Tower_cursor.prefab 5.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1001 &100100000
  4. Prefab:
  5. m_ObjectHideFlags: 1
  6. serializedVersion: 2
  7. m_Modification:
  8. m_TransformParent: {fileID: 0}
  9. m_Modifications: []
  10. m_RemovedComponents: []
  11. m_SourcePrefab: {fileID: 0}
  12. m_RootGameObject: {fileID: 1587089284637992}
  13. m_IsPrefabAsset: 1
  14. --- !u!1 &1081184966031200
  15. GameObject:
  16. m_ObjectHideFlags: 0
  17. m_CorrespondingSourceObject: {fileID: 0}
  18. m_PrefabInternal: {fileID: 100100000}
  19. serializedVersion: 6
  20. m_Component:
  21. - component: {fileID: 4219203485679734}
  22. - component: {fileID: 33896333569495068}
  23. - component: {fileID: 23953570040574324}
  24. m_Layer: 0
  25. m_Name: bottom
  26. m_TagString: Untagged
  27. m_Icon: {fileID: 0}
  28. m_NavMeshLayer: 0
  29. m_StaticEditorFlags: 0
  30. m_IsActive: 1
  31. --- !u!1 &1587089284637992
  32. GameObject:
  33. m_ObjectHideFlags: 0
  34. m_CorrespondingSourceObject: {fileID: 0}
  35. m_PrefabInternal: {fileID: 100100000}
  36. serializedVersion: 6
  37. m_Component:
  38. - component: {fileID: 4400908423606304}
  39. - component: {fileID: 33496857973764510}
  40. - component: {fileID: 65996202317889858}
  41. - component: {fileID: 23895285621197826}
  42. - component: {fileID: 54036148723035036}
  43. m_Layer: 0
  44. m_Name: Tower_cursor
  45. m_TagString: Untagged
  46. m_Icon: {fileID: 0}
  47. m_NavMeshLayer: 0
  48. m_StaticEditorFlags: 0
  49. m_IsActive: 1
  50. --- !u!4 &4219203485679734
  51. Transform:
  52. m_ObjectHideFlags: 1
  53. m_CorrespondingSourceObject: {fileID: 0}
  54. m_PrefabInternal: {fileID: 100100000}
  55. m_GameObject: {fileID: 1081184966031200}
  56. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  57. m_LocalPosition: {x: 0, y: -0.45, z: 0}
  58. m_LocalScale: {x: 0.1, y: 1, z: 0.1}
  59. m_Children: []
  60. m_Father: {fileID: 4400908423606304}
  61. m_RootOrder: 0
  62. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  63. --- !u!4 &4400908423606304
  64. Transform:
  65. m_ObjectHideFlags: 1
  66. m_CorrespondingSourceObject: {fileID: 0}
  67. m_PrefabInternal: {fileID: 100100000}
  68. m_GameObject: {fileID: 1587089284637992}
  69. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  70. m_LocalPosition: {x: 212.49861, y: 7.67, z: 152.48}
  71. m_LocalScale: {x: 5, y: 5, z: 5}
  72. m_Children:
  73. - {fileID: 4219203485679734}
  74. m_Father: {fileID: 0}
  75. m_RootOrder: 0
  76. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  77. --- !u!23 &23895285621197826
  78. MeshRenderer:
  79. m_ObjectHideFlags: 1
  80. m_CorrespondingSourceObject: {fileID: 0}
  81. m_PrefabInternal: {fileID: 100100000}
  82. m_GameObject: {fileID: 1587089284637992}
  83. m_Enabled: 1
  84. m_CastShadows: 1
  85. m_ReceiveShadows: 1
  86. m_DynamicOccludee: 1
  87. m_MotionVectors: 1
  88. m_LightProbeUsage: 1
  89. m_ReflectionProbeUsage: 1
  90. m_RenderingLayerMask: 4294967295
  91. m_Materials:
  92. - {fileID: 2100000, guid: 68425777ed61d364a9d6988ef22baf0d, type: 2}
  93. m_StaticBatchInfo:
