureMode = VoxelBase.Edit_ConfigureMode.None;
- voxelBase.edit_configureMaterialIndex = -1;
- voxelBase.voxelData = null;
- voxelBase.voxelDataCreatedVoxelFileTimeTicks = 0;
- voxelBase.voxelStructure = null;
- voxelBase.disableData = null;
- voxelBase.materialData = null;
- voxelBase.materialIndexes = null;
- }
- public virtual bool IsVoxelFileExists()
- {
- var fileExists = false;
- if (!string.IsNullOrEmpty(voxelBase.voxelFilePath))
- {
- fileExists = File.Exists(voxelBase.voxelFilePath);
- }
- if (!fileExists)
- {
- if (voxelBase.voxelFileObject != null && AssetDatabase.Contains(voxelBase.voxelFileObject))
- {
- fileExists = true;
- }
- }
- return fileExists;
- }
- public bool IsEnableFile(string path)
- {
- if (!File.Exists(path))
- {
- Debug.LogErrorFormat("<color=green>[Voxel Importer]</color> Voxel file not found. <color=red>{0}</color>", path);
- return false;
- }
- if (GetFileType(path) < 0)
- {
- Debug.LogErrorFormat("<color=green>[Voxel Importer]</color> It is unsupported file. <color=red>{0}</color>", path);
- return false;
- }
- return true;
- }
- public VoxelBase.FileType GetFileType(string path)
- {
- var ext = Path.GetExtension(path).ToLower();
- if (ext == ".vox")
- return VoxelBase.FileType.vox;
- else if (ext == ".qb")
- return VoxelBase.FileType.qb;
- else if (ext == ".png")
- return VoxelBase.FileType.png;
- else
- return (VoxelBase.FileType)(-1);
- }
- public virtual bool ReadyVoxelData(bool forceReload = false)
- {
- if (forceReload)
- voxelBase.voxelData = null;
- if (voxelBase.voxelData == null)
- {
- return LoadVoxelData();
- }
- return true;
- }
- protected virtual bool LoadVoxelData()
- {
- bool result = false;
- #region Path
- if (voxelBase.voxelFileObject != null)
- {
- var assetPath = AssetDatabase.GetAssetPath(voxelBase.voxelFileObject);
- if (!string.IsNullOrEmpty(assetPath))
- {
- var fullPath = Application.dataPath + assetPath.Remove(0, "Assets".Length);
- voxelBase.voxelFilePath = fullPath;
- }
- }
- #endregion
- if (!string.IsNullOrEmpty(voxelBase.voxelFilePath) &&
- File.Exists(voxelBase.voxelFilePath))
- {
- var ticks = File.GetLastWriteTimeUtc(voxelBase.voxelFilePath).Ticks;
- if (voxelBase.voxelData == null || voxelBase.voxelDataCreatedVoxelFileTimeTicks != ticks) //not update
- {
- voxelBase.voxelDataCreatedVoxelFileTimeTicks = ticks;
- using (BinaryReader br = new BinaryReader(File.Open(voxelBase.voxelFilePath, FileMode.Open)))
- {
- #region ProgressBar
- const float MaxProgressCount = 3f;
- float ProgressCount = 0;
- Action<string> DisplayProgressBar = (info) =>
- {
- if (br.BaseStream.Length > 32 * 1024)
- EditorUtility.DisplayProgressBar("Load Voxel File...", string.Format("{0} / {1}", ProgressCount, MaxProgressCount), (ProgressCount++ / MaxProgressCount));
- };
- #endregion
- DisplayProgressBar("");
- {
- switch (GetFileType(voxelBase.voxelFilePath))
- {
- case VoxelBase.FileType.vox:
- result = LoadVoxelDataFromVOX(br);
- break;
- case VoxelBase.FileType.qb:
- result = LoadVoxelDataFromQB(br);
- break;
- case VoxelBase.FileType.png:
- result = LoadVoxelDataFromPNG(br);
- break;
- default:
- result = false;
- break;
- }
- }
- if (result)
- {
- DisplayProgressBar("");
- ApplyImportFlags();
- DisplayProgressBar("");
- voxelBase.voxelData.CreateVoxelTable();
- }
- EditorUtility.ClearProgressBar();
- }
- }
- else
- {
- result = true;
- }
- if (result)
- {
- UpdateVisibleFlags();
- CreateChunkData();
- }
- }
- else
- {
- voxelBase.voxelDataCreatedVoxelFileTimeTicks = 0;
- }
- if (voxelBase.voxelData != null)
- {
- if (voxelBase.voxelData.materials == null)
- {
- voxelBase.loadFromVoxelFile = false;
- }
- if (voxelBase.voxelStructure != null)
- {
- voxelBase.voxelStructure.Set(voxelBase.voxelData);
- }
- }
- return result;
- }
- protected abstract class VoxBase
- {
- public int nodeID;
- public Dictionary<string, string> attributes;
- }
- protected class VoxTRN : VoxBase
- {
- public int childNodeID;
- public int reservedID;
- public int layerID;
- public class Frame
- {
- public Dictionary<string, string> frameAttributes;
- public Matrix4x4 matrix
- {
- get
- {
- Matrix4x4 result = Matrix4x4.identity;
- {
- string param;
- if (frameAttributes.TryGetValue("_r", out param))
- {
- var r = Convert.ToByte(param);
- var indexRow0 = (r & 3);
- var indexRow1 = (r & 12) >> 2;
- var signRow0 = (r & 16) == 0;
- var signRow1 = (r & 32) == 0;
- var signRow2 = (r & 64) == 0;
- result.SetRow(0, Vector4.zero);
- switch (indexRow0)
- {
- case 0: result[0, 0] = signRow0 ? 1f : -1f; break;
- case 1: result[0, 1] = signRow0 ? 1f : -1f; break;
- case 2: result[0, 2] = signRow0 ? 1f : -1f; break;
- }
- result.SetRow(1, Vector4.zero);
- switch (indexRow1)
- {
- case 0: result[1, 0] = signRow1 ? 1f : -1f; break;
- case 1: result[1, 1] = signRow1 ? 1f : -1f; break;
- case 2: result[1, 2] = signRow1 ? 1f : -1f; break;
- }
- result.SetRow(2, Vector4.zero);
- switch (indexRow0 + indexRow1)
- {
- case 1: result[2, 2] = signRow2 ? 1f : -1f; break;
- case 2: result[2, 1] = signRow2 ? 1f : -1f; break;
- case 3: result[2, 0] = signRow2 ? 1f : -1f; break;
- }
- }
- }
- {
- string param;
- if (frameAttributes.TryGetValue("_t", out param))
- {
- var offsets = param.Split(' ');
- if (offsets.Length == 3)
- {
- var x = Convert.ToInt32(offsets[0]);
- var y = Convert.ToInt32(offsets[1]);
- var z = Convert.ToInt32(offsets[2]);
- result.SetColumn(3, new Vector4(x, y, z, 1f));
- }
- }
- }
- return result;
- }
- }
- }
- public Frame[] frames;
- public string name
- {
- get
- {
- string param;
- if (attributes.TryGetValue("_name", out param))
- return param;
- return null;
- }
- }
- public bool hidden
- {
- get
- {
- string param;
- if (attributes.TryGetValue("_hidden", out param))
- return Convert.ToInt32(param) != 0;
- return false;
- }
- }
- public Matrix4x4 matrix
- {
- get
- {
- if (frames != null && frames.Length > 0)
- return frames[0].matrix;
- return Matrix4x4.identity;
- }
- }
- }
- protected class VoxGRP : VoxBase
- {
- public int[] childNodeID;
- }
- protected class VoxSHP : VoxBase
- {
- public class Model
- {
- public int modelID;
- public Dictionary<string, string> modelAttributes;
- }
- public Model[] models;
- }
- protected class VoxLayer
- {
- public int layerID;
- public Dictionary<string, string> attributes;
- public string name
- {
- get
- {
- string param;
- if (attributes.TryGetValue("_name", out param))
- return param;
- return null;
- }
- }
- public bool hidden
- {
- get
- {
- string param;
- if (attributes.TryGetValue("_hidden", out param))
- return Convert.ToInt32(param) != 0;
- return false;
- }
- }
- }
- protected bool LoadVoxelDataFromVOX(BinaryReader br)
- {
- Func<string, bool> SeekChunk = (name) =>
- {
- Assert.IsTrue(name.Length == 4);
- if (br.BaseStream.Length - br.BaseStream.Position < name.Length)
- return false;
- var position = br.BaseStream.Position;
- while (br.BaseStream.Length - br.BaseStream.Position >= name.Length)
- {
- var data = ASCIIEncoding.ASCII.GetString(br.ReadBytes(name.Length));
- if (name == data)
- return true;
- var n = br.ReadInt32();
- var m = br.ReadInt32();
- br.BaseStream.Seek(n + m, SeekOrigin.Current);
- }
- br.BaseStream.Position = position;
- return false;
- };
- Func<string, bool> CheckChunk = (name) =>
- {
- Assert.IsTrue(name.Length == 4);
- if (br.BaseStream.Length - br.BaseStream.Position < name.Length)
- return false;
- var position = br.BaseStream.Position;
- {
- var data = ASCIIEncoding.ASCII.GetString(br.ReadBytes(name.Length));
- if (name == data)
- return true;
- }
- br.BaseStream.Position = position;
- return false;
- };
- Func<string> GetString = () =>
- {
- var size = br.ReadInt32();
- return ASCIIEncoding.ASCII.GetString(br.ReadBytes(size));
- };
- if (!SeekChunk("VOX "))
- {
- Debug.LogError("<color=green>[Voxel Importer]</color> vox file error.");
- return false;
- }
- br.BaseStream.Seek(4, SeekOrigin.Current); //version
- #region MAIN
- if (!SeekChunk("MAIN"))
- {
- Debug.LogError("<color=green>[Voxel Importer]</color> vox chunk error.");
- return false;
- }
- br.BaseStream.Seek(8, SeekOrigin.Current);
- #endregion
- #region PACK
- int packCount = 1;
- if (SeekChunk("PACK"))
- {
- br.BaseStream.Seek(8, SeekOrigin.Current);
- packCount = br.ReadInt32();
- }
- if (voxelBase.voxelFileSubIndex >= packCount)
- {
- Debug.LogErrorFormat("<color=green>[Voxel Importer]</color> Index out of range. index {0} - size {1}", voxelBase.voxelFileSubIndex, packCount);
- return false;
- }
- #endregion
- List<IntVector3> allVoxelSize = new List<IntVector3>();
- List<VoxelData.Voxel[]> allVoxels = new List<VoxelData.Voxel[]>();
- for (int modelIndex = 0; ; modelIndex++)
- {
- IntVector3 size = IntVector3.zero;
- #region SIZE
- if (!SeekChunk("SIZE"))
- {
- if (modelIndex == 0)
- {
- Debug.LogError("<color=green>[Voxel Importer]</color> vox chunk error.");
- return false;
- }
- else
- {
- break;
- }
- }
- br.BaseStream.Seek(8, SeekOrigin.Current);
- {
- var x = br.ReadInt32();
- var z = br.ReadInt32(); //swapYZ
- var y = br.ReadInt32();
- size = new IntVector3(x, y, z);
- }
- #endregion
- #region XYZI
- if (!SeekChunk("XYZI"))
- {
- Debug.LogError("<color=green>[Voxel Importer]</color> vox chunk error.");
- return false;
- }
- br.BaseStream.Seek(8, SeekOrigin.Current);
- var numVoxels = br.ReadInt32();
- List<VoxelData.Voxel> data = new List<VoxelData.Voxel>(numVoxels);
- for (int i = 0; i < numVoxels; i++)
- {
- var x = size.x - 1 - br.ReadByte(); //invert
- var z = size.z - 1 - br.ReadByte(); //swapYZ //invert
- var y = br.ReadByte();
- var index = br.ReadByte();
- if (index > 0)
- data.Add(new VoxelData.Voxel(x, y, z, index - 1));
- }
- #endregion
- allVoxelSize.Add(size);
- allVoxels.Add(data.ToArray());
- }
- var voxelSize = allVoxelSize[voxelBase.voxelFileSubIndex];
- var voxels = allVoxels[voxelBase.voxelFileSubIndex];
- List<int> chunkVoxelList = new List<int>(voxels.Length);
- List<VoxelData.ChunkData> chunkDataList = new List<VoxelData.ChunkData>();
- #region Version 0.99 World Editor
- bool isHaveTransform = false;
- Vector3 transformOffset = Vector3.zero;
- if (!voxelBase.legacyVoxImport && SeekChunk("nTRN"))
- {
- br.BaseStream.Seek(-4, SeekOrigin.Current);
- isHaveTransform = true;
- VoxTRN rootTRN = null;
- var nodeDic = new Dictionary<int, VoxBase>();
- var layerDic = new Dictionary<int, VoxLayer>();
- #region Read
- {
- var savePosition = br.BaseStream.Position;
- while (SeekChunk("LAYR"))
- {
- br.BaseStream.Seek(8, SeekOrigin.Current);
- var layer = new VoxLayer();
- layer.layerID = br.ReadInt32();
- {
- var numAttributes = br.ReadInt32();
- layer.attributes = new Dictionary<string, string>(numAttributes);
- for (int i = 0; i < numAttributes; i++)
- {
- var key = GetString();
- var param = GetString();
- layer.attributes.Add(key, param);
- }
- }
- br.ReadInt32(); //unknown
- layerDic.Add(layer.layerID, layer);
- }
- br.BaseStream.Position = savePosition;
- }
- while (true)
- {
- if (CheckChunk("nTRN"))
- {
- #region VoxTRN
- var trn = new VoxTRN();
- br.BaseStream.Seek(8, SeekOrigin.Current);
- trn.nodeID = br.ReadInt32();
- {
- {
- var numAttributes = br.ReadInt32();
- trn.attributes = new Dictionary<string, string>(numAttributes);
- for (int i = 0; i < numAttributes; i++)
- {
- var key = GetString();
- var param = GetString();
- trn.attributes.Add(key, param);
- }
- }
- trn.childNodeID = br.ReadInt32();
- trn.reservedID = br.ReadInt32();
- trn.layerID = br.ReadInt32();
- {
- var numFrames = br.ReadInt32();
- trn.frames = new VoxTRN.Frame[numFrames];
- for (int i = 0; i < numFrames; i++)
- {
- trn.frames[i] = new VoxTRN.Frame();
- var frameValueCount = br.ReadInt32();
- trn.frames[i].frameAttributes = new Dictionary<string, string>(frameValueCount);
- for (int j = 0; j < frameValueCount; j++)
- {
- var key = GetString();
- var param = GetString();
- trn.frames[i].frameAttributes.Add(key, param);
- }
- }
- }
- }
- nodeDic.Add(trn.nodeID, trn);
- if (rootTRN == null)
- rootTRN = trn;
- #endregion
- }
- else if (CheckChunk("nGRP"))
- {
- #region VoxGRP
- var grp = new VoxGRP();
- br.BaseStream.Seek(8, SeekOrigin.Current);
- {
- grp.nodeID = br.ReadInt32();
- var numAttributes = br.ReadInt32();
- grp.attributes = new Dictionary<string, string>(numAttributes);
- for (int i = 0; i < numAttributes; i++)
- {
- var key = GetString();
- var param = GetString();
- grp.attributes.Add(key, param);
- }
- }
- {
- var numChildrenNodes = br.ReadInt32();
- grp.childNodeID = new int[numChildrenNodes];
- for (int j = 0; j < numChildrenNodes; j++)
- {
- grp.childNodeID[j] = br.ReadInt32();
- }
- }
- nodeDic.Add(grp.nodeID, grp);
- #endregion
- }
- else if (CheckChunk("nSHP"))
- {
- #region VoxSHP
- var shp = new VoxSHP();
- br.BaseStream.Seek(8, SeekOrigin.Current);
- {
- shp.nodeID = br.ReadInt32();
- var numAttributes = br.ReadInt32();
- shp.attributes = new Dictionary<string, string>(numAttributes);
- for (int i = 0; i < numAttributes; i++)
- {
- var key = GetString();
- var param = GetString();
- shp.attributes.Add(key, param);
- }
- }
- {
- var numModels = br.ReadInt32();
- shp.models = new VoxSHP.Model[numModels];
- for (int i = 0; i < numModels; i++)
- {
- shp.models[i] = new VoxSHP.Model();
- shp.models[i].modelID = br.ReadInt32();
- var numModelAttributes = br.ReadInt32();
- shp.models[i].modelAttributes = new Dictionary<string, string>(numModelAttributes);
- for (int j = 0; j < numModelAttributes; j++)
- {
- var key = GetString();
- var param = GetString();
- shp.models[i].modelAttributes.Add(key, param);
- }
- }
- }
- nodeDic.Add(shp.nodeID, shp);
- #endregion
- }
- else
- {
- break;
- }
- }
- #endregion
- #region Write
- {
- int chunkIndex = -1;
- var newVoxels = new List<VoxelData.Voxel>();
- Action<VoxTRN, Matrix4x4, VoxBase> WriteNode = null;
- WriteNode = (parentTrn, matrix, node) =>
- {
- if (node is VoxTRN)
- {
- var trn = node as VoxTRN;
- if (trn.hidden)
- return;
- if (layerDic.ContainsKey(trn.layerID))
- {
- var layer = layerDic[trn.layerID];
- if (layer.hidden)
- return;
- }
- if (chunkIndex >= chunkDataList.Count)
- {
- chunkDataList.Add(new VoxelData.ChunkData()
- {
- name = string.IsNullOrEmpty(trn.name) ? chunkIndex.ToString() : trn.name,
- area = new VoxelData.ChunkArea()
- {
- min = new IntVector3(int.MaxValue, int.MaxValue, int.MaxValue),
- max = new IntVector3(int.MinValue, int.MinValue, int.MinValue),
- },
- });
- }
- if (trn.childNodeID >= 0)
- {
- matrix *= trn.matrix;
- WriteNode(trn, matrix, nodeDic[trn.childNodeID]);
- }
- }
- else if (node is VoxGRP)
- {
- var grp = node as VoxGRP;
- if (grp.childNodeID != null)
- {
- foreach (var childID in grp.childNodeID)
- {
- if (childID >= 0)
- {
- WriteNode(parentTrn, matrix, nodeDic[childID]);
- }
- }
- }
- }
- else if (node is VoxSHP)
- {
- var shp = node as VoxSHP;
- foreach (var model in shp.models)
- {
- var origSize = allVoxelSize[model.modelID];
- origSize.y = allVoxelSize[model.modelID].z; //swapYZ
- origSize.z = allVoxelSize[model.modelID].y;
- var pivot = new Vector3(origSize.x / 2, origSize.y / 2, origSize.z / 2);
- var fpivot = new Vector3(origSize.x / 2f, origSize.y / 2f, origSize.z / 2f);
- foreach (var voxel in allVoxels[model.modelID])
- {
- var tmpVoxel = voxel;
- {
- IntVector3 origPos;
- origPos.x = allVoxelSize[model.modelID].x - 1 - tmpVoxel.x; //invert
- origPos.y = allVoxelSize[model.modelID].z - 1 - tmpVoxel.z; //swapYZ //invert
- origPos.z = tmpVoxel.y;
- {
- Vector3 pos = new Vector3(origPos.x + 0.5f, origPos.y + 0.5f, origPos.z + 0.5f);
- pos -= pivot;
- pos = matrix.MultiplyPoint(pos);
- pos += pivot;
- pos.x += fpivot.x;
- pos.y += fpivot.y;
- pos.z -= fpivot.z;
- origPos.x = Mathf.FloorToInt(pos.x);
- origPos.y = Mathf.FloorToInt(pos.y);
- origPos.z = Mathf.FloorToInt(pos.z);
- }
- tmpVoxel.x = allVoxelSize[model.modelID].x - 1 - origPos.x; //invert
- tmpVoxel.z = allVoxelSize[model.modelID].z - 1 - origPos.y; //swapYZ //invert
- tmpVoxel.y = origPos.z;
- }
- newVoxels.Add(tmpVoxel);
- chunkVoxelList.Add(chunkIndex);
- }
- }
- }
- else
- {
- Assert.IsTrue(false);
- }
- };
- {
- if (rootTRN is VoxTRN)
- {
- var trn = rootTRN as VoxTRN;
- if (trn.childNodeID >= 0 && nodeDic[trn.childNodeID] is VoxGRP)
- {
- var grp = nodeDic[trn.childNodeID] as VoxGRP;
- if (grp.childNodeID != null)
- {
- foreach (var childID in grp.childNodeID)
- {
- if (childID >= 0)
- {
- chunkIndex++;
- var beforeCount = newVoxels.Count;
- WriteNode(trn, trn.matrix, nodeDic[childID]);
- if (beforeCount == newVoxels.Count)
- chunkIndex--;
- }
- }
- }
- }
- else
- {
- Debug.LogError("<color=green>[Voxel Importer]</color> VoxGRP error.");
- }
- }
- else
- {
- Debug.LogError("<color=green>[Voxel Importer]</color> VoxTRN error.");
- }
- }
- {
- voxels = newVoxels.ToArray();
- voxelSize = IntVector3.zero;
- if (newVoxels.Count > 0)
- {
- {
- IntVector3 min = new IntVector3(int.MaxValue, int.MaxValue, int.MaxValue);
- foreach (var voxel in voxels)
- min = IntVector3.Min(min, voxel.position);
- if (min.x < 0)
- transformOffset.x = Math.Abs(min.x);
- if (min.y < 0)
- transformOffset.y = Math.Abs(min.y);
- if (min.z < 0)
- transformOffset.z = Math.Abs(min.z);
- }
- {
- IntVector3 transformOffsetI = new IntVector3(Mathf.RoundToInt(transformOffset.x), Mathf.RoundToInt(transformOffset.y), Mathf.RoundToInt(transformOffset.z));
- for (int i = 0; i < voxels.Length; i++)
- {
- voxels[i].position += transformOffsetI;
- voxelSize = IntVector3.Max(voxelSize, voxels[i].position + IntVector3.one);
- }
- }
- }
- }
- }
- #endregion
- }
- else
- {
- chunkDataList.Add(new VoxelData.ChunkData()
- {
- name = 0.ToString(),
- area = new VoxelData.ChunkArea()
- {
- min = new IntVector3(int.MaxValue, int.MaxValue, int.MaxValue),
- max = new IntVector3(int.MinValue, int.MinValue, int.MinValue),
- },
- });
- for (int i = 0; i < voxels.Length; i++)
- chunkVoxelList.Add(0);
- }
- #endregion
- #region RGBA
- Color[] palettes = null;
- if (SeekChunk("RGBA"))
- {
- #region PaletteChunk
- br.BaseStream.Seek(8, SeekOrigin.Current);
- palettes = new Color[256];
- for (int i = 0; i < 256; i++)
- {
- var r = br.ReadByte();
- var g = br.ReadByte();
- var b = br.ReadByte();
- var a = br.ReadByte();
- a = 0xff;
- palettes[i] = new Color32(r, g, b, a);
- }
- #endregion
- }
- else
- {
- #region default palette
- Func<UInt32, Color> C = (color) =>
- {
- return new Color32((byte)((color & 0x000000ff) >> 0),
- (byte)((color & 0x0000ff00) >> 8),
- (byte)((color & 0x00ff0000) >> 16),
- (byte)((color & 0xff000000) >> 24));
- };
- Color[] MagicaVoxelDefaultPalette =
- {
- C(0xffffffff), C(0xffccffff), C(0xff99ffff), C(0xff66ffff), C(0xff33ffff), C(0xff00ffff), C(0xffffccff), C(0xffccccff), C(0xff99ccff), C(0xff66ccff), C(0xff33ccff), C(0xff00ccff), C(0xffff99ff), C(0xffcc99ff), C(0xff9999ff),
- C(0xff6699ff), C(0xff3399ff), C(0xff0099ff), C(0xffff66ff), C(0xffcc66ff), C(0xff9966ff), C(0xff6666ff), C(0xff3366ff), C(0xff0066ff), C(0xffff33ff), C(0xffcc33ff), C(0xff9933ff), C(0xff6633ff), C(0xff3333ff), C(0xff0033ff), C(0xffff00ff),
- C(0xffcc00ff), C(0xff9900ff), C(0xff6600ff), C(0xff3300ff), C(0xff0000ff), C(0xffffffcc), C(0xffccffcc), C(0xff99ffcc), C(0xff66ffcc), C(0xff33ffcc), C(0xff00ffcc), C(0xffffcccc), C(0xffcccccc), C(0xff99cccc), C(0xff66cccc), C(0xff33cccc),
- C(0xff00cccc), C(0xffff99cc), C(0xffcc99cc), C(0xff9999cc), C(0xff6699cc), C(0xff3399cc), C(0xff0099cc), C(0xffff66cc), C(0xffcc66cc), C(0xff9966cc), C(0xff6666cc), C(0xff3366cc), C(0xff0066cc), C(0xffff33cc), C(0xffcc33cc), C(0xff9933cc),
- C(0xff6633cc), C(0xff3333cc), C(0xff0033cc), C(0xffff00cc), C(0xffcc00cc), C(0xff9900cc), C(0xff6600cc), C(0xff3300cc), C(0xff0000cc), C(0xffffff99), C(0xffccff99), C(0xff99ff99), C(0xff66ff99), C(0xff33ff99), C(0xff00ff99), C(0xffffcc99),
- C(0xffcccc99), C(0xff99cc99), C(0xff66cc99), C(0xff33cc99), C(0xff00cc99), C(0xffff9999), C(0xffcc9999), C(0xff999999), C(0xff669999), C(0xff339999), C(0xff009999), C(0xffff6699), C(0xffcc6699), C(0xff996699), C(0xff666699), C(0xff336699),
- C(0xff006699), C(0xffff3399), C(0xffcc3399), C(0xff993399), C(0xff663399), C(0xff333399), C(0xff003399), C(0xffff0099), C(0xffcc0099), C(0xff990099), C(0xff660099), C(0xff330099), C(0xff000099), C(0xffffff66), C(0xffccff66), C(0xff99ff66),
- C(0xff66ff66), C(0xff33ff66), C(0xff00ff66), C(0xffffcc66), C(0xffcccc66), C(0xff99cc66), C(0xff66cc66), C(0xff33cc66), C(0xff00cc66), C(0xffff9966), C(0xffcc9966), C(0xff999966), C(0xff669966), C(0xff339966), C(0xff009966), C(0xffff6666),
- C(0xffcc6666), C(0xff996666), C(0xff666666), C(0xff336666), C(0xff006666), C(0xffff3366), C(0xffcc3366), C(0xff993366), C(0xff663366), C(0xff333366), C(0xff003366), C(0xffff0066), C(0xffcc0066), C(0xff990066), C(0xff660066), C(0xff330066),
- C(0xff000066), C(0xffffff33), C(0xffccff33), C(0xff99ff33), C(0xff66ff33), C(0xff33ff33), C(0xff00ff33), C(0xffffcc33), C(0xffcccc33), C(0xff99cc33), C(0xff66cc33), C(0xff33cc33), C(0xff00cc33), C(0xffff9933), C(0xffcc9933), C(0xff999933),
- C(0xff669933), C(0xff339933), C(0xff009933), C(0xffff6633), C(0xffcc6633), C(0xff996633), C(0xff666633), C(0xff336633), C(0xff006633), C(0xffff3333), C(0xffcc3333), C(0xff993333), C(0xff663333), C(0xff333333), C(0xff003333), C(0xffff0033),
- C(0xffcc0033), C(0xff990033), C(0xff660033), C(0xff330033), C(0xff000033), C(0xffffff00), C(0xffccff00), C(0xff99ff00), C(0xff66ff00), C(0xff33ff00), C(0xff00ff00), C(0xffffcc00), C(0xffcccc00), C(0xff99cc00), C(0xff66cc00), C(0xff33cc00),
- C(0xff00cc00), C(0xffff9900), C(0xffcc9900), C(0xff999900), C(0xff669900), C(0xff339900), C(0xff009900), C(0xffff6600), C(0xffcc6600), C(0xff996600), C(0xff666600), C(0xff336600), C(0xff006600), C(0xffff3300), C(0xffcc3300), C(0xff993300),
- C(0xff663300), C(0xff333300), C(0xff003300), C(0xffff0000), C(0xffcc0000), C(0xff990000), C(0xff660000), C(0xff330000), C(0xff0000ee), C(0xff0000dd), C(0xff0000bb), C(0xff0000aa), C(0xff000088), C(0xff000077), C(0xff000055), C(0xff000044),
- C(0xff000022), C(0xff000011), C(0xff00ee00), C(0xff00dd00), C(0xff00bb00), C(0xff00aa00), C(0xff008800), C(0xff007700), C(0xff005500), C(0xff004400), C(0xff002200), C(0xff001100), C(0xffee0000), C(0xffdd0000), C(0xffbb0000), C(0xffaa0000),
- C(0xff880000), C(0xff770000), C(0xff550000), C(0xff440000), C(0xff220000), C(0xff110000), C(0xffeeeeee), C(0xffdddddd), C(0xffbbbbbb), C(0xffaaaaaa), C(0xff888888), C(0xff777777), C(0xff555555), C(0xff444444), C(0xff222222), C(0xff111111), C(0xff000000),
- };
- palettes = new Color[256];
- for (int i = 0; i < 256; i++)
- {
- palettes[i] = MagicaVoxelDefaultPalette[i];
- }
- #endregion
- }
- #endregion
- #region Material
- Dictionary<int, VoxelData.VoxMaterial> materials = null;
- if (SeekChunk("MATT")) //0.98 Only?
