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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class TestManager : MonoBehaviour {
- public Transform player;
- public Transform enemy;
- public Camera mainCamera;
- // Use this for initialization
- void Start () {
- //mainCamera = GetComponent<Camera>();
- //Vector3 playerWorld = player.position;
- //Vector3 enemyWorld = enemy.position;
- //print("玩家世界位置 : x = " + playerWorld.x + ", y = " + playerWorld.y + ", z = " + playerWorld.z);
- //print("敌人世界位置 : x = " + enemyWorld.x + ", y = " + enemyWorld.y + ", z = " + enemyWorld.z);
- //Vector3 playerScreen = Camera.main.WorldToScreenPoint(playerWorld);
- //Vector3 enemyScreen = Camera.main.WorldToScreenPoint(enemyWorld);
- //print("玩家屏幕位置 : x = " + playerScreen.x + ", y = " + playerScreen.y + ", z = " + playerScreen.z);
- //print("敌人屏幕位置 : x = " + enemyScreen.x + ", y = " + enemyScreen.y + ", z = " + enemyScreen.z);
- }
-
- // Update is called once per frame
- void Update () {
-
- }
- }
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