VoxelSkinnedAnimationObjectExplosionEditor.cs 21 KB

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  1. using UnityEngine;
  2. using UnityEngine.Assertions;
  3. using UnityEditor;
  4. using UnityEditorInternal;
  5. using System;
  6. using System.IO;
  7. using System.Collections;
  8. using System.Collections.Generic;
  9. namespace VoxelImporter
  10. {
  11. [CustomEditor(typeof(VoxelSkinnedAnimationObjectExplosion))]
  12. public class VoxelSkinnedAnimationObjectExplosionEditor : VoxelBaseExplosionEditor
  13. {
  14. public VoxelSkinnedAnimationObjectExplosion explosionObject { get; protected set; }
  15. public VoxelSkinnedAnimationObjectExplosionCore explosionObjectCore { get; protected set; }
  16. protected override void OnEnable()
  17. {
  18. base.OnEnable();
  19. explosionBase = explosionObject = target as VoxelSkinnedAnimationObjectExplosion;
  20. if (explosionObject == null) return;
  21. explosionCore = explosionObjectCore = new VoxelSkinnedAnimationObjectExplosionCore(explosionObject);
  22. if (explosionCore.voxelBase == null)
  23. {
  24. Undo.DestroyObjectImmediate(explosionBase);
  25. return;
  26. }
  27. OnEnableInitializeSet();
  28. }
  29. protected override void Inspector_MeshMaterial()
  30. {
  31. #region Mesh
  32. {
  33. if (explosionObject.meshes != null)
  34. {
  35. if (prefabEnable)
  36. {
  37. bool contains = true;
  38. for (int i = 0; i < explosionObject.meshes.Count; i++)
  39. {
  40. if (explosionObject.meshes[i] == null || explosionObject.meshes[i].mesh == null || !AssetDatabase.Contains(explosionObject.meshes[i].mesh))
  41. contains = false;
  42. }
  43. EditorGUILayout.LabelField("Mesh", contains ? EditorStyles.boldLabel : guiStyleRedBold);
  44. }
  45. else
  46. {
  47. EditorGUILayout.LabelField("Mesh", EditorStyles.boldLabel);
  48. }
  49. }
  50. else
  51. {
  52. EditorGUILayout.LabelField("Mesh", guiStyleMagentaBold);
  53. }
  54. {
  55. EditorGUI.indentLevel++;
  56. {
  57. if (explosionObject.meshes != null)
  58. {
  59. for (int i = 0; i < explosionObject.meshes.Count; i++)
  60. {
  61. EditorGUILayout.BeginHorizontal();
  62. {
  63. EditorGUI.BeginDisabledGroup(true);
  64. EditorGUILayout.ObjectField(explosionObject.meshes[i].mesh, typeof(Mesh), false);
  65. EditorGUI.EndDisabledGroup();
  66. }
  67. if (explosionObject.meshes[i] != null && explosionObject.meshes[i].mesh != null)
  68. {
  69. if (!IsMainAsset(explosionObject.meshes[i].mesh))
  70. {
  71. if (GUILayout.Button("Save", GUILayout.Width(48), GUILayout.Height(16)))
  72. {
  73. #region Create Mesh
  74. string path = EditorUtility.SaveFilePanel("Save mesh", explosionCore.voxelBaseCore.GetDefaultPath(), string.Format("{0}_explosion_mesh{1}.asset", explosionObject.gameObject.name, i), "asset");
  75. if (!string.IsNullOrEmpty(path))
  76. {
  77. if (path.IndexOf(Application.dataPath) < 0)
  78. {
  79. SaveInsideAssetsFolderDisplayDialog();
  80. }
  81. else
  82. {
  83. Undo.RecordObject(explosionObject, "Save Mesh");
  84. path = path.Replace(Application.dataPath, "Assets");
  85. AssetDatabase.CreateAsset(Mesh.Instantiate(explosionObject.meshes[i].mesh), path);
  86. explosionObject.meshes[i].mesh = AssetDatabase.LoadAssetAtPath<Mesh>(path);
  87. explosionCore.Generate();
  88. }
  89. }
  90. #endregion
  91. }
  92. }
  93. {
  94. if (GUILayout.Button("Reset", GUILayout.Width(48), GUILayout.Height(16)))
  95. {
  96. #region Reset Mesh
  97. Undo.RecordObject(explosionObject, "Reset Mesh");