- {
- #region MATT
- br.BaseStream.Seek(-4, SeekOrigin.Current);
- while (SeekChunk("MATT"))
- {
- var n = br.ReadInt32();
- br.BaseStream.Seek(4, SeekOrigin.Current);
- var index = br.ReadInt32() - 1;
- if (index < 0) continue;
- var materialType = (VoxelData.VoxMaterial.Type)br.ReadInt32();
- var materialWeight = br.ReadSingle();
- var propertyBits = br.ReadUInt32();
- var valueCount = (n - 16) / 4;
- var normalizedPropertyValues = new float[valueCount];
- for (int i = 0; i < valueCount; i++)
- normalizedPropertyValues[i] = br.ReadSingle();
- if (materialType == VoxelData.VoxMaterial.Type.diffuse)
- continue;
- if (materials == null)
- materials = new Dictionary<int, VoxelData.VoxMaterial>();
- materials.Add(index, new VoxelData.VoxMaterial()
- {
- materialType = materialType,
- materialWeight = materialWeight,
- propertyBits = propertyBits,
- normalizedPropertyValues = normalizedPropertyValues,
- });
- }
- #endregion
- }
- else if (SeekChunk("MATL")) //0.99 or later
- {
- #region MATL
- br.BaseStream.Seek(-4, SeekOrigin.Current);
- while (SeekChunk("MATL"))
- {
- br.BaseStream.Seek(8, SeekOrigin.Current);
- var index = br.ReadInt32() - 1;
- var valueCount = br.ReadInt32();
- VoxelData.VoxMaterial.Type materialType = VoxelData.VoxMaterial.Type.diffuse;
- float materialWeight = 0f;
- UInt32 propertyBits = 0x000000ff;
- var normalizedPropertyValues = new float[8];
- for (int i = 0; i < valueCount; i++)
- {
- var type = GetString();
- var param = GetString();
- switch (type)
- {
- case "_type":
- switch (param)
- {
- case "_diffuse": materialType = VoxelData.VoxMaterial.Type.diffuse; break;
- case "_metal": materialType = VoxelData.VoxMaterial.Type.metal; break;
- case "_glass": materialType = VoxelData.VoxMaterial.Type.glass; break;
- case "_emit": materialType = VoxelData.VoxMaterial.Type.emissive; break;
- }
- break;
- case "_weight":
- materialWeight = Convert.ToSingle(param);
- break;
- case "_plastic":
- normalizedPropertyValues[0] = Convert.ToSingle(param); //| bit(0) : Plastic
- break;
- case "_rough":
- normalizedPropertyValues[1] = Convert.ToSingle(param); //| bit(1) : Roughness
- break;
- case "_spec":
- normalizedPropertyValues[2] = Convert.ToSingle(param); //| bit(2) : Specular
- break;
- case "_ior":
- normalizedPropertyValues[3] = Convert.ToSingle(param); //| bit(3) : IOR
- break;
- case "_att":
- normalizedPropertyValues[4] = Convert.ToSingle(param); //| bit(4) : Attenuation
- break;
- case "_flux":
- normalizedPropertyValues[5] = Convert.ToSingle(param); //| bit(5) : Power
- break;
- case "_glow":
- normalizedPropertyValues[6] = Convert.ToSingle(param); //| bit(6) : Glow
- break;
- case "_unit":
- normalizedPropertyValues[7] = Convert.ToSingle(param); //| bit(7) : isTotalPower (*no value)
- break;
- }
- }
- if (materialType == VoxelData.VoxMaterial.Type.diffuse)
- continue;
- if (materials == null)
- materials = new Dictionary<int, VoxelData.VoxMaterial>();
- if (index >= 0)
- {
- materials.Add(index, new VoxelData.VoxMaterial()
- {
- materialType = materialType,
- materialWeight = materialWeight,
- propertyBits = propertyBits,
- normalizedPropertyValues = normalizedPropertyValues,
- });
- }
- }
- #endregion
- }
- #endregion
- #region compress palette
- {
- int[] paletteCount = new int[palettes.Length];
- for (int i = 0; i < voxels.Length; i++)
- {
- paletteCount[voxels[i].palette]++;
- }
- int[] removeCount = new int[palettes.Length];
- for (int i = 0; i < paletteCount.Length; i++)
- {
- for (int j = i - 1; j >= 0; j--)
- {
- if (paletteCount[j] == 0)
- removeCount[i]++;
- }
- }
- for (int i = 0; i < voxels.Length; i++)
- {
- voxels[i].palette -= removeCount[voxels[i].palette];
- }
- List<Color> paletteList = new List<Color>(palettes.Length);
- Dictionary<int, VoxelData.VoxMaterial> materialList = null;
- for (int i = 0; i < paletteCount.Length; i++)
- {
- if (paletteCount[i] > 0)
- {
- if (materials != null && materials.ContainsKey(i))
- {
- if (materialList == null)
- materialList = new Dictionary<int, VoxelData.VoxMaterial>();
- materialList.Add(paletteList.Count, materials[i]);
- }
- paletteList.Add(palettes[i]);
- }
- }
- palettes = paletteList.ToArray();
- materials = materialList;
- }
- #endregion
- if (isHaveTransform)
- {
- voxelBase.localOffset = new Vector3(-transformOffset.x, -transformOffset.y, -transformOffset.z);
- }
- else
- {
- voxelBase.localOffset = new Vector3(-((float)voxelSize.x / 2), 0f, -((float)voxelSize.z / 2));
- }
- voxelBase.fileType = VoxelBase.FileType.vox;
- voxelBase.voxelData = new VoxelData();
- voxelBase.voxelData.voxels = voxels;
- voxelBase.voxelData.palettes = palettes;
- voxelBase.voxelData.voxelSize = voxelSize;
- voxelBase.voxelData.materials = materials;
- DataTable3<int> chunkIndexTable = new DataTable3<int>(voxelSize.x, voxelSize.y, voxelSize.z);
- for (int i = 0; i < voxels.Length; i++)
- {
- chunkIndexTable.Set(voxels[i].position, chunkVoxelList[i]);
- var data = chunkDataList[chunkVoxelList[i]];
- data.area.min = IntVector3.Min(data.area.min, voxels[i].position);
- data.area.max = IntVector3.Max(data.area.max, voxels[i].position);
- chunkDataList[chunkVoxelList[i]] = data;
- }
- voxelBase.voxelData.chunkIndexTable = chunkIndexTable;
- voxelBase.voxelData.chunkDataList = chunkDataList;
- if (voxelBase.loadFromVoxelFile && materials != null)
- {
- voxelBase.materialData = new List<MaterialData>();
- voxelBase.materialData.Add(new MaterialData());
- foreach (var pair in materials)
- {
- Color32 color32 = palettes[pair.Key];
- var materialData = new MaterialData()
- {
- name = string.Format("{0} {1} {2}", color32.r, color32.g, color32.b),
- transparent = pair.Value.materialType == VoxelData.VoxMaterial.Type.glass,
- };
- switch (pair.Value.materialType)
- {
- case VoxelData.VoxMaterial.Type.diffuse:
- materialData.material.renderingMode = MaterialData.Material.StandardShaderRenderingMode.Opaque;
- break;
- case VoxelData.VoxMaterial.Type.metal:
- materialData.material.renderingMode = MaterialData.Material.StandardShaderRenderingMode.Opaque;
- materialData.material.metallic = pair.Value.materialWeight;
- materialData.material.smoothness = 1f - pair.Value.GetNormalizedPropertyValues(1); //bit(1) : Roughness
- break;
- case VoxelData.VoxMaterial.Type.glass:
- materialData.material.renderingMode = MaterialData.Material.StandardShaderRenderingMode.Transparent;
- materialData.material.alpha = 1f - pair.Value.materialWeight;
- break;
- case VoxelData.VoxMaterial.Type.emissive:
- materialData.material.renderingMode = MaterialData.Material.StandardShaderRenderingMode.Opaque;
- materialData.material.emission = Color.Lerp(Color.black, Color.white, pair.Value.materialWeight);
- materialData.material.emissionPower = Mathf.Lerp(2f, 12f, pair.Value.GetNormalizedPropertyValues(5) / 4f); //bit(5) : Power
- break;
- }
- for (int i = 0; i < voxels.Length; i++)
- {
- if (voxels[i].palette == pair.Key)
- {
- materialData.SetMaterial(voxels[i].position);
- }
- }
- voxelBase.materialData.Add(materialData);
- }
- }
- return true;
- }
- protected bool LoadVoxelDataFromQB(BinaryReader br)
- {
- br.BaseStream.Seek(4, SeekOrigin.Current); //version
- var colorFormat = br.ReadUInt32();
- var zAxisOrientation = br.ReadUInt32();
- var compressed = br.ReadUInt32();
- br.BaseStream.Seek(4, SeekOrigin.Current); //visibilityMaskEncoded
- var numMatrices = br.ReadUInt32();
- List<VoxelData.Voxel> voxelList = new List<VoxelData.Voxel>();
- Dictionary<Color, int> paletteList = new Dictionary<Color, int>();
- Dictionary<int, Dictionary<int, HashSet<int>>> doneTable = new Dictionary<int, Dictionary<int, HashSet<int>>>();
- int chunkIndex = -1;
- List<int> chunkVoxelList = new List<int>();
- List<VoxelData.ChunkData> chunkDataList = new List<VoxelData.ChunkData>();
- Action<int, int, int, UInt32> AddVoxel = (x, y, z, data) =>
- {
- Color color;
- if (colorFormat == 0)
- {
- var a = (byte)((data & 0xff000000) >> 24);
- var b = (byte)((data & 0x00ff0000) >> 16);
- var g = (byte)((data & 0x0000ff00) >> 8);
- var r = (byte)((data & 0x000000ff));
- color = new Color32(r, g, b, a);
- }
- else
- {
- var a = (byte)((data & 0xff000000) >> 24);
- var r = (byte)((data & 0x00ff0000) >> 16);
- var g = (byte)((data & 0x0000ff00) >> 8);
- var b = (byte)((data & 0x000000ff));
- color = new Color32(r, g, b, a);
- }
- if (color.a > 0f)
- {
- if (!doneTable.ContainsKey(x) ||
- !doneTable[x].ContainsKey(y) ||
- !doneTable[x][y].Contains(z))
- {
- if (!doneTable.ContainsKey(x))
- doneTable.Add(x, new Dictionary<int, HashSet<int>>());
- if (!doneTable[x].ContainsKey(y))
- doneTable[x].Add(y, new HashSet<int>());
- doneTable[x][y].Add(z);
- color.a = 1f;
- int palette;
- if (paletteList.ContainsKey(color))
- {
- palette = paletteList[color];
- }
- else
- {
- palette = paletteList.Count;
- paletteList.Add(color, palette);
- }
- voxelList.Add(new VoxelData.Voxel(x, y, z, palette));
- chunkVoxelList.Add(chunkIndex);
- }
- }
- };
- for (int i = 0; i < numMatrices; i++)
- {
- var nameLength = br.ReadByte();
- var name = ASCIIEncoding.ASCII.GetString(br.ReadBytes(nameLength));
- var sizeX = br.ReadUInt32();
- var sizeY = br.ReadUInt32();
- var sizeZ = br.ReadUInt32();
- var posX = br.ReadInt32();
- var posY = br.ReadInt32();
- var posZ = br.ReadInt32();
- chunkIndex = i;
- chunkDataList.Add(new VoxelData.ChunkData()
- {
- name = name,
- area = new VoxelData.ChunkArea()
- {
- min = new IntVector3(int.MaxValue, int.MaxValue, int.MaxValue),
- max = new IntVector3(int.MinValue, int.MinValue, int.MinValue),
- },
- });
- if (compressed == 0)
- {
- for (int zi = 0; zi < sizeZ; zi++)
- {
- for (int yi = 0; yi < sizeY; yi++)
- {
- for (int xi = 0; xi < sizeX; xi++)
- {
- var x = (posX + xi);
- var y = (posY + yi);
- var z = (zAxisOrientation == 0 ? -(posZ + zi + 1) : (posZ + zi));
- AddVoxel(x, y, z, br.ReadUInt32());
- }
- }
- }
- }
- else
- {
- const UInt32 CODEFLAG = 2;
- const UInt32 NEXTSLICEFLAG = 6;
- int zi = 0;
- while (zi < sizeZ)
- {
- zi++;
- int index = 0;
- while (true)
- {
- var data = br.ReadUInt32();
- if (data == NEXTSLICEFLAG)
- break;
- else if (data == CODEFLAG)
- {
- var count = br.ReadUInt32();
- data = br.ReadUInt32();
- for (int j = 0; j < count; j++)
- {
- int xi = (int)(index % sizeX) + 1;
- int yi = (int)(index / sizeX) + 1;
- index++;
- var x = (posX + xi) - 1;
- var y = (posY + yi) - 1;
- var z = (zAxisOrientation == 0 ? -(posZ + zi) : (posZ + zi) - 1);
- AddVoxel(x, y, z, data);
- }
- }
- else
- {
- int xi = (int)(index % sizeX) + 1;
- int yi = (int)(index / sizeX) + 1;
- index++;
- var x = (posX + xi) - 1;
- var y = (posY + yi) - 1;
- var z = (zAxisOrientation == 0 ? -(posZ + zi) : (posZ + zi) - 1);
- AddVoxel(x, y, z, data);
- }
- }
- }
- }
- }
- IntVector3 voxelSize;
- {
- IntVector3 min = new IntVector3(int.MaxValue, int.MaxValue, int.MaxValue);
- IntVector3 max = new IntVector3(int.MinValue, int.MinValue, int.MinValue);
- for (int i = 0; i < voxelList.Count; i++)
- {
- //invert
- {
- var voxel = voxelList[i];
- voxel.x = -voxel.x - 1;
- voxel.z = -voxel.z - 1;
- voxelList[i] = voxel;
- }
- min = IntVector3.Min(min, voxelList[i].position);
- max = IntVector3.Max(max, voxelList[i].position);
- }
- voxelSize = max - min + IntVector3.one;
- for (int i = 0; i < voxelList.Count; i++)
- {
- var v = voxelList[i];
- v.position -= min;
- voxelList[i] = v;
- }
- voxelBase.localOffset = new Vector3(min.x, min.y, min.z);
- }
- var voxels = voxelList.ToArray();
- var palettes = new Color[paletteList.Count];
- foreach (var pair in paletteList)
- {
- palettes[pair.Value] = pair.Key;
- }
- voxelBase.fileType = VoxelBase.FileType.qb;
- voxelBase.voxelData = new VoxelData();
- voxelBase.voxelData.voxels = voxels;
- voxelBase.voxelData.palettes = palettes;
- voxelBase.voxelData.voxelSize = voxelSize;
- DataTable3<int> chunkIndexTable = new DataTable3<int>(voxelSize.x, voxelSize.y, voxelSize.z);
- for (int i = 0; i < voxelList.Count; i++)
- {
- chunkIndexTable.Set(voxelList[i].position, chunkVoxelList[i]);
- var data = chunkDataList[chunkVoxelList[i]];
- data.area.min = IntVector3.Min(data.area.min, voxelList[i].position);
- data.area.max = IntVector3.Max(data.area.max, voxelList[i].position);
- chunkDataList[chunkVoxelList[i]] = data;
- }
- voxelBase.voxelData.chunkIndexTable = chunkIndexTable;
- voxelBase.voxelData.chunkDataList = chunkDataList;
- return true;
- }
- protected bool LoadVoxelDataFromPNG(BinaryReader br)
- {
- Texture2D tex = new Texture2D(4, 4, TextureFormat.ARGB32, false);
- tex.hideFlags = HideFlags.DontSave;
- if (!tex.LoadImage(br.ReadBytes((int)br.BaseStream.Length)))
- return false;
- Rect rect = new Rect(0, 0, tex.width, tex.height);
- Vector2 spritePivot = new Vector2(0.5f, 0f);
- #region Sprite
- if (voxelBase.voxelFileObject != null)
- {
- var assetPath = AssetDatabase.GetAssetPath(voxelBase.voxelFileObject);
- if (!string.IsNullOrEmpty(assetPath))
- {
- if (voxelBase.voxelFileObject is Texture2D)
- {
- TextureImporter importer = AssetImporter.GetAtPath(assetPath) as TextureImporter;
- if (importer != null)
- {
- switch (importer.spriteImportMode)
- {
- case SpriteImportMode.Single:
- //spritePivot = importer.spritePivot; //have bug
- {
- var sprites = Resources.FindObjectsOfTypeAll<Sprite>();
- for (int i = 0; i < sprites.Length; i++)
- {
- if (sprites[i].texture == voxelBase.voxelFileObject)
- {
- spritePivot = new Vector2(sprites[i].pivot.x / tex.width, sprites[i].pivot.y / tex.height);
- break;
- }
- }
- }
- break;
- }
- }
- }
- else if (voxelBase.voxelFileObject is Sprite)
- {
- var sprite = voxelBase.voxelFileObject as Sprite;
- rect = sprite.rect;
- spritePivot = new Vector2(sprite.pivot.x / rect.width, sprite.pivot.y / rect.height);
- }
- }
- }
- #endregion
- IntVector3 voxelSize = new IntVector3(Mathf.FloorToInt(rect.width), Mathf.FloorToInt(rect.height), 1);
- VoxelData.Voxel[] voxels;
- Color[] palettes;
- {
- List<VoxelData.Voxel> voxelList = new List<VoxelData.Voxel>(Mathf.FloorToInt(rect.width) * Mathf.FloorToInt(rect.height));
- Dictionary<Color, int> paletteList = new Dictionary<Color, int>();
- for (int x = 0; x < rect.width; x++)
- {
- for (int y = 0; y < rect.height; y++)
- {
- var color = tex.GetPixel(x + Mathf.FloorToInt(rect.xMin), y + Mathf.FloorToInt(rect.yMin));
- if (color.a <= 0f) continue;
- color.a = 1f;
- int index;
- if (paletteList.ContainsKey(color))
- {
- index = paletteList[color];
- }
- else
- {
- index = paletteList.Count;
- paletteList.Add(color, index);
- }
- voxelList.Add(new VoxelData.Voxel(x, y, 0, index));
- }
- }
- voxels = voxelList.ToArray();
- palettes = new Color[paletteList.Count];
- foreach (var pair in paletteList)
- {
- palettes[pair.Value] = pair.Key;
- }
- }
- voxelBase.localOffset = new Vector3(-((float)voxelSize.x * spritePivot.x), -((float)voxelSize.y * spritePivot.y), -((float)voxelSize.z / 2));
- voxelBase.fileType = VoxelBase.FileType.png;
- voxelBase.voxelData = new VoxelData();
- voxelBase.voxelData.voxels = voxels;
- voxelBase.voxelData.palettes = palettes;
- voxelBase.voxelData.voxelSize = voxelSize;
- return true;
- }
- protected void ApplyImportFlags()
- {
- VoxelData.Voxel[] vs = voxelData.voxels;
- if ((voxelBase.importFlags & (VoxelBase.ImportFlag.FlipX | VoxelBase.ImportFlag.FlipY | VoxelBase.ImportFlag.FlipZ)) != 0)
- {
- vs = new VoxelData.Voxel[voxelData.voxels.Length];
- for (int i = 0; i < vs.Length; i++)
- {
- vs[i] = voxelData.voxels[i];
- if ((voxelBase.importFlags & VoxelBase.ImportFlag.FlipX) != 0) vs[i].x = voxelData.voxelSize.x - 1 - vs[i].x;
- if ((voxelBase.importFlags & VoxelBase.ImportFlag.FlipY) != 0) vs[i].y = voxelData.voxelSize.y - 1 - vs[i].y;
- if ((voxelBase.importFlags & VoxelBase.ImportFlag.FlipZ) != 0) vs[i].z = voxelData.voxelSize.z - 1 - vs[i].z;
- }
- }
- voxelData.voxels = vs;
- }
- protected void UpdateVisibleFlags()
- {
- VoxelData.Voxel[] vs = voxelData.voxels;
- if (voxelBase.ignoreCavity)
- {
- for (int i = 0; i < vs.Length; i++)
- {
- vs[i].visible = 0;
- if (voxelData.VoxelTableContains(vs[i].x, vs[i].y, vs[i].z + 1) < 0 && voxelData.OutsideTableContains(vs[i].x, vs[i].y, vs[i].z + 1))
- vs[i].visible |= VoxelBase.Face.forward;
- if (voxelData.VoxelTableContains(vs[i].x, vs[i].y + 1, vs[i].z) < 0 && voxelData.OutsideTableContains(vs[i].x, vs[i].y + 1, vs[i].z))
- vs[i].visible |= VoxelBase.Face.up;
- if (voxelData.VoxelTableContains(vs[i].x + 1, vs[i].y, vs[i].z) < 0 && voxelData.OutsideTableContains(vs[i].x + 1, vs[i].y, vs[i].z))
- vs[i].visible |= VoxelBase.Face.right;
- if (voxelData.VoxelTableContains(vs[i].x - 1, vs[i].y, vs[i].z) < 0 && voxelData.OutsideTableContains(vs[i].x - 1, vs[i].y, vs[i].z))
- vs[i].visible |= VoxelBase.Face.left;
- if (voxelData.VoxelTableContains(vs[i].x, vs[i].y - 1, vs[i].z) < 0 && voxelData.OutsideTableContains(vs[i].x, vs[i].y - 1, vs[i].z))
- vs[i].visible |= VoxelBase.Face.down;
- if (voxelData.VoxelTableContains(vs[i].x, vs[i].y, vs[i].z - 1) < 0 && voxelData.OutsideTableContains(vs[i].x, vs[i].y, vs[i].z - 1))
- vs[i].visible |= VoxelBase.Face.back;
- }
- }
- else
- {
- for (int i = 0; i < vs.Length; i++)
- {
- vs[i].visible = 0;
- if (voxelData.VoxelTableContains(vs[i].x, vs[i].y, vs[i].z + 1) < 0)
- vs[i].visible |= VoxelBase.Face.forward;
- if (voxelData.VoxelTableContains(vs[i].x, vs[i].y + 1, vs[i].z) < 0)
- vs[i].visible |= VoxelBase.Face.up;
- if (voxelData.VoxelTableContains(vs[i].x + 1, vs[i].y, vs[i].z) < 0)
- vs[i].visible |= VoxelBase.Face.right;
- if (voxelData.VoxelTableContains(vs[i].x - 1, vs[i].y, vs[i].z) < 0)
- vs[i].visible |= VoxelBase.Face.left;
- if (voxelData.VoxelTableContains(vs[i].x, vs[i].y - 1, vs[i].z) < 0)
- vs[i].visible |= VoxelBase.Face.down;
- if (voxelData.VoxelTableContains(vs[i].x, vs[i].y, vs[i].z - 1) < 0)
- vs[i].visible |= VoxelBase.Face.back;
- }
- }
- }
- public virtual string GetDefaultPath()
- {
- var path = Application.dataPath;
- #if UNITY_2018_3_OR_NEWER
- if (isPrefabEditMode)
- {
- var prefabStage = PrefabStageUtility.GetCurrentPrefabStage();
- path = prefabStage.prefabAssetPath;
- }
- else if(PrefabUtility.GetPrefabAssetType(voxelBase.gameObject) == PrefabAssetType.Regular)
- {
- var assetPath = PrefabUtility.GetPrefabAssetPathOfNearestInstanceRoot(voxelBase.gameObject);
- if (!string.IsNullOrEmpty(assetPath))
- {
- path = Path.GetDirectoryName(assetPath);
- }
- }
- #else
- {
- var prefabType = PrefabUtility.GetPrefabType(voxelBase.gameObject);
- if (prefabType == PrefabType.Prefab)
- {
- var prefabObject = PrefabUtility.GetPrefabObject(voxelBase.gameObject);
- if (prefabObject != null)
- {
- var assetPath = AssetDatabase.GetAssetPath(prefabObject);
- if (!string.IsNullOrEmpty(assetPath))
- {
- path = Path.GetDirectoryName(assetPath);
- }
- }
- }
- else if (prefabType == PrefabType.PrefabInstance || prefabType == PrefabType.DisconnectedPrefabInstance)
- {
- #if UNITY_2018_2_OR_NEWER
- var prefabParent = PrefabUtility.GetCorrespondingObjectFromSource(voxelBase.gameObject);
- #else
- var prefabParent = PrefabUtility.GetPrefabParent(voxelBase.gameObject);
- #endif
- if (prefabParent != null)
- {
- var prefabObject = PrefabUtility.GetPrefabObject(prefabParent);
- if (prefabObject != null)
- {
- var assetPath = AssetDatabase.GetAssetPath(prefabObject);
- if (!string.IsNullOrEmpty(assetPath))
- {
- path = Path.GetDirectoryName(assetPath);
- }
- }
- }
- }
- }
- #endif
- return path;
- }
- public int GetVoxelFileSubCount(string path)
- {
- if (!File.Exists(path))
- return 0;
- if (GetFileType(path) == VoxelBase.FileType.vox)
- {
- using (BinaryReader br = new BinaryReader(File.Open(path, FileMode.Open)))
- {
- Func<string, bool> SeekChunk = (name) =>
- {
- Assert.IsTrue(name.Length == 4);
- if (br.BaseStream.Length - br.BaseStream.Position < name.Length)
- return false;
- var position = br.BaseStream.Position;
- while (br.BaseStream.Length - br.BaseStream.Position >= name.Length)
- {
- var data = ASCIIEncoding.ASCII.GetString(br.ReadBytes(name.Length));
- if (name == data)
- return true;
- var n = br.ReadInt32();
- var m = br.ReadInt32();
