EditMesh.cs 3.7 KB

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  1. using UnityEngine;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. namespace VoxelImporter
  5. {
  6. [RequireComponent(typeof(VoxelBase)), ExecuteInEditMode]
  7. public class EditMesh : MonoBehaviour
  8. {
  9. #if UNITY_EDITOR
  10. public enum EditType
  11. {
  12. SphereCommonNormal,
  13. SphereNormal,
  14. ChangeFrontVertex,
  15. }
  16. public EditType editType;
  17. private void OnEnable()
  18. {
  19. var voxelBase = GetComponent<VoxelBase>();
  20. if (voxelBase == null) return;
  21. voxelBase.onBeforeCreateMesh += OnBeforeCreateMesh;
  22. }
  23. private void OnDisable()
  24. {
  25. var voxelBase = GetComponent<VoxelBase>();
  26. if (voxelBase == null) return;
  27. voxelBase.onBeforeCreateMesh -= OnBeforeCreateMesh;
  28. }
  29. private void OnBeforeCreateMesh(VoxelBase.OnBeforeCreateMeshData data)
  30. {
  31. var voxelBase = GetComponent<VoxelBase>();
  32. if (voxelBase == null || voxelBase.structureData == null) return;
  33. switch (editType)
  34. {
  35. case EditType.SphereCommonNormal:
  36. {
  37. var center = new Vector3(voxelBase.voxelData.voxelSize.x / 2f, voxelBase.voxelData.voxelSize.y / 2f, voxelBase.voxelData.voxelSize.z / 2f);
  38. for (int i = 0; i < voxelBase.structureData.voxels.Length; i++)
  39. {
  40. var normal = (new Vector3(voxelBase.voxelData.voxels[i].x, voxelBase.voxelData.voxels[i].y, voxelBase.voxelData.voxels[i].z) + Vector3.one / 2f) - center;
  41. normal.Normalize();
  42. foreach (var index in voxelBase.structureData.voxels[i].indices)
  43. {
  44. data.normals[index.vertexIndex] = normal;
  45. }
  46. }
  47. }
  48. break;
  49. case EditType.SphereNormal:
  50. {
  51. Vector3 center;
  52. {
  53. Bounds bounds = new Bounds(data.vertices[0], Vector3.zero);
  54. foreach (var vertex in data.vertices)
  55. {
  56. bounds.Encapsulate(vertex);
  57. }
  58. center = bounds.center;
  59. }
  60. for (int i = 0; i < data.vertices.Count; i++)
  61. {
  62. var normal = data.vertices[i] - center;
  63. data.normals[i] = normal.normalized;
  64. }
  65. }
  66. break;
  67. case EditType.ChangeFrontVertex:
  68. for (int i = 0; i < voxelBase.structureData.voxels.Length; i++)
  69. {
  70. foreach (var index in voxelBase.structureData.voxels[i].indices)
  71. {
  72. switch (index.voxelPosition)
  73. {
  74. case VoxelBase.VoxelVertexIndex.XYZ:
  75. case VoxelBase.VoxelVertexIndex._XYZ:
  76. case VoxelBase.VoxelVertexIndex.X_YZ:
  77. case VoxelBase.VoxelVertexIndex._X_YZ:
  78. {
  79. var pos = data.vertices[index.vertexIndex];
  80. pos.z = voxelBase.voxelData.voxelSize.z / 2;
  81. data.vertices[index.vertexIndex] = pos;
  82. }
  83. break;
  84. }
  85. }
  86. }
  87. break;
  88. default:
  89. break;
  90. }
  91. }
  92. #else
  93. private void Awake()
  94. {
  95. enabled = false;
  96. }
  97. #endif
  98. }
  99. }