UnityEngine.UnityConnectModule.xml 11 KB

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  1. <?xml version="1.0" encoding="utf-8" standalone="yes"?>
  2. <doc>
  3. <members>
  4. <assembly>
  5. <name>UnityEngine.UnityConnectModule</name>
  6. </assembly>
  7. <member name="T:UnityEngine.Analytics.AnalyticsSessionInfo">
  8. <summary>
  9. <para>Accesses for Analytics session information (common for all game instances).</para>
  10. </summary>
  11. </member>
  12. <member name="P:UnityEngine.Analytics.AnalyticsSessionInfo.sessionElapsedTime">
  13. <summary>
  14. <para>Session time since the begining of player game session.</para>
  15. </summary>
  16. </member>
  17. <member name="P:UnityEngine.Analytics.AnalyticsSessionInfo.sessionId">
  18. <summary>
  19. <para>Session id is used for tracking player game session.</para>
  20. </summary>
  21. </member>
  22. <member name="P:UnityEngine.Analytics.AnalyticsSessionInfo.sessionState">
  23. <summary>
  24. <para>Session state.</para>
  25. </summary>
  26. </member>
  27. <member name="?:UnityEngine.Analytics.AnalyticsSessionInfo.sessionStateChanged(UnityEngine.Analytics.AnalyticsSessionInfo/SessionStateChanged)">
  28. <summary>
  29. <para>This event occurs when a Analytics session state changes.</para>
  30. </summary>
  31. <param name="value"></param>
  32. </member>
  33. <member name="P:UnityEngine.Analytics.AnalyticsSessionInfo.userId">
  34. <summary>
  35. <para>UserId is random GUID to track a player and is persisted across game session.</para>
  36. </summary>
  37. </member>
  38. <member name="T:UnityEngine.Analytics.AnalyticsSessionInfo.SessionStateChanged">
  39. <summary>
  40. <para>This event occurs when a Analytics session state changes.</para>
  41. </summary>
  42. <param name="sessionState">Current session state.</param>
  43. <param name="sessionId">Current session id.</param>
  44. <param name="sessionElapsedTime">Game player current session time.</param>
  45. <param name="sessionChanged">Set to true when sessionId has changed.</param>
  46. </member>
  47. <member name="T:UnityEngine.Analytics.AnalyticsSessionState">
  48. <summary>
  49. <para>Session tracking states.</para>
  50. </summary>
  51. </member>
  52. <member name="F:UnityEngine.Analytics.AnalyticsSessionState.kSessionPaused">
  53. <summary>
  54. <para>Session tracking has paused.</para>
  55. </summary>
  56. </member>
  57. <member name="F:UnityEngine.Analytics.AnalyticsSessionState.kSessionResumed">
  58. <summary>
  59. <para>Session tracking has resumed.</para>
  60. </summary>
  61. </member>
  62. <member name="F:UnityEngine.Analytics.AnalyticsSessionState.kSessionStarted">
  63. <summary>
  64. <para>Session tracking has started.</para>
  65. </summary>
  66. </member>
  67. <member name="F:UnityEngine.Analytics.AnalyticsSessionState.kSessionStopped">
  68. <summary>
  69. <para>Session tracking has stopped.</para>
  70. </summary>
  71. </member>
  72. <member name="T:UnityEngine.RemoteSettings">
  73. <summary>
  74. <para>Provides access to your remote settings.</para>
  75. </summary>
  76. </member>
  77. <member name="?:UnityEngine.RemoteSettings.BeforeFetchFromServer(System.Action)">
  78. <summary>
  79. <para>Dispatched before the RemoteSettings object makes the network request for the latest settings.</para>
  80. </summary>
  81. <param name="value"></param>
  82. </member>
  83. <member name="?:UnityEngine.RemoteSettings.Completed(System.Action`3&lt;System.Boolean,System.Boolean,System.Int32&gt;)">
  84. <summary>
  85. <para>Dispatched when the network request made by the RemoteSettings object to fetch the remote configuration file is complete.</para>
  86. </summary>
  87. <param name="value"></param>
  88. </member>
  89. <member name="M:UnityEngine.RemoteSettings.ForceUpdate">
  90. <summary>
  91. <para>Forces the game to download the newest settings from the server and update its values.</para>
  92. </summary>
  93. </member>
  94. <member name="M:UnityEngine.RemoteSettings.GetBool(System.String)">
  95. <summary>
  96. <para>Gets the value corresponding to remote setting identified by key, if it exists.</para>
  97. </summary>
  98. <param name="key">The key identifying the setting.</param>
  99. <param name="defaultValue">The default value to use if the setting identified by the key parameter cannot be found or is unavailable.</param>
  100. <returns>
  101. <para>The current value of the setting identified by key, or the default value.</para>
  102. </returns>
  103. </member>
  104. <member name="M:UnityEngine.RemoteSettings.GetBool(System.String,System.Boolean)">
  105. <summary>
  106. <para>Gets the value corresponding to remote setting identified by key, if it exists.</para>
  107. </summary>
  108. <param name="key">The key identifying the setting.</param>
  109. <param name="defaultValue">The default value to use if the setting identified by the key parameter cannot be found or is unavailable.</param>
  110. <returns>
  111. <para>The current value of the setting identified by key, or the default value.</para>
  112. </returns>
  113. </member>
  114. <member name="M:UnityEngine.RemoteSettings.GetCount">
  115. <summary>
  116. <para>Gets the number of keys in the remote settings configuration.</para>
  117. </summary>
  118. </member>
  119. <member name="M:UnityEngine.RemoteSettings.GetFloat(System.String)">
  120. <summary>
  121. <para>Gets the value corresponding to remote setting identified by key, if it exists.</para>
  122. </summary>