- br.BaseStream.Seek(n + m, SeekOrigin.Current);
- }
- br.BaseStream.Position = position;
- return false;
- };
- if (SeekChunk("VOX "))
- {
- br.BaseStream.Seek(4, SeekOrigin.Current); //version
- if (SeekChunk("MAIN"))
- br.BaseStream.Seek(8, SeekOrigin.Current);
- if (SeekChunk("PACK"))
- {
- br.BaseStream.Seek(8, SeekOrigin.Current);
- return br.ReadInt32();
- }
- else
- {
- return 1;
- }
- }
- }
- }
- return 0;
- }
- #endregion
- #region CalcData
- protected VoxelBase.Face[] voxelDoneFaces;
- protected void CalcDataCreate(VoxelData.Voxel[] voxels)
- {
- #region voxelDoneFaces
- voxelDoneFaces = new VoxelBase.Face[voxelData.voxels.Length];
- {
- for (int i = 0; i < voxels.Length; i++)
- {
- var index = voxelData.VoxelTableContains(voxels[i].position);
- var material = voxelBase.GetMaterialIndexTable(voxels[i].position);
- if ((voxels[i].visible & VoxelBase.Face.forward) == 0 && IsHiddenVoxelFace(voxels[i].position, VoxelBase.Face.forward))
- {
- var nearMaterial = voxelBase.GetMaterialIndexTable(new IntVector3(voxels[i].position.x, voxels[i].position.y, voxels[i].position.z + 1));
- if (material == nearMaterial || (nearMaterial >= 0 && !voxelBase.materialData[nearMaterial].transparent))
- {
- voxelDoneFaces[index] |= VoxelBase.Face.forward;
- }
- }
- if ((voxels[i].visible & VoxelBase.Face.up) == 0 && IsHiddenVoxelFace(voxels[i].position, VoxelBase.Face.up))
- {
- var nearMaterial = voxelBase.GetMaterialIndexTable(new IntVector3(voxels[i].position.x, voxels[i].position.y + 1, voxels[i].position.z));
- if (material == nearMaterial || (nearMaterial >= 0 && !voxelBase.materialData[nearMaterial].transparent))
- {
- voxelDoneFaces[index] |= VoxelBase.Face.up;
- }
- }
- if ((voxels[i].visible & VoxelBase.Face.right) == 0 && IsHiddenVoxelFace(voxels[i].position, VoxelBase.Face.right))
- {
- var nearMaterial = voxelBase.GetMaterialIndexTable(new IntVector3(voxels[i].position.x + 1, voxels[i].position.y, voxels[i].position.z));
- if (material == nearMaterial || (nearMaterial >= 0 && !voxelBase.materialData[nearMaterial].transparent))
- {
- voxelDoneFaces[index] |= VoxelBase.Face.right;
- }
- }
- if ((voxels[i].visible & VoxelBase.Face.left) == 0 && IsHiddenVoxelFace(voxels[i].position, VoxelBase.Face.left))
- {
- var nearMaterial = voxelBase.GetMaterialIndexTable(new IntVector3(voxels[i].position.x - 1, voxels[i].position.y, voxels[i].position.z));
- if (material == nearMaterial || (nearMaterial >= 0 && !voxelBase.materialData[nearMaterial].transparent))
- {
- voxelDoneFaces[index] |= VoxelBase.Face.left;
- }
- }
- if ((voxels[i].visible & VoxelBase.Face.down) == 0 && IsHiddenVoxelFace(voxels[i].position, VoxelBase.Face.down))
- {
- var nearMaterial = voxelBase.GetMaterialIndexTable(new IntVector3(voxels[i].position.x, voxels[i].position.y - 1, voxels[i].position.z));
- if (material == nearMaterial || (nearMaterial >= 0 && !voxelBase.materialData[nearMaterial].transparent))
- {
- voxelDoneFaces[index] |= VoxelBase.Face.down;
- }
- }
- if ((voxels[i].visible & VoxelBase.Face.back) == 0 && IsHiddenVoxelFace(voxels[i].position, VoxelBase.Face.back))
- {
- var nearMaterial = voxelBase.GetMaterialIndexTable(new IntVector3(voxels[i].position.x, voxels[i].position.y, voxels[i].position.z - 1));
- if (material == nearMaterial || (nearMaterial >= 0 && !voxelBase.materialData[nearMaterial].transparent))
- {
- voxelDoneFaces[index] |= VoxelBase.Face.back;
- }
- }
- }
- #region Disable
- if (voxelBase.disableData != null)
- {
- voxelBase.disableData.AllAction((position, face) =>
- {
- var index = voxelData.VoxelTableContains(position);
- if (index >= 0)
- voxelDoneFaces[index] |= face;
- });
- }
- #endregion
- }
- #endregion
- }
- protected void CalcDataRelease()
- {
- voxelDoneFaces = null;
- }
- protected void SetDoneFacesFlag(VoxelData.FaceArea faceArea, VoxelBase.Face flag)
- {
- for (int x = faceArea.min.x; x <= faceArea.max.x; x++)
- {
- for (int y = faceArea.min.y; y <= faceArea.max.y; y++)
- {
- for (int z = faceArea.min.z; z <= faceArea.max.z; z++)
- {
- var index = voxelData.VoxelTableContains(x, y, z);
- Assert.IsTrue(index >= 0);
- voxelDoneFaces[index] |= flag;
- }
- }
- }
- }
- protected int[] GetVoxelIndexTable(VoxelData.Voxel[] voxels)
- {
- var voxelIndexTable = new int[voxels.Length];
- for (int i = 0; i < voxels.Length; i++)
- {
- var index = voxelData.VoxelTableContains(voxels[i].position);
- voxelIndexTable[i] = index;
- }
- return voxelIndexTable;
- }
- #endregion
- #region CreateTexture
- protected bool CreateTexture(VoxelData.FaceAreaTable faceAreaTable, Color[] palettes, ref AtlasRectTable atlasRectTable, ref Texture2D atlasTexture, ref Rect[] atlasRects)
- {
- if (voxelBase.importMode == VoxelBase.ImportMode.LowTexture)
- return CreateTexture_LowTexture(palettes, ref atlasRectTable, ref atlasTexture, ref atlasRects);
- else if (voxelBase.importMode == VoxelBase.ImportMode.LowPoly)
- return CreateTexture_LowPoly(faceAreaTable, ref atlasRectTable, ref atlasTexture, ref atlasRects);
- else
- return false;
- }
- protected bool CreateTexture_LowTexture(Color[] palettes, ref AtlasRectTable atlasRectTable, ref Texture2D atlasTexture, ref Rect[] atlasRects)
- {
- if (voxelData == null) return false;
- var textures = new Texture2D[palettes.Length];
- for (int i = 0; i < palettes.Length; i++)
- {
- textures[i] = new Texture2D(2, 2, TextureFormat.ARGB32, false);
- textures[i].hideFlags = HideFlags.DontSave;
- textures[i].name = palettes[i].ToString();
- for (int x = 0; x < textures[i].width; x++)
- {
- for (int y = 0; y < textures[i].height; y++)
- {
- textures[i].SetPixel(x, y, palettes[i]);
- }
- }
- textures[i].Apply();
- }
- //Texture
- {
- Texture2D tex;
- if (atlasTexture == null || IsMainAsset(atlasTexture))
- {
- tex = new Texture2D(4, 4, TextureFormat.ARGB32, false);
- }
- else
- {
- tex = atlasTexture;
- }
- tex.filterMode = FilterMode.Point;
- tex.wrapMode = TextureWrapMode.Clamp;
- atlasRects = tex.PackTextures(textures, 0, 8192);
- #region Fill
- {
- var pixels = tex.GetPixels();
- for (int i = 0; i < pixels.Length; i++)
- {
- pixels[i].a = 1f;
- }
- tex.SetPixels(pixels);
- tex.Apply();
- }
- #endregion
- #region Mipmap
- if (voxelBase.generateMipMaps)
- {
- var pixels = tex.GetPixels();
- tex.Resize(tex.width, tex.height, tex.format, true);
- tex.SetPixels(pixels, 0);
- tex.Apply(true);
- }
- #endregion
- #region UV
- for (int i = 0; i < atlasRects.Length; i++)
- {
- atlasRects[i].center += atlasRects[i].size / 2;
- atlasRects[i].size = Vector2.zero;
- }
- #endregion
- if (IsMainAsset(atlasTexture))
- {
- var path = AssetDatabase.GetAssetPath(atlasTexture);
- File.WriteAllBytes(path, tex.EncodeToPNG());
- AssetDatabase.ImportAsset(path);
- MonoBehaviour.DestroyImmediate(tex);
- tex = AssetDatabase.LoadAssetAtPath<Texture2D>(path);
- }
- atlasTexture = tex;
- }
- for (int i = 0; i < textures.Length; i++)
- {
- MonoBehaviour.DestroyImmediate(textures[i]);
- }
- textures = null;
- return true;
- }
- protected bool CreateTexture_LowPoly(VoxelData.FaceAreaTable faceAreaTable, ref AtlasRectTable atlasRectTable, ref Texture2D atlasTexture, ref Rect[] atlasRects)
- {
- if (voxelData == null) return false;
- Assert.IsNotNull(faceAreaTable);
- List<Color[,]> colors = new List<Color[,]>();
- List<Texture2D> textures = new List<Texture2D>();
- Func<Color[,], TextureBoundArea, int> AddTexture = (tex, bound) =>
- {
- #region Find
- for (int i = 0; i < colors.Count; i++)
- {
- if (colors[i].GetLength(0) != tex.GetLength(0) || colors[i].GetLength(1) != tex.GetLength(1)) continue;
- bool wrong = false;
- for (int x = 0; x < colors[i].GetLength(0); x++)
- {
- for (int y = 0; y < colors[i].GetLength(1); y++)
- {
- if (colors[i][x, y] != tex[x, y])
- {
- wrong = true;
- break;
- }
- }
- if (wrong) break;
- }
- if (!wrong)
- {
- return i;
- }
- }
- #endregion
- var size = bound.Size;
- Texture2D newTex = new Texture2D(size.x + 2, size.y + 2, TextureFormat.ARGB32, false);
- for (int x = 0; x < size.x; x++)
- {
- for (int y = 0; y < size.y; y++)
- {
- newTex.SetPixel(1 + x, 1 + y, tex[x, y]);
- }
- }
- #region Bordering
- newTex.SetPixel(0, 0, tex[0, 0]);
- newTex.SetPixel(1 + size.x, 0, tex[size.x - 1, 0]);
- newTex.SetPixel(0, 1 + size.y, tex[0, size.y - 1]);
- newTex.SetPixel(1 + size.x, 1 + size.y, tex[size.x - 1, size.y - 1]);
- for (int x = 0; x < size.x; x++)
- {
- newTex.SetPixel(1 + x, 0, tex[x, 0]);
- newTex.SetPixel(1 + x, 1 + size.y, tex[x, size.y - 1]);
- }
- for (int y = 0; y < size.y; y++)
- {
- newTex.SetPixel(0, 1 + y, tex[0, y]);
- newTex.SetPixel(1 + size.x, 1 + y, tex[size.x - 1, y]);
- }
- #endregion
- newTex.Apply();
- colors.Add(tex);
- textures.Add(newTex);
- return textures.Count - 1;
- };
- atlasRectTable = new AtlasRectTable();
- #region forward
- {
- for (int i = 0; i < faceAreaTable.forward.Count; i++)
- {
- Assert.IsTrue(faceAreaTable.forward[i].min.z == faceAreaTable.forward[i].max.z);
- int z = faceAreaTable.forward[i].min.z;
- TextureBoundArea bound = null;
- Color[,] tex = new Color[faceAreaTable.forward[i].size.x, faceAreaTable.forward[i].size.y];
- for (int x = faceAreaTable.forward[i].min.x; x <= faceAreaTable.forward[i].max.x; x++)
- {
- for (int y = faceAreaTable.forward[i].min.y; y <= faceAreaTable.forward[i].max.y; y++)
- {
- if (IsShowVoxelFace(new IntVector3(x, y, z), VoxelBase.Face.forward))
- {
- var index = voxelData.VoxelTableContains(new IntVector3(x, y, z));
- tex[x - faceAreaTable.forward[i].min.x, y - faceAreaTable.forward[i].min.y] = voxelData.palettes[voxelData.voxels[index].palette];
- if (bound == null) bound = new TextureBoundArea();
- bound.Set(new IntVector2(x, y));
- }
- else
- {
- tex[x - faceAreaTable.forward[i].min.x, y - faceAreaTable.forward[i].min.y] = Color.clear;
- }
- }
- }
- if (bound != null)
- {
- bound.textureIndex = AddTexture(tex, bound);
- }
- atlasRectTable.forward.Add(bound);
- }
- }
- #endregion
- #region up
- {
- for (int i = 0; i < faceAreaTable.up.Count; i++)
- {
- Assert.IsTrue(faceAreaTable.up[i].min.y == faceAreaTable.up[i].max.y);
- int y = faceAreaTable.up[i].min.y;
- TextureBoundArea bound = null;
- Color[,] tex = new Color[faceAreaTable.up[i].size.x, faceAreaTable.up[i].size.z];
- for (int x = faceAreaTable.up[i].min.x; x <= faceAreaTable.up[i].max.x; x++)
- {
- for (int z = faceAreaTable.up[i].min.z; z <= faceAreaTable.up[i].max.z; z++)
- {
- if (IsShowVoxelFace(new IntVector3(x, y, z), VoxelBase.Face.up))
- {
- var index = voxelData.VoxelTableContains(new IntVector3(x, y, z));
- tex[x - faceAreaTable.up[i].min.x, z - faceAreaTable.up[i].min.z] = voxelData.palettes[voxelData.voxels[index].palette];
- if (bound == null) bound = new TextureBoundArea();
- bound.Set(new IntVector2(x, z));
- }
- else
- {
- tex[x - faceAreaTable.up[i].min.x, z - faceAreaTable.up[i].min.z] = Color.clear;
- }
- }
- }
- if (bound != null)
- {
- bound.textureIndex = AddTexture(tex, bound);
- }
- atlasRectTable.up.Add(bound);
- }
- }
- #endregion
- #region right
- {
- for (int i = 0; i < faceAreaTable.right.Count; i++)
- {
- Assert.IsTrue(faceAreaTable.right[i].min.x == faceAreaTable.right[i].max.x);
- int x = faceAreaTable.right[i].min.x;
- TextureBoundArea bound = null;
- Color[,] tex = new Color[faceAreaTable.right[i].size.y, faceAreaTable.right[i].size.z];
- for (int y = faceAreaTable.right[i].min.y; y <= faceAreaTable.right[i].max.y; y++)
- {
- for (int z = faceAreaTable.right[i].min.z; z <= faceAreaTable.right[i].max.z; z++)
- {
- if (IsShowVoxelFace(new IntVector3(x, y, z), VoxelBase.Face.right))
- {
- var index = voxelData.VoxelTableContains(new IntVector3(x, y, z));
- tex[y - faceAreaTable.right[i].min.y, z - faceAreaTable.right[i].min.z] = voxelData.palettes[voxelData.voxels[index].palette];
- if (bound == null) bound = new TextureBoundArea();
- bound.Set(new IntVector2(y, z));
- }
- else
- {
- tex[y - faceAreaTable.right[i].min.y, z - faceAreaTable.right[i].min.z] = Color.clear;
- }
- }
- }
- if (bound != null)
- {
- bound.textureIndex = AddTexture(tex, bound);
- }
- atlasRectTable.right.Add(bound);
- }
- }
- #endregion
- #region left
- {
- for (int i = 0; i < faceAreaTable.left.Count; i++)
- {
- Assert.IsTrue(faceAreaTable.left[i].min.x == faceAreaTable.left[i].max.x);
- int x = faceAreaTable.left[i].min.x;
- TextureBoundArea bound = null;
- Color[,] tex = new Color[faceAreaTable.left[i].size.y, faceAreaTable.left[i].size.z];
- for (int y = faceAreaTable.left[i].min.y; y <= faceAreaTable.left[i].max.y; y++)
- {
- for (int z = faceAreaTable.left[i].min.z; z <= faceAreaTable.left[i].max.z; z++)
- {
- if (IsShowVoxelFace(new IntVector3(x, y, z), VoxelBase.Face.left))
- {
- var index = voxelData.VoxelTableContains(new IntVector3(x, y, z));
- tex[y - faceAreaTable.left[i].min.y, z - faceAreaTable.left[i].min.z] = voxelData.palettes[voxelData.voxels[index].palette];
- if (bound == null) bound = new TextureBoundArea();
- bound.Set(new IntVector2(y, z));
- }
- else
- {
- tex[y - faceAreaTable.left[i].min.y, z - faceAreaTable.left[i].min.z] = Color.clear;
- }
- }
- }
- if (bound != null)
- {
- bound.textureIndex = AddTexture(tex, bound);
- }
- atlasRectTable.left.Add(bound);
- }
- }
- #endregion
- #region down
- {
- for (int i = 0; i < faceAreaTable.down.Count; i++)
- {
- Assert.IsTrue(faceAreaTable.down[i].min.y == faceAreaTable.down[i].max.y);
- int y = faceAreaTable.down[i].min.y;
- TextureBoundArea bound = null;
- Color[,] tex = new Color[faceAreaTable.down[i].size.x, faceAreaTable.down[i].size.z];
- for (int x = faceAreaTable.down[i].min.x; x <= faceAreaTable.down[i].max.x; x++)
- {
- for (int z = faceAreaTable.down[i].min.z; z <= faceAreaTable.down[i].max.z; z++)
- {
- if (IsShowVoxelFace(new IntVector3(x, y, z), VoxelBase.Face.down))
- {
- var index = voxelData.VoxelTableContains(new IntVector3(x, y, z));
- tex[x - faceAreaTable.down[i].min.x, z - faceAreaTable.down[i].min.z] = voxelData.palettes[voxelData.voxels[index].palette];
- if (bound == null) bound = new TextureBoundArea();
- bound.Set(new IntVector2(x, z));
- }
- else
- {
- tex[x - faceAreaTable.down[i].min.x, z - faceAreaTable.down[i].min.z] = Color.clear;
- }
- }
- }
- if (bound != null)
- {
- bound.textureIndex = AddTexture(tex, bound);
- }
- atlasRectTable.down.Add(bound);
- }
- }
- #endregion
- #region back
- {
- for (int i = 0; i < faceAreaTable.back.Count; i++)
- {
- Assert.IsTrue(faceAreaTable.back[i].min.z == faceAreaTable.back[i].max.z);
- int z = faceAreaTable.back[i].min.z;
- TextureBoundArea bound = null;
- Color[,] tex = new Color[faceAreaTable.back[i].size.x, faceAreaTable.back[i].size.y];
- for (int x = faceAreaTable.back[i].min.x; x <= faceAreaTable.back[i].max.x; x++)
- {
- for (int y = faceAreaTable.back[i].min.y; y <= faceAreaTable.back[i].max.y; y++)
- {
- if (IsShowVoxelFace(new IntVector3(x, y, z), VoxelBase.Face.back))
- {
- var index = voxelData.VoxelTableContains(new IntVector3(x, y, z));
- tex[x - faceAreaTable.back[i].min.x, y - faceAreaTable.back[i].min.y] = voxelData.palettes[voxelData.voxels[index].palette];
- if (bound == null) bound = new TextureBoundArea();
- bound.Set(new IntVector2(x, y));
- }
- else
- {
- tex[x - faceAreaTable.back[i].min.x, y - faceAreaTable.back[i].min.y] = Color.clear;
- }
- }
- }
- if (bound != null)
- {
- bound.textureIndex = AddTexture(tex, bound);
- }
- atlasRectTable.back.Add(bound);
- }
- }
- #endregion
- //Texture
- {
- Texture2D tex;
- if (atlasTexture == null || IsMainAsset(atlasTexture))
- {
- tex = new Texture2D(4, 4, TextureFormat.ARGB32, false);
- }
- else
- {
- tex = atlasTexture;
- }
- tex.filterMode = FilterMode.Point;
- tex.wrapMode = TextureWrapMode.Clamp;
- atlasRects = tex.PackTextures(textures.ToArray(), 0, 8192);
- #region Bordering
- {
- Color color = Color.clear;
- int count = 0;
- Action<int, int> AddPixel = (xx, yy) =>
- {
- var c = tex.GetPixel(xx, yy);
- if (c.a > 0f)
- {
- color += c;
- count++;
- }
- };
- var pixels = tex.GetPixels();
- for (int x = 0; x < tex.width; x++)
- {
- for (int y = 0; y < tex.height; y++)
- {
- color = tex.GetPixel(x, y);
- if (color.a <= 0f)
- {
- color = Color.clear;
- count = 0;
- if (x > 0) AddPixel(x - 1, y);
- if (x < tex.width - 1) AddPixel(x + 1, y);
- if (y > 0) AddPixel(x, y - 1);
- if (y < tex.height - 1) AddPixel(x, y + 1);
- if (count == 0)
- {
- if (x > 0 && y > 0) AddPixel(x - 1, y - 1);
- if (x < tex.width - 1 && y > 0) AddPixel(x + 1, y - 1);
- if (x > 0 && y < tex.height - 1) AddPixel(x - 1, y + 1);
- if (x < tex.width - 1 && y < tex.height - 1) AddPixel(x + 1, y + 1);
- }
- if (count > 0)
- {
- color = color / (float)count;
- color.a = 1f;
- }
- pixels[x + y * tex.width] = color;
- }
- else
- {
- color.a = 1f;
- pixels[x + y * tex.width] = color;
- }
- }
- }
- tex.SetPixels(pixels);
- tex.Apply();
- for (int x = 0; x < tex.width; x++)
- {
- for (int y = 0; y < tex.height; y++)
- {
- color = pixels[x + y * tex.width];
- if (color.a > 0f) continue;
- int distanceMax = int.MaxValue;
- int unionCount = 1;
- const int BorderSize = 4;
- for (int i = 1; i < BorderSize; i++)
- {
- var xx = ((x + i) % tex.width);
- var subColor = tex.GetPixel(xx, y);
- if (subColor.a > 0f)
- {
- if (i < distanceMax)
- {
- unionCount = 1;
- distanceMax = i;
- color = subColor;
- }
- else if (i == distanceMax)
- {
- unionCount++;
- color += subColor;
- }
- break;
- }
- }
- for (int i = 1; i < BorderSize; i++)
- {
- var xx = x - i;
- if (xx < 0) xx += tex.width;
- var subColor = tex.GetPixel(xx, y);
- if (subColor.a > 0f)
- {
- if (i < distanceMax)
- {
- unionCount = 1;
- distanceMax = i;
- color = subColor;
- }
- else if (i == distanceMax)
- {
- unionCount++;
- color += subColor;
- }
- break;
- }
- }
- for (int i = 1; i < BorderSize; i++)
- {
- var yy = ((y + i) % tex.height);
- var subColor = tex.GetPixel(x, yy);
- if (subColor.a > 0f)
- {
- if (i < distanceMax)
- {
- unionCount = 1;
- distanceMax = i;
- color = subColor;
- }
- else if (i == distanceMax)
- {
- unionCount++;
- color += subColor;
- }
- break;
- }
- }
- for (int i = 1; i < BorderSize; i++)
- {
- var yy = y - i;
- if (yy < 0) yy += tex.height;
- var subColor = tex.GetPixel(x, yy);
- if (subColor.a > 0f)
- {
- if (i < distanceMax)
- {
- unionCount = 1;
- distanceMax = i;
- color = subColor;
- }
- else if (i == distanceMax)
- {
- unionCount++;
- color += subColor;
- }
- break;
- }
- }
- color /= unionCount;
- color.a = 1f;
- pixels[x + y * tex.width] = color;
- }
- }
- tex.SetPixels(pixels);
- tex.Apply();
- }
- #endregion
- #region Mipmap
- if (voxelBase.generateMipMaps)
- {
- var pixels = tex.GetPixels();
- tex.Resize(tex.width, tex.height, tex.format, true);
- tex.SetPixels(pixels, 0);
- tex.Apply(true);
- }
- #endregion
- #region UV
- {
- Vector2 uvone = new Vector2(1f / tex.width, 1f / tex.height);
- for (int i = 0; i < atlasRects.Length; i++)
- {
- atlasRects[i].min += uvone;
- atlasRects[i].max -= uvone;
- }
- }
- #endregion
- if (IsMainAsset(atlasTexture))
- {
- var path = AssetDatabase.GetAssetPath(atlasTexture);
- File.WriteAllBytes(path, tex.EncodeToPNG());
- AssetDatabase.ImportAsset(path);
- MonoBehaviour.DestroyImmediate(tex);
- tex = AssetDatabase.LoadAssetAtPath<Texture2D>(path);
- }
- atlasTexture = tex;
- }
- for (int i = 0; i < textures.Count; i++)
- {
- MonoBehaviour.DestroyImmediate(textures[i]);
- }
- textures = null;
- return true;
- }
- public void SetTextureImporterSetting(string path, Texture2D atlasTexture = null)
- {
- TextureImporter importer = AssetImporter.GetAtPath(path) as TextureImporter;
- if (importer != null)
- {
- importer.textureType = TextureImporterType.Default;
- importer.filterMode = FilterMode.Point;
- importer.wrapMode = TextureWrapMode.Clamp;
- importer.mipmapEnabled = voxelBase.generateMipMaps;
- importer.borderMipmap = true;
- importer.textureCompression = TextureImporterCompression.Uncompressed;
- if (atlasTexture != null)
- {
- if (Math.Max(atlasTexture.width, atlasTexture.height) > importer.maxTextureSize)
- importer.maxTextureSize = Math.Max(atlasTexture.width, atlasTexture.height);
- }
- importer.SaveAndReimport();
- }
- }
- #endregion
