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- using UnityEngine;
- using System.Collections;
- using System.Collections.Generic;
- namespace VoxelImporter
- {
- public class RigidbodyEnable : MonoBehaviour
- {
- protected Rigidbody rb;
- void Awake()
- {
- rb = GetComponent<Rigidbody>();
- if (rb == null)
- {
- Destroy(this);
- }
- }
- void OnCollisionEnter()
- {
- rb.isKinematic = false;
- }
- }
- }
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