123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224 |
- using System;
- namespace VoxelImporter
- {
- [Serializable, System.Diagnostics.DebuggerDisplay("\"({x}, {y}\")")]
- public struct IntVector2
- {
- public IntVector2(int x, int y)
- {
- this.x = x;
- this.y = y;
- }
- public static IntVector2 operator -(IntVector2 value)
- {
- return new IntVector2(-value.x, -value.y);
- }
- public static IntVector2 operator -(IntVector2 value1, IntVector2 value2)
- {
- return new IntVector2(value1.x - value2.x, value1.y - value2.y);
- }
- public static IntVector2 operator *(int scaleFactor, IntVector2 value)
- {
- return new IntVector2(scaleFactor * value.x, scaleFactor * value.y);
- }
- public static IntVector2 operator *(IntVector2 value, int scaleFactor)
- {
- return new IntVector2(value.x * scaleFactor, value.y * scaleFactor);
- }
- public static IntVector2 operator *(IntVector2 value1, IntVector2 value2)
- {
- return new IntVector2(value1.x * value2.x, value1.y * value2.y);
- }
- public static IntVector2 operator /(IntVector2 value, int divider)
- {
- return new IntVector2(value.x / divider, value.y / divider);
- }
- public static IntVector2 operator /(IntVector2 value1, IntVector2 value2)
- {
- return new IntVector2(value1.x / value2.x, value1.y / value2.y);
- }
- public static IntVector2 operator +(IntVector2 value1, IntVector2 value2)
- {
- return new IntVector2(value1.x + value2.x, value1.y + value2.y);
- }
- public static bool operator ==(IntVector2 value1, IntVector2 value2)
- {
- return value1.x == value2.x && value1.y == value2.y;
- }
- public static bool operator !=(IntVector2 value1, IntVector2 value2)
- {
- return value1.x != value2.x || value1.y != value2.y;
- }
- public static IntVector2 Max(IntVector2 value1, IntVector2 value2)
- {
- return new IntVector2(System.Math.Max(value1.x, value2.x), System.Math.Max(value1.y, value2.y));
- }
- public static IntVector2 Min(IntVector2 value1, IntVector2 value2)
- {
- return new IntVector2(System.Math.Min(value1.x, value2.x), System.Math.Min(value1.y, value2.y));
- }
- public static IntVector2 zero { get { return new IntVector2(0, 0); } }
- public static IntVector2 one { get { return new IntVector2(1, 1); } }
- public override int GetHashCode()
- {
- return x.GetHashCode() ^ y.GetHashCode();
- }
- public override bool Equals(System.Object obj)
- {
- if (!(obj is IntVector2)) return false;
- IntVector2 data = (IntVector2)obj;
- return this == data;
- }
- public int x, y;
- }
- [Serializable, System.Diagnostics.DebuggerDisplay("\"({x}, {y}, {z}\")")]
- public struct IntVector3
- {
- public IntVector3(int x, int y, int z)
- {
- this.x = x;
- this.y = y;
- this.z = z;
- }
- public static IntVector3 operator -(IntVector3 value)
- {
- return new IntVector3(-value.x, -value.y, -value.z);
- }
- public static IntVector3 operator -(IntVector3 value1, IntVector3 value2)
- {
- return new IntVector3(value1.x - value2.x, value1.y - value2.y, value1.z - value2.z);
- }
- public static IntVector3 operator *(int scaleFactor, IntVector3 value)
- {
- return new IntVector3(scaleFactor * value.x, scaleFactor * value.y, scaleFactor * value.z);
- }
- public static IntVector3 operator *(IntVector3 value, int scaleFactor)
- {
- return new IntVector3(value.x * scaleFactor, value.y * scaleFactor, value.z * scaleFactor);
- }
- public static IntVector3 operator *(IntVector3 value1, IntVector3 value2)
- {
- return new IntVector3(value1.x * value2.x, value1.y * value2.y, value1.z * value2.z);
- }
- public static IntVector3 operator /(IntVector3 value, int divider)
- {
- return new IntVector3(value.x / divider, value.y / divider, value.z / divider);
- }
- public static IntVector3 operator /(IntVector3 value1, IntVector3 value2)
- {
- return new IntVector3(value1.x / value2.x, value1.y / value2.y, value1.z / value2.z);
- }
- public static IntVector3 operator +(IntVector3 value1, IntVector3 value2)
- {
- return new IntVector3(value1.x + value2.x, value1.y + value2.y, value1.z + value2.z);
- }
- public static bool operator ==(IntVector3 value1, IntVector3 value2)
- {
- return value1.x == value2.x && value1.y == value2.y && value1.z == value2.z;
