using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class PlaySceneManager : MonoBehaviour { [SerializeField] private GameObject MenuObj; private bool systemMenu; [SerializeField] private Toggle WF_toggle; // Use this for initialization void Start () { WF_toggle.isOn = Screen.fullScreen; } // Update is called once per frame void Update () { if (Input.GetKeyUp(KeyCode.Escape)) { systemMenu = !systemMenu; MenuFlag(systemMenu); // Debug.Log(systemMenu); } } public void MenuFlag(bool flag) { MenuObj.SetActive(flag); systemMenu = flag; if (flag) Time.timeScale = 0; else Time.timeScale = 1; } public void pressQuit() { Application.Quit(); } private void FullWindowChange() { Screen.SetResolution(Screen.currentResolution.width, Screen.currentResolution.height, WF_toggle.isOn); } public void BackToTitle() { Time.timeScale = 1; GameManager.instance.SwitchScene("title"); } }