- #region CreateMesh
- protected virtual bool IsCombineVoxelFace(IntVector3 pos, IntVector3 combinePos, VoxelBase.Face face)
- {
- return voxelBase.combineFaces;
- }
- protected virtual bool IsHiddenVoxelFace(IntVector3 pos, VoxelBase.Face faceFlag)
- {
- return true;
- }
- protected virtual bool IsShowVoxelFace(IntVector3 pos, VoxelBase.Face faceFlag)
- {
- var index = voxelData.VoxelTableContains(pos);
- if (index < 0) return false;
- Assert.IsTrue(faceFlag == VoxelBase.Face.forward || faceFlag == VoxelBase.Face.up || faceFlag == VoxelBase.Face.right || faceFlag == VoxelBase.Face.left || faceFlag == VoxelBase.Face.down || faceFlag == VoxelBase.Face.back);
- IntVector3 combinePos = pos;
- {
- if (faceFlag == VoxelBase.Face.forward) combinePos.z++;
- if (faceFlag == VoxelBase.Face.up) combinePos.y++;
- if (faceFlag == VoxelBase.Face.right) combinePos.x++;
- if (faceFlag == VoxelBase.Face.left) combinePos.x--;
- if (faceFlag == VoxelBase.Face.down) combinePos.y--;
- if (faceFlag == VoxelBase.Face.back) combinePos.z--;
- }
- index = voxelData.VoxelTableContains(combinePos);
- if (index < 0)
- return true;
- {
- var material = voxelBase.GetMaterialIndexTable(pos);
- var combineMaterial = voxelBase.GetMaterialIndexTable(combinePos);
- if (material != combineMaterial)
- {
- if (combineMaterial >= 0)
- {
- if (voxelBase.materialData[combineMaterial].transparent)
- return true;
- }
- }
- }
- return !IsHiddenVoxelFace(pos, faceFlag);
- }
- protected virtual void CreateMeshBefore()
- {
- PrefabAssetReImport = false;
- }
- protected virtual bool CreateMesh()
- {
- DestroyUnusedObjectInPrefabObject();
- return true;
- }
- protected virtual void CreateMeshAfter()
- {
- CheckPrefabAssetReImport();
- CalcDataRelease();
- }
- protected void CreateMeshThrough()
- {
- PrefabAssetReImport = false;
- DestroyUnusedObjectInPrefabObject();
- CheckPrefabAssetReImport();
- }
- protected void SetMaterialData(Material material, MaterialData data)
- {
- if (material.shader != Shader.Find("Standard")) return;
- switch (data.material.renderingMode)
- {
- case MaterialData.Material.StandardShaderRenderingMode.Opaque:
- material.SetFloat("_Mode", 0);
- material.SetOverrideTag("RenderType", "");
- material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.One);
- material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.Zero);
- material.SetInt("_ZWrite", 1);
- material.DisableKeyword("_ALPHATEST_ON");
- material.DisableKeyword("_ALPHABLEND_ON");
- material.DisableKeyword("_ALPHAPREMULTIPLY_ON");
- material.renderQueue = -1;
- if (data.material.metallic != 0f)
- {
- material.EnableKeyword("_METALLICGLOSSMAP");
- material.SetFloat("_Metallic", data.material.metallic);
- material.SetFloat("_Glossiness", data.material.smoothness);
- }
- else
- {
- material.DisableKeyword("_METALLICGLOSSMAP");
- }
- if (data.material.emission != Color.black && data.material.emissionPower != 0f)
- {
- if ((material.globalIlluminationFlags & (MaterialGlobalIlluminationFlags.RealtimeEmissive | MaterialGlobalIlluminationFlags.BakedEmissive)) == 0)
- material.globalIlluminationFlags = MaterialGlobalIlluminationFlags.RealtimeEmissive;
- material.EnableKeyword("_EMISSION");
- material.SetColor("_EmissionColor", data.material.emission * data.material.emissionPower);
- }
- else
- {
- material.globalIlluminationFlags = MaterialGlobalIlluminationFlags.EmissiveIsBlack;
- material.DisableKeyword("_EMISSION");
- material.SetColor("_EmissionColor", Color.black);
- }
- material.color = Color.white;
- break;
- case MaterialData.Material.StandardShaderRenderingMode.Cutout:
- material.SetFloat("_Mode", 1);
- material.SetOverrideTag("RenderType", "TransparentCutout");
- material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.One);
- material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.Zero);
- material.SetInt("_ZWrite", 1);
- material.EnableKeyword("_ALPHATEST_ON");
- material.DisableKeyword("_ALPHABLEND_ON");
- material.DisableKeyword("_ALPHAPREMULTIPLY_ON");
- material.renderQueue = 2450;
- material.DisableKeyword("_METALLICGLOSSMAP");
- material.globalIlluminationFlags = MaterialGlobalIlluminationFlags.EmissiveIsBlack;
- material.DisableKeyword("_EMISSION");
- material.SetColor("_EmissionColor", Color.black);
- material.color = Color.white;
- break;
- case MaterialData.Material.StandardShaderRenderingMode.Fade:
- material.SetFloat("_Mode", 2);
- material.SetOverrideTag("RenderType", "Transparent");
- material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.SrcAlpha);
- material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha);
- material.SetInt("_ZWrite", 0);
- material.DisableKeyword("_ALPHATEST_ON");
- material.EnableKeyword("_ALPHABLEND_ON");
- material.DisableKeyword("_ALPHAPREMULTIPLY_ON");
- material.renderQueue = 3000;
- material.DisableKeyword("_METALLICGLOSSMAP");
- material.globalIlluminationFlags = MaterialGlobalIlluminationFlags.EmissiveIsBlack;
- material.DisableKeyword("_EMISSION");
- material.SetColor("_EmissionColor", Color.black);
- material.color = new Color(1, 1, 1, data.material.alpha);
- break;
- case MaterialData.Material.StandardShaderRenderingMode.Transparent:
- material.SetFloat("_Mode", 3);
- material.SetOverrideTag("RenderType", "Transparent");
- material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.One);
- material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha);
- material.SetInt("_ZWrite", 0);
- material.DisableKeyword("_ALPHATEST_ON");
- material.DisableKeyword("_ALPHABLEND_ON");
- material.EnableKeyword("_ALPHAPREMULTIPLY_ON");
- material.renderQueue = 3000;
- material.DisableKeyword("_METALLICGLOSSMAP");
- material.globalIlluminationFlags = MaterialGlobalIlluminationFlags.EmissiveIsBlack;
- material.DisableKeyword("_EMISSION");
- material.SetColor("_EmissionColor", Color.black);
- material.color = new Color(1, 1, 1, data.material.alpha);
- break;
- }
- }
- protected Mesh CreateMeshOnly(Mesh result, VoxelData.FaceAreaTable faceAreaTable, Texture2D atlasTexture, Rect[] atlasRects, AtlasRectTable atlasRectTable, Vector3 extraOffset, out List<int> materialIndexes)
- {
- if (voxelBase.importMode == VoxelBase.ImportMode.LowTexture)
- return CreateMeshOnly_LowTexture(result, faceAreaTable, atlasTexture, atlasRects, atlasRectTable, extraOffset, out materialIndexes);
- else if (voxelBase.importMode == VoxelBase.ImportMode.LowPoly)
- return CreateMeshOnly_LowPoly(result, faceAreaTable, atlasTexture, atlasRects, atlasRectTable, extraOffset, out materialIndexes);
- else
- {
- materialIndexes = new List<int>();
- return null;
- }
- }
- protected Mesh CreateMeshOnly_LowTexture(Mesh result, VoxelData.FaceAreaTable faceAreaTable, Texture2D atlasTexture, Rect[] atlasRects, AtlasRectTable atlasRectTable, Vector3 extraOffset, out List<int> materialIndexes)
- {
- Assert.IsNotNull(faceAreaTable);
- materialIndexes = new List<int>();
- if (result == null)
- {
- result = new Mesh();
- }
- else
- {
- result.ClearBlendShapes();
- result.Clear(false);
- }
- List<Vector3> vertices = new List<Vector3>();
- List<Vector2> uv = new List<Vector2>();
- List<Vector3> normals = new List<Vector3>();
- List<BoneWeight> boneWeights = isHaveBoneWeight ? new List<BoneWeight>() : null;
- List<int>[] triangles = new List<int>[voxelBase.materialData.Count];
- for (int i = 0; i < triangles.Length; i++)
- {
- triangles[i] = new List<int>();
- }
- EditMeshReady();
- #region Create
- {
- var offsetPosition = voxelBase.localOffset + voxelBase.importOffset + extraOffset;
- Vector3 voffset3 = voxelBase.importScale * voxelBase.meshFaceVertexOffset;
- Action<VoxelData.FaceArea, VoxelBase.VoxelVertexIndex, int> AddStructureData = (fa, vi, index) =>
- {
- voxelBase.structureData.voxels[voxelData.VoxelTableContains(fa.Get(vi))].indices.Add(new StructureData.Index(index, vi));
- };
- #region forward
- {
- for (int i = 0; i < faceAreaTable.forward.Count; i++)
- {
- var faceArea = faceAreaTable.forward[i];
- var pOffset = Vector3.Scale(voxelBase.importScale, faceArea.minf + offsetPosition);
- var sizeX = faceArea.size.x * voxelBase.importScale.x;
- var sizeY = faceArea.size.y * voxelBase.importScale.y;
- var vOffset = vertices.Count;
- vertices.Add(new Vector3(-voffset3.x, sizeY + voffset3.y, voxelBase.importScale.z) + pOffset);
- vertices.Add(new Vector3(-voffset3.x, -voffset3.y, voxelBase.importScale.z) + pOffset);
- vertices.Add(new Vector3(sizeX + voffset3.x, -voffset3.y, voxelBase.importScale.z) + pOffset);
- vertices.Add(new Vector3(sizeX + voffset3.x, sizeY + voffset3.y, voxelBase.importScale.z) + pOffset);
- triangles[faceArea.material].Add(vOffset + 0); triangles[faceArea.material].Add(vOffset + 1); triangles[faceArea.material].Add(vOffset + 2);
- triangles[faceArea.material].Add(vOffset + 0); triangles[faceArea.material].Add(vOffset + 2); triangles[faceArea.material].Add(vOffset + 3);
- for (int j = 0; j < 4; j++)
- {
- if (faceArea.palette >= 0)
- uv.Add(atlasRects[faceArea.palette].position);
- normals.Add(Vector3.forward);
- }
- if (isHaveBoneWeight)
- {
- boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex._XYZ))].position, VoxelBase.VoxelVertexIndex._XYZ));
- boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex._X_YZ))].position, VoxelBase.VoxelVertexIndex._X_YZ));
- boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex.X_YZ))].position, VoxelBase.VoxelVertexIndex.X_YZ));
- boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex.XYZ))].position, VoxelBase.VoxelVertexIndex.XYZ));
- }
- if (voxelBase.structureData != null)
- {
- AddStructureData(faceArea, VoxelBase.VoxelVertexIndex._XYZ, vOffset + 0);
- AddStructureData(faceArea, VoxelBase.VoxelVertexIndex._X_YZ, vOffset + 1);
- AddStructureData(faceArea, VoxelBase.VoxelVertexIndex.X_YZ, vOffset + 2);
- AddStructureData(faceArea, VoxelBase.VoxelVertexIndex.XYZ, vOffset + 3);
- }
- }
- }
- #endregion
- #region up
- {
- for (int i = 0; i < faceAreaTable.up.Count; i++)
- {
- var faceArea = faceAreaTable.up[i];
- var pOffset = Vector3.Scale(voxelBase.importScale, faceArea.minf + offsetPosition);
- var sizeX = faceArea.size.x * voxelBase.importScale.x;
- var sizeZ = faceArea.size.z * voxelBase.importScale.z;
- var vOffset = vertices.Count;
- vertices.Add(new Vector3(-voffset3.x, voxelBase.importScale.y, -voffset3.z) + pOffset);
- vertices.Add(new Vector3(-voffset3.x, voxelBase.importScale.y, sizeZ + voffset3.z) + pOffset);
- vertices.Add(new Vector3(sizeX + voffset3.x, voxelBase.importScale.y, sizeZ + voffset3.z) + pOffset);
- vertices.Add(new Vector3(sizeX + voffset3.x, voxelBase.importScale.y, -voffset3.z) + pOffset);
- triangles[faceArea.material].Add(vOffset + 0); triangles[faceArea.material].Add(vOffset + 1); triangles[faceArea.material].Add(vOffset + 2);
- triangles[faceArea.material].Add(vOffset + 0); triangles[faceArea.material].Add(vOffset + 2); triangles[faceArea.material].Add(vOffset + 3);
- for (int j = 0; j < 4; j++)
- {
- if (faceArea.palette >= 0)
- uv.Add(atlasRects[faceArea.palette].position);
- normals.Add(Vector3.up);
- }
- if (isHaveBoneWeight)
- {
- boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex._XY_Z))].position, VoxelBase.VoxelVertexIndex._XY_Z));
- boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex._XYZ))].position, VoxelBase.VoxelVertexIndex._XYZ));
- boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex.XYZ))].position, VoxelBase.VoxelVertexIndex.XYZ));
- boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex.XY_Z))].position, VoxelBase.VoxelVertexIndex.XY_Z));
- }
- if (voxelBase.structureData != null)
- {
- AddStructureData(faceArea, VoxelBase.VoxelVertexIndex._XY_Z, vOffset + 0);
- AddStructureData(faceArea, VoxelBase.VoxelVertexIndex._XYZ, vOffset + 1);
- AddStructureData(faceArea, VoxelBase.VoxelVertexIndex.XYZ, vOffset + 2);
- AddStructureData(faceArea, VoxelBase.VoxelVertexIndex.XY_Z, vOffset + 3);
- }
- }
- }
- #endregion
- #region right
- {
- for (int i = 0; i < faceAreaTable.right.Count; i++)
- {
- var faceArea = faceAreaTable.right[i];
- var pOffset = Vector3.Scale(voxelBase.importScale, faceArea.minf + offsetPosition);
- var sizeY = faceArea.size.y * voxelBase.importScale.y;
- var sizeZ = faceArea.size.z * voxelBase.importScale.z;
- var vOffset = vertices.Count;
- vertices.Add(new Vector3(voxelBase.importScale.x, -voffset3.y, -voffset3.z) + pOffset);
- vertices.Add(new Vector3(voxelBase.importScale.x, sizeY + voffset3.y, -voffset3.z) + pOffset);
- vertices.Add(new Vector3(voxelBase.importScale.x, sizeY + voffset3.y, sizeZ + voffset3.z) + pOffset);
- vertices.Add(new Vector3(voxelBase.importScale.x, -voffset3.y, sizeZ + voffset3.z) + pOffset);
- triangles[faceArea.material].Add(vOffset + 0); triangles[faceArea.material].Add(vOffset + 1); triangles[faceArea.material].Add(vOffset + 2);
- triangles[faceArea.material].Add(vOffset + 0); triangles[faceArea.material].Add(vOffset + 2); triangles[faceArea.material].Add(vOffset + 3);
- for (int j = 0; j < 4; j++)
- {
- if (faceArea.palette >= 0)
- uv.Add(atlasRects[faceArea.palette].position);
- normals.Add(Vector3.right);
- }
- if (isHaveBoneWeight)
- {
- boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex.X_Y_Z))].position, VoxelBase.VoxelVertexIndex.X_Y_Z));
- boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex.XY_Z))].position, VoxelBase.VoxelVertexIndex.XY_Z));
- boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex.XYZ))].position, VoxelBase.VoxelVertexIndex.XYZ));
- boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex.X_YZ))].position, VoxelBase.VoxelVertexIndex.X_YZ));
- }
- if (voxelBase.structureData != null)
- {
- AddStructureData(faceArea, VoxelBase.VoxelVertexIndex.X_Y_Z, vOffset + 0);
- AddStructureData(faceArea, VoxelBase.VoxelVertexIndex.XY_Z, vOffset + 1);
- AddStructureData(faceArea, VoxelBase.VoxelVertexIndex.XYZ, vOffset + 2);
- AddStructureData(faceArea, VoxelBase.VoxelVertexIndex.X_YZ, vOffset + 3);
- }
- }
- }
- #endregion
- #region left
- {
- for (int i = 0; i < faceAreaTable.left.Count; i++)
- {
- var faceArea = faceAreaTable.left[i];
- var pOffset = Vector3.Scale(voxelBase.importScale, faceArea.minf + offsetPosition);
- var sizeY = faceArea.size.y * voxelBase.importScale.y;
- var sizeZ = faceArea.size.z * voxelBase.importScale.z;
- var vOffset = vertices.Count;
- vertices.Add(new Vector3(0, -voffset3.y, sizeZ + voffset3.z) + pOffset);
- vertices.Add(new Vector3(0, -voffset3.y, -voffset3.z) + pOffset);
- vertices.Add(new Vector3(0, sizeY + voffset3.y, -voffset3.z) + pOffset);
- vertices.Add(new Vector3(0, sizeY + voffset3.y, sizeZ + voffset3.z) + pOffset);
- triangles[faceArea.material].Add(vOffset + 2); triangles[faceArea.material].Add(vOffset + 1); triangles[faceArea.material].Add(vOffset + 0);
- triangles[faceArea.material].Add(vOffset + 3); triangles[faceArea.material].Add(vOffset + 2); triangles[faceArea.material].Add(vOffset + 0);
- for (int j = 0; j < 4; j++)
- {
- if (faceArea.palette >= 0)
- uv.Add(atlasRects[faceArea.palette].position);
- normals.Add(Vector3.left);
- }
- if (isHaveBoneWeight)
- {
- boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex._X_YZ))].position, VoxelBase.VoxelVertexIndex._X_YZ));
- boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex._X_Y_Z))].position, VoxelBase.VoxelVertexIndex._X_Y_Z));
- boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex._XY_Z))].position, VoxelBase.VoxelVertexIndex._XY_Z));
- boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex._XYZ))].position, VoxelBase.VoxelVertexIndex._XYZ));
- }
- if (voxelBase.structureData != null)
- {
- AddStructureData(faceArea, VoxelBase.VoxelVertexIndex._X_YZ, vOffset + 0);
- AddStructureData(faceArea, VoxelBase.VoxelVertexIndex._X_Y_Z, vOffset + 1);
- AddStructureData(faceArea, VoxelBase.VoxelVertexIndex._XY_Z, vOffset + 2);
- AddStructureData(faceArea, VoxelBase.VoxelVertexIndex._XYZ, vOffset + 3);
- }
- }
- }
- #endregion
- #region down
- {
- for (int i = 0; i < faceAreaTable.down.Count; i++)
- {
- var faceArea = faceAreaTable.down[i];
- var pOffset = Vector3.Scale(voxelBase.importScale, faceArea.minf + offsetPosition);
- var sizeX = faceArea.size.x * voxelBase.importScale.x;
- var sizeZ = faceArea.size.z * voxelBase.importScale.z;
- var vOffset = vertices.Count;
- vertices.Add(new Vector3(sizeX + voffset3.x, 0, -voffset3.z) + pOffset);
- vertices.Add(new Vector3(-voffset3.x, 0, -voffset3.z) + pOffset);
- vertices.Add(new Vector3(-voffset3.x, 0, sizeZ + voffset3.z) + pOffset);
- vertices.Add(new Vector3(sizeX + voffset3.x, 0, sizeZ + voffset3.z) + pOffset);
- triangles[faceArea.material].Add(vOffset + 2); triangles[faceArea.material].Add(vOffset + 1); triangles[faceArea.material].Add(vOffset + 0);
- triangles[faceArea.material].Add(vOffset + 3); triangles[faceArea.material].Add(vOffset + 2); triangles[faceArea.material].Add(vOffset + 0);
- for (int j = 0; j < 4; j++)
- {
- if (faceArea.palette >= 0)
- uv.Add(atlasRects[faceArea.palette].position);
- normals.Add(Vector3.down);
- }
- if (isHaveBoneWeight)
- {
- boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex.X_Y_Z))].position, VoxelBase.VoxelVertexIndex.X_Y_Z));
- boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex._X_Y_Z))].position, VoxelBase.VoxelVertexIndex._X_Y_Z));
- boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex._X_YZ))].position, VoxelBase.VoxelVertexIndex._X_YZ));
- boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex.X_YZ))].position, VoxelBase.VoxelVertexIndex.X_YZ));
- }
- if (voxelBase.structureData != null)
- {
- AddStructureData(faceArea, VoxelBase.VoxelVertexIndex.X_Y_Z, vOffset + 0);
- AddStructureData(faceArea, VoxelBase.VoxelVertexIndex._X_Y_Z, vOffset + 1);
- AddStructureData(faceArea, VoxelBase.VoxelVertexIndex._X_YZ, vOffset + 2);
- AddStructureData(faceArea, VoxelBase.VoxelVertexIndex.X_YZ, vOffset + 3);
- }
- }
- }
- #endregion
- #region back
- {
- for (int i = 0; i < faceAreaTable.back.Count; i++)
- {
- var faceArea = faceAreaTable.back[i];
- var pOffset = Vector3.Scale(voxelBase.importScale, faceArea.minf + offsetPosition);
- var sizeX = faceArea.size.x * voxelBase.importScale.x;
- var sizeY = faceArea.size.y * voxelBase.importScale.y;
- var vOffset = vertices.Count;
- vertices.Add(new Vector3(-voffset3.x, -voffset3.y, 0) + pOffset);
- vertices.Add(new Vector3(sizeX + voffset3.x, -voffset3.y, 0) + pOffset);
- vertices.Add(new Vector3(sizeX + voffset3.x, sizeY + voffset3.y, 0) + pOffset);
- vertices.Add(new Vector3(-voffset3.x, sizeY + voffset3.y, 0) + pOffset);
- triangles[faceArea.material].Add(vOffset + 2); triangles[faceArea.material].Add(vOffset + 1); triangles[faceArea.material].Add(vOffset + 0);
- triangles[faceArea.material].Add(vOffset + 3); triangles[faceArea.material].Add(vOffset + 2); triangles[faceArea.material].Add(vOffset + 0);
- for (int j = 0; j < 4; j++)
- {
- if (faceArea.palette >= 0)
- uv.Add(atlasRects[faceArea.palette].position);
- normals.Add(Vector3.back);
- }
- if (isHaveBoneWeight)
- {
- boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex._X_Y_Z))].position, VoxelBase.VoxelVertexIndex._X_Y_Z));
- boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex.X_Y_Z))].position, VoxelBase.VoxelVertexIndex.X_Y_Z));
- boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex.XY_Z))].position, VoxelBase.VoxelVertexIndex.XY_Z));
- boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex._XY_Z))].position, VoxelBase.VoxelVertexIndex._XY_Z));
- }
- if (voxelBase.structureData != null)
- {
- AddStructureData(faceArea, VoxelBase.VoxelVertexIndex._X_Y_Z, vOffset + 0);
- AddStructureData(faceArea, VoxelBase.VoxelVertexIndex.X_Y_Z, vOffset + 1);
- AddStructureData(faceArea, VoxelBase.VoxelVertexIndex.XY_Z, vOffset + 2);
- AddStructureData(faceArea, VoxelBase.VoxelVertexIndex._XY_Z, vOffset + 3);
- }
- }
- }
- #endregion
- }
- #endregion
- EditMeshInvoke(new VoxelBase.OnBeforeCreateMeshData()
- {
- vertices = vertices,
- uv = uv,
- normals = normals,
- boneWeights = boneWeights,
- triangles = triangles,
- });
- #region Mesh
- {
- #if UNITY_2017_3_OR_NEWER