  98. explosionObject.meshes[i].mesh = null;
  99. explosionCore.Generate();
  100. #endregion
  101. }
  102. }
  103. }
  104. EditorGUILayout.EndHorizontal();
  105. }
  106. }
  107. }
  108. EditorGUI.indentLevel--;
  109. }
  110. }
  111. #endregion
  112. #region Material
  113. {
  114. if (explosionObject.materials != null)
  115. {
  116. if (prefabEnable)
  117. {
  118. bool contains = true;
  119. for (int i = 0; i < explosionObject.materials.Count; i++)
  120. {
  121. if (explosionObject.materials[i] == null || !AssetDatabase.Contains(explosionObject.materials[i]))
  122. contains = false;
  123. }
  124. EditorGUILayout.LabelField("Material", contains ? EditorStyles.boldLabel : guiStyleRedBold);
  125. }
  126. else
  127. {
  128. EditorGUILayout.LabelField("Material", EditorStyles.boldLabel);
  129. }
  130. }
  131. else
  132. {
  133. EditorGUILayout.LabelField("Material", guiStyleMagentaBold);
  134. }
  135. {
  136. EditorGUI.indentLevel++;
  137. {
  138. if (explosionObject.materials != null)
  139. {
  140. for (int i = 0; i < explosionObject.materials.Count; i++)
  141. {
  142. EditorGUILayout.BeginHorizontal();
  143. {
  144. EditorGUI.BeginDisabledGroup(true);
  145. EditorGUILayout.ObjectField(explosionObject.materials[i], typeof(Material), false);
  146. EditorGUI.EndDisabledGroup();
  147. }
  148. if (explosionObject.materials[i] != null)
  149. {
  150. if (!IsMainAsset(explosionObject.materials[i]))
  151. {
  152. if (GUILayout.Button("Save", GUILayout.Width(48), GUILayout.Height(16)))
  153. {
  154. #region Create Material
  155. string path = EditorUtility.SaveFilePanel("Save material", explosionCore.voxelBaseCore.GetDefaultPath(), string.Format("{0}_explosion_mat{1}.mat", explosionObject.gameObject.name, i), "mat");
  156. if (!string.IsNullOrEmpty(path))
  157. {
  158. if (path.IndexOf(Application.dataPath) < 0)
  159. {
  160. SaveInsideAssetsFolderDisplayDialog();
  161. }
  162. else
  163. {
  164. Undo.RecordObject(explosionObject, "Save Material");
  165. path = path.Replace(Application.dataPath, "Assets");
  166. AssetDatabase.CreateAsset(Material.Instantiate(explosionObject.materials[i]), path);
  167. explosionObject.materials[i] = AssetDatabase.LoadAssetAtPath<Material>(path);
  168. explosionCore.Generate();
  169. }
  170. }
  171. #endregion
  172. }
  173. }
  174. {
  175. if (GUILayout.Button("Reset", GUILayout.Width(48), GUILayout.Height(16)))
  176. {
  177. #region Reset Material
  178. Undo.RecordObject(explosionObject, "Reset Material");
  179. if (!IsMainAsset(explosionObject.materials[i]))
  180. explosionObject.materials[i] = null;
  181. else
  182. explosionObject.materials[i] = Instantiate<Material>(explosionObject.materials[i]);
  183. explosionCore.Generate();
  184. #endregion
  185. }
  186. }
  187. }
  188. EditorGUILayout.EndHorizontal();
  189. }
  190. }
  191. }
  192. EditorGUI.indentLevel--;
  193. }
  194. }
  195. #endregion
  196. }
  197. protected override void Inspector_Bake()
  198. {
  199. explosionObject.edit_bakeFoldout = EditorGUILayout.Foldout(explosionObject.edit_bakeFoldout, "Bake", guiStyleFoldoutBold);
  200. if (explosionObject.edit_bakeFoldout)
  201. {
  202. EditorGUILayout.BeginHorizontal(GUI.skin.box);
  203. EditorGUILayout.BeginVertical();
  204. {
  205. #region Mesh
  206. {
  207. if (explosionObject.meshes != null)
  208. {
  209. if (prefabEnable)
  210. {
  211. bool contains = true;
