VoxelBase.cs 18 KB

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  1. using UnityEngine;
  2. using UnityEngine.Assertions;
  3. using System;
  4. using System.IO;
  5. using System.Collections;
  6. using System.Collections.Generic;
  7. namespace VoxelImporter
  8. {
  9. [DisallowMultipleComponent]
  10. public abstract class VoxelBase : MonoBehaviour
  11. {
  12. [Flags]
  13. public enum Face
  14. {
  15. forward = 1 << 0,
  16. up = 1 << 1,
  17. right = 1 << 2,
  18. left = 1 << 3,
  19. down = 1 << 4,
  20. back = 1 << 5,
  21. }
  22. #if UNITY_EDITOR
  23. public bool advancedMode;
  24. //Voxel
  25. public string voxelFilePath;
  26. public string voxelFileGUID;
  27. public UnityEngine.Object voxelFileObject;
  28. public int voxelFileSubIndex;
  29. public enum FileType
  30. {
  31. vox,
  32. qb,
  33. png,
  34. }
  35. public FileType fileType;
  36. public long fileRefreshLastTimeTicks;
  37. public int dataVersion;
  38. public bool legacyVoxImport;
  39. public enum ImportMode
  40. {
  41. LowTexture,
  42. LowPoly,
  43. }
  44. public ImportMode importMode = ImportMode.LowPoly;
  45. [Flags]
  46. public enum ImportFlag
  47. {
  48. FlipX = 1 << 0,
  49. FlipY = 1 << 1,
  50. FlipZ = 1 << 2,
  51. }
  52. public ImportFlag importFlags;
  53. public Vector3 importScale = Vector3.one;
  54. public Vector3 importOffset;
  55. public Vector3 localOffset;
  56. public const Face FaceAllFlags = (Face)(-1);
  57. public Face enableFaceFlags = FaceAllFlags;
  58. public DisableData disableData;
  59. public bool combineFaces = true;
  60. public bool ignoreCavity = true;
  61. public VoxelStructure voxelStructure;
  62. //Mesh
  63. public bool generateLightmapUVs;
  64. public float generateLightmapUVsAngleError = 8f;
  65. public float generateLightmapUVsAreaError = 15f;
  66. public float generateLightmapUVsHardAngle = 88f;
  67. public float generateLightmapUVsPackMargin = 4f;
  68. public bool generateTangents;
  69. public float meshFaceVertexOffset;
  70. public UnityEditor.UnwrapParam GetLightmapParam()
  71. {
  72. UnityEditor.UnwrapParam param;
  73. UnityEditor.UnwrapParam.SetDefaults(out param);
  74. param.angleError = generateLightmapUVsAngleError * 0.01f;
  75. param.areaError = generateLightmapUVsAreaError * 0.01f;
  76. param.hardAngle = generateLightmapUVsHardAngle;
  77. param.packMargin = generateLightmapUVsPackMargin / 1024f;
  78. return param;
  79. }
  80. //Material
  81. public bool generateMipMaps;
  82. public bool updateMeshRendererMaterials = true;
  83. public bool updateMaterialTexture = true;
  84. public bool loadFromVoxelFile = true;
  85. public List<MaterialData> materialData;
  86. public List<int> materialIndexes;
  87. //Voxel
  88. public enum VoxelVertexIndex
  89. {
  90. XYZ,
  91. _XYZ,
  92. X_YZ,
  93. XY_Z,
  94. _X_YZ,
  95. _XY_Z,
  96. X_Y_Z,
  97. _X_Y_Z,
  98. Total
  99. }
  100. [Flags]
  101. public enum VoxelVertexFlags
  102. {
  103. XYZ = (1 << 0),
  104. _XYZ = (1 << 1),
  105. X_YZ = (1 << 2),
  106. XY_Z = (1 << 3),
  107. _X_YZ = (1 << 4),
  108. _XY_Z = (1 << 5),
  109. X_Y_Z = (1 << 6),
  110. _X_Y_Z = (1 << 7),
  111. }
  112. public struct VoxelVertices
  113. {
  114. public Vector3 vertexXYZ;
  115. public Vector3 vertex_XYZ;
  116. public Vector3 vertexX_YZ;
  117. public Vector3 vertexXY_Z;
  118. public Vector3 vertex_X_YZ;
  119. public Vector3 vertex_XY_Z;
  120. public Vector3 vertexX_Y_Z;
  121. public Vector3 vertex_X_Y_Z;
  122. public void SetVertex(VoxelVertexIndex index, Vector3 vertex)
  123. {
  124. switch (index)
  125. {
  126. case VoxelVertexIndex.XYZ: vertexXYZ = vertex; break;
  127. case VoxelVertexIndex._XYZ: vertex_XYZ = vertex; break;
  128. case VoxelVertexIndex.X_YZ: vertexX_YZ = vertex; break;
  129. case VoxelVertexIndex.XY_Z: vertexXY_Z = vertex; break;
  130. case VoxelVertexIndex._X_YZ: vertex_X_YZ = vertex; break;
  131. case VoxelVertexIndex._XY_Z: vertex_XY_Z = vertex; break;
  132. case VoxelVertexIndex.X_Y_Z: vertexX_Y_Z = vertex; break;