- result.indexFormat = vertices.Count > 65000 ? UnityEngine.Rendering.IndexFormat.UInt32 : UnityEngine.Rendering.IndexFormat.UInt16;
- #else
- if (vertices.Count > 65000)
- {
- const int Sepalate = 64999;
- Debug.LogWarningFormat("<color=green>[Voxel Importer]</color> Mesh.vertices is too large. A mesh may not have more than 65000 vertices. <color=red>{0} / 65000</color>", vertices.Count);
- vertices.RemoveRange(Sepalate, vertices.Count - Sepalate);
- if (uv.Count > Sepalate)
- uv.RemoveRange(Sepalate, uv.Count - Sepalate);
- if (normals.Count > Sepalate)
- normals.RemoveRange(Sepalate, normals.Count - Sepalate);
- if (isHaveBoneWeight)
- {
- if (boneWeights.Count > Sepalate)
- boneWeights.RemoveRange(Sepalate, boneWeights.Count - Sepalate);
- }
- for (int j = 0; j < triangles.Length; j++)
- {
- for (int i = triangles[j].Count - 1; i >= 0; i--)
- {
- if (triangles[j][i] < Sepalate)
- {
- int index = ((i / 3) * 3);
- triangles[j].RemoveRange(index, triangles[j].Count - index);
- break;
- }
- }
- }
- }
- #endif
- result.vertices = vertices.ToArray();
- result.uv = uv.ToArray();
- result.normals = normals.ToArray();
- if (isHaveBoneWeight)
- {
- result.boneWeights = boneWeights.ToArray();
- result.bindposes = GetBindposes();
- }
- {
- int materialCount = 0;
- for (int i = 0; i < triangles.Length; i++)
- {
- if (triangles[i].Count > 0)
- materialCount++;
- }
- result.subMeshCount = materialCount;
- int submesh = 0;
- for (int i = 0; i < triangles.Length; i++)
- {
- if (triangles[i].Count > 0)
- {
- materialIndexes.Add(i);
- result.SetTriangles(triangles[i].ToArray(), submesh++);
- }
- }
- }
- result.RecalculateBounds();
- }
- #endregion
- return result;
- }
- protected Mesh CreateMeshOnly_LowPoly(Mesh result, VoxelData.FaceAreaTable faceAreaTable, Texture2D atlasTexture, Rect[] atlasRects, AtlasRectTable atlasRectTable, Vector3 extraOffset, out List<int> materialIndexes)
- {
- Assert.IsNotNull(faceAreaTable);
- materialIndexes = new List<int>();
- if (result == null)
- {
- result = new Mesh();
- }
- else
- {
- result.ClearBlendShapes();
- result.Clear(false);
- }
- List<Vector3> vertices = new List<Vector3>();
- List<Vector2> uv = new List<Vector2>();
- List<Vector3> normals = new List<Vector3>();
- List<BoneWeight> boneWeights = isHaveBoneWeight ? new List<BoneWeight>() : null;
- List<int>[] triangles = new List<int>[voxelBase.materialData.Count];
- for (int i = 0; i < triangles.Length; i++)
- {
- triangles[i] = new List<int>();
- }
- EditMeshReady();
- #region Create
- {
- var offsetPosition = voxelBase.localOffset + voxelBase.importOffset + extraOffset;
- Vector2 uvone = new Vector2(1f / atlasTexture.width, 1f / atlasTexture.height);
- Vector2 uvoffset = new Vector2(voxelBase.meshFaceVertexOffset / atlasTexture.width, voxelBase.meshFaceVertexOffset / atlasTexture.height);
- Vector3 voffset3 = voxelBase.importScale * voxelBase.meshFaceVertexOffset;
- Action<VoxelData.FaceArea, VoxelBase.VoxelVertexIndex, int> AddStructureData = (fa, vi, index) =>
- {
- voxelBase.structureData.voxels[voxelData.VoxelTableContains(fa.Get(vi))].indices.Add(new StructureData.Index(index, vi));
- };
- #region forward
- {
- for (int i = 0; i < faceAreaTable.forward.Count; i++)
- {
- var faceArea = faceAreaTable.forward[i];
- var pOffset = Vector3.Scale(voxelBase.importScale, faceArea.minf + offsetPosition);
- var sizeX = faceArea.size.x * voxelBase.importScale.x;
- var sizeY = faceArea.size.y * voxelBase.importScale.y;
- var vOffset = vertices.Count;
- vertices.Add(new Vector3(-voffset3.x, sizeY + voffset3.y, voxelBase.importScale.z) + pOffset);
- vertices.Add(new Vector3(-voffset3.x, -voffset3.y, voxelBase.importScale.z) + pOffset);
- vertices.Add(new Vector3(sizeX + voffset3.x, -voffset3.y, voxelBase.importScale.z) + pOffset);
- vertices.Add(new Vector3(sizeX + voffset3.x, sizeY + voffset3.y, voxelBase.importScale.z) + pOffset);
- triangles[faceArea.material].Add(vOffset + 0); triangles[faceArea.material].Add(vOffset + 1); triangles[faceArea.material].Add(vOffset + 2);
- triangles[faceArea.material].Add(vOffset + 0); triangles[faceArea.material].Add(vOffset + 2); triangles[faceArea.material].Add(vOffset + 3);
- for (int j = 0; j < 4; j++)
- {
- normals.Add(Vector3.forward);
- }
- if (faceArea.palette >= 0)
- {
- var bound = atlasRectTable.forward[i];
- uv.Add(new Vector2(atlasRects[bound.textureIndex].position.x + (faceArea.min.x - bound.min.x) * uvone.x - uvoffset.x, atlasRects[bound.textureIndex].position.y + atlasRects[bound.textureIndex].size.y - (bound.max.y - faceArea.max.y) * uvone.y + uvoffset.y));
- uv.Add(new Vector2(atlasRects[bound.textureIndex].position.x + (faceArea.min.x - bound.min.x) * uvone.x - uvoffset.x, atlasRects[bound.textureIndex].position.y + (faceArea.min.y - bound.min.y) * uvone.y - uvoffset.y));
- uv.Add(new Vector2(atlasRects[bound.textureIndex].position.x + atlasRects[bound.textureIndex].size.x - (bound.max.x - faceArea.max.x) * uvone.x + uvoffset.x, atlasRects[bound.textureIndex].position.y + (faceArea.min.y - bound.min.y) * uvone.y - uvoffset.y));
- uv.Add(new Vector2(atlasRects[bound.textureIndex].position.x + atlasRects[bound.textureIndex].size.x - (bound.max.x - faceArea.max.x) * uvone.x + uvoffset.x, atlasRects[bound.textureIndex].position.y + atlasRects[bound.textureIndex].size.y - (bound.max.y - faceArea.max.y) * uvone.y + uvoffset.y));
- }
- if (isHaveBoneWeight)
- {
- boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex._XYZ))].position, VoxelBase.VoxelVertexIndex._XYZ));
- boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex._X_YZ))].position, VoxelBase.VoxelVertexIndex._X_YZ));
- boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex.X_YZ))].position, VoxelBase.VoxelVertexIndex.X_YZ));
- boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex.XYZ))].position, VoxelBase.VoxelVertexIndex.XYZ));
- }
- if (voxelBase.structureData != null)
- {
- AddStructureData(faceArea, VoxelBase.VoxelVertexIndex._XYZ, vOffset + 0);
- AddStructureData(faceArea, VoxelBase.VoxelVertexIndex._X_YZ, vOffset + 1);
- AddStructureData(faceArea, VoxelBase.VoxelVertexIndex.X_YZ, vOffset + 2);
- AddStructureData(faceArea, VoxelBase.VoxelVertexIndex.XYZ, vOffset + 3);
- }
- }
- }
- #endregion
- #region up
- {
- for (int i = 0; i < faceAreaTable.up.Count; i++)
- {
- var faceArea = faceAreaTable.up[i];
- var pOffset = Vector3.Scale(voxelBase.importScale, faceArea.minf + offsetPosition);
- var sizeX = faceArea.size.x * voxelBase.importScale.x;
- var sizeZ = faceArea.size.z * voxelBase.importScale.z;
- var vOffset = vertices.Count;
- vertices.Add(new Vector3(-voffset3.x, voxelBase.importScale.y, -voffset3.z) + pOffset);
- vertices.Add(new Vector3(-voffset3.x, voxelBase.importScale.y, sizeZ + voffset3.z) + pOffset);
- vertices.Add(new Vector3(sizeX + voffset3.x, voxelBase.importScale.y, sizeZ + voffset3.z) + pOffset);
- vertices.Add(new Vector3(sizeX + voffset3.x, voxelBase.importScale.y, -voffset3.z) + pOffset);
- triangles[faceArea.material].Add(vOffset + 0); triangles[faceArea.material].Add(vOffset + 1); triangles[faceArea.material].Add(vOffset + 2);
- triangles[faceArea.material].Add(vOffset + 0); triangles[faceArea.material].Add(vOffset + 2); triangles[faceArea.material].Add(vOffset + 3);
- for (int j = 0; j < 4; j++)
- {
- normals.Add(Vector3.up);
- }
- if (faceArea.palette >= 0)
- {
- var bound = atlasRectTable.up[i];
- uv.Add(new Vector2(atlasRects[bound.textureIndex].position.x + (faceArea.min.x - bound.min.x) * uvone.x - uvoffset.x, atlasRects[bound.textureIndex].position.y + (faceArea.min.z - bound.min.y) * uvone.y - uvoffset.y));
- uv.Add(new Vector2(atlasRects[bound.textureIndex].position.x + (faceArea.min.x - bound.min.x) * uvone.x - uvoffset.x, atlasRects[bound.textureIndex].position.y + atlasRects[bound.textureIndex].size.y - (bound.max.y - faceArea.max.z) * uvone.y + uvoffset.y));
- uv.Add(new Vector2(atlasRects[bound.textureIndex].position.x + atlasRects[bound.textureIndex].size.x - (bound.max.x - faceArea.max.x) * uvone.x + uvoffset.x, atlasRects[bound.textureIndex].position.y + atlasRects[bound.textureIndex].size.y - (bound.max.y - faceArea.max.z) * uvone.y + uvoffset.y));
- uv.Add(new Vector2(atlasRects[bound.textureIndex].position.x + atlasRects[bound.textureIndex].size.x - (bound.max.x - faceArea.max.x) * uvone.x + uvoffset.x, atlasRects[bound.textureIndex].position.y + (faceArea.min.z - bound.min.y) * uvone.y - uvoffset.y));
- }
- if (isHaveBoneWeight)
- {
- boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex._XY_Z))].position, VoxelBase.VoxelVertexIndex._XY_Z));
- boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex._XYZ))].position, VoxelBase.VoxelVertexIndex._XYZ));
- boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex.XYZ))].position, VoxelBase.VoxelVertexIndex.XYZ));
- boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex.XY_Z))].position, VoxelBase.VoxelVertexIndex.XY_Z));
- }
- if (voxelBase.structureData != null)
- {
- AddStructureData(faceArea, VoxelBase.VoxelVertexIndex._XY_Z, vOffset + 0);
- AddStructureData(faceArea, VoxelBase.VoxelVertexIndex._XYZ, vOffset + 1);
- AddStructureData(faceArea, VoxelBase.VoxelVertexIndex.XYZ, vOffset + 2);
- AddStructureData(faceArea, VoxelBase.VoxelVertexIndex.XY_Z, vOffset + 3);
- }
- }
- }
- #endregion
- #region right
- {
- for (int i = 0; i < faceAreaTable.right.Count; i++)
- {
- var faceArea = faceAreaTable.right[i];
- var pOffset = Vector3.Scale(voxelBase.importScale, faceArea.minf + offsetPosition);
- var sizeY = faceArea.size.y * voxelBase.importScale.y;
- var sizeZ = faceArea.size.z * voxelBase.importScale.z;
- var vOffset = vertices.Count;
- vertices.Add(new Vector3(voxelBase.importScale.x, -voffset3.y, -voffset3.z) + pOffset);
- vertices.Add(new Vector3(voxelBase.importScale.x, sizeY + voffset3.y, -voffset3.z) + pOffset);
- vertices.Add(new Vector3(voxelBase.importScale.x, sizeY + voffset3.y, sizeZ + voffset3.z) + pOffset);
- vertices.Add(new Vector3(voxelBase.importScale.x, -voffset3.y, sizeZ + voffset3.z) + pOffset);
- triangles[faceArea.material].Add(vOffset + 0); triangles[faceArea.material].Add(vOffset + 1); triangles[faceArea.material].Add(vOffset + 2);
- triangles[faceArea.material].Add(vOffset + 0); triangles[faceArea.material].Add(vOffset + 2); triangles[faceArea.material].Add(vOffset + 3);
- for (int j = 0; j < 4; j++)
- {
- normals.Add(Vector3.right);
- }
- if (faceArea.palette >= 0)
- {
- var bound = atlasRectTable.right[i];
- uv.Add(new Vector2(atlasRects[bound.textureIndex].position.x + (faceArea.min.y - bound.min.x) * uvone.x - uvoffset.x, atlasRects[bound.textureIndex].position.y + (faceArea.min.z - bound.min.y) * uvone.y - uvoffset.y));
- uv.Add(new Vector2(atlasRects[bound.textureIndex].position.x + atlasRects[bound.textureIndex].size.x - (bound.max.x - faceArea.max.y) * uvone.x + uvoffset.x, atlasRects[bound.textureIndex].position.y + (faceArea.min.z - bound.min.y) * uvone.y - uvoffset.y));
- uv.Add(new Vector2(atlasRects[bound.textureIndex].position.x + atlasRects[bound.textureIndex].size.x - (bound.max.x - faceArea.max.y) * uvone.x + uvoffset.x, atlasRects[bound.textureIndex].position.y + atlasRects[bound.textureIndex].size.y - (bound.max.y - faceArea.max.z) * uvone.y + uvoffset.y));
- uv.Add(new Vector2(atlasRects[bound.textureIndex].position.x + (faceArea.min.y - bound.min.x) * uvone.x - uvoffset.x, atlasRects[bound.textureIndex].position.y + atlasRects[bound.textureIndex].size.y - (bound.max.y - faceArea.max.z) * uvone.y + uvoffset.y));
- }
- if (isHaveBoneWeight)
- {
- boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex.X_Y_Z))].position, VoxelBase.VoxelVertexIndex.X_Y_Z));
- boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex.XY_Z))].position, VoxelBase.VoxelVertexIndex.XY_Z));
- boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex.XYZ))].position, VoxelBase.VoxelVertexIndex.XYZ));
- boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex.X_YZ))].position, VoxelBase.VoxelVertexIndex.X_YZ));
- }
- if (voxelBase.structureData != null)
- {
- AddStructureData(faceArea, VoxelBase.VoxelVertexIndex.X_Y_Z, vOffset + 0);
- AddStructureData(faceArea, VoxelBase.VoxelVertexIndex.XY_Z, vOffset + 1);
- AddStructureData(faceArea, VoxelBase.VoxelVertexIndex.XYZ, vOffset + 2);
- AddStructureData(faceArea, VoxelBase.VoxelVertexIndex.X_YZ, vOffset + 3);
- }
- }
- }
- #endregion
- #region left
- {
- for (int i = 0; i < faceAreaTable.left.Count; i++)
- {
- var faceArea = faceAreaTable.left[i];
- var pOffset = Vector3.Scale(voxelBase.importScale, faceArea.minf + offsetPosition);
- var sizeY = faceArea.size.y * voxelBase.importScale.y;
- var sizeZ = faceArea.size.z * voxelBase.importScale.z;
- var vOffset = vertices.Count;
- vertices.Add(new Vector3(0, -voffset3.y, sizeZ + voffset3.z) + pOffset);
- vertices.Add(new Vector3(0, -voffset3.y, -voffset3.z) + pOffset);
- vertices.Add(new Vector3(0, sizeY + voffset3.y, -voffset3.z) + pOffset);
- vertices.Add(new Vector3(0, sizeY + voffset3.y, sizeZ + voffset3.z) + pOffset);
- triangles[faceArea.material].Add(vOffset + 2); triangles[faceArea.material].Add(vOffset + 1); triangles[faceArea.material].Add(vOffset + 0);
- triangles[faceArea.material].Add(vOffset + 3); triangles[faceArea.material].Add(vOffset + 2); triangles[faceArea.material].Add(vOffset + 0);
- for (int j = 0; j < 4; j++)
- {
- normals.Add(Vector3.left);
- }
- if (faceArea.palette >= 0)
- {
- var bound = atlasRectTable.left[i];
- uv.Add(new Vector2(atlasRects[bound.textureIndex].position.x + (faceArea.min.y - bound.min.x) * uvone.x - uvoffset.x, atlasRects[bound.textureIndex].position.y + atlasRects[bound.textureIndex].size.y - (bound.max.y - faceArea.max.z) * uvone.y + uvoffset.y));
- uv.Add(new Vector2(atlasRects[bound.textureIndex].position.x + (faceArea.min.y - bound.min.x) * uvone.x - uvoffset.x, atlasRects[bound.textureIndex].position.y + (faceArea.min.z - bound.min.y) * uvone.y - uvoffset.y));
- uv.Add(new Vector2(atlasRects[bound.textureIndex].position.x + atlasRects[bound.textureIndex].size.x - (bound.max.x - faceArea.max.y) * uvone.x + uvoffset.x, atlasRects[bound.textureIndex].position.y + (faceArea.min.z - bound.min.y) * uvone.y - +uvoffset.y));
- uv.Add(new Vector2(atlasRects[bound.textureIndex].position.x + atlasRects[bound.textureIndex].size.x - (bound.max.x - faceArea.max.y) * uvone.x + uvoffset.x, atlasRects[bound.textureIndex].position.y + atlasRects[bound.textureIndex].size.y - (bound.max.y - faceArea.max.z) * uvone.y + uvoffset.y));
- }
- if (isHaveBoneWeight)
- {
- boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex._X_YZ))].position, VoxelBase.VoxelVertexIndex._X_YZ));
- boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex._X_Y_Z))].position, VoxelBase.VoxelVertexIndex._X_Y_Z));
- boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex._XY_Z))].position, VoxelBase.VoxelVertexIndex._XY_Z));
- boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex._XYZ))].position, VoxelBase.VoxelVertexIndex._XYZ));
- }
- if (voxelBase.structureData != null)
- {
- AddStructureData(faceArea, VoxelBase.VoxelVertexIndex._X_YZ, vOffset + 0);
- AddStructureData(faceArea, VoxelBase.VoxelVertexIndex._X_Y_Z, vOffset + 1);
- AddStructureData(faceArea, VoxelBase.VoxelVertexIndex._XY_Z, vOffset + 2);
- AddStructureData(faceArea, VoxelBase.VoxelVertexIndex._XYZ, vOffset + 3);
- }
- }
- }
- #endregion
- #region down
- {
- for (int i = 0; i < faceAreaTable.down.Count; i++)
- {
- var faceArea = faceAreaTable.down[i];
- var pOffset = Vector3.Scale(voxelBase.importScale, faceArea.minf + offsetPosition);
- var sizeX = faceArea.size.x * voxelBase.importScale.x;
- var sizeZ = faceArea.size.z * voxelBase.importScale.z;
- var vOffset = vertices.Count;
- vertices.Add(new Vector3(sizeX + voffset3.x, 0, -voffset3.z) + pOffset);
- vertices.Add(new Vector3(-voffset3.x, 0, -voffset3.z) + pOffset);
- vertices.Add(new Vector3(-voffset3.x, 0, sizeZ + voffset3.z) + pOffset);
- vertices.Add(new Vector3(sizeX + voffset3.x, 0, sizeZ + voffset3.z) + pOffset);
- triangles[faceArea.material].Add(vOffset + 2); triangles[faceArea.material].Add(vOffset + 1); triangles[faceArea.material].Add(vOffset + 0);
- triangles[faceArea.material].Add(vOffset + 3); triangles[faceArea.material].Add(vOffset + 2); triangles[faceArea.material].Add(vOffset + 0);
- for (int j = 0; j < 4; j++)
- {
- normals.Add(Vector3.down);
- }
- if (faceArea.palette >= 0)
- {
- var bound = atlasRectTable.down[i];
- uv.Add(new Vector2(atlasRects[bound.textureIndex].position.x + atlasRects[bound.textureIndex].size.x - (bound.max.x - faceArea.max.x) * uvone.x + uvoffset.x, atlasRects[bound.textureIndex].position.y + (faceArea.min.z - bound.min.y) * uvone.y - uvoffset.y));
- uv.Add(new Vector2(atlasRects[bound.textureIndex].position.x + (faceArea.min.x - bound.min.x) * uvone.x - uvoffset.x, atlasRects[bound.textureIndex].position.y + (faceArea.min.z - bound.min.y) * uvone.y - uvoffset.y));
- uv.Add(new Vector2(atlasRects[bound.textureIndex].position.x + (faceArea.min.x - bound.min.x) * uvone.x - uvoffset.x, atlasRects[bound.textureIndex].position.y + atlasRects[bound.textureIndex].size.y - (bound.max.y - faceArea.max.z) * uvone.y + uvoffset.y));
- uv.Add(new Vector2(atlasRects[bound.textureIndex].position.x + atlasRects[bound.textureIndex].size.x - (bound.max.x - faceArea.max.x) * uvone.x + uvoffset.x, atlasRects[bound.textureIndex].position.y + atlasRects[bound.textureIndex].size.y - (bound.max.y - faceArea.max.z) * uvone.y + uvoffset.y));
- }
- if (isHaveBoneWeight)
- {
- boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex.X_Y_Z))].position, VoxelBase.VoxelVertexIndex.X_Y_Z));
- boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex._X_Y_Z))].position, VoxelBase.VoxelVertexIndex._X_Y_Z));
- boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex._X_YZ))].position, VoxelBase.VoxelVertexIndex._X_YZ));
- boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex.X_YZ))].position, VoxelBase.VoxelVertexIndex.X_YZ));
- }
- if (voxelBase.structureData != null)
- {
- AddStructureData(faceArea, VoxelBase.VoxelVertexIndex.X_Y_Z, vOffset + 0);
- AddStructureData(faceArea, VoxelBase.VoxelVertexIndex._X_Y_Z, vOffset + 1);
- AddStructureData(faceArea, VoxelBase.VoxelVertexIndex._X_YZ, vOffset + 2);
- AddStructureData(faceArea, VoxelBase.VoxelVertexIndex.X_YZ, vOffset + 3);
- }
- }
- }
- #endregion
- #region back
- {
- for (int i = 0; i < faceAreaTable.back.Count; i++)
- {
- var faceArea = faceAreaTable.back[i];
- var pOffset = Vector3.Scale(voxelBase.importScale, faceArea.minf + offsetPosition);
- var sizeX = faceArea.size.x * voxelBase.importScale.x;
- var sizeY = faceArea.size.y * voxelBase.importScale.y;
- var vOffset = vertices.Count;
- vertices.Add(new Vector3(-voffset3.x, -voffset3.y, 0) + pOffset);
- vertices.Add(new Vector3(sizeX + voffset3.x, -voffset3.y, 0) + pOffset);
- vertices.Add(new Vector3(sizeX + voffset3.x, sizeY + voffset3.y, 0) + pOffset);
- vertices.Add(new Vector3(-voffset3.x, sizeY + voffset3.y, 0) + pOffset);
- triangles[faceArea.material].Add(vOffset + 2); triangles[faceArea.material].Add(vOffset + 1); triangles[faceArea.material].Add(vOffset + 0);
- triangles[faceArea.material].Add(vOffset + 3); triangles[faceArea.material].Add(vOffset + 2); triangles[faceArea.material].Add(vOffset + 0);
- for (int j = 0; j < 4; j++)
- {
- normals.Add(Vector3.back);
- }
- if (faceArea.palette >= 0)
- {
- var bound = atlasRectTable.back[i];
- uv.Add(new Vector2(atlasRects[bound.textureIndex].position.x + (faceArea.min.x - bound.min.x) * uvone.x - uvoffset.x, atlasRects[bound.textureIndex].position.y + (faceArea.min.y - bound.min.y) * uvone.y - uvoffset.y));
- uv.Add(new Vector2(atlasRects[bound.textureIndex].position.x + atlasRects[bound.textureIndex].size.x - (bound.max.x - faceArea.max.x) * uvone.x + uvoffset.x, atlasRects[bound.textureIndex].position.y + (faceArea.min.y - bound.min.y) * uvone.y - uvoffset.y));
