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- using System;
- namespace UnityEditor.PostProcessing
- {
- public class PostProcessingModelEditorAttribute : Attribute
- {
- public readonly Type type;
- public readonly bool alwaysEnabled;
- public PostProcessingModelEditorAttribute(Type type, bool alwaysEnabled = false)
- {
- this.type = type;
- this.alwaysEnabled = alwaysEnabled;
- }
- }
- }
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