BombUI.cs 1.0 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. public class BombUI : MonoBehaviour {
  6. public static BombUI instance;
  7. public float skillTime = 3;
  8. public Text skillNum;
  9. public Image skillBar;
  10. public int maxNum = 3;
  11. private int currNum = 0;
  12. public int CurrBombNum { get { return currNum; } set { currNum = value; } }
  13. private void Start()
  14. {
  15. instance = this;
  16. StartCoroutine(NumUpdate());
  17. }
  18. IEnumerator NumUpdate()
  19. {
  20. float currTime = skillTime;
  21. while (true)
  22. {
  23. if (currNum < maxNum)
  24. {
  25. currTime -= Time.deltaTime;
  26. skillBar.fillAmount = currTime / skillTime;
  27. if (currTime <= 0)
  28. {
  29. currTime = skillTime;
  30. currNum += 1;
  31. }
  32. skillNum.text = "手雷x <color=#67FEFF>" + currNum + "</color>";
  33. }
  34. yield return new WaitForFixedUpdate();
  35. }
  36. }
  37. }