- uv.Add(new Vector2(atlasRects[bound.textureIndex].position.x + atlasRects[bound.textureIndex].size.x - (bound.max.x - faceArea.max.x) * uvone.x + uvoffset.x, atlasRects[bound.textureIndex].position.y + atlasRects[bound.textureIndex].size.y - (bound.max.y - faceArea.max.y) * uvone.y + uvoffset.y));
- uv.Add(new Vector2(atlasRects[bound.textureIndex].position.x + (faceArea.min.x - bound.min.x) * uvone.x - uvoffset.x, atlasRects[bound.textureIndex].position.y + atlasRects[bound.textureIndex].size.y - (bound.max.y - faceArea.max.y) * uvone.y + uvoffset.y));
- }
- if (isHaveBoneWeight)
- {
- boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex._X_Y_Z))].position, VoxelBase.VoxelVertexIndex._X_Y_Z));
- boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex.X_Y_Z))].position, VoxelBase.VoxelVertexIndex.X_Y_Z));
- boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex.XY_Z))].position, VoxelBase.VoxelVertexIndex.XY_Z));
- boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex._XY_Z))].position, VoxelBase.VoxelVertexIndex._XY_Z));
- }
- if (voxelBase.structureData != null)
- {
- AddStructureData(faceArea, VoxelBase.VoxelVertexIndex._X_Y_Z, vOffset + 0);
- AddStructureData(faceArea, VoxelBase.VoxelVertexIndex.X_Y_Z, vOffset + 1);
- AddStructureData(faceArea, VoxelBase.VoxelVertexIndex.XY_Z, vOffset + 2);
- AddStructureData(faceArea, VoxelBase.VoxelVertexIndex._XY_Z, vOffset + 3);
- }
- }
- }
- #endregion
- }
- #endregion
- EditMeshInvoke(new VoxelBase.OnBeforeCreateMeshData()
- {
- vertices = vertices,
- uv = uv,
- normals = normals,
- boneWeights = boneWeights,
- triangles = triangles,
- });
- #region Mesh
- {
- #if UNITY_2017_3_OR_NEWER
- result.indexFormat = vertices.Count > 65000 ? UnityEngine.Rendering.IndexFormat.UInt32 : UnityEngine.Rendering.IndexFormat.UInt16;
- #else
- if (vertices.Count > 65000)
- {
- const int Sepalate = 64999;
- Debug.LogWarningFormat("<color=green>[Voxel Importer]</color> Mesh.vertices is too large. A mesh may not have more than 65000 vertices. <color=red>{0} / 65000</color>", vertices.Count);
- vertices.RemoveRange(Sepalate, vertices.Count - Sepalate);
- if (uv.Count > Sepalate)
- uv.RemoveRange(Sepalate, uv.Count - Sepalate);
- if (normals.Count > Sepalate)
- normals.RemoveRange(Sepalate, normals.Count - Sepalate);
- if (isHaveBoneWeight)
- {
- if (boneWeights.Count > Sepalate)
- boneWeights.RemoveRange(Sepalate, boneWeights.Count - Sepalate);
- }
- for (int j = 0; j < triangles.Length; j++)
- {
- for (int i = triangles[j].Count - 1; i >= 0; i--)
- {
- if (triangles[j][i] < Sepalate)
- {
- int index = ((i / 3) * 3);
- triangles[j].RemoveRange(index, triangles[j].Count - index);
- break;
- }
- }
- }
- }
- #endif
- result.vertices = vertices.ToArray();
- result.uv = uv.ToArray();
- result.normals = normals.ToArray();
- if (isHaveBoneWeight)
- {
- result.boneWeights = boneWeights.ToArray();
- result.bindposes = GetBindposes();
- }
- {
- int materialCount = 0;
- for (int i = 0; i < triangles.Length; i++)
- {
- if (triangles[i].Count > 0)
- materialCount++;
- }
- result.subMeshCount = materialCount;
- int submesh = 0;
- for (int i = 0; i < triangles.Length; i++)
- {
- if (triangles[i].Count > 0)
- {
- materialIndexes.Add(i);
- result.SetTriangles(triangles[i].ToArray(), submesh++);
- }
- }
- }
- result.RecalculateBounds();
- }
- #endregion
- return result;
- }
- public virtual void SetRendererCompornent() { }
- #region Edit
- public struct Edit_VerticesInfo
- {
- public IntVector3 position;
- public VoxelBase.VoxelVertexIndex vertexIndex;
- }
- public abstract Mesh[] Edit_CreateMesh(List<VoxelData.Voxel> voxels, List<Edit_VerticesInfo> dstList = null, bool combine = true);
- public Mesh Edit_CreateMeshOnly(List<VoxelData.Voxel> voxels, Rect[] atlasRects, List<Edit_VerticesInfo> dstList = null, bool combine = true)
- {
- var tmpFaceAreaTable = Edit_CreateMeshOnly_FaceArea(voxels, combine);
- var result = Edit_CreateMeshOnly_Mesh(tmpFaceAreaTable, atlasRects, dstList);
- return result;
- }
- public VoxelData.FaceAreaTable Edit_CreateMeshOnly_FaceArea(List<VoxelData.Voxel> voxels, bool combine = true)
- {
- #region VoxelTable
- DataTable3<int> tmpVoxelTable;
- {
- tmpVoxelTable = new DataTable3<int>(voxelData.voxelSize.x, voxelData.voxelSize.y, voxelData.voxelSize.z);
- for (int i = 0; i < voxels.Count; i++)
- {
- tmpVoxelTable.Set(voxels[i].position, i);
- }
- }
- Func<int, int, int, int> TmpVoxelTableContains = (x, y, z) =>
- {
- if (!tmpVoxelTable.Contains(x, y, z))
- return -1;
- else
- return tmpVoxelTable.Get(x, y, z);
- };
- #endregion
- #region FaceArea
- VoxelData.FaceAreaTable tmpFaceAreaTable;
- {
- VoxelBase.Face[] voxelDoneFaces = new VoxelBase.Face[voxels.Count];
- {
- int index;
- for (int i = 0; i < voxels.Count; i++)
- {
- voxelDoneFaces[i] = ~voxels[i].visible;
- index = TmpVoxelTableContains(voxels[i].x, voxels[i].y, voxels[i].z + 1);
- if (index >= 0)
- voxelDoneFaces[i] |= VoxelBase.Face.forward;
- index = TmpVoxelTableContains(voxels[i].x, voxels[i].y + 1, voxels[i].z);
- if (index >= 0)
- voxelDoneFaces[i] |= VoxelBase.Face.up;
- index = TmpVoxelTableContains(voxels[i].x + 1, voxels[i].y, voxels[i].z);
- if (index >= 0)
- voxelDoneFaces[i] |= VoxelBase.Face.right;
- index = TmpVoxelTableContains(voxels[i].x - 1, voxels[i].y, voxels[i].z);
- if (index >= 0)
- voxelDoneFaces[i] |= VoxelBase.Face.left;
- index = TmpVoxelTableContains(voxels[i].x, voxels[i].y - 1, voxels[i].z);
- if (index >= 0)
- voxelDoneFaces[i] |= VoxelBase.Face.down;
- index = TmpVoxelTableContains(voxels[i].x, voxels[i].y, voxels[i].z - 1);
- if (index >= 0)
- voxelDoneFaces[i] |= VoxelBase.Face.back;
- }
- }
- Action<VoxelData.FaceArea, VoxelBase.Face> SetDoneFacesFlag = (faceArea, flag) =>
- {
- for (int x = faceArea.min.x; x <= faceArea.max.x; x++)
- {
- for (int y = faceArea.min.y; y <= faceArea.max.y; y++)
- {
- for (int z = faceArea.min.z; z <= faceArea.max.z; z++)
- {
- var index = TmpVoxelTableContains(x, y, z);
- Assert.IsTrue(index >= 0);
- voxelDoneFaces[index] |= flag;
- }
- }
- }
- };
- Func<int, VoxelBase.Face, VoxelData.FaceArea> CalcFaceX = (baseIndex, flag) =>
- {
- var palette = voxels[baseIndex].palette;
- var x = voxels[baseIndex].x;
- var y = voxels[baseIndex].y;
- var z = voxels[baseIndex].z;
- var area = new VoxelData.FaceArea() { min = new IntVector3(x, y, z), max = new IntVector3(x, y, z), palette = voxels[baseIndex].palette };
- if (combine)
- {
- //back
- for (int i = z - 1; ; i--)
- {
- var index = TmpVoxelTableContains(x, y, i);
- if (index < 0 || voxels[index].palette != palette || (voxelDoneFaces[index] & flag) != 0 || !IsCombineVoxelFace(voxels[baseIndex].position, voxels[index].position, flag)) break;
- area.min.z = i;
- }
- //forward
- for (int i = z + 1; ; i++)
- {
- var index = TmpVoxelTableContains(x, y, i);
- if (index < 0 || voxels[index].palette != palette || (voxelDoneFaces[index] & flag) != 0 || !IsCombineVoxelFace(voxels[baseIndex].position, voxels[index].position, flag)) break;
- area.max.z = i;
- }
- //down
- for (int i = y - 1; ; i--)
- {
- bool r = true;
- for (int j = area.min.z; j <= area.max.z; j++)
- {
- var index = TmpVoxelTableContains(x, i, j);
- if (index < 0 || voxels[index].palette != palette || (voxelDoneFaces[index] & flag) != 0 || !IsCombineVoxelFace(voxels[baseIndex].position, voxels[index].position, flag)) { r = false; break; }
- }
- if (!r) break;
- area.min.y = i;
- }
- //up
- for (int i = y + 1; ; i++)
- {
- bool r = true;
- for (int j = area.min.z; j <= area.max.z; j++)
- {
- var index = TmpVoxelTableContains(x, i, j);
- if (index < 0 || voxels[index].palette != palette || (voxelDoneFaces[index] & flag) != 0 || !IsCombineVoxelFace(voxels[baseIndex].position, voxels[index].position, flag)) { r = false; break; }
- }
- if (!r) break;
- area.max.y = i;
- }
- }
- return area;
- };
- Func<int, VoxelBase.Face, VoxelData.FaceArea> CalcFaceY = (baseIndex, flag) =>
- {
- var palette = voxels[baseIndex].palette;
- var x = voxels[baseIndex].x;
- var y = voxels[baseIndex].y;
- var z = voxels[baseIndex].z;
- var area = new VoxelData.FaceArea() { min = new IntVector3(x, y, z), max = new IntVector3(x, y, z), palette = voxels[baseIndex].palette };
- if (combine)
- {
- //back
- for (int i = z - 1; ; i--)
- {
- var index = TmpVoxelTableContains(x, y, i);
- if (index < 0 || voxels[index].palette != palette || (voxelDoneFaces[index] & flag) != 0 || !IsCombineVoxelFace(voxels[baseIndex].position, voxels[index].position, flag)) break;
- area.min.z = i;
- }
- //forward
- for (int i = z + 1; ; i++)
- {
- var index = TmpVoxelTableContains(x, y, i);
- if (index < 0 || voxels[index].palette != palette || (voxelDoneFaces[index] & flag) != 0 || !IsCombineVoxelFace(voxels[baseIndex].position, voxels[index].position, flag)) break;
- area.max.z = i;
- }
- //left
- for (int i = x - 1; ; i--)
- {
- bool r = true;
- for (int j = area.min.z; j <= area.max.z; j++)
- {
- var index = TmpVoxelTableContains(i, y, j);
- if (index < 0 || voxels[index].palette != palette || (voxelDoneFaces[index] & flag) != 0 || !IsCombineVoxelFace(voxels[baseIndex].position, voxels[index].position, flag)) { r = false; break; }
- }
- if (!r) break;
- area.min.x = i;
- }
- //right
- for (int i = x + 1; ; i++)
- {
- bool r = true;
- for (int j = area.min.z; j <= area.max.z; j++)
- {
- var index = TmpVoxelTableContains(i, y, j);
- if (index < 0 || voxels[index].palette != palette || (voxelDoneFaces[index] & flag) != 0 || !IsCombineVoxelFace(voxels[baseIndex].position, voxels[index].position, flag)) { r = false; break; }
- }
- if (!r) break;
- area.max.x = i;
- }
- }
- return area;
- };
- Func<int, VoxelBase.Face, VoxelData.FaceArea> CalcFaceZ = (baseIndex, flag) =>
- {
- var palette = voxels[baseIndex].palette;
- var x = voxels[baseIndex].x;
- var y = voxels[baseIndex].y;
- var z = voxels[baseIndex].z;
- var area = new VoxelData.FaceArea() { min = new IntVector3(x, y, z), max = new IntVector3(x, y, z), palette = voxels[baseIndex].palette };
- if (combine)
- {
- //up
- for (int i = y - 1; ; i--)
- {
- var index = TmpVoxelTableContains(x, i, z);
- if (index < 0 || voxels[index].palette != palette || (voxelDoneFaces[index] & flag) != 0 || !IsCombineVoxelFace(voxels[baseIndex].position, voxels[index].position, flag)) break;
- area.min.y = i;
- }
- //down
- for (int i = y + 1; ; i++)
- {
- var index = TmpVoxelTableContains(x, i, z);
- if (index < 0 || voxels[index].palette != palette || (voxelDoneFaces[index] & flag) != 0 || !IsCombineVoxelFace(voxels[baseIndex].position, voxels[index].position, flag)) break;
- area.max.y = i;
- }
- //left
- for (int i = x - 1; ; i--)
- {
- bool r = true;
- for (int j = area.min.y; j <= area.max.y; j++)
- {
- var index = TmpVoxelTableContains(i, j, z);
- if (index < 0 || voxels[index].palette != palette || (voxelDoneFaces[index] & flag) != 0 || !IsCombineVoxelFace(voxels[baseIndex].position, voxels[index].position, flag)) { r = false; break; }
- }
- if (!r) break;
- area.min.x = i;
- }
- //right
- for (int i = x + 1; ; i++)
- {
- bool r = true;
- for (int j = area.min.y; j <= area.max.y; j++)
- {
- var index = TmpVoxelTableContains(i, j, z);
- if (index < 0 || voxels[index].palette != palette || (voxelDoneFaces[index] & flag) != 0 || !IsCombineVoxelFace(voxels[baseIndex].position, voxels[index].position, flag)) { r = false; break; }
- }
- if (!r) break;
- area.max.x = i;
- }
- }
- return area;
- };
- tmpFaceAreaTable = new VoxelData.FaceAreaTable();
- #region forward
- {
- for (int i = 0; i < voxels.Count; i++)
- {
- if ((voxelDoneFaces[i] & VoxelBase.Face.forward) != 0) continue;
- var faceArea = CalcFaceZ(i, VoxelBase.Face.forward);
- SetDoneFacesFlag(faceArea, VoxelBase.Face.forward);
- tmpFaceAreaTable.forward.Add(faceArea);
- }
- }
- #endregion
- #region up
- {
- for (int i = 0; i < voxels.Count; i++)
- {
- if ((voxelDoneFaces[i] & VoxelBase.Face.up) != 0) continue;
- var faceArea = CalcFaceY(i, VoxelBase.Face.up);
- SetDoneFacesFlag(faceArea, VoxelBase.Face.up);
- tmpFaceAreaTable.up.Add(faceArea);
- }
- }
- #endregion
- #region right
- {
- for (int i = 0; i < voxels.Count; i++)
- {
- if ((voxelDoneFaces[i] & VoxelBase.Face.right) != 0) continue;
- var faceArea = CalcFaceX(i, VoxelBase.Face.right);
- SetDoneFacesFlag(faceArea, VoxelBase.Face.right);
- tmpFaceAreaTable.right.Add(faceArea);
- }
- }
- #endregion
- #region left
- {
- for (int i = 0; i < voxels.Count; i++)
- {
- if ((voxelDoneFaces[i] & VoxelBase.Face.left) != 0) continue;
- var faceArea = CalcFaceX(i, VoxelBase.Face.left);
- SetDoneFacesFlag(faceArea, VoxelBase.Face.left);
- tmpFaceAreaTable.left.Add(faceArea);
- }
- }
- #endregion
- #region down
- {
- for (int i = 0; i < voxels.Count; i++)
- {
- if ((voxelDoneFaces[i] & VoxelBase.Face.down) != 0) continue;
- var faceArea = CalcFaceY(i, VoxelBase.Face.down);
- SetDoneFacesFlag(faceArea, VoxelBase.Face.down);
- tmpFaceAreaTable.down.Add(faceArea);
- }
- }
- #endregion
- #region back
- {
- for (int i = 0; i < voxels.Count; i++)
- {
- if ((voxelDoneFaces[i] & VoxelBase.Face.back) != 0) continue;
- var faceArea = CalcFaceZ(i, VoxelBase.Face.back);
- SetDoneFacesFlag(faceArea, VoxelBase.Face.back);
- tmpFaceAreaTable.back.Add(faceArea);
- }
- }
- #endregion
- }
- #endregion
- return tmpFaceAreaTable;
- }
- public Mesh Edit_CreateMeshOnly_Mesh(VoxelData.FaceAreaTable tmpFaceAreaTable, Rect[] atlasRects, List<Edit_VerticesInfo> dstList = null)
- {
- #region CreateMesh
- List<Vector3> vertices = new List<Vector3>();
- List<Vector2> uv = new List<Vector2>();
- List<Vector3> normals = new List<Vector3>();
- List<BoneWeight> boneWeights = isHaveBoneWeight ? new List<BoneWeight>() : null;
- List<int> triangles = new List<int>();
- #region Create
- {
- var offsetPosition = voxelBase.localOffset + voxelBase.importOffset;
- #region forward
- {
- for (int i = 0; i < tmpFaceAreaTable.forward.Count; i++)
- {
- var faceArea = tmpFaceAreaTable.forward[i];
- var pOffset = Vector3.Scale(voxelBase.importScale, faceArea.minf + offsetPosition);
- var sizeX = faceArea.size.x * voxelBase.importScale.x;
- var sizeY = faceArea.size.y * voxelBase.importScale.y;
- var vOffset = vertices.Count;
- vertices.Add(new Vector3(0, sizeY, voxelBase.importScale.z) + pOffset);
- vertices.Add(new Vector3(0, 0, voxelBase.importScale.z) + pOffset);
- vertices.Add(new Vector3(sizeX, 0, voxelBase.importScale.z) + pOffset);
- vertices.Add(new Vector3(sizeX, sizeY, voxelBase.importScale.z) + pOffset);
- triangles.Add(vOffset + 0); triangles.Add(vOffset + 1); triangles.Add(vOffset + 2);
- triangles.Add(vOffset + 0); triangles.Add(vOffset + 2); triangles.Add(vOffset + 3);
- for (int j = 0; j < 4; j++)
- {
- if (faceArea.palette >= 0)
- uv.Add(atlasRects[faceArea.palette].position);
- normals.Add(Vector3.forward);
- }
- if (isHaveBoneWeight)
- {
- boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex._XYZ))].position, VoxelBase.VoxelVertexIndex._XYZ));
- boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex._X_YZ))].position, VoxelBase.VoxelVertexIndex._X_YZ));
- boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex.X_YZ))].position, VoxelBase.VoxelVertexIndex.X_YZ));
- boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex.XYZ))].position, VoxelBase.VoxelVertexIndex.XYZ));
- }
- if (dstList != null)
- {
- dstList.Add(new Edit_VerticesInfo() { position = faceArea.Get(VoxelBase.VoxelVertexIndex._XYZ), vertexIndex = VoxelBase.VoxelVertexIndex._XYZ });
- dstList.Add(new Edit_VerticesInfo() { position = faceArea.Get(VoxelBase.VoxelVertexIndex._X_YZ), vertexIndex = VoxelBase.VoxelVertexIndex._X_YZ });
- dstList.Add(new Edit_VerticesInfo() { position = faceArea.Get(VoxelBase.VoxelVertexIndex.X_YZ), vertexIndex = VoxelBase.VoxelVertexIndex.X_YZ });
- dstList.Add(new Edit_VerticesInfo() { position = faceArea.Get(VoxelBase.VoxelVertexIndex.XYZ), vertexIndex = VoxelBase.VoxelVertexIndex.XYZ });
- }
- }
- }
- #endregion
- #region up
- {
- for (int i = 0; i < tmpFaceAreaTable.up.Count; i++)
- {
- var faceArea = tmpFaceAreaTable.up[i];
- var pOffset = Vector3.Scale(voxelBase.importScale, faceArea.minf + offsetPosition);
- var sizeX = faceArea.size.x * voxelBase.importScale.x;
- var sizeZ = faceArea.size.z * voxelBase.importScale.z;
- var vOffset = vertices.Count;
- vertices.Add(new Vector3(0, voxelBase.importScale.y, 0) + pOffset);
- vertices.Add(new Vector3(0, voxelBase.importScale.y, sizeZ) + pOffset);
- vertices.Add(new Vector3(sizeX, voxelBase.importScale.y, sizeZ) + pOffset);
- vertices.Add(new Vector3(sizeX, voxelBase.importScale.y, 0) + pOffset);
- triangles.Add(vOffset + 0); triangles.Add(vOffset + 1); triangles.Add(vOffset + 2);
- triangles.Add(vOffset + 0); triangles.Add(vOffset + 2); triangles.Add(vOffset + 3);
- for (int j = 0; j < 4; j++)
- {
- if (faceArea.palette >= 0)
- uv.Add(atlasRects[faceArea.palette].position);
- normals.Add(Vector3.up);
- }
- if (isHaveBoneWeight)
- {
- boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex._XY_Z))].position, VoxelBase.VoxelVertexIndex._XY_Z));
- boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex._XYZ))].position, VoxelBase.VoxelVertexIndex._XYZ));
- boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex.XYZ))].position, VoxelBase.VoxelVertexIndex.XYZ));
- boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex.XY_Z))].position, VoxelBase.VoxelVertexIndex.XY_Z));
- }
- if (dstList != null)
- {
- dstList.Add(new Edit_VerticesInfo() { position = faceArea.Get(VoxelBase.VoxelVertexIndex._XY_Z), vertexIndex = VoxelBase.VoxelVertexIndex._XY_Z });
- dstList.Add(new Edit_VerticesInfo() { position = faceArea.Get(VoxelBase.VoxelVertexIndex._XYZ), vertexIndex = VoxelBase.VoxelVertexIndex._XYZ });
- dstList.Add(new Edit_VerticesInfo() { position = faceArea.Get(VoxelBase.VoxelVertexIndex.XYZ), vertexIndex = VoxelBase.VoxelVertexIndex.XYZ });
- dstList.Add(new Edit_VerticesInfo() { position = faceArea.Get(VoxelBase.VoxelVertexIndex.XY_Z), vertexIndex = VoxelBase.VoxelVertexIndex.XY_Z });
- }
- }
- }
- #endregion
- #region right
- {
- for (int i = 0; i < tmpFaceAreaTable.right.Count; i++)
- {
- var faceArea = tmpFaceAreaTable.right[i];
- var pOffset = Vector3.Scale(voxelBase.importScale, faceArea.minf + offsetPosition);
- var sizeY = faceArea.size.y * voxelBase.importScale.y;
- var sizeZ = faceArea.size.z * voxelBase.importScale.z;
- var vOffset = vertices.Count;
- vertices.Add(new Vector3(voxelBase.importScale.x, 0, 0) + pOffset);
- vertices.Add(new Vector3(voxelBase.importScale.x, sizeY, 0) + pOffset);
- vertices.Add(new Vector3(voxelBase.importScale.x, sizeY, sizeZ) + pOffset);
- vertices.Add(new Vector3(voxelBase.importScale.x, 0, sizeZ) + pOffset);
- triangles.Add(vOffset + 0); triangles.Add(vOffset + 1); triangles.Add(vOffset + 2);
- triangles.Add(vOffset + 0); triangles.Add(vOffset + 2); triangles.Add(vOffset + 3);
- for (int j = 0; j < 4; j++)
- {
- if (faceArea.palette >= 0)
- uv.Add(atlasRects[faceArea.palette].position);
- normals.Add(Vector3.right);
- }
- if (isHaveBoneWeight)
- {
- boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex.X_Y_Z))].position, VoxelBase.VoxelVertexIndex.X_Y_Z));
- boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex.XY_Z))].position, VoxelBase.VoxelVertexIndex.XY_Z));
- boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex.XYZ))].position, VoxelBase.VoxelVertexIndex.XYZ));
- boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex.X_YZ))].position, VoxelBase.VoxelVertexIndex.X_YZ));
- }
- if (dstList != null)
- {
- dstList.Add(new Edit_VerticesInfo() { position = faceArea.Get(VoxelBase.VoxelVertexIndex.X_Y_Z), vertexIndex = VoxelBase.VoxelVertexIndex.X_Y_Z });
- dstList.Add(new Edit_VerticesInfo() { position = faceArea.Get(VoxelBase.VoxelVertexIndex.XY_Z), vertexIndex = VoxelBase.VoxelVertexIndex.XY_Z });
- dstList.Add(new Edit_VerticesInfo() { position = faceArea.Get(VoxelBase.VoxelVertexIndex.XYZ), vertexIndex = VoxelBase.VoxelVertexIndex.XYZ });
- dstList.Add(new Edit_VerticesInfo() { position = faceArea.Get(VoxelBase.VoxelVertexIndex.X_YZ), vertexIndex = VoxelBase.VoxelVertexIndex.X_YZ });
- }
- }
- }
- #endregion
- #region left
