using System.Collections; using System.Collections.Generic; using UnityEngine; public class Bomb : MonoBehaviour { public int damage; public GameObject boom; public float boomtime; // Use this for initialization void Start () { StartCoroutine(CreateBoom()); } IEnumerator CreateBoom() { yield return new WaitForSeconds(boomtime); GameObject boomEF = Instantiate(boom, transform.position, boom.transform.rotation) as GameObject; boomEF.GetComponent().damage = damage; Destroy(this.gameObject); } // Update is called once per frame void Update () { } }