  133. case VoxelVertexIndex._X_Y_Z: vertex_X_Y_Z = vertex; break;
  134. default: Assert.IsTrue(false); break;
  135. }
  136. }
  137. public Vector3 GetVertex(VoxelVertexIndex index)
  138. {
  139. switch (index)
  140. {
  141. case VoxelVertexIndex.XYZ: return vertexXYZ;
  142. case VoxelVertexIndex._XYZ: return vertex_XYZ;
  143. case VoxelVertexIndex.X_YZ: return vertexX_YZ;
  144. case VoxelVertexIndex.XY_Z: return vertexXY_Z;
  145. case VoxelVertexIndex._X_YZ: return vertex_X_YZ;
  146. case VoxelVertexIndex._XY_Z: return vertex_XY_Z;
  147. case VoxelVertexIndex.X_Y_Z: return vertexX_Y_Z;
  148. case VoxelVertexIndex._X_Y_Z: return vertex_X_Y_Z;
  149. default: Assert.IsTrue(false); return Vector3.zero;
  150. }
  151. }
  152. }
  153. //Calc
  154. [NonSerialized]
  155. public VoxelData voxelData;
  156. [NonSerialized]
  157. public long voxelDataCreatedVoxelFileTimeTicks;
  158. #region MaterialIndexTable
  159. [NonSerialized]
  160. protected DataTable3<int> materialIndexTable;
  161. public void CreateMaterialIndexTable()
  162. {
  163. materialIndexTable = null;
  164. if (voxelData == null || materialData == null) return;
  165. materialIndexTable = new DataTable3<int>(voxelData.voxelSize.x, voxelData.voxelSize.y, voxelData.voxelSize.z);
  166. for (int i = 1; i < materialData.Count; i++)
  167. {
  168. materialData[i].AllAction((pos) =>
  169. {
  170. materialIndexTable.Set(pos, i);
  171. });
  172. }
  173. }
  174. public int GetMaterialIndexTable(IntVector3 pos)
  175. {
  176. if (materialIndexTable == null)
  177. CreateMaterialIndexTable();
  178. return materialIndexTable.Get(pos);
  179. }
  180. public int GetMaterialIndexTable(int x, int y, int z)
  181. {
  182. if (materialIndexTable == null)
  183. CreateMaterialIndexTable();
  184. return materialIndexTable.Get(x, y, z);
  185. }
  186. #endregion
  187. #region Editor
  188. public const int EditorDataVersion = 114;
  189. public virtual bool EditorInitialize()
  190. {
  191. //ver1.0.4
  192. if (fileRefreshLastTimeTicks == 0)
  193. {
  194. fileRefreshLastTimeTicks = DateTime.Now.Ticks;
  195. }
  196. //ver1.0.5
  197. if (!string.IsNullOrEmpty(voxelFileGUID) && voxelFileObject == null)
  198. {
  199. {
  200. var assetPath = UnityEditor.AssetDatabase.GUIDToAssetPath(voxelFileGUID);
  201. if (!string.IsNullOrEmpty(assetPath))
  202. {
  203. voxelFileObject = UnityEditor.AssetDatabase.LoadAssetAtPath<UnityEngine.Object>(assetPath);
  204. }
  205. }
  206. }
  207. voxelFileGUID = null;
  208. //ver1.1.2
  209. if (voxelFileObject == null && !string.IsNullOrEmpty(voxelFilePath) && voxelFilePath.Contains("Assets/"))
  210. {
  211. var assetPath = voxelFilePath.Substring(voxelFilePath.IndexOf("Assets/"));
  212. var fullPath = Application.dataPath + "/" + assetPath.Remove(0, "Assets/".Length);
  213. if (File.Exists(fullPath))
  214. {
  215. voxelFileObject = UnityEditor.AssetDatabase.LoadAssetAtPath<UnityEngine.Object>(assetPath);
  216. }
  217. }
  218. //ver1.1.3
  219. if (dataVersion < 113 && !string.IsNullOrEmpty(voxelFilePath))
  220. {
  221. switch (fileType)
  222. {
  223. case FileType.vox:
  224. legacyVoxImport = true;
  225. break;
  226. }
  227. }
  228. //ver1.1.4
  229. if (dataVersion < 114 && enableFaceFlags != FaceAllFlags && voxelData != null)
  230. {
  231. disableData = new DisableData();
  232. var face = ~enableFaceFlags;
  233. foreach (var voxel in voxelData.voxels)
  234. {
  235. var visible = voxel.visible & face;
  236. if (visible == 0) continue;
  237. disableData.SetDisable(voxel.position, visible);
  238. }
  239. }
  240. #region DefaultScale
  241. if (voxelFileObject == null && string.IsNullOrEmpty(voxelFilePath))
  242. {
  243. var x = UnityEditor.EditorPrefs.GetFloat("VoxelImporter_DefaultScaleX", 1f);
  244. var y = UnityEditor.EditorPrefs.GetFloat("VoxelImporter_DefaultScaleY", 1f);
  245. var z = UnityEditor.EditorPrefs.GetFloat("VoxelImporter_DefaultScaleZ", 1f);
  246. importScale = new Vector3(x, y, z);