- {
- for (int i = 0; i < tmpFaceAreaTable.left.Count; i++)
- {
- var faceArea = tmpFaceAreaTable.left[i];
- var pOffset = Vector3.Scale(voxelBase.importScale, faceArea.minf + offsetPosition);
- var sizeY = faceArea.size.y * voxelBase.importScale.y;
- var sizeZ = faceArea.size.z * voxelBase.importScale.z;
- var vOffset = vertices.Count;
- vertices.Add(new Vector3(0, 0, sizeZ) + pOffset);
- vertices.Add(new Vector3(0, 0, 0) + pOffset);
- vertices.Add(new Vector3(0, sizeY, 0) + pOffset);
- vertices.Add(new Vector3(0, sizeY, sizeZ) + pOffset);
- triangles.Add(vOffset + 2); triangles.Add(vOffset + 1); triangles.Add(vOffset + 0);
- triangles.Add(vOffset + 3); triangles.Add(vOffset + 2); triangles.Add(vOffset + 0);
- for (int j = 0; j < 4; j++)
- {
- if (faceArea.palette >= 0)
- uv.Add(atlasRects[faceArea.palette].position);
- normals.Add(Vector3.left);
- }
- if (isHaveBoneWeight)
- {
- boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex._X_YZ))].position, VoxelBase.VoxelVertexIndex._X_YZ));
- boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex._X_Y_Z))].position, VoxelBase.VoxelVertexIndex._X_Y_Z));
- boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex._XY_Z))].position, VoxelBase.VoxelVertexIndex._XY_Z));
- boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex._XYZ))].position, VoxelBase.VoxelVertexIndex._XYZ));
- }
- if (dstList != null)
- {
- dstList.Add(new Edit_VerticesInfo() { position = faceArea.Get(VoxelBase.VoxelVertexIndex._X_YZ), vertexIndex = VoxelBase.VoxelVertexIndex._X_YZ });
- dstList.Add(new Edit_VerticesInfo() { position = faceArea.Get(VoxelBase.VoxelVertexIndex._X_Y_Z), vertexIndex = VoxelBase.VoxelVertexIndex._X_Y_Z });
- dstList.Add(new Edit_VerticesInfo() { position = faceArea.Get(VoxelBase.VoxelVertexIndex._XY_Z), vertexIndex = VoxelBase.VoxelVertexIndex._XY_Z });
- dstList.Add(new Edit_VerticesInfo() { position = faceArea.Get(VoxelBase.VoxelVertexIndex._XYZ), vertexIndex = VoxelBase.VoxelVertexIndex._XYZ });
- }
- }
- }
- #endregion
- #region down
- {
- for (int i = 0; i < tmpFaceAreaTable.down.Count; i++)
- {
- var faceArea = tmpFaceAreaTable.down[i];
- var pOffset = Vector3.Scale(voxelBase.importScale, faceArea.minf + offsetPosition);
- var sizeX = faceArea.size.x * voxelBase.importScale.x;
- var sizeZ = faceArea.size.z * voxelBase.importScale.z;
- var vOffset = vertices.Count;
- vertices.Add(new Vector3(sizeX, 0, 0) + pOffset);
- vertices.Add(new Vector3(0, 0, 0) + pOffset);
- vertices.Add(new Vector3(0, 0, sizeZ) + pOffset);
- vertices.Add(new Vector3(sizeX, 0, sizeZ) + pOffset);
- triangles.Add(vOffset + 2); triangles.Add(vOffset + 1); triangles.Add(vOffset + 0);
- triangles.Add(vOffset + 3); triangles.Add(vOffset + 2); triangles.Add(vOffset + 0);
- for (int j = 0; j < 4; j++)
- {
- if (faceArea.palette >= 0)
- uv.Add(atlasRects[faceArea.palette].position);
- normals.Add(Vector3.down);
- }
- if (isHaveBoneWeight)
- {
- boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex.X_Y_Z))].position, VoxelBase.VoxelVertexIndex.X_Y_Z));
- boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex._X_Y_Z))].position, VoxelBase.VoxelVertexIndex._X_Y_Z));
- boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex._X_YZ))].position, VoxelBase.VoxelVertexIndex._X_YZ));
- boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex.X_YZ))].position, VoxelBase.VoxelVertexIndex.X_YZ));
- }
- if (dstList != null)
- {
- dstList.Add(new Edit_VerticesInfo() { position = faceArea.Get(VoxelBase.VoxelVertexIndex.X_Y_Z), vertexIndex = VoxelBase.VoxelVertexIndex.X_Y_Z });
- dstList.Add(new Edit_VerticesInfo() { position = faceArea.Get(VoxelBase.VoxelVertexIndex._X_Y_Z), vertexIndex = VoxelBase.VoxelVertexIndex._X_Y_Z });
- dstList.Add(new Edit_VerticesInfo() { position = faceArea.Get(VoxelBase.VoxelVertexIndex._X_YZ), vertexIndex = VoxelBase.VoxelVertexIndex._X_YZ });
- dstList.Add(new Edit_VerticesInfo() { position = faceArea.Get(VoxelBase.VoxelVertexIndex.X_YZ), vertexIndex = VoxelBase.VoxelVertexIndex.X_YZ });
- }
- }
- }
- #endregion
- #region back
- {
- for (int i = 0; i < tmpFaceAreaTable.back.Count; i++)
- {
- var faceArea = tmpFaceAreaTable.back[i];
- var pOffset = Vector3.Scale(voxelBase.importScale, faceArea.minf + offsetPosition);
- var sizeX = faceArea.size.x * voxelBase.importScale.x;
- var sizeY = faceArea.size.y * voxelBase.importScale.y;
- var vOffset = vertices.Count;
- vertices.Add(new Vector3(0, 0, 0) + pOffset);
- vertices.Add(new Vector3(sizeX, 0, 0) + pOffset);
- vertices.Add(new Vector3(sizeX, sizeY, 0) + pOffset);
- vertices.Add(new Vector3(0, sizeY, 0) + pOffset);
- triangles.Add(vOffset + 2); triangles.Add(vOffset + 1); triangles.Add(vOffset + 0);
- triangles.Add(vOffset + 3); triangles.Add(vOffset + 2); triangles.Add(vOffset + 0);
- for (int j = 0; j < 4; j++)
- {
- if (faceArea.palette >= 0)
- uv.Add(atlasRects[faceArea.palette].position);
- normals.Add(Vector3.back);
- }
- if (isHaveBoneWeight)
- {
- boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex._X_Y_Z))].position, VoxelBase.VoxelVertexIndex._X_Y_Z));
- boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex.X_Y_Z))].position, VoxelBase.VoxelVertexIndex.X_Y_Z));
- boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex.XY_Z))].position, VoxelBase.VoxelVertexIndex.XY_Z));
- boneWeights.Add(GetBoneWeight(voxelData.voxels[voxelData.VoxelTableContains(faceArea.Get(VoxelBase.VoxelVertexIndex._XY_Z))].position, VoxelBase.VoxelVertexIndex._XY_Z));
- }
- if (dstList != null)
- {
- dstList.Add(new Edit_VerticesInfo() { position = faceArea.Get(VoxelBase.VoxelVertexIndex._X_Y_Z), vertexIndex = VoxelBase.VoxelVertexIndex._X_Y_Z });
- dstList.Add(new Edit_VerticesInfo() { position = faceArea.Get(VoxelBase.VoxelVertexIndex.X_Y_Z), vertexIndex = VoxelBase.VoxelVertexIndex.X_Y_Z });
- dstList.Add(new Edit_VerticesInfo() { position = faceArea.Get(VoxelBase.VoxelVertexIndex.XY_Z), vertexIndex = VoxelBase.VoxelVertexIndex.XY_Z });
- dstList.Add(new Edit_VerticesInfo() { position = faceArea.Get(VoxelBase.VoxelVertexIndex._XY_Z), vertexIndex = VoxelBase.VoxelVertexIndex._XY_Z });
- }
- }
- }
- #endregion
- }
- #endregion
- #region Mesh
- var result = new Mesh();
- {
- #if UNITY_2017_3_OR_NEWER
- result.indexFormat = vertices.Count > 65000 ? UnityEngine.Rendering.IndexFormat.UInt32 : UnityEngine.Rendering.IndexFormat.UInt16;
- #else
- if (vertices.Count > 65000)
- {
- const int Sepalate = 64999;
- //Debug.LogWarningFormat("<color=green>[Voxel Importer]</color> Mesh.vertices is too large. A mesh may not have more than 65000 vertices. <color=red>{0} / 65000</color>", vertices.Count);
- vertices.RemoveRange(Sepalate, vertices.Count - Sepalate);
- if (uv.Count > Sepalate)
- uv.RemoveRange(Sepalate, uv.Count - Sepalate);
- if (normals.Count > Sepalate)
- normals.RemoveRange(Sepalate, normals.Count - Sepalate);
- if (isHaveBoneWeight)
- {
- if (boneWeights.Count > Sepalate)
- boneWeights.RemoveRange(Sepalate, boneWeights.Count - Sepalate);
- }
- for (int i = triangles.Count - 1; i >= 0; i--)
- {
- if (triangles[i] < Sepalate)
- {
- int index = ((i / 3) * 3);
- triangles.RemoveRange(index, triangles.Count - index);
- break;
- }
- }
- if (dstList != null)
- {
- dstList.RemoveRange(Sepalate, dstList.Count - Sepalate);
- }
- }
- #endif
- result.vertices = vertices.ToArray();
- result.uv = uv.ToArray();
- result.normals = normals.ToArray();
- if (isHaveBoneWeight)
- {
- result.boneWeights = boneWeights.ToArray();
- result.bindposes = GetBindposes();
- }
- result.triangles = triangles.ToArray();
- result.RecalculateBounds();
- }
- #endregion
- #endregion
- result.hideFlags = HideFlags.DontSave;
- return result;
- }
- #endregion
- #region EditMesh
- protected void EditMeshReady()
- {
- if (voxelBase.IsNeedStructureData())
- voxelBase.structureData = new StructureData(voxelBase.voxelData);
- else
- voxelBase.structureData = null;
- }
- protected void EditMeshInvoke(VoxelBase.OnBeforeCreateMeshData data)
- {
- if (voxelBase.onBeforeCreateMesh != null)
- voxelBase.onBeforeCreateMesh.Invoke(data);
- voxelBase.structureData = null;
- }
- #endregion
- #endregion
- #region CreateFaceArea
- protected VoxelData.FaceAreaTable CreateFaceArea(VoxelData.Voxel[] voxels)
- {
- VoxelData.FaceAreaTable result;
- if (voxelBase.importMode == VoxelBase.ImportMode.LowTexture)
- result = CreateFaceArea_LowTexture(voxels);
- else if (voxelBase.importMode == VoxelBase.ImportMode.LowPoly)
- result = CreateFaceData_LowPoly(voxels);
- else
- {
- Assert.IsFalse(false);
- result = new VoxelData.FaceAreaTable();
- }
- return result;
- }
- protected VoxelData.FaceAreaTable CreateFaceArea_LowTexture(VoxelData.Voxel[] voxels)
- {
- Func<int, VoxelBase.Face, VoxelData.FaceArea> CalcFaceX = (baseIndex, flag) =>
- {
- var x = voxels[baseIndex].x;
- var y = voxels[baseIndex].y;
- var z = voxels[baseIndex].z;
- var palette = voxels[baseIndex].palette;
- var material = voxelBase.GetMaterialIndexTable(x, y, z);
- var area = new VoxelData.FaceArea() { min = new IntVector3(x, y, z), max = new IntVector3(x, y, z), palette = palette, material = material };
- //back
- for (int i = z - 1; ; i--)
- {
- var index = voxelData.VoxelTableContains(x, y, i);
- if (index < 0 || voxelData.voxels[index].palette != palette || voxelBase.GetMaterialIndexTable(x, y, i) != material ||
- (voxelDoneFaces[index] & flag) != 0 || !IsCombineVoxelFace(voxels[baseIndex].position, voxelData.voxels[index].position, flag)) break;
- area.min.z = i;
- }
- //forward
- for (int i = z + 1; ; i++)
- {
- var index = voxelData.VoxelTableContains(x, y, i);
- if (index < 0 || voxelData.voxels[index].palette != palette || voxelBase.GetMaterialIndexTable(x, y, i) != material ||
- (voxelDoneFaces[index] & flag) != 0 || !IsCombineVoxelFace(voxels[baseIndex].position, voxelData.voxels[index].position, flag)) break;
- area.max.z = i;
- }
- //down
- for (int i = y - 1; ; i--)
- {
- bool r = true;
- for (int j = area.min.z; j <= area.max.z; j++)
- {
- var index = voxelData.VoxelTableContains(x, i, j);
- if (index < 0 || voxelData.voxels[index].palette != palette || voxelBase.GetMaterialIndexTable(x, i, j) != material ||
- (voxelDoneFaces[index] & flag) != 0 || !IsCombineVoxelFace(voxels[baseIndex].position, voxelData.voxels[index].position, flag)) { r = false; break; }
- }
- if (!r) break;
- area.min.y = i;
- }
- //up
- for (int i = y + 1; ; i++)
- {
- bool r = true;
- for (int j = area.min.z; j <= area.max.z; j++)
- {
- var index = voxelData.VoxelTableContains(x, i, j);
- if (index < 0 || voxelData.voxels[index].palette != palette || voxelBase.GetMaterialIndexTable(x, i, j) != material ||
- (voxelDoneFaces[index] & flag) != 0 || !IsCombineVoxelFace(voxels[baseIndex].position, voxelData.voxels[index].position, flag)) { r = false; break; }
- }
- if (!r) break;
- area.max.y = i;
- }
- return area;
- };
- Func<int, VoxelBase.Face, VoxelData.FaceArea> CalcFaceY = (baseIndex, flag) =>
- {
- var x = voxels[baseIndex].x;
- var y = voxels[baseIndex].y;
- var z = voxels[baseIndex].z;
- var palette = voxels[baseIndex].palette;
- var material = voxelBase.GetMaterialIndexTable(x, y, z);
- var area = new VoxelData.FaceArea() { min = new IntVector3(x, y, z), max = new IntVector3(x, y, z), palette = palette, material = material };
- //back
- for (int i = z - 1; ; i--)
- {
- var index = voxelData.VoxelTableContains(x, y, i);
- if (index < 0 || voxelData.voxels[index].palette != palette || voxelBase.GetMaterialIndexTable(x, y, i) != material ||
- (voxelDoneFaces[index] & flag) != 0 || !IsCombineVoxelFace(voxels[baseIndex].position, voxelData.voxels[index].position, flag)) break;
- area.min.z = i;
- }
- //forward
- for (int i = z + 1; ; i++)
- {
- var index = voxelData.VoxelTableContains(x, y, i);
- if (index < 0 || voxelData.voxels[index].palette != palette || voxelBase.GetMaterialIndexTable(x, y, i) != material ||
- (voxelDoneFaces[index] & flag) != 0 || !IsCombineVoxelFace(voxels[baseIndex].position, voxelData.voxels[index].position, flag)) break;
- area.max.z = i;
- }
- //left
- for (int i = x - 1; ; i--)
- {
- bool r = true;
- for (int j = area.min.z; j <= area.max.z; j++)
- {
- var index = voxelData.VoxelTableContains(i, y, j);
- if (index < 0 || voxelData.voxels[index].palette != palette || voxelBase.GetMaterialIndexTable(i, y, j) != material ||
- (voxelDoneFaces[index] & flag) != 0 || !IsCombineVoxelFace(voxels[baseIndex].position, voxelData.voxels[index].position, flag)) { r = false; break; }
- }
- if (!r) break;
- area.min.x = i;
- }
- //right
- for (int i = x + 1; ; i++)
- {
- bool r = true;
- for (int j = area.min.z; j <= area.max.z; j++)
- {
- var index = voxelData.VoxelTableContains(i, y, j);
- if (index < 0 || voxelData.voxels[index].palette != palette || voxelBase.GetMaterialIndexTable(i, y, j) != material ||
- (voxelDoneFaces[index] & flag) != 0 || !IsCombineVoxelFace(voxels[baseIndex].position, voxelData.voxels[index].position, flag)) { r = false; break; }
- }
- if (!r) break;
- area.max.x = i;
- }
- return area;
- };
- Func<int, VoxelBase.Face, VoxelData.FaceArea> CalcFaceZ = (baseIndex, flag) =>
- {
- var x = voxels[baseIndex].x;
- var y = voxels[baseIndex].y;
- var z = voxels[baseIndex].z;
- var palette = voxels[baseIndex].palette;
- var material = voxelBase.GetMaterialIndexTable(x, y, z);
- var area = new VoxelData.FaceArea() { min = new IntVector3(x, y, z), max = new IntVector3(x, y, z), palette = palette, material = material };
- //up
- for (int i = y - 1; ; i--)
- {
- var index = voxelData.VoxelTableContains(x, i, z);
- if (index < 0 || voxelData.voxels[index].palette != palette || voxelBase.GetMaterialIndexTable(x, i, z) != material ||
- (voxelDoneFaces[index] & flag) != 0 || !IsCombineVoxelFace(voxels[baseIndex].position, voxelData.voxels[index].position, flag)) break;
- area.min.y = i;
- }
- //down
- for (int i = y + 1; ; i++)
- {
- var index = voxelData.VoxelTableContains(x, i, z);
- if (index < 0 || voxelData.voxels[index].palette != palette || voxelBase.GetMaterialIndexTable(x, i, z) != material ||
- (voxelDoneFaces[index] & flag) != 0 || !IsCombineVoxelFace(voxels[baseIndex].position, voxelData.voxels[index].position, flag)) break;
- area.max.y = i;
- }
- //left
- for (int i = x - 1; ; i--)
- {
- bool r = true;
- for (int j = area.min.y; j <= area.max.y; j++)
- {
- var index = voxelData.VoxelTableContains(i, j, z);
- if (index < 0 || voxelData.voxels[index].palette != palette || voxelBase.GetMaterialIndexTable(i, j, z) != material ||
- (voxelDoneFaces[index] & flag) != 0 || !IsCombineVoxelFace(voxels[baseIndex].position, voxelData.voxels[index].position, flag)) { r = false; break; }
- }
- if (!r) break;
- area.min.x = i;
- }
- //right
- for (int i = x + 1; ; i++)
- {
- bool r = true;
- for (int j = area.min.y; j <= area.max.y; j++)
- {
- var index = voxelData.VoxelTableContains(i, j, z);
- if (index < 0 || voxelData.voxels[index].palette != palette || voxelBase.GetMaterialIndexTable(i, j, z) != material ||
- (voxelDoneFaces[index] & flag) != 0 || !IsCombineVoxelFace(voxels[baseIndex].position, voxelData.voxels[index].position, flag)) { r = false; break; }
- }
- if (!r) break;
- area.max.x = i;
- }
- return area;
- };
- var result = new VoxelData.FaceAreaTable();
- var voxelIndexTable = GetVoxelIndexTable(voxels);
- #region forward
- {
- for (int i = 0; i < voxels.Length; i++)
- {
- if ((voxelDoneFaces[voxelIndexTable[i]] & VoxelBase.Face.forward) != 0) continue;
- var faceArea = CalcFaceZ(i, VoxelBase.Face.forward);
- SetDoneFacesFlag(faceArea, VoxelBase.Face.forward);
- result.forward.Add(faceArea);
- }
- }
- #endregion
- #region up
- {
- for (int i = 0; i < voxels.Length; i++)
- {
- if ((voxelDoneFaces[voxelIndexTable[i]] & VoxelBase.Face.up) != 0) continue;
- var faceArea = CalcFaceY(i, VoxelBase.Face.up);
- SetDoneFacesFlag(faceArea, VoxelBase.Face.up);
- result.up.Add(faceArea);
- }
- }
- #endregion
- #region right
- {
- for (int i = 0; i < voxels.Length; i++)
- {
- if ((voxelDoneFaces[voxelIndexTable[i]] & VoxelBase.Face.right) != 0) continue;
- var faceArea = CalcFaceX(i, VoxelBase.Face.right);
- SetDoneFacesFlag(faceArea, VoxelBase.Face.right);
- result.right.Add(faceArea);
- }
- }
- #endregion
- #region left
- {
- for (int i = 0; i < voxels.Length; i++)
- {
- if ((voxelDoneFaces[voxelIndexTable[i]] & VoxelBase.Face.left) != 0) continue;
- var faceArea = CalcFaceX(i, VoxelBase.Face.left);
- SetDoneFacesFlag(faceArea, VoxelBase.Face.left);
- result.left.Add(faceArea);
- }
- }
- #endregion
- #region down
- {
- for (int i = 0; i < voxels.Length; i++)
- {
- if ((voxelDoneFaces[voxelIndexTable[i]] & VoxelBase.Face.down) != 0) continue;
- var faceArea = CalcFaceY(i, VoxelBase.Face.down);
- SetDoneFacesFlag(faceArea, VoxelBase.Face.down);
- result.down.Add(faceArea);
- }
- }
- #endregion
- #region back
- {
- for (int i = 0; i < voxels.Length; i++)
- {
- if ((voxelDoneFaces[voxelIndexTable[i]] & VoxelBase.Face.back) != 0) continue;
- var faceArea = CalcFaceZ(i, VoxelBase.Face.back);
- SetDoneFacesFlag(faceArea, VoxelBase.Face.back);
- result.back.Add(faceArea);
- }
- }
- #endregion
- return result;
- }
- protected VoxelData.FaceAreaTable CreateFaceData_LowPoly(VoxelData.Voxel[] voxels)
- {
- Func<int, VoxelBase.Face, VoxelData.FaceArea> CalcFaceX = (baseIndex, flag) =>
- {
- var x = voxels[baseIndex].x;
- var y = voxels[baseIndex].y;
- var z = voxels[baseIndex].z;
- var palette = voxels[baseIndex].palette;
- var material = voxelBase.GetMaterialIndexTable(x, y, z);
- var area = new VoxelData.FaceArea() { min = new IntVector3(x, y, z), max = new IntVector3(x, y, z), palette = palette, material = material };
- //back
- for (int i = z - 1; ; i--)
- {
- var index = voxelData.VoxelTableContains(x, y, i);
- if (index < 0 || voxelBase.GetMaterialIndexTable(x, y, i) != material ||
- (voxelDoneFaces[index] & flag) != 0 || !IsCombineVoxelFace(voxels[baseIndex].position, voxelData.voxels[index].position, flag)) break;
- area.min.z = i;
- }
- //forward
- for (int i = z + 1; ; i++)
- {
- var index = voxelData.VoxelTableContains(x, y, i);
- if (index < 0 || voxelBase.GetMaterialIndexTable(x, y, i) != material ||
- (voxelDoneFaces[index] & flag) != 0 || !IsCombineVoxelFace(voxels[baseIndex].position, voxelData.voxels[index].position, flag)) break;
- area.max.z = i;
- }
- //down
- for (int i = y - 1; ; i--)
- {
- bool r = true;
- for (int j = area.min.z; j <= area.max.z; j++)
- {
- var index = voxelData.VoxelTableContains(x, i, j);
- if (index < 0 || voxelBase.GetMaterialIndexTable(x, i, j) != material ||
- (voxelDoneFaces[index] & flag) != 0 || !IsCombineVoxelFace(voxels[baseIndex].position, voxelData.voxels[index].position, flag)) { r = false; break; }
- }
- if (!r) break;
- area.min.y = i;
- }
- //up
- for (int i = y + 1; ; i++)
- {
- bool r = true;
- for (int j = area.min.z; j <= area.max.z; j++)
- {
- var index = voxelData.VoxelTableContains(x, i, j);
- if (index < 0 || voxelBase.GetMaterialIndexTable(x, i, j) != material ||
- (voxelDoneFaces[index] & flag) != 0 || !IsCombineVoxelFace(voxels[baseIndex].position, voxelData.voxels[index].position, flag)) { r = false; break; }
- }
- if (!r) break;
- area.max.y = i;
- }
- return area;
- };
- Func<int, VoxelBase.Face, VoxelData.FaceArea> CalcFaceY = (baseIndex, flag) =>
- {
- var x = voxels[baseIndex].x;
- var y = voxels[baseIndex].y;
- var z = voxels[baseIndex].z;
- var palette = voxels[baseIndex].palette;
- var material = voxelBase.GetMaterialIndexTable(x, y, z);
- var area = new VoxelData.FaceArea() { min = new IntVector3(x, y, z), max = new IntVector3(x, y, z), palette = palette, material = material };
- //back
- for (int i = z - 1; ; i--)
- {
- var index = voxelData.VoxelTableContains(x, y, i);
- if (index < 0 || voxelBase.GetMaterialIndexTable(x, y, i) != material ||
- (voxelDoneFaces[index] & flag) != 0 || !IsCombineVoxelFace(voxels[baseIndex].position, voxelData.voxels[index].position, flag)) break;
- area.min.z = i;
- }
- //forward
- for (int i = z + 1; ; i++)
- {
- var index = voxelData.VoxelTableContains(x, y, i);
