OperatePanelManager.cs 1.3 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using FSEvent;
  5. using UnityEngine.UI;
  6. public class OperatePanelManager : MonoBehaviour {
  7. public Text DrawText;
  8. public Text DiscardText;
  9. // Use this for initialization
  10. void Start () {
  11. InitEventListener();
  12. }
  13. // Update is called once per frame
  14. void Update () {
  15. }
  16. /*
  17. * 初始化监听
  18. */
  19. private void InitEventListener() {
  20. print("Operate 注册事件 ... ");
  21. EventListener.Instance.RegisterEvent(EventEnum.EVENT_UPDATE_TABLE_INFO, UpdateTableInfo);
  22. }
  23. /*
  24. * 更改牌桌牌数内容
  25. */
  26. private void UpdateTableInfo(Dictionary<string, object> info) {
  27. // 获取内容
  28. int index = (int)info["index"];
  29. int num = (int)info["num"];
  30. // 配置内容
  31. if (index == 0) {
  32. DrawText.text = num.ToString();
  33. } else {
  34. DiscardText.text = num.ToString();
  35. }
  36. }
  37. /*
  38. * 结束回合
  39. * 通知进入比牌回合
  40. * 同时将手牌移除
  41. */
  42. public void EndRound() {
  43. print("结束我方出牌 ... ");
  44. EventListener.Instance.PostEvent(EventEnum.EVENT_ENTER_COMPAIRE_CARD_ROUND);
  45. }
  46. }