  247. }
  248. #endregion
  249. return false;
  250. }
  251. public void EditorInitializeDone()
  252. {
  253. enableFaceFlags = FaceAllFlags;
  254. dataVersion = EditorDataVersion;
  255. }
  256. public bool edit_importFoldout = true;
  257. public bool edit_objectFoldout = true;
  258. public bool edit_generateLightmapUVsAdvancedFoldout = false;
  259. [NonSerialized]
  260. public bool edit_afterRefresh = false;
  261. public bool edit_helpEnable = false;
  262. public enum Edit_ConfigureMode
  263. {
  264. None,
  265. Material,
  266. Disable,
  267. }
  268. public Edit_ConfigureMode edit_configureMode;
  269. public int edit_configureMaterialIndex;
  270. public enum Edit_ConfigureMaterialMainMode
  271. {
  272. Add,
  273. Remove,
  274. }
  275. public Edit_ConfigureMaterialMainMode edit_configureMaterialMainMode;
  276. public enum Edit_ConfigureMaterialSubMode
  277. {
  278. Voxel,
  279. Fill,
  280. Rect,
  281. }
  282. public Edit_ConfigureMaterialSubMode edit_configureMaterialSubMode;
  283. public enum Edit_ConfigureDisableMainMode
  284. {
  285. Add,
  286. Remove,
  287. }
  288. public Edit_ConfigureDisableMainMode edit_configureDisableMainMode;
  289. public enum Edit_ConfigureDisableSubMode
  290. {
  291. Face,
  292. Fill,
  293. Rect,
  294. }
  295. public Edit_ConfigureDisableSubMode edit_configureDisableSubMode;
  296. public enum Edit_ConfigurePreviewMode
  297. {
  298. Opaque,
  299. Transparent,
  300. }
  301. public Edit_ConfigurePreviewMode edit_ConfigurePreviewMode;
  302. public bool edit_snapToHalfVoxel = true;
  303. public Mesh[] edit_enableMesh = null;
  304. public virtual void SaveEditTmpData() { }
  305. #endregion
  306. #region Asset
  307. public virtual bool IsUseAssetObject(UnityEngine.Object obj)
  308. {
  309. return false;
  310. }
  311. #endregion
  312. #region Undo
  313. public class RefreshChecker
  314. {
  315. public RefreshChecker(VoxelBase voxelBase)
  316. {
  317. controller = voxelBase;
  318. }
  319. public VoxelBase controller;
  320. public string voxelFilePath;
  321. public string voxelFileGUID;
  322. public UnityEngine.Object voxelFileObject;
  323. public int voxelFileSubIndex;
  324. public bool legacyVoxImport;
  325. public ImportMode importMode;
  326. public ImportFlag importFlags;
  327. public Vector3 importScale;
  328. public Vector3 importOffset;
  329. public Face enableFaceFlags;
  330. public DisableData disableData;
  331. public bool generateLightmapUVs;
  332. public float generateLightmapUVsAngleError;
  333. public float generateLightmapUVsAreaError;
  334. public float generateLightmapUVsHardAngle;
  335. public float generateLightmapUVsPackMargin;
  336. public bool generateTangents;
  337. public float meshFaceVertexOffset;
  338. public bool generateMipMaps;
  339. public MaterialData[] materialData;
  340. public int[] materialIndexes;
  341. public virtual void Save()
  342. {
  343. voxelFilePath = controller.voxelFilePath;
  344. voxelFileGUID = controller.voxelFileGUID;
  345. voxelFileObject = controller.voxelFileObject;
  346. voxelFileSubIndex = controller.voxelFileSubIndex;
  347. legacyVoxImport = controller.legacyVoxImport;
  348. importMode = controller.importMode;
  349. importFlags = controller.importFlags;
  350. importScale = controller.importScale;
  351. importOffset = controller.importOffset;
  352. enableFaceFlags = controller.enableFaceFlags;
  353. generateLightmapUVs = controller.generateLightmapUVs;
  354. generateLightmapUVsAngleError = controller.generateLightmapUVsAngleError;
  355. generateLightmapUVsAreaError = controller.generateLightmapUVsAreaError;
  356. generateLightmapUVsHardAngle = controller.generateLightmapUVsHardAngle;
  357. generateLightmapUVsPackMargin = controller.generateLightmapUVsPackMargin;
  358. generateTangents = controller.generateTangents;
  359. meshFaceVertexOffset = controller.meshFaceVertexOffset;
  360. generateMipMaps = controller.generateMipMaps;
  361. if (controller.disableData != null)
