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- using System;
- using UnityEngine;
- namespace UnityStandardAssets.Water
- {
- [ExecuteInEditMode]
- public class WaterBasic : MonoBehaviour
- {
- void Update()
- {
- Renderer r = GetComponent<Renderer>();
- if (!r)
- {
- return;
- }
- Material mat = r.sharedMaterial;
- if (!mat)
- {
- return;
- }
- Vector4 waveSpeed = mat.GetVector("WaveSpeed");
- float waveScale = mat.GetFloat("_WaveScale");
- float t = Time.time / 20.0f;
- Vector4 offset4 = waveSpeed * (t * waveScale);
- Vector4 offsetClamped = new Vector4(Mathf.Repeat(offset4.x, 1.0f), Mathf.Repeat(offset4.y, 1.0f),
- Mathf.Repeat(offset4.z, 1.0f), Mathf.Repeat(offset4.w, 1.0f));
- mat.SetVector("_WaveOffset", offsetClamped);
- }
- }
- }
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