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- using UnityEngine;
- using UnityEngine.Assertions;
- using UnityEditor;
- using UnityEditorInternal;
- using System;
- using System.IO;
- using System.Collections;
- using System.Collections.Generic;
- #if UNITY_2018_3_OR_NEWER
- using UnityEditor.Experimental.SceneManagement;
- #endif
- namespace VoxelImporter
- {
- [CustomEditor(typeof(VoxelChunksObjectChunkExplosion))]
- public class VoxelChunksObjectChunkExplosionEditor : EditorCommon
- {
- public VoxelChunksObjectChunkExplosion explosionObject { get; protected set; }
- public VoxelChunksObjectChunkExplosionCore explosionObjectCore { get; protected set; }
- public VoxelChunksObjectChunk chunkObject { get; protected set; }
- public VoxelChunksObjectChunkCore chunkCore { get; protected set; }
- public VoxelChunksObject voxelObject { get; protected set; }
- public VoxelChunksObjectExplosion voxelExplosionObject { get; protected set; }
- public VoxelChunksObjectExplosionCore voxelExplosionCore { get; protected set; }
- #region GuiStyle
- private GUIStyle guiStyleMagentaBold;
- private GUIStyle guiStyleRedBold;
- private GUIStyle guiStyleFoldoutBold;
- #endregion
- #region Prefab
- #if UNITY_2018_3_OR_NEWER
- protected PrefabAssetType prefabType { get { return PrefabUtility.GetPrefabAssetType(explosionObject.gameObject); } }
- protected bool prefabEnable { get { return prefabType == PrefabAssetType.Regular || isPrefabEditMode; } }
- protected bool isPrefab { get { return false; } }
- protected bool isPrefabEditMode { get { return PrefabStageUtility.GetCurrentPrefabStage() != null && PrefabStageUtility.GetCurrentPrefabStage().prefabContentsRoot != null; } }
- #else
- protected PrefabType prefabType { get { return PrefabUtility.GetPrefabType(explosionObject.gameObject); } }
- protected bool prefabEnable { get { var type = prefabType; return type == PrefabType.Prefab || type == PrefabType.PrefabInstance || type == PrefabType.DisconnectedPrefabInstance; } }
- protected bool isPrefab { get { return prefabType == PrefabType.Prefab; } }
- #endif
- #endregion
- protected void OnEnable()
- {
- explosionObject = target as VoxelChunksObjectChunkExplosion;
- if (explosionObject == null) return;
- explosionObjectCore = new VoxelChunksObjectChunkExplosionCore(explosionObject);
- chunkObject = explosionObject.GetComponent<VoxelChunksObjectChunk>();
- if (chunkObject == null) return;
- chunkCore = new VoxelChunksObjectChunkCore(chunkObject);
- if (explosionObject.transform.parent == null) return;
- voxelObject = explosionObject.transform.parent.GetComponent<VoxelChunksObject>();
- if (voxelObject == null) return;
- voxelExplosionObject = voxelObject.GetComponent<VoxelChunksObjectExplosion>();
- if (voxelExplosionObject == null) return;
- voxelExplosionCore = new VoxelChunksObjectExplosionCore(voxelExplosionObject);
- }
- protected void OnDisable()
- {
- if (explosionObject == null || chunkObject == null || voxelObject == null) return;
- }
- public override void OnInspectorGUI()
- {
- if (explosionObject == null || chunkObject == null || voxelObject == null)
- {
- DrawDefaultInspector();
- return;
- }
- #if UNITY_2018_3_OR_NEWER
- {