  212. for (int i = 0; i < explosionObject.meshes.Count; i++)
  213. {
  214. if (explosionObject.meshes[i] == null || (explosionObject.meshes[i].bakeMesh != null && !AssetDatabase.Contains(explosionObject.meshes[i].bakeMesh)))
  215. contains = false;
  216. }
  217. EditorGUILayout.LabelField("Mesh", contains ? EditorStyles.boldLabel : guiStyleRedBold);
  218. }
  219. else
  220. {
  221. EditorGUILayout.LabelField("Mesh", EditorStyles.boldLabel);
  222. }
  223. }
  224. else
  225. {
  226. EditorGUILayout.LabelField("Mesh", guiStyleMagentaBold);
  227. }
  228. {
  229. EditorGUI.indentLevel++;
  230. {
  231. if (explosionObject.meshes != null)
  232. {
  233. for (int i = 0; i < explosionObject.meshes.Count; i++)
  234. {
  235. EditorGUILayout.BeginHorizontal();
  236. {
  237. EditorGUI.BeginDisabledGroup(true);
  238. EditorGUILayout.ObjectField(explosionObject.meshes[i].bakeMesh, typeof(Mesh), false);
  239. EditorGUI.EndDisabledGroup();
  240. }
  241. if (explosionObject.meshes[i] != null && explosionObject.meshes[i].bakeMesh != null)
  242. {
  243. if (!IsMainAsset(explosionObject.meshes[i].bakeMesh))
  244. {
  245. if (GUILayout.Button("Save", GUILayout.Width(48), GUILayout.Height(16)))
  246. {
  247. #region Create Mesh
  248. string path = EditorUtility.SaveFilePanel("Save mesh", explosionCore.voxelBaseCore.GetDefaultPath(), string.Format("{0}_explosion_bake_mesh{1}.asset", explosionObject.gameObject.name, i), "asset");
  249. if (!string.IsNullOrEmpty(path))
  250. {
  251. if (path.IndexOf(Application.dataPath) < 0)
  252. {
  253. SaveInsideAssetsFolderDisplayDialog();
  254. }
  255. else
  256. {
  257. Undo.RecordObject(explosionObject, "Save Mesh");
  258. path = path.Replace(Application.dataPath, "Assets");
  259. AssetDatabase.CreateAsset(Mesh.Instantiate(explosionObject.meshes[i].bakeMesh), path);
  260. explosionObject.meshes[i].bakeMesh = AssetDatabase.LoadAssetAtPath<Mesh>(path);
  261. explosionCore.Generate();
  262. ForceRepaint();
  263. }
  264. }
  265. #endregion
  266. }
  267. }
  268. {
  269. if (GUILayout.Button("Reset", GUILayout.Width(48), GUILayout.Height(16)))
  270. {
  271. #region Reset Mesh
  272. Undo.RecordObject(explosionObject, "Reset Mesh");
  273. explosionObject.meshes[i].bakeMesh = null;
  274. explosionCore.Generate();
  275. ForceRepaint();
  276. #endregion
  277. }
  278. }
  279. }
  280. EditorGUILayout.EndHorizontal();
  281. }
  282. }
  283. }
  284. EditorGUI.indentLevel--;
  285. }
  286. }
  287. #endregion
  288. EditorGUILayout.Space();
  289. #region Bake
  290. {
  291. EditorGUILayout.BeginHorizontal();
  292. if (GUILayout.Button("Bake"))
  293. {
  294. Undo.RecordObject(explosionBase, "Bake Voxel Explosion");
  295. explosionObjectCore.Bake();
  296. ForceRepaint();
  297. }
  298. EditorGUILayout.EndHorizontal();
  299. }
  300. #endregion
  301. }
  302. EditorGUILayout.EndVertical();
  303. EditorGUILayout.EndHorizontal();
  304. }
  305. }
  306. [MenuItem("CONTEXT/VoxelSkinnedAnimationObjectExplosion/Save All Unsaved Assets")]
  307. private static void ContextSaveAllUnsavedAssets(MenuCommand menuCommand)
  308. {
  309. var explosionObject = menuCommand.context as VoxelSkinnedAnimationObjectExplosion;
  310. if (explosionObject == null) return;
  311. var explosionCore = new VoxelSkinnedAnimationObjectExplosionCore(explosionObject);
  312. var folder = EditorUtility.OpenFolderPanel("Save all", explosionCore.voxelBaseCore.GetDefaultPath(), null);