- if (index < 0 || voxelBase.GetMaterialIndexTable(x, y, i) != material ||
- (voxelDoneFaces[index] & flag) != 0 || !IsCombineVoxelFace(voxels[baseIndex].position, voxelData.voxels[index].position, flag)) break;
- area.max.z = i;
- }
- //left
- for (int i = x - 1; ; i--)
- {
- bool r = true;
- for (int j = area.min.z; j <= area.max.z; j++)
- {
- var index = voxelData.VoxelTableContains(i, y, j);
- if (index < 0 || voxelBase.GetMaterialIndexTable(i, y, j) != material ||
- (voxelDoneFaces[index] & flag) != 0 || !IsCombineVoxelFace(voxels[baseIndex].position, voxelData.voxels[index].position, flag)) { r = false; break; }
- }
- if (!r) break;
- area.min.x = i;
- }
- //right
- for (int i = x + 1; ; i++)
- {
- bool r = true;
- for (int j = area.min.z; j <= area.max.z; j++)
- {
- var index = voxelData.VoxelTableContains(i, y, j);
- if (index < 0 || voxelBase.GetMaterialIndexTable(i, y, j) != material ||
- (voxelDoneFaces[index] & flag) != 0 || !IsCombineVoxelFace(voxels[baseIndex].position, voxelData.voxels[index].position, flag)) { r = false; break; }
- }
- if (!r) break;
- area.max.x = i;
- }
- return area;
- };
- Func<int, VoxelBase.Face, VoxelData.FaceArea> CalcFaceZ = (baseIndex, flag) =>
- {
- var x = voxels[baseIndex].x;
- var y = voxels[baseIndex].y;
- var z = voxels[baseIndex].z;
- var palette = voxels[baseIndex].palette;
- var material = voxelBase.GetMaterialIndexTable(x, y, z);
- var area = new VoxelData.FaceArea() { min = new IntVector3(x, y, z), max = new IntVector3(x, y, z), palette = palette, material = material };
- //up
- for (int i = y - 1; ; i--)
- {
- var index = voxelData.VoxelTableContains(x, i, z);
- if (index < 0 || voxelBase.GetMaterialIndexTable(x, i, z) != material ||
- (voxelDoneFaces[index] & flag) != 0 || !IsCombineVoxelFace(voxels[baseIndex].position, voxelData.voxels[index].position, flag)) break;
- area.min.y = i;
- }
- //down
- for (int i = y + 1; ; i++)
- {
- var index = voxelData.VoxelTableContains(x, i, z);
- if (index < 0 || voxelBase.GetMaterialIndexTable(x, i, z) != material ||
- (voxelDoneFaces[index] & flag) != 0 || !IsCombineVoxelFace(voxels[baseIndex].position, voxelData.voxels[index].position, flag)) break;
- area.max.y = i;
- }
- //left
- for (int i = x - 1; ; i--)
- {
- bool r = true;
- for (int j = area.min.y; j <= area.max.y; j++)
- {
- var index = voxelData.VoxelTableContains(i, j, z);
- if (index < 0 || voxelBase.GetMaterialIndexTable(i, j, z) != material ||
- (voxelDoneFaces[index] & flag) != 0 || !IsCombineVoxelFace(voxels[baseIndex].position, voxelData.voxels[index].position, flag)) { r = false; break; }
- }
- if (!r) break;
- area.min.x = i;
- }
- //right
- for (int i = x + 1; ; i++)
- {
- bool r = true;
- for (int j = area.min.y; j <= area.max.y; j++)
- {
- var index = voxelData.VoxelTableContains(i, j, z);
- if (index < 0 || voxelBase.GetMaterialIndexTable(i, j, z) != material ||
- (voxelDoneFaces[index] & flag) != 0 || !IsCombineVoxelFace(voxels[baseIndex].position, voxelData.voxels[index].position, flag)) { r = false; break; }
- }
- if (!r) break;
- area.max.x = i;
- }
- return area;
- };
- var result = new VoxelData.FaceAreaTable();
- var voxelIndexTable = GetVoxelIndexTable(voxels);
- #region forward
- {
- for (int i = 0; i < voxels.Length; i++)
- {
- if ((voxelDoneFaces[voxelIndexTable[i]] & VoxelBase.Face.forward) != 0) continue;
- var faceArea = CalcFaceZ(i, VoxelBase.Face.forward);
- SetDoneFacesFlag(faceArea, VoxelBase.Face.forward);
- result.forward.Add(faceArea);
- }
- }
- #endregion
- #region up
- {
- for (int i = 0; i < voxels.Length; i++)
- {
- if ((voxelDoneFaces[voxelIndexTable[i]] & VoxelBase.Face.up) != 0) continue;
- var faceArea = CalcFaceY(i, VoxelBase.Face.up);
- SetDoneFacesFlag(faceArea, VoxelBase.Face.up);
- result.up.Add(faceArea);
- }
- }
- #endregion
- #region right
- {
- for (int i = 0; i < voxels.Length; i++)
- {
- if ((voxelDoneFaces[voxelIndexTable[i]] & VoxelBase.Face.right) != 0) continue;
- var faceArea = CalcFaceX(i, VoxelBase.Face.right);
- SetDoneFacesFlag(faceArea, VoxelBase.Face.right);
- result.right.Add(faceArea);
- }
- }
- #endregion
- #region left
- {
- for (int i = 0; i < voxels.Length; i++)
- {
- if ((voxelDoneFaces[voxelIndexTable[i]] & VoxelBase.Face.left) != 0) continue;
- var faceArea = CalcFaceX(i, VoxelBase.Face.left);
- SetDoneFacesFlag(faceArea, VoxelBase.Face.left);
- result.left.Add(faceArea);
- }
- }
- #endregion
- #region down
- {
- for (int i = 0; i < voxels.Length; i++)
- {
- if ((voxelDoneFaces[voxelIndexTable[i]] & VoxelBase.Face.down) != 0) continue;
- var faceArea = CalcFaceY(i, VoxelBase.Face.down);
- SetDoneFacesFlag(faceArea, VoxelBase.Face.down);
- result.down.Add(faceArea);
- }
- }
- #endregion
- #region back
- {
- for (int i = 0; i < voxels.Length; i++)
- {
- if ((voxelDoneFaces[voxelIndexTable[i]] & VoxelBase.Face.back) != 0) continue;
- var faceArea = CalcFaceZ(i, VoxelBase.Face.back);
- SetDoneFacesFlag(faceArea, VoxelBase.Face.back);
- result.back.Add(faceArea);
- }
- }
- #endregion
- return result;
- }
- #endregion
- #region BoneWeight
- public virtual bool isHaveBoneWeight { get { return false; } }
- public virtual Matrix4x4[] GetBindposes() { return null; }
- public virtual BoneWeight GetBoneWeight(IntVector3 pos, VoxelBase.VoxelVertexIndex index) { return new BoneWeight(); }
- #endregion
- #region Voxel
- public Vector3 GetVoxelRatePosition(IntVector3 pos, Vector3 rate)
- {
- Vector3 posV3 = new Vector3(pos.x, pos.y, pos.z);
- return Vector3.Scale(voxelBase.localOffset + voxelBase.importOffset + rate + posV3, voxelBase.importScale);
- }
- public Vector3 GetVoxelCenterPosition(IntVector3 pos)
- {
- return GetVoxelRatePosition(pos, new Vector3(0.5f, 0.5f, 0.5f));
- }
- public VoxelBase.VoxelVertices GetVoxelVertices(IntVector3 pos)
- {
- var min = GetVoxelRatePosition(pos, Vector3.zero);
- var max = GetVoxelRatePosition(pos, Vector3.one);
- VoxelBase.VoxelVertices vertices = new VoxelBase.VoxelVertices();
- vertices.vertexXYZ = new Vector3(max.x, max.y, max.z); //XYZ,
- vertices.vertex_XYZ = new Vector3(min.x, max.y, max.z); //_XYZ,
- vertices.vertexX_YZ = new Vector3(max.x, min.y, max.z); //X_YZ,
- vertices.vertexXY_Z = new Vector3(max.x, max.y, min.z); //XY_Z,
- vertices.vertex_X_YZ = new Vector3(min.x, min.y, max.z); //_X_YZ,
- vertices.vertex_XY_Z = new Vector3(min.x, max.y, min.z); //_XY_Z,
- vertices.vertexX_Y_Z = new Vector3(max.x, min.y, min.z); //X_Y_Z,
- vertices.vertex_X_Y_Z = new Vector3(min.x, min.y, min.z); //_X_Y_Z,
- return vertices;
- }
- public Bounds GetVoxelBounds(IntVector3 pos)
- {
- Bounds bounds = new Bounds();
- bounds.SetMinMax(GetVoxelRatePosition(pos, Vector3.zero), GetVoxelRatePosition(pos, Vector3.one));
- return bounds;
- }
- public BoundingSphere GetVoxelBoundingSphere(IntVector3 pos)
- {
- var min = GetVoxelRatePosition(pos, Vector3.zero);
- var max = GetVoxelRatePosition(pos, Vector3.one);
- return new BoundingSphere(Vector3.Lerp(min, max, 0.5f), (max - min).magnitude * 0.5f);
- }
- public Vector3 GetVoxelPosition(Vector3 localPosition)
- {
- return new Vector3(localPosition.x / voxelBase.importScale.x, localPosition.y / voxelBase.importScale.y, localPosition.z / voxelBase.importScale.z) - (voxelBase.localOffset + voxelBase.importOffset);
- }
- public bool IsVoxelVisible(IntVector3 pos)
- {
- var index = voxelData.VoxelTableContains(pos);
- if (index < 0) return false;
- if (voxelData.voxels[index].visible != 0) return true;
- if (IsShowVoxelFace(pos, VoxelBase.Face.forward)) return true;
- if (IsShowVoxelFace(pos, VoxelBase.Face.up)) return true;
- if (IsShowVoxelFace(pos, VoxelBase.Face.right)) return true;
- if (IsShowVoxelFace(pos, VoxelBase.Face.left)) return true;
- if (IsShowVoxelFace(pos, VoxelBase.Face.down)) return true;
- if (IsShowVoxelFace(pos, VoxelBase.Face.back)) return true;
- return false;
- }
- public Vector3 GetVoxelsCenter()
- {
- Vector3 center = Vector3.zero;
- Dictionary<int, List<Vector3>> centers = new Dictionary<int, List<Vector3>>();
- for (int i = 0; i < voxelData.voxels.Length; i++)
- {
- var pos = GetVoxelCenterPosition(voxelData.voxels[i].position);
- if (!centers.ContainsKey(voxelData.voxels[i].y))
- centers.Add(voxelData.voxels[i].y, new List<Vector3>());
- centers[voxelData.voxels[i].y].Add(pos);
- }
- Dictionary<int, Vector3> centerPositions = new Dictionary<int, Vector3>();
- foreach (var pair in centers)
- {
- Vector3 value = Vector3.zero;
- for (int i = 0; i < pair.Value.Count; i++)
- value += pair.Value[i];
- value /= (float)pair.Value.Count;
- centerPositions.Add(pair.Key, value);
- }
- foreach (var pair in centerPositions)
- {
- center += pair.Value;
- }
- center /= (float)centerPositions.Count;
- center.x = Mathf.Round(center.x * 2f) / 2f;
- center.y = Mathf.Round(center.y * 2f) / 2f;
- center.z = Mathf.Round(center.z * 2f) / 2f;
- return center;
- }
- #endregion
- #region Animation
- public void SwapAnimationObjectReference(UnityEngine.Object oldObj, UnityEngine.Object newObj)
- {
- var animator = voxelBase.GetComponent<Animator>();
- if (animator != null && animator.runtimeAnimatorController != null)
- {
- Undo.RecordObjects(animator.runtimeAnimatorController.animationClips, "Swap Animation Object Reference");
- foreach (var clip in animator.runtimeAnimatorController.animationClips)
- {
- var bindings = AnimationUtility.GetObjectReferenceCurveBindings(clip);
- if (bindings.IsReadOnly) continue;
- for (int i = 0; i < bindings.Length; i++)
- {
- var curves = AnimationUtility.GetObjectReferenceCurve(clip, bindings[i]);
- bool changed = false;
- for (int j = 0; j < curves.Length; j++)
- {
- if (curves[j].value == oldObj)
- {
- curves[j].value = newObj;
- changed = true;
- }
- }
- if (changed)
- {
- AnimationUtility.SetObjectReferenceCurve(clip, bindings[i], curves);
- }
- }
- }
- }
- }
- #endregion
- #region Edit
- public void AutoSetSelectedWireframeHidden()
- {
- SetSelectedWireframeHidden(voxelBase.edit_configureMode != VoxelBase.Edit_ConfigureMode.None);
- }
- public virtual void SetSelectedWireframeHidden(bool hidden)
- {
- if (voxelBase != null)
- {
- var renderer = voxelBase.GetComponent<Renderer>();
- if (renderer != null)
- {
- EditorUtility.SetSelectedRenderState(renderer, hidden ? EditorSelectedRenderState.Hidden : EditorSelectedRenderState.Wireframe | EditorSelectedRenderState.Highlight);
- }
- }
- }
- #endregion
- #region Asset
- public bool IsMainAsset(UnityEngine.Object obj)
- {
- return (obj != null && AssetDatabase.Contains(obj) && AssetDatabase.IsMainAsset(obj));
- }
- public bool IsSubAsset(UnityEngine.Object obj)
- {
- return (obj != null && AssetDatabase.Contains(obj) && AssetDatabase.IsSubAsset(obj));
- }
- public bool PrefabAssetReImport { get; set; }
- #if UNITY_2018_3_OR_NEWER
- public bool isPrefabEditMode { get { return PrefabStageUtility.GetCurrentPrefabStage() != null && PrefabStageUtility.GetCurrentPrefabStage().prefabContentsRoot != null; } }
- #endif
- public void AddObjectToPrefabAsset(UnityEngine.Object obj, string name, int index = -1)
- {
- if (AssetDatabase.Contains(obj)) return;
- UnityEngine.Object prefab = null;
- #if UNITY_2018_3_OR_NEWER
- {
- if (isPrefabEditMode)
- {
- var prefabStage = PrefabStageUtility.GetCurrentPrefabStage();
- prefab = AssetDatabase.LoadAssetAtPath<UnityEngine.Object>(prefabStage.prefabAssetPath);
- }
- else
- {
- prefab = PrefabUtility.GetCorrespondingObjectFromSource(voxelBase.gameObject);
- }
- if (prefab == null)
- return;
- }
- #else
- {
- var prefabType = PrefabUtility.GetPrefabType(voxelBase.gameObject);
- if (prefabType == PrefabType.Prefab)
- prefab = voxelBase.gameObject;
- else if (prefabType == PrefabType.PrefabInstance || prefabType == PrefabType.DisconnectedPrefabInstance)
- {
- #if UNITY_2018_2_OR_NEWER
- prefab = PrefabUtility.GetCorrespondingObjectFromSource(voxelBase.gameObject);
- #else
- prefab = PrefabUtility.GetPrefabParent(voxelBase.gameObject);
- #endif
- }
- else
- {
- return;
- }
- }
- #endif
- if (prefab != null)
- {
- string uniqueName;
- {
- var objects = AssetDatabase.LoadAllAssetRepresentationsAtPath(AssetDatabase.GetAssetPath(prefab));
- bool unique = true;
- do
- {
- unique = true;
- if (index >= 0)
- {
- uniqueName = name + index++;
- }
- else
- {
- uniqueName = name;
- index = 0;
- }
- foreach (var o in objects)
- {
- if (o != null && o.name == uniqueName)
- {
- unique = false;
- break;
- }
- }
- } while (!unique);
- }
- Undo.RecordObject(obj, "Create Object");
- obj.name = uniqueName;
- Undo.RegisterCreatedObjectUndo(obj, "Create Object");
- AssetDatabase.AddObjectToAsset(obj, prefab);
- PrefabAssetReImport = true;
- }
- }
- public void DestroyUnusedObjectInPrefabObject()
- {
- #if UNITY_2018_3_OR_NEWER
- UnityEngine.Object prefab = null;
- GameObject root = null;
- if (isPrefabEditMode)
- {
- var prefabStage = PrefabStageUtility.GetCurrentPrefabStage();
- prefab = AssetDatabase.LoadAssetAtPath<UnityEngine.Object>(prefabStage.prefabAssetPath);
- root = prefabStage.prefabContentsRoot;
- }
- else
- {
- prefab = PrefabUtility.GetCorrespondingObjectFromSource(voxelBase.gameObject);
- root = PrefabUtility.GetNearestPrefabInstanceRoot(voxelBase.gameObject);
- }
- if (prefab == null)
- return;
- var path = AssetDatabase.GetAssetPath(prefab);
- var objects = AssetDatabase.LoadAllAssetRepresentationsAtPath(path);
- if (ArrayUtility.Contains(objects, null))
- {
- AssetDatabase.ImportAsset(path);
- objects = AssetDatabase.LoadAllAssetRepresentationsAtPath(path);
- }
- VoxelBase[] childrenVoxelBases;
- VoxelBaseExplosion[] childrenVoxelBaseExplosions;
- {
- childrenVoxelBases = root.GetComponentsInChildren<VoxelBase>(true);
- childrenVoxelBaseExplosions = root.GetComponentsInChildren<VoxelBaseExplosion>(true);
- }
- #else
- var prefabType = PrefabUtility.GetPrefabType(voxelBase.gameObject);
- string path;
- if (prefabType == PrefabType.Prefab)
- path = AssetDatabase.GetAssetPath(voxelBase.gameObject);
- else if (prefabType == PrefabType.PrefabInstance || prefabType == PrefabType.DisconnectedPrefabInstance)
- {
- #if UNITY_2018_2_OR_NEWER
- var prefab = PrefabUtility.GetCorrespondingObjectFromSource(voxelBase.gameObject);
- #else
- var prefab = PrefabUtility.GetPrefabParent(voxelBase.gameObject);
- #endif
- path = AssetDatabase.GetAssetPath(prefab);
- }
- else
- return;
- var objects = AssetDatabase.LoadAllAssetRepresentationsAtPath(path);
- if (ArrayUtility.Contains(objects, null))
- {
- AssetDatabase.ImportAsset(path);
- objects = AssetDatabase.LoadAllAssetRepresentationsAtPath(path);
- }
- VoxelBase[] childrenVoxelBases;
- VoxelBaseExplosion[] childrenVoxelBaseExplosions;
- {
- var root = voxelBase.gameObject;
- {
- var rootPrefab = AssetDatabase.LoadAssetAtPath<GameObject>(path);
- GameObject prefabParent = voxelBase.gameObject;
- if (prefabType == PrefabType.Prefab)
- prefabParent = voxelBase.gameObject;
- else if (prefabType == PrefabType.PrefabInstance || prefabType == PrefabType.DisconnectedPrefabInstance)
- {
- #if UNITY_2018_2_OR_NEWER
- prefabParent = PrefabUtility.GetCorrespondingObjectFromSource(voxelBase.gameObject) as GameObject;
- #else
- prefabParent = PrefabUtility.GetPrefabParent(voxelBase.gameObject) as GameObject;
- #endif
- }
- if (prefabParent != null)
- {
- while (rootPrefab != prefabParent)
- {
- if (root.transform.parent == null ||
- prefabParent.transform.parent == null)
- {
- root = null;
- break;
- }
- root = root.transform.parent.gameObject;
- prefabParent = prefabParent.transform.parent.gameObject;
- }
- if (root == null)
- root = voxelBase.gameObject;
- }
- }
- childrenVoxelBases = root.GetComponentsInChildren<VoxelBase>(true);
- childrenVoxelBaseExplosions = root.GetComponentsInChildren<VoxelBaseExplosion>(true);
- }
- #endif
- foreach (var obj in objects)
- {
- if (obj == null) continue;
- if (obj is GameObject) continue;
- if (childrenVoxelBases != null)
- {
- bool isUse = false;
- foreach (var vb in childrenVoxelBases)
- {
- if (vb.IsUseAssetObject(obj))
- {
- isUse = true;
- break;
- }
- }
- if (isUse) continue;
- }
- #region Extra
- if (childrenVoxelBaseExplosions != null)
- {
- bool isUse = false;
- foreach (var vb in childrenVoxelBaseExplosions)
- {
- if (vb.IsUseAssetObject(obj))
- {
- isUse = true;
- break;
- }
- }
- if (isUse) continue;
- }
- #endregion
- #if UNITY_2018_3_OR_NEWER
- AssetDatabase.RemoveObjectFromAsset(obj);
- #else
- Undo.DestroyObjectImmediate(obj);
- #endif
- PrefabAssetReImport = true;
- }
- }
- public void CheckPrefabAssetReImport()
- {
- if (PrefabAssetReImport)
- {
- #if !UNITY_2018_3_OR_NEWER
- {
- var prefabType = PrefabUtility.GetPrefabType(voxelBase.gameObject);
- if (prefabType == PrefabType.Prefab)
- AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(voxelBase.gameObject));
- else if (prefabType == PrefabType.PrefabInstance || prefabType == PrefabType.DisconnectedPrefabInstance)
- {
- #if UNITY_2018_2_OR_NEWER
- var prefab = PrefabUtility.GetCorrespondingObjectFromSource(voxelBase.gameObject);
- #else
- var prefab = PrefabUtility.GetPrefabParent(voxelBase.gameObject);
- #endif
- AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(prefab));
- }
- }
- #endif
- PrefabAssetReImport = false;
- }
- }
- #region StaticForceReCreate
- public static void StaticForceReCreate(VoxelBase voxelBase)
- {
- VoxelBaseCore voxelCore = null;
- if (voxelBase is VoxelObject)
- {
- voxelCore = new VoxelObjectCore(voxelBase);
- }
- else if (voxelBase is VoxelChunksObject)
- {
- voxelCore = new VoxelChunksObjectCore(voxelBase);
- }
- else if (voxelBase is VoxelFrameAnimationObject)
- {
- voxelCore = new VoxelFrameAnimationObjectCore(voxelBase);
- }
- else if (voxelBase is VoxelSkinnedAnimationObject)
- {
- voxelCore = new VoxelSkinnedAnimationObjectCore(voxelBase);
- }
- else
- {
- Assert.IsTrue(false);
- }
- if (voxelCore != null)
- {
- voxelCore.ReCreate();
- }
- }
- #endregion
- #endregion
- #region Export
- protected class SaveTransform
- {
- public SaveTransform(Transform t)
- {
- Save(t);
- }
- public void Save(Transform t)
- {
- localPosition = t.localPosition;
- localRotation = t.localRotation;
- localScale = t.localScale;
- }
- public void Load(Transform t)
- {
- t.localPosition = localPosition;
- t.localRotation = localRotation;
- t.localScale = localScale;
- }
- public Vector3 localPosition;
- public Quaternion localRotation;
- public Vector3 localScale;
- }
- public bool ExportDaeFile(string path)
- {
- SaveTransform saveRootTransform = new SaveTransform(voxelBase.transform);
- {
- voxelBase.transform.localPosition = Vector3.zero;
- voxelBase.transform.localRotation = Quaternion.identity;
- voxelBase.transform.localScale = Vector3.one;
- }
- bool result = false;
- try
- {
- List<Transform> transforms = new List<Transform>();
- ExportDaeFile_AddTransform(transforms);
- DaeExporter exporter = new DaeExporter();
- result = exporter.Export(path, transforms);
- if (result)
- {
- foreach (var p in exporter.exportedFiles)
- {
- if (p.IndexOf(Application.dataPath) < 0) continue;
- var pTmp = p.Replace(Application.dataPath, "Assets");
- AssetDatabase.ImportAsset(pTmp);
- var importer = AssetImporter.GetAtPath(pTmp);
- if (importer is TextureImporter)
- {
- SetTextureImporterSetting(pTmp);
- importer.SaveAndReimport();
- }
- }
- AssetDatabase.Refresh();
- }
- }
- finally
- {
- saveRootTransform.Load(voxelBase.transform);
- }
- return result;
- }
- protected virtual void ExportDaeFile_AddTransform(List<Transform> transforms)
- {
- transforms.Add(voxelBase.gameObject.transform);
- }
- #endregion
- #region Undo
- protected virtual void RefreshCheckerCreate() { voxelBase.refreshChecker = new VoxelBase.RefreshChecker(voxelBase); }
- public void RefreshCheckerClear() { voxelBase.refreshChecker = null; }
- public void RefreshCheckerSave() { if (voxelBase.refreshChecker == null) { RefreshCheckerCreate(); } voxelBase.refreshChecker.Save(); }
- public bool RefreshCheckerCheck() { return voxelBase.refreshChecker != null ? voxelBase.refreshChecker.Check() : false; }
- #endregion
- }
- }
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