// 敌方接球,从地方右侧至敌方左侧 var Bump = require("bump") cc.Class({ extends: cc.Component, properties: { g: { default: null, type: cc.Graphics, }, bump: { default: null, type: Bump, }, }, // LIFE-CYCLE CALLBACKS: // onLoad () {}, start () { this.initValues(); }, // 初始化 initValues:function() { // 球的状态信息 this.ballconfig = require("ballconfig"); // 球的运动区间 this.flyRight = 123; this.flyLeft = -21; this.flipLeft = -140; // 配置方程式的各项数据 // 飞翔时候的数据 this.flyX = 0; this.flyY = 70; this.flyDown = 2.35; // 弹起来时候的数据 this.flipX = -5; this.flipY = 25; this.flipDown = -80; }, // update (dt) {}, // 发球时的方程式 equation:function(x) { // return (x * x - this.flipX * 2 * x + this.flipX * this.flipX) / this.flipDown + this.flipY; if (x <= this.flyRight + 10 && x > this.flyLeft) { return x * this.flyDown + this.flyY; } else if (x <= this.flyLeft && x > this.flipLeft) { return (x * x - this.flipX * 2 * x + this.flipX * this.flipX) / this.flipDown + this.flipY; } return (x * x - this.flipX * 2 * x + this.flipX * this.flipX) / this.flipDown + this.flipY; }, ballPat:function() { this.unschedule(this.patUpdate); this.x = this.flyRight; this.schedule(this.patUpdate, 1.0 / 60); }, ballStop:function() { this.unschedule(this.patUpdate); }, patUpdate:function (dt) { this.g.clear(); var speed = 0; var state; if (this.x <= this.flyRight + 10 && this.x > this.flyLeft) { speed = 7; state = this.ballconfig.BALL_STATE_RIVAL_RIGHT_TO_LEFT_FLY; } else if (this.x <= this.flyLeft && this.x > this.flipLeft) { speed = 5; state = this.ballconfig.BALL_STATE_RIVAL_RIGHT_TO_LEFT_FLIP; } else if (this.x <= this.flipLeft) { speed = 5; state = this.ballconfig.BALL_STATE_DROP_IN_MINE; } if (this.stateCallback != null) { // 给控制器传递发球左侧的状态 this.stateCallback(state); } // 判断是否需要磕碰 var next = this.x - speed; if (this.x > this.flyLeft && next <= this.flyLeft) { this.bump.bump(cc.v2(this.x, this.equation(this.x))); } this.x = next; this.g.lineWidth = 3; this.g.moveTo(this.x, this.equation(this.x)); this.g.bezierCurveTo(this.x, this.equation(this.x), this.x - 5, this.equation(this.x - 5), this.x - 10, this.equation(this.x - 10)); this.g.stroke(); }, });