  94. firstSubMesh: 0
  95. subMeshCount: 0
  96. m_StaticBatchRoot: {fileID: 0}
  97. m_ProbeAnchor: {fileID: 0}
  98. m_LightProbeVolumeOverride: {fileID: 0}
  99. m_ScaleInLightmap: 1
  100. m_PreserveUVs: 1
  101. m_IgnoreNormalsForChartDetection: 0
  102. m_ImportantGI: 0
  103. m_StitchLightmapSeams: 0
  104. m_SelectedEditorRenderState: 3
  105. m_MinimumChartSize: 4
  106. m_AutoUVMaxDistance: 0.5
  107. m_AutoUVMaxAngle: 89
  108. m_LightmapParameters: {fileID: 0}
  109. m_SortingLayerID: 0
  110. m_SortingLayer: 0
  111. m_SortingOrder: 0
  112. --- !u!23 &23953570040574324
  113. MeshRenderer:
  114. m_ObjectHideFlags: 1
  115. m_CorrespondingSourceObject: {fileID: 0}
  116. m_PrefabInternal: {fileID: 100100000}
  117. m_GameObject: {fileID: 1081184966031200}
  118. m_Enabled: 1
  119. m_CastShadows: 1
  120. m_ReceiveShadows: 1
  121. m_DynamicOccludee: 1
  122. m_MotionVectors: 1
  123. m_LightProbeUsage: 1
  124. m_ReflectionProbeUsage: 1
  125. m_RenderingLayerMask: 4294967295
  126. m_Materials:
  127. - {fileID: 2100000, guid: baa2799aeb7a28140abf4cb951bd3eab, type: 2}
  128. m_StaticBatchInfo:
  129. firstSubMesh: 0
  130. subMeshCount: 0
  131. m_StaticBatchRoot: {fileID: 0}
  132. m_ProbeAnchor: {fileID: 0}
  133. m_LightProbeVolumeOverride: {fileID: 0}
  134. m_ScaleInLightmap: 1
  135. m_PreserveUVs: 1
  136. m_IgnoreNormalsForChartDetection: 0
  137. m_ImportantGI: 0
  138. m_StitchLightmapSeams: 0
  139. m_SelectedEditorRenderState: 3
  140. m_MinimumChartSize: 4
  141. m_AutoUVMaxDistance: 0.5
  142. m_AutoUVMaxAngle: 89
  143. m_LightmapParameters: {fileID: 0}
  144. m_SortingLayerID: 0
  145. m_SortingLayer: 0
  146. m_SortingOrder: 0
  147. --- !u!33 &33496857973764510
  148. MeshFilter:
  149. m_ObjectHideFlags: 1
  150. m_CorrespondingSourceObject: {fileID: 0}
  151. m_PrefabInternal: {fileID: 100100000}
  152. m_GameObject: {fileID: 1587089284637992}
  153. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  154. --- !u!33 &33896333569495068
  155. MeshFilter:
  156. m_ObjectHideFlags: 1
  157. m_CorrespondingSourceObject: {fileID: 0}
  158. m_PrefabInternal: {fileID: 100100000}
  159. m_GameObject: {fileID: 1081184966031200}
  160. m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
  161. --- !u!54 &54036148723035036
  162. Rigidbody:
  163. m_ObjectHideFlags: 1
  164. m_CorrespondingSourceObject: {fileID: 0}
  165. m_PrefabInternal: {fileID: 100100000}
  166. m_GameObject: {fileID: 1587089284637992}
  167. serializedVersion: 2
  168. m_Mass: 1
  169. m_Drag: 0
  170. m_AngularDrag: 0.05
  171. m_UseGravity: 0
  172. m_IsKinematic: 0
  173. m_Interpolate: 0
  174. m_Constraints: 0
  175. m_CollisionDetection: 0
  176. --- !u!65 &65996202317889858
  177. BoxCollider:
  178. m_ObjectHideFlags: 1
  179. m_CorrespondingSourceObject: {fileID: 0}
  180. m_PrefabInternal: {fileID: 100100000}
  181. m_GameObject: {fileID: 1587089284637992}
  182. m_Material: {fileID: 0}
  183. m_IsTrigger: 1
  184. m_Enabled: 1
  185. serializedVersion: 2
  186. m_Size: {x: 0.95, y: 1, z: 0.95}
  187. m_Center: {x: 0, y: 0, z: 0}