  362. disableData = controller.disableData.Clone();
  363. else
  364. disableData = null;
  365. if (controller.materialData != null)
  366. {
  367. materialData = new MaterialData[controller.materialData.Count];
  368. for (int i = 0; i < controller.materialData.Count; i++)
  369. {
  370. if (controller.materialData[i] != null)
  371. materialData[i] = controller.materialData[i].Clone();
  372. }
  373. }
  374. else
  375. {
  376. materialData = null;
  377. }
  378. materialIndexes = controller.materialIndexes != null ? controller.materialIndexes.ToArray() : null;
  379. }
  380. public virtual bool Check()
  381. {
  382. if (voxelFilePath != controller.voxelFilePath ||
  383. voxelFileObject != controller.voxelFileObject ||
  384. voxelFileSubIndex != controller.voxelFileSubIndex ||
  385. legacyVoxImport != controller.legacyVoxImport ||
  386. importMode != controller.importMode ||
  387. importFlags != controller.importFlags ||
  388. importScale != controller.importScale ||
  389. importOffset != controller.importOffset ||
  390. enableFaceFlags != controller.enableFaceFlags ||
  391. generateLightmapUVs != controller.generateLightmapUVs ||
  392. generateLightmapUVsAngleError != controller.generateLightmapUVsAngleError ||
  393. generateLightmapUVsAreaError != controller.generateLightmapUVsAreaError ||
  394. generateLightmapUVsHardAngle != controller.generateLightmapUVsHardAngle ||
  395. generateLightmapUVsPackMargin != controller.generateLightmapUVsPackMargin ||
  396. generateTangents != controller.generateTangents ||
  397. meshFaceVertexOffset != controller.meshFaceVertexOffset ||
  398. generateMipMaps != controller.generateMipMaps)
  399. return true;
  400. #region disableData
  401. if (disableData != null && controller.disableData != null)
  402. {
  403. if (!disableData.IsEqual(controller.disableData))
  404. return true;
  405. }
  406. else if (disableData != null && controller.disableData == null)
  407. {
  408. return true;
  409. }
  410. else if (disableData == null && controller.disableData != null)
  411. {
  412. return true;
  413. }
  414. #endregion
  415. #region materialData
  416. if (materialData != null && controller.materialData != null)
  417. {
  418. if (materialData.Length != controller.materialData.Count)
  419. return true;
  420. for (int i = 0; i < materialData.Length; i++)
  421. {
  422. if (!materialData[i].IsEqual(controller.materialData[i]))
  423. return true;
  424. }
  425. }
  426. else if (materialData != null && controller.materialData == null)
  427. {
  428. return true;
  429. }
  430. else if (materialData == null && controller.materialData != null)
  431. {
  432. return true;
  433. }
  434. #endregion
  435. #region materialIndexes
  436. if (materialIndexes != null && controller.materialIndexes != null)
  437. {
  438. if (materialIndexes.Length != controller.materialIndexes.Count)
  439. return true;
  440. for (int i = 0; i < materialIndexes.Length; i++)
  441. {
  442. if (materialIndexes[i] != controller.materialIndexes[i])
  443. return true;
  444. }
  445. }
  446. else if (materialIndexes != null && controller.materialIndexes == null)
  447. {
  448. return true;
  449. }
  450. else if (materialIndexes == null && controller.materialIndexes != null)
  451. {
  452. return true;
  453. }
  454. #endregion
  455. return false;
  456. }
  457. }
  458. [NonSerialized]
  459. public RefreshChecker refreshChecker;
  460. #endregion
  461. #region Event
  462. public bool IsNeedStructureData()
  463. {
  464. return (onBeforeCreateMesh != null);
  465. }
  466. [NonSerialized]
  467. public StructureData structureData;
  468. public class OnBeforeCreateMeshData
  469. {
  470. public List<Vector3> vertices;
  471. public List<Vector2> uv;
  472. public List<Vector3> normals;
  473. public List<BoneWeight> boneWeights;
  474. public List<int>[] triangles;
  475. }
  476. [NonSerialized]
  477. public Action<OnBeforeCreateMeshData> onBeforeCreateMesh;
  478. #endregion
  479. #endif
  480. }
  481. }