  313. if (string.IsNullOrEmpty(folder)) return;
  314. if (folder.IndexOf(Application.dataPath) < 0)
  315. {
  316. SaveInsideAssetsFolderDisplayDialog();
  317. return;
  318. }
  319. Undo.RecordObject(explosionObject, "Save All Unsaved Assets");
  320. #region Mesh
  321. if (explosionObject.meshes != null)
  322. {
  323. for (int i = 0; i < explosionObject.meshes.Count; i++)
  324. {
  325. if (explosionObject.meshes[i] != null && explosionObject.meshes[i].mesh != null && !IsMainAsset(explosionObject.meshes[i].mesh))
  326. {
  327. var path = folder + "/" + string.Format("{0}_explosion_mesh{1}.asset", explosionObject.gameObject.name, i);
  328. path = path.Replace(Application.dataPath, "Assets");
  329. path = AssetDatabase.GenerateUniqueAssetPath(path);
  330. AssetDatabase.CreateAsset(Mesh.Instantiate(explosionObject.meshes[i].mesh), path);
  331. explosionObject.meshes[i].mesh = AssetDatabase.LoadAssetAtPath<Mesh>(path);
  332. }
  333. if (explosionObject.meshes[i] != null && explosionObject.meshes[i].bakeMesh != null && !IsMainAsset(explosionObject.meshes[i].bakeMesh))
  334. {
  335. var path = folder + "/" + string.Format("{0}_explosion_bake_mesh{1}.asset", explosionObject.gameObject.name, i);
  336. path = path.Replace(Application.dataPath, "Assets");
  337. path = AssetDatabase.GenerateUniqueAssetPath(path);
  338. AssetDatabase.CreateAsset(Mesh.Instantiate(explosionObject.meshes[i].bakeMesh), path);
  339. explosionObject.meshes[i].bakeMesh = AssetDatabase.LoadAssetAtPath<Mesh>(path);
  340. }
  341. }
  342. }
  343. #endregion
  344. #region Material
  345. if (explosionObject.materials != null)
  346. {
  347. for (int index = 0; index < explosionObject.materials.Count; index++)
  348. {
  349. if (explosionObject.materials[index] == null) continue;
  350. if (IsMainAsset(explosionObject.materials[index])) continue;
  351. var path = folder + "/" + string.Format("{0}_explosion_mat{1}.mat", explosionObject.gameObject.name, index);
  352. path = path.Replace(Application.dataPath, "Assets");
  353. path = AssetDatabase.GenerateUniqueAssetPath(path);
  354. AssetDatabase.CreateAsset(Material.Instantiate(explosionObject.materials[index]), path);
  355. explosionObject.materials[index] = AssetDatabase.LoadAssetAtPath<Material>(path);
  356. }
  357. }
  358. #endregion
  359. explosionCore.Generate();
  360. InternalEditorUtility.RepaintAllViews();
  361. }
  362. [MenuItem("CONTEXT/VoxelSkinnedAnimationObjectExplosion/Reset All Assets")]
  363. private static void ResetAllSavedAssets(MenuCommand menuCommand)
  364. {
  365. var explosionObject = menuCommand.context as VoxelSkinnedAnimationObjectExplosion;
  366. if (explosionObject == null) return;
  367. var explosionCore = new VoxelSkinnedAnimationObjectExplosionCore(explosionObject);
  368. Undo.RecordObject(explosionObject, "Reset All Assets");
  369. #region Mesh
  370. explosionObject.meshes = null;
  371. #endregion
  372. #region Material
  373. if (explosionObject.materials != null)
  374. {
  375. for (int i = 0; i < explosionObject.materials.Count; i++)
  376. {
  377. if (explosionObject.materials[i] == null) continue;
  378. if (!IsMainAsset(explosionObject.materials[i]))
  379. explosionObject.materials[i] = null;
  380. else
  381. explosionObject.materials[i] = Instantiate<Material>(explosionObject.materials[i]);
  382. }
  383. }
  384. #endregion
  385. explosionCore.Generate();
  386. InternalEditorUtility.RepaintAllViews();
  387. }
  388. }
  389. }