IntVector.cs 9.9 KB

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  1. using System;
  2. namespace VoxelImporter
  3. {
  4. [Serializable, System.Diagnostics.DebuggerDisplay("\"({x}, {y}\")")]
  5. public struct IntVector2
  6. {
  7. public IntVector2(int x, int y)
  8. {
  9. this.x = x;
  10. this.y = y;
  11. }
  12. public static IntVector2 operator -(IntVector2 value)
  13. {
  14. return new IntVector2(-value.x, -value.y);
  15. }
  16. public static IntVector2 operator -(IntVector2 value1, IntVector2 value2)
  17. {
  18. return new IntVector2(value1.x - value2.x, value1.y - value2.y);
  19. }
  20. public static IntVector2 operator *(int scaleFactor, IntVector2 value)
  21. {
  22. return new IntVector2(scaleFactor * value.x, scaleFactor * value.y);
  23. }
  24. public static IntVector2 operator *(IntVector2 value, int scaleFactor)
  25. {
  26. return new IntVector2(value.x * scaleFactor, value.y * scaleFactor);
  27. }
  28. public static IntVector2 operator *(IntVector2 value1, IntVector2 value2)
  29. {
  30. return new IntVector2(value1.x * value2.x, value1.y * value2.y);
  31. }
  32. public static IntVector2 operator /(IntVector2 value, int divider)
  33. {
  34. return new IntVector2(value.x / divider, value.y / divider);
  35. }
  36. public static IntVector2 operator /(IntVector2 value1, IntVector2 value2)
  37. {
  38. return new IntVector2(value1.x / value2.x, value1.y / value2.y);
  39. }
  40. public static IntVector2 operator +(IntVector2 value1, IntVector2 value2)
  41. {
  42. return new IntVector2(value1.x + value2.x, value1.y + value2.y);
  43. }
  44. public static bool operator ==(IntVector2 value1, IntVector2 value2)
  45. {
  46. return value1.x == value2.x && value1.y == value2.y;
  47. }
  48. public static bool operator !=(IntVector2 value1, IntVector2 value2)
  49. {
  50. return value1.x != value2.x || value1.y != value2.y;
  51. }
  52. public static IntVector2 Max(IntVector2 value1, IntVector2 value2)
  53. {
  54. return new IntVector2(System.Math.Max(value1.x, value2.x), System.Math.Max(value1.y, value2.y));
  55. }
  56. public static IntVector2 Min(IntVector2 value1, IntVector2 value2)
  57. {
  58. return new IntVector2(System.Math.Min(value1.x, value2.x), System.Math.Min(value1.y, value2.y));
  59. }
  60. public static IntVector2 zero { get { return new IntVector2(0, 0); } }
  61. public static IntVector2 one { get { return new IntVector2(1, 1); } }
  62. public override int GetHashCode()
  63. {
  64. return x.GetHashCode() ^ y.GetHashCode();
  65. }
  66. public override bool Equals(System.Object obj)
  67. {
  68. if (!(obj is IntVector2)) return false;
  69. IntVector2 data = (IntVector2)obj;
  70. return this == data;
  71. }
  72. public int x, y;
  73. }
  74. [Serializable, System.Diagnostics.DebuggerDisplay("\"({x}, {y}, {z}\")")]
  75. public struct IntVector3
  76. {
  77. public IntVector3(int x, int y, int z)
  78. {
  79. this.x = x;
  80. this.y = y;
  81. this.z = z;
  82. }
  83. public static IntVector3 operator -(IntVector3 value)
  84. {
  85. return new IntVector3(-value.x, -value.y, -value.z);
  86. }
  87. public static IntVector3 operator -(IntVector3 value1, IntVector3 value2)
  88. {
  89. return new IntVector3(value1.x - value2.x, value1.y - value2.y, value1.z - value2.z);
  90. }
  91. public static IntVector3 operator *(int scaleFactor, IntVector3 value)
  92. {
  93. return new IntVector3(scaleFactor * value.x, scaleFactor * value.y, scaleFactor * value.z);
  94. }
  95. public static IntVector3 operator *(IntVector3 value, int scaleFactor)
  96. {
  97. return new IntVector3(value.x * scaleFactor, value.y * scaleFactor, value.z * scaleFactor);
  98. }
  99. public static IntVector3 operator *(IntVector3 value1, IntVector3 value2)
  100. {
  101. return new IntVector3(value1.x * value2.x, value1.y * value2.y, value1.z * value2.z);
  102. }
  103. public static IntVector3 operator /(IntVector3 value, int divider)
  104. {
  105. return new IntVector3(value.x / divider, value.y / divider, value.z / divider);
  106. }
  107. public static IntVector3 operator /(IntVector3 value1, IntVector3 value2)
  108. {
  109. return new IntVector3(value1.x / value2.x, value1.y / value2.y, value1.z / value2.z);
  110. }
  111. public static IntVector3 operator +(IntVector3 value1, IntVector3 value2)
  112. {
  113. return new IntVector3(value1.x + value2.x, value1.y + value2.y, value1.z + value2.z);
  114. }
  115. public static bool operator ==(IntVector3 value1, IntVector3 value2)
  116. {
  117. return value1.x == value2.x && value1.y == value2.y && value1.z == value2.z;
