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- using UnityEngine;
- using UnityEngine.UI;
- using System.Collections;
- public class ScoreManager : MonoBehaviour
- {
- public static int score;
- Text text;
- public Text dieText;
-
- void Awake ()
- {
- text = GetComponent <Text> ();
- score = 0;
- }
- void Update ()
- {
- text.text = "Score: " + score;
- dieText.text = "目前得分:<size=14><color=#00FFEA>" + score + "</color></size>";
- }
- }
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