// NetworkReachabilityManager.swift // // Copyright (c) 2014–2016 Alamofire Software Foundation (http://alamofire.org/) // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #if !os(watchOS) import Foundation import SystemConfiguration /** The `NetworkReachabilityManager` class listens for reachability changes of hosts and addresses for both WWAN and WiFi network interfaces. Reachability can be used to determine background information about why a network operation failed, or to retry network requests when a connection is established. It should not be used to prevent a user from initiating a network request, as it's possible that an initial request may be required to establish reachability. */ public class NetworkReachabilityManager { /** Defines the various states of network reachability. - Unknown: It is unknown whether the network is reachable. - NotReachable: The network is not reachable. - ReachableOnWWAN: The network is reachable over the WWAN connection. - ReachableOnWiFi: The network is reachable over the WiFi connection. */ public enum NetworkReachabilityStatus { case Unknown case NotReachable case Reachable(ConnectionType) } /** Defines the various connection types detected by reachability flags. - EthernetOrWiFi: The connection type is either over Ethernet or WiFi. - WWAN: The connection type is a WWAN connection. */ public enum ConnectionType { case EthernetOrWiFi case WWAN } /// A closure executed when the network reachability status changes. The closure takes a single argument: the /// network reachability status. public typealias Listener = NetworkReachabilityStatus -> Void // MARK: - Properties /// Whether the network is currently reachable. public var isReachable: Bool { return isReachableOnWWAN || isReachableOnEthernetOrWiFi } /// Whether the network is currently reachable over the WWAN interface. public var isReachableOnWWAN: Bool { return networkReachabilityStatus == .Reachable(.WWAN) } /// Whether the network is currently reachable over Ethernet or WiFi interface. public var isReachableOnEthernetOrWiFi: Bool { return networkReachabilityStatus == .Reachable(.EthernetOrWiFi) } /// The current network reachability status. public var networkReachabilityStatus: NetworkReachabilityStatus { guard let flags = self.flags else { return .Unknown } return networkReachabilityStatusForFlags(flags) } /// The dispatch queue to execute the `listener` closure on. public var listenerQueue: dispatch_queue_t = dispatch_get_main_queue() /// A closure executed when the network reachability status changes. public var listener: Listener? private var flags: SCNetworkReachabilityFlags? { var flags = SCNetworkReachabilityFlags() if SCNetworkReachabilityGetFlags(reachability, &flags) { return flags } return nil } private let reachability: SCNetworkReachability private var previousFlags: SCNetworkReachabilityFlags // MARK: - Initialization /** Creates a `NetworkReachabilityManager` instance with the specified host. - parameter host: The host used to evaluate network reachability. - returns: The new `NetworkReachabilityManager` instance. */ public convenience init?(host: String) { guard let reachability = SCNetworkReachabilityCreateWithName(nil, host) else { return nil } self.init(reachability: reachability) } /** Creates a `NetworkReachabilityManager` instance with the default socket address (`sockaddr_in6`). - returns: The new `NetworkReachabilityManager` instance. */ public convenience init?() { var address = sockaddr_in6() address.sin6_len = UInt8(sizeofValue(address)) address.sin6_family = sa_family_t(AF_INET6) guard let reachability = withUnsafePointer(&address, { SCNetworkReachabilityCreateWithAddress(nil, UnsafePointer($0)) }) else { return nil } self.init(reachability: reachability) } private init(reachability: SCNetworkReachability) { self.reachability = reachability self.previousFlags = SCNetworkReachabilityFlags() } deinit { stopListening() } // MARK: - Listening /** Starts listening for changes in network reachability status. - returns: `true` if listening was started successfully, `false` otherwise. */ public func startListening() -> Bool { var context = SCNetworkReachabilityContext(version: 0, info: nil, retain: nil, release: nil, copyDescription: nil) context.info = UnsafeMutablePointer(Unmanaged.passUnretained(self).toOpaque()) let callbackEnabled = SCNetworkReachabilitySetCallback( reachability, { (_, flags, info) in let reachability = Unmanaged.fromOpaque(COpaquePointer(info)).takeUnretainedValue() reachability.notifyListener(flags) }, &context ) let queueEnabled = SCNetworkReachabilitySetDispatchQueue(reachability, listenerQueue) dispatch_async(listenerQueue) { self.previousFlags = SCNetworkReachabilityFlags() self.notifyListener(self.flags ?? SCNetworkReachabilityFlags()) } return callbackEnabled && queueEnabled } /** Stops listening for changes in network reachability status. */ public func stopListening() { SCNetworkReachabilitySetCallback(reachability, nil, nil) SCNetworkReachabilitySetDispatchQueue(reachability, nil) } // MARK: - Internal - Listener Notification func notifyListener(flags: SCNetworkReachabilityFlags) { guard previousFlags != flags else { return } previousFlags = flags listener?(networkReachabilityStatusForFlags(flags)) } // MARK: - Internal - Network Reachability Status func networkReachabilityStatusForFlags(flags: SCNetworkReachabilityFlags) -> NetworkReachabilityStatus { guard flags.contains(.Reachable) else { return .NotReachable } var networkStatus: NetworkReachabilityStatus = .NotReachable if !flags.contains(.ConnectionRequired) { networkStatus = .Reachable(.EthernetOrWiFi) } if flags.contains(.ConnectionOnDemand) || flags.contains(.ConnectionOnTraffic) { if !flags.contains(.InterventionRequired) { networkStatus = .Reachable(.EthernetOrWiFi) } } #if os(iOS) if flags.contains(.IsWWAN) { networkStatus = .Reachable(.WWAN) } #endif return networkStatus } } // MARK: - extension NetworkReachabilityManager.NetworkReachabilityStatus: Equatable {} /** Returns whether the two network reachability status values are equal. - parameter lhs: The left-hand side value to compare. - parameter rhs: The right-hand side value to compare. - returns: `true` if the two values are equal, `false` otherwise. */ public func ==( lhs: NetworkReachabilityManager.NetworkReachabilityStatus, rhs: NetworkReachabilityManager.NetworkReachabilityStatus) -> Bool { switch (lhs, rhs) { case (.Unknown, .Unknown): return true case (.NotReachable, .NotReachable): return true case let (.Reachable(lhsConnectionType), .Reachable(rhsConnectionType)): return lhsConnectionType == rhsConnectionType default: return false } } #endif