GameOverManager.cs 340 B

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  1. using UnityEngine;
  2. public class GameOverManager : MonoBehaviour
  3. {
  4. public PlayerHealth playerHealth;
  5. Animator anim;
  6. void Awake()
  7. {
  8. anim = GetComponent<Animator>();
  9. }
  10. void Update()
  11. {
  12. if (playerHealth.currentHealth <= 0)
  13. {
  14. anim.SetTrigger("GameOver");
  15. }
  16. }
  17. }