| 1234567891011121314151617181920 | using System.Collections;using System.Collections.Generic;using UnityEngine;public class CameraFollow : MonoBehaviour {    public Transform target;    public float smoothing = 5f;    Vector3 offset;	// Use this for initialization	void Start () {        offset = transform.position - target.position;	}		// Update is called once per frame	void FixedUpdate () {        Vector3 targetCamPos = target.position + offset;        transform.position = Vector3.Lerp(transform.position, targetCamPos, smoothing * Time.deltaTime);	}}
 |