  123. <param name="key">The key identifying the setting.</param>
  124. <param name="defaultValue">The default value to use if the setting identified by the key parameter cannot be found or is unavailable.</param>
  125. <returns>
  126. <para>The current value of the setting identified by key, or the default value.</para>
  127. </returns>
  128. </member>
  129. <member name="M:UnityEngine.RemoteSettings.GetFloat(System.String,System.Single)">
  130. <summary>
  131. <para>Gets the value corresponding to remote setting identified by key, if it exists.</para>
  132. </summary>
  133. <param name="key">The key identifying the setting.</param>
  134. <param name="defaultValue">The default value to use if the setting identified by the key parameter cannot be found or is unavailable.</param>
  135. <returns>
  136. <para>The current value of the setting identified by key, or the default value.</para>
  137. </returns>
  138. </member>
  139. <member name="M:UnityEngine.RemoteSettings.GetInt(System.String)">
  140. <summary>
  141. <para>Gets the value corresponding to remote setting identified by key, if it exists.</para>
  142. </summary>
  143. <param name="key">The key identifying the setting.</param>
  144. <param name="defaultValue">The default value to use if the setting identified by the key parameter cannot be found or is unavailable.</param>
  145. <returns>
  146. <para>The current value of the setting identified by key, or the default value.</para>
  147. </returns>
  148. </member>
  149. <member name="M:UnityEngine.RemoteSettings.GetInt(System.String,System.Int32)">
  150. <summary>
  151. <para>Gets the value corresponding to remote setting identified by key, if it exists.</para>
  152. </summary>
  153. <param name="key">The key identifying the setting.</param>
  154. <param name="defaultValue">The default value to use if the setting identified by the key parameter cannot be found or is unavailable.</param>
  155. <returns>
  156. <para>The current value of the setting identified by key, or the default value.</para>
  157. </returns>
  158. </member>
  159. <member name="M:UnityEngine.RemoteSettings.GetKeys">
  160. <summary>
  161. <para>Gets an array containing all the keys in the remote settings configuration.</para>
  162. </summary>
  163. </member>
  164. <member name="M:UnityEngine.RemoteSettings.GetLong(System.String,System.Int64)">
  165. <summary>
  166. <para>Gets the value corresponding to remote setting identified by key, if it exists.</para>
  167. </summary>
  168. <param name="key">The key identifying the setting.</param>
  169. <param name="defaultValue">The default value to use if the setting identified by the key parameter cannot be found or is unavailable.</param>
  170. <returns>
  171. <para>The current value of the setting identified by key, or the default value.</para>
  172. </returns>
  173. </member>
  174. <member name="M:UnityEngine.RemoteSettings.GetString(System.String)">
  175. <summary>
  176. <para>Gets the value corresponding to remote setting identified by key, if it exists.</para>
  177. </summary>
  178. <param name="key">The key identifying the setting.</param>
  179. <param name="defaultValue">The default value to use if the setting identified by the key parameter cannot be found or is unavailable.</param>
  180. <returns>
  181. <para>The current value of the setting identified by key, or the default value.</para>
  182. </returns>
  183. </member>
  184. <member name="M:UnityEngine.RemoteSettings.GetString(System.String,System.String)">
  185. <summary>
  186. <para>Gets the value corresponding to remote setting identified by key, if it exists.</para>
  187. </summary>
  188. <param name="key">The key identifying the setting.</param>
  189. <param name="defaultValue">The default value to use if the setting identified by the key parameter cannot be found or is unavailable.</param>
  190. <returns>
  191. <para>The current value of the setting identified by key, or the default value.</para>
  192. </returns>
  193. </member>
  194. <member name="M:UnityEngine.RemoteSettings.HasKey(System.String)">
  195. <summary>
  196. <para>Reports whether the specified key exists in the remote settings configuration.</para>
  197. </summary>
  198. <param name="key">The key identifying the setting.</param>
  199. <returns>
  200. <para>True, if the key exists.</para>
  201. </returns>
  202. </member>
  203. <member name="?:UnityEngine.RemoteSettings.Updated(UnityEngine.RemoteSettings/UpdatedEventHandler)">
  204. <summary>
  205. <para>Dispatched when a remote settings configuration is fetched and successfully parsed from the server or from local cache.</para>
  206. </summary>
  207. <param name="value"></param>
  208. </member>
  209. <member name="T:UnityEngine.RemoteSettings.UpdatedEventHandler">
  210. <summary>
  211. <para>Defines the delegate signature for handling RemoteSettings.Updated events.</para>
  212. </summary>
  213. </member>
  214. <member name="M:UnityEngine.RemoteSettings.WasLastUpdatedFromServer">
  215. <summary>
  216. <para>Reports whether or not the settings available from the RemoteSettings object were received from the Analytics Service during the current session.</para>
  217. </summary>
  218. <returns>
  219. <para>True, if the remote settings file was received from the Analytics Service in the current session. False, if the remote settings file was received during an earlier session and cached.</para>
  220. </returns>
  221. </member>
  222. </members>
  223. </doc>