// 我方接球,从我方左侧至敌方左侧 var Bump = require("bump") cc.Class({ extends: cc.Component, properties: { g: { default: null, type: cc.Graphics, }, bump: { default: null, type: Bump, }, }, // LIFE-CYCLE CALLBACKS: // onLoad () {}, start () { this.initValues(); }, // 初始化 initValues:function() { // 球的状态信息 this.ballconfig = require("ballconfig"); // 球的运动区间 this.flyLeft = -101; this.flyRight = -65; this.flipRight = -30; // 配置方程式的各项数据 // 飞翔时候的数据 this.flyX = 0; this.flyY = 530; this.flyDown = 6.2; // 弹起来时候的数据 this.flipX = 0; this.flipY = 759; this.flipDown = 9.8; }, // update (dt) {}, // 发球时的方程式 equation:function(x) { // return (x * x - this.flipX * 2 * x + this.flipX * this.flipX) / this.flipDown + this.flipY; if (x >= this.flyLeft - 10 && x <= this.flyRight) { return x * this.flyDown + this.flyY; } else if (x > this.flyRight && x <= this.flipRight) { return (x * this.flipDown) + this.flipY; } return x * this.flyDown + this.flyY; }, ballPat:function() { this.unschedule(this.patUpdate); this.x = this.flyLeft; this.schedule(this.patUpdate, 1.0 / 60); }, ballStop:function() { this.unschedule(this.patUpdate); }, patUpdate:function (dt) { this.g.clear(); var speed = 0; var state; if (this.x >= this.flyLeft - 10 && this.x < this.flyRight) { speed = 2; state = s.ballconfig.BALL_STATE_MINE_LEFT_TO_LEFT_FLY; } else if (this.x >= this.flyRight && this.x < this.flipRight) { speed = 2; state = this.ballconfig.BALL_STATE_MINE_LEFT_TO_LEFT_FLIP; } else if (this.x >= this.flipRight) { speed = 2; state = this.ballconfig.BALL_STATE_DROP_IN_RIVAL; } if (this.stateCallback != null) { // 给控制器传递发球左侧的状态 this.stateCallback(state); } // 判断是否需要磕碰 var next = this.x + speed; if (this.x < this.flyRight && next >= this.flyRight) { cc.log ("到了中间 ... "); this.bump.bump(cc.v2(this.x, this.equation(this.x))); } // cc.log ("x = " + this.x + " mid = " + this.flyRight + " x = " + next); this.x = next; this.g.lineWidth = 3; this.g.moveTo(this.x, this.equation(this.x)); this.g.bezierCurveTo(this.x, this.equation(this.x), this.x - 5, this.equation(this.x - 5), this.x - 10, this.equation(this.x - 10)); this.g.stroke(); }, });