- if (prefabType == PrefabAssetType.Regular && !isPrefabEditMode)
- {
- EditorGUILayout.HelpBox("Prefab can only be edited in Prefab mode.", MessageType.Info);
- EditorGUI.BeginDisabledGroup(true);
- }
- }
- #endif
- #region GuiStyle
- if (guiStyleMagentaBold == null)
- guiStyleMagentaBold = new GUIStyle(EditorStyles.boldLabel);
- guiStyleMagentaBold.normal.textColor = Color.magenta;
- if (guiStyleRedBold == null)
- guiStyleRedBold = new GUIStyle(EditorStyles.boldLabel);
- guiStyleRedBold.normal.textColor = Color.red;
- if (guiStyleFoldoutBold == null)
- guiStyleFoldoutBold = new GUIStyle(EditorStyles.foldout);
- guiStyleFoldoutBold.fontStyle = FontStyle.Bold;
- #endregion
- serializedObject.Update();
- InspectorGUI();
- serializedObject.ApplyModifiedProperties();
- #if UNITY_2018_3_OR_NEWER
- {
- if (prefabType == PrefabAssetType.Regular && !isPrefabEditMode)
- {
- EditorGUI.EndDisabledGroup();
- }
- }
- #endif
- }
- protected void InspectorGUI()
- {
- #region Object
- {
- explosionObject.edit_objectFoldout = EditorGUILayout.Foldout(explosionObject.edit_objectFoldout, "Object", guiStyleFoldoutBold);
- if (explosionObject.edit_objectFoldout)
- {
- EditorGUILayout.BeginVertical(GUI.skin.box);
- #region Mesh
- {
- #region Title
- {
- if (explosionObject.meshes == null || explosionObject.meshes.Count == 0)
- EditorGUILayout.LabelField("Mesh", guiStyleMagentaBold);
- else if (prefabEnable)
- {
- bool contains = true;
- for (int i = 0; i < explosionObject.meshes.Count; i++)
- {
- if (explosionObject.meshes[i] == null || explosionObject.meshes[i].mesh == null || !AssetDatabase.Contains(explosionObject.meshes[i].mesh))
- {
- contains = false;
- break;
- }
- }
- EditorGUILayout.LabelField("Mesh", contains ? EditorStyles.boldLabel : guiStyleRedBold);
- }
- else
- EditorGUILayout.LabelField("Mesh", EditorStyles.boldLabel);
- }
- #endregion
- EditorGUI.indentLevel++;
- #region Mesh
- if (explosionObject.meshes != null)
- {
- for (int i = 0; i < explosionObject.meshes.Count; i++)
- {
- EditorGUILayout.BeginHorizontal();
- {
- EditorGUI.BeginDisabledGroup(true);
- EditorGUILayout.ObjectField(explosionObject.meshes[i].mesh, typeof(Mesh), false);
- EditorGUI.EndDisabledGroup();
- }
- if (explosionObject.meshes[i].mesh != null)
- {
- if (!IsMainAsset(explosionObject.meshes[i].mesh))
- {
- if (GUILayout.Button("Save", GUILayout.Width(48), GUILayout.Height(16)))
- {
- #region Create Mesh
- string path = EditorUtility.SaveFilePanel("Save mesh", chunkCore.GetDefaultPath(), string.Format("{0}_{1}_explosion_mesh{2}.asset", voxelObject.gameObject.name, chunkObject.chunkName, i), "asset");
- if (!string.IsNullOrEmpty(path))
- {
- if (path.IndexOf(Application.dataPath) < 0)
- {
- SaveInsideAssetsFolderDisplayDialog();
- }
- else
- {
- Undo.RecordObject(explosionObject, "Save Mesh");
- path = path.Replace(Application.dataPath, "Assets");
- AssetDatabase.CreateAsset(Mesh.Instantiate(explosionObject.meshes[i].mesh), path);
- explosionObject.meshes[i].mesh = AssetDatabase.LoadAssetAtPath<Mesh>(path);
- voxelExplosionCore.Generate();
- }
- }
- #endregion
- }
- }
- {
- if (GUILayout.Button("Reset", GUILayout.Width(48), GUILayout.Height(16)))
- {
- #region Reset Mesh