- }
- public static bool operator !=(IntVector3 value1, IntVector3 value2)
- {
- return value1.x != value2.x || value1.y != value2.y || value1.z != value2.z;
- }
- public static IntVector3 Max(IntVector3 value1, IntVector3 value2)
- {
- return new IntVector3(System.Math.Max(value1.x, value2.x), System.Math.Max(value1.y, value2.y), System.Math.Max(value1.z, value2.z));
- }
- public static IntVector3 Min(IntVector3 value1, IntVector3 value2)
- {
- return new IntVector3(System.Math.Min(value1.x, value2.x), System.Math.Min(value1.y, value2.y), System.Math.Min(value1.z, value2.z));
- }
- public static IntVector3 zero { get { return new IntVector3(0, 0, 0); } }
- public static IntVector3 one { get { return new IntVector3(1, 1, 1); } }
- public override int GetHashCode()
- {
- return x.GetHashCode() ^ y.GetHashCode() ^ z.GetHashCode();
- }
- public override bool Equals(System.Object obj)
- {
- if (!(obj is IntVector3)) return false;
- IntVector3 data = (IntVector3)obj;
- return this == data;
- }
- public int x, y, z;
- }
- [Serializable, System.Diagnostics.DebuggerDisplay("\"({x}, {y}, {z}, {w}\")")]
- public struct IntVector4
- {
- public IntVector4(int x, int y, int z, int w)
- {
- this.x = x;
- this.y = y;
- this.z = z;
- this.w = w;
- }
- public static IntVector4 operator -(IntVector4 value)
- {
- return new IntVector4(-value.x, -value.y, -value.z, -value.w);
- }
- public static IntVector4 operator -(IntVector4 value1, IntVector4 value2)
- {
- return new IntVector4(value1.x - value2.x, value1.y - value2.y, value1.z - value2.z, value1.w - value2.w);
- }
- public static IntVector4 operator *(int scaleFactor, IntVector4 value)
- {
- return new IntVector4(scaleFactor * value.x, scaleFactor * value.y, scaleFactor * value.z, scaleFactor * value.w);
- }
- public static IntVector4 operator *(IntVector4 value, int scaleFactor)
- {
- return new IntVector4(value.x * scaleFactor, value.y * scaleFactor, value.z * scaleFactor, value.w * scaleFactor);
- }
- public static IntVector4 operator *(IntVector4 value1, IntVector4 value2)
- {
- return new IntVector4(value1.x * value2.x, value1.y * value2.y, value1.z * value2.z, value1.w * value2.w);
- }
- public static IntVector4 operator /(IntVector4 value, int divider)
- {
- return new IntVector4(value.x / divider, value.y / divider, value.z / divider, value.w / divider);
- }
- public static IntVector4 operator /(IntVector4 value1, IntVector4 value2)
- {
- return new IntVector4(value1.x / value2.x, value1.y / value2.y, value1.z / value2.z, value1.w / value2.w);
- }
- public static IntVector4 operator +(IntVector4 value1, IntVector4 value2)
- {
- return new IntVector4(value1.x + value2.x, value1.y + value2.y, value1.z + value2.z, value1.w + value2.w);
- }
- public static bool operator ==(IntVector4 value1, IntVector4 value2)
- {
- return value1.x == value2.x && value1.y == value2.y && value1.z == value2.z && value1.w == value2.w;
- }
- public static bool operator !=(IntVector4 value1, IntVector4 value2)
- {
- return value1.x != value2.x || value1.y != value2.y || value1.z != value2.z || value1.w != value2.w;
- }
- public static IntVector4 Max(IntVector4 value1, IntVector4 value2)
- {
- return new IntVector4(System.Math.Max(value1.x, value2.x), System.Math.Max(value1.y, value2.y), System.Math.Max(value1.z, value2.z), System.Math.Max(value1.w, value2.w));
- }
- public static IntVector4 Min(IntVector4 value1, IntVector4 value2)
- {
- return new IntVector4(System.Math.Min(value1.x, value2.x), System.Math.Min(value1.y, value2.y), System.Math.Min(value1.z, value2.z), System.Math.Min(value1.w, value2.w));
- }
- public static IntVector4 zero { get { return new IntVector4(0, 0, 0, 0); } }
- public static IntVector4 one { get { return new IntVector4(1, 1, 1, 1); } }
- public override int GetHashCode()
- {
- return x.GetHashCode() ^ y.GetHashCode() ^ z.GetHashCode() ^ w.GetHashCode();
- }
- public override bool Equals(System.Object obj)
- {
- if (!(obj is IntVector4)) return false;
- IntVector4 data = (IntVector4)obj;
- return this == data;
- }
- public int x, y, z, w;
- }
- }
|