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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using System.Net;
- using System.Net.Sockets;
- using System;
- using System.Text;
- public class NetClient : MonoBehaviour {
-
- public void Send()
- {
- const int BUFFER_SISE = 1024;
- byte[] readBuff = new byte[BUFFER_SISE];
- Socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
- socket.Connect("192.168.0.13", 10001);
- string str = "hello world!!";
- byte[] bytes = System.Text.Encoding.Default.GetBytes(str);
- socket.Send(bytes);
- int count = socket.Receive(readBuff);
- str = System.Text.Encoding.UTF8.GetString(readBuff, 0, count);
- Debug.Log(str);
- socket.Close();
-
- }
-
-
- }
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