  118. }
  119. public static bool operator !=(IntVector3 value1, IntVector3 value2)
  120. {
  121. return value1.x != value2.x || value1.y != value2.y || value1.z != value2.z;
  122. }
  123. public static IntVector3 Max(IntVector3 value1, IntVector3 value2)
  124. {
  125. return new IntVector3(System.Math.Max(value1.x, value2.x), System.Math.Max(value1.y, value2.y), System.Math.Max(value1.z, value2.z));
  126. }
  127. public static IntVector3 Min(IntVector3 value1, IntVector3 value2)
  128. {
  129. return new IntVector3(System.Math.Min(value1.x, value2.x), System.Math.Min(value1.y, value2.y), System.Math.Min(value1.z, value2.z));
  130. }
  131. public static IntVector3 zero { get { return new IntVector3(0, 0, 0); } }
  132. public static IntVector3 one { get { return new IntVector3(1, 1, 1); } }
  133. public override int GetHashCode()
  134. {
  135. return x.GetHashCode() ^ y.GetHashCode() ^ z.GetHashCode();
  136. }
  137. public override bool Equals(System.Object obj)
  138. {
  139. if (!(obj is IntVector3)) return false;
  140. IntVector3 data = (IntVector3)obj;
  141. return this == data;
  142. }
  143. public int x, y, z;
  144. }
  145. [Serializable, System.Diagnostics.DebuggerDisplay("\"({x}, {y}, {z}, {w}\")")]
  146. public struct IntVector4
  147. {
  148. public IntVector4(int x, int y, int z, int w)
  149. {
  150. this.x = x;
  151. this.y = y;
  152. this.z = z;
  153. this.w = w;
  154. }
  155. public static IntVector4 operator -(IntVector4 value)
  156. {
  157. return new IntVector4(-value.x, -value.y, -value.z, -value.w);
  158. }
  159. public static IntVector4 operator -(IntVector4 value1, IntVector4 value2)
  160. {
  161. return new IntVector4(value1.x - value2.x, value1.y - value2.y, value1.z - value2.z, value1.w - value2.w);
  162. }
  163. public static IntVector4 operator *(int scaleFactor, IntVector4 value)
  164. {
  165. return new IntVector4(scaleFactor * value.x, scaleFactor * value.y, scaleFactor * value.z, scaleFactor * value.w);
  166. }
  167. public static IntVector4 operator *(IntVector4 value, int scaleFactor)
  168. {
  169. return new IntVector4(value.x * scaleFactor, value.y * scaleFactor, value.z * scaleFactor, value.w * scaleFactor);
  170. }
  171. public static IntVector4 operator *(IntVector4 value1, IntVector4 value2)
  172. {
  173. return new IntVector4(value1.x * value2.x, value1.y * value2.y, value1.z * value2.z, value1.w * value2.w);
  174. }
  175. public static IntVector4 operator /(IntVector4 value, int divider)
  176. {
  177. return new IntVector4(value.x / divider, value.y / divider, value.z / divider, value.w / divider);
  178. }
  179. public static IntVector4 operator /(IntVector4 value1, IntVector4 value2)
  180. {
  181. return new IntVector4(value1.x / value2.x, value1.y / value2.y, value1.z / value2.z, value1.w / value2.w);
  182. }
  183. public static IntVector4 operator +(IntVector4 value1, IntVector4 value2)
  184. {
  185. return new IntVector4(value1.x + value2.x, value1.y + value2.y, value1.z + value2.z, value1.w + value2.w);
  186. }
  187. public static bool operator ==(IntVector4 value1, IntVector4 value2)
  188. {
  189. return value1.x == value2.x && value1.y == value2.y && value1.z == value2.z && value1.w == value2.w;
  190. }
  191. public static bool operator !=(IntVector4 value1, IntVector4 value2)
  192. {
  193. return value1.x != value2.x || value1.y != value2.y || value1.z != value2.z || value1.w != value2.w;
  194. }
  195. public static IntVector4 Max(IntVector4 value1, IntVector4 value2)
  196. {
  197. return new IntVector4(System.Math.Max(value1.x, value2.x), System.Math.Max(value1.y, value2.y), System.Math.Max(value1.z, value2.z), System.Math.Max(value1.w, value2.w));
  198. }
  199. public static IntVector4 Min(IntVector4 value1, IntVector4 value2)
  200. {
  201. return new IntVector4(System.Math.Min(value1.x, value2.x), System.Math.Min(value1.y, value2.y), System.Math.Min(value1.z, value2.z), System.Math.Min(value1.w, value2.w));
  202. }
  203. public static IntVector4 zero { get { return new IntVector4(0, 0, 0, 0); } }
  204. public static IntVector4 one { get { return new IntVector4(1, 1, 1, 1); } }
  205. public override int GetHashCode()
  206. {
  207. return x.GetHashCode() ^ y.GetHashCode() ^ z.GetHashCode() ^ w.GetHashCode();
  208. }
  209. public override bool Equals(System.Object obj)
  210. {
  211. if (!(obj is IntVector4)) return false;
  212. IntVector4 data = (IntVector4)obj;
  213. return this == data;
  214. }
  215. public int x, y, z, w;
  216. }
  217. }