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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class CameraFollow : MonoBehaviour {
- public Transform target;
- public float smoothing = 5f;
- Vector3 offset;
- // Use this for initialization
- void Start () {
- offset = transform.position - target.position;
- }
-
- // Update is called once per frame
- void FixedUpdate () {
- Vector3 targetCamPos = target.position + offset;
- transform.position = Vector3.Lerp(transform.position, targetCamPos, smoothing * Time.deltaTime);
- }
- }
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