- Undo.RecordObject(voxelExplosionObject, "Reset Mesh");
- Undo.RecordObjects(voxelExplosionObject.chunksExplosion, "Reset Mesh");
- explosionObject.meshes[i].mesh = null;
- voxelExplosionCore.Generate();
- #endregion
- }
- }
- }
- EditorGUILayout.EndHorizontal();
- }
- }
- #endregion
- EditorGUI.indentLevel--;
- }
- #endregion
- #region Material
- if (voxelObject.materialMode == VoxelChunksObject.MaterialMode.Individual)
- {
- {
- if (explosionObject.materials == null || explosionObject.materials.Count == 0)
- EditorGUILayout.LabelField("Material", guiStyleMagentaBold);
- else if (prefabEnable)
- {
- bool contains = true;
- for (int i = 0; i < explosionObject.materials.Count; i++)
- {
- if (!AssetDatabase.Contains(explosionObject.materials[i]))
- {
- contains = false;
- break;
- }
- }
- EditorGUILayout.LabelField("Material", contains ? EditorStyles.boldLabel : guiStyleRedBold);
- }
- else
- EditorGUILayout.LabelField("Material", EditorStyles.boldLabel);
- }
- EditorGUI.indentLevel++;
- #region Material
- for (int i = 0; i < explosionObject.materials.Count; i++)
- {
- EditorGUILayout.BeginHorizontal();
- {
- EditorGUI.BeginDisabledGroup(true);
- EditorGUILayout.ObjectField(explosionObject.materials[i], typeof(Material), false);
- EditorGUI.EndDisabledGroup();
- }
- if (explosionObject.materials[i] != null)
- {
- if (!IsMainAsset(explosionObject.materials[i]))
- {
- if (GUILayout.Button("Save", GUILayout.Width(48), GUILayout.Height(16)))
- {
- #region Create Material
- string defaultName = string.Format("{0}_{1}_explosion_mat{2}.mat", voxelObject.gameObject.name, chunkObject.chunkName, i);
- string path = EditorUtility.SaveFilePanel("Save material", chunkCore.GetDefaultPath(), defaultName, "mat");
- if (!string.IsNullOrEmpty(path))
- {
- if (path.IndexOf(Application.dataPath) < 0)
- {
- SaveInsideAssetsFolderDisplayDialog();
- }
- else
- {
- Undo.RecordObject(explosionObject, "Save Material");
- path = path.Replace(Application.dataPath, "Assets");
- AssetDatabase.CreateAsset(Material.Instantiate(explosionObject.materials[i]), path);
- explosionObject.materials[i] = AssetDatabase.LoadAssetAtPath<Material>(path);
- voxelExplosionCore.Generate();
- }
- }
- #endregion
- }
- }
- {
- if (GUILayout.Button("Reset", GUILayout.Width(48), GUILayout.Height(16)))
- {
- #region Reset Material
- Undo.RecordObject(voxelExplosionObject, "Reset Material");
- Undo.RecordObjects(voxelExplosionObject.chunksExplosion, "Reset Material");
- if (!IsMainAsset(explosionObject.materials[i]))
- explosionObject.materials[i] = null;
- else
- explosionObject.materials[i] = Instantiate<Material>(explosionObject.materials[i]);
- voxelExplosionCore.Generate();
- #endregion
- }
- }
- }
- EditorGUILayout.EndHorizontal();
- }
- #endregion
- EditorGUI.indentLevel--;
- }
- #endregion
- EditorGUILayout.EndVertical();
- }
- }
- #endregion
- #region Generate
- {
- if (GUILayout.Button("Generate"))
- {
- Undo.RecordObject(voxelExplosionObject, "Generate Voxel Explosion");
- Undo.RecordObjects(voxelExplosionObject.chunksExplosion, "Generate Voxel Explosion");
- voxelExplosionCore.Generate();
- }
- }
- #endregion
- }
- }
- }
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