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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using System.IO;
- using UnityEngine.UI;
- public class ScoreList : MonoBehaviour {
- public Text Num;
- public Text level;
- public Text scorelist;
- public Text Name;
- void Awake () {
-
- FileStream ifr = new FileStream(Application.dataPath + "/ScoreList.txt", FileMode.OpenOrCreate);
- ifr.Close();
- string[] txts = File.ReadAllLines(Application.dataPath + "/ScoreList.txt");
- Num.text = "排名\n";
- level.text = "最高等级\n";
- scorelist.text = "分数\n";
- Name.text = "姓名\n";
-
- int num = 0;
- foreach (var t in txts)
- {
- if (num > 9) return;
- num++;
- string[] str = t.Split(',');
- Num.text += "<size=14>" + num+ "</size>\n";
- Name.text += str[0] + "\n";
- level.text += str[1]+"\n";
- scorelist.text += str[2]+"\n";
- }
-
- }
-
-
- }
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