DirectoryDefine.cs 1.5 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.IO;
  4. using System.Linq;
  5. using System.Text;
  6. using System.Threading.Tasks;
  7. namespace WeChatCore.DefineClass
  8. {
  9. /// <summary>
  10. /// 路径文件
  11. /// </summary>
  12. public class DirectoryDefine
  13. {
  14. static string SystemPath = Environment.CurrentDirectory;
  15. /// <summary>
  16. /// 语音消息储存路径
  17. /// </summary>
  18. public static string VoiceMsgPath = "Data\\Voice";
  19. /// <summary>
  20. /// 视频路径
  21. /// </summary>
  22. public static string VideoMsgPath = "Data\\Video";
  23. /// <summary>
  24. /// 图片路径
  25. /// </summary>
  26. public static string ImageMsgPath = "Data\\Image";
  27. /// <summary>
  28. /// 小图片路径
  29. /// </summary>
  30. public static string ImageMsgTempPath
  31. {
  32. get
  33. {
  34. if (!Directory.Exists(SystemPath + "\\Data\\Image\\Temp"))
  35. {
  36. Directory.CreateDirectory(SystemPath + "\\Data\\Image\\Temp");
  37. }
  38. return "Data\\Image\\Temp";
  39. }
  40. }
  41. /// <summary>
  42. /// 头像路径
  43. /// </summary>
  44. public static string HeaderImagePath = "Data\\HeaderImage";
  45. /// <summary>
  46. /// 动画路径
  47. /// </summary>
  48. public static string ImageMsgGifPath = "Data\\Gif";
  49. /// <summary>
  50. /// 地图消息
  51. /// </summary>
  52. public static string MapImageMsgPath = "Data\\MapImage";
  53. }
  54. }