VoxelSkinnedAnimationObjectBoneEditor.cs 123 KB

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  1. using UnityEngine;
  2. using UnityEngine.Assertions;
  3. using UnityEditor;
  4. using UnityEditorInternal;
  5. using System;
  6. using System.Collections.Generic;
  7. #if UNITY_2018_3_OR_NEWER
  8. using UnityEditor.Experimental.SceneManagement;
  9. #endif
  10. namespace VoxelImporter
  11. {
  12. [CustomEditor(typeof(VoxelSkinnedAnimationObjectBone))]
  13. public class VoxelSkinnedAnimationObjectBoneEditor : Editor
  14. {
  15. public VoxelSkinnedAnimationObjectBone boneTarget { get; private set; }
  16. public VoxelSkinnedAnimationObjectBoneCore boneCore { get; protected set; }
  17. public VoxelSkinnedAnimationObjectBone rootTarget { get; private set; }
  18. public VoxelSkinnedAnimationObject objectTarget { get; private set; }
  19. public VoxelSkinnedAnimationObjectCore objectCore { get; protected set; }
  20. private VoxelEditorCommon editorCommon;
  21. private class EditWeight
  22. {
  23. public EditWeight()
  24. {
  25. this.flags = (VoxelBase.VoxelVertexFlags)(-1);
  26. this.power = new float[(int)VoxelBase.VoxelVertexIndex.Total];
  27. for (int i = 0; i < this.power.Length; i++)
  28. {
  29. this.power[i] = 1f;
  30. }
  31. }
  32. public EditWeight(VoxelBase.VoxelVertexFlags flags, float power = 1f)
  33. {
  34. this.flags = flags;
  35. this.power = new float[(int)VoxelBase.VoxelVertexIndex.Total];
  36. for (int i = 0; i < this.power.Length; i++)
  37. {
  38. this.power[i] = power;
  39. }
  40. }
  41. public VoxelBase.VoxelVertexFlags flags;
  42. public float[] power = new float[(int)VoxelBase.VoxelVertexIndex.Total];
  43. }
  44. private DataTable3<EditWeight> editWeightList = new DataTable3<EditWeight>();
  45. //Editor
  46. private float positionScaleFactor = 1f;
  47. private bool drawEditorMesh = true;
  48. private Vector3[] skeletonLines;
  49. private static Rect editorBoneEditorWindowRect = new Rect(8, 17 + 8, 0, 0);
  50. //GUIStyle
  51. private GUIStyle guiStyleBoldButton;
  52. private GUIStyle guiStyleBoldActiveButton;
  53. private GUIStyle guiStyleFoldoutBold;
  54. private GUIStyle guiStyleCircleButton;
  55. private GUIStyle guiStyleEditorWindow;
  56. #region Texture
  57. private Texture2D circleNormalTex;
  58. private Texture2D circleActiveTex;
  59. #endregion
  60. #region strings
  61. public static readonly string[] Edit_VoxelModeString =
  62. {
  63. VoxelSkinnedAnimationObject.Edit_VoxelMode.Voxel.ToString(),
  64. VoxelSkinnedAnimationObject.Edit_VoxelMode.Vertex.ToString(),
  65. };
  66. public static readonly string[] Edit_VoxelWeightModeString =
  67. {
  68. VoxelSkinnedAnimationObject.Edit_VoxelWeightMode.Voxel.ToString(),
  69. VoxelSkinnedAnimationObject.Edit_VoxelWeightMode.Fill.ToString(),
  70. VoxelSkinnedAnimationObject.Edit_VoxelWeightMode.Rect.ToString(),
  71. };
  72. public static readonly string[] Edit_VertexWeightModeString =
  73. {
  74. VoxelSkinnedAnimationObject.Edit_VertexWeightMode.Brush.ToString(),
  75. VoxelSkinnedAnimationObject.Edit_VertexWeightMode.Rect.ToString(),
  76. };
  77. public static readonly GUIContent[] Edit_BlendModeString =
  78. {
  79. new GUIContent("=", VoxelSkinnedAnimationObject.Edit_BlendMode.Replace.ToString()),
  80. new GUIContent("+", VoxelSkinnedAnimationObject.Edit_BlendMode.Add.ToString()),
  81. new GUIContent("-", VoxelSkinnedAnimationObject.Edit_BlendMode.Subtract.ToString()),
  82. };
  83. public static readonly string[] Edit_MirrorSetModeString =
  84. {
  85. " ",
  86. "+",
  87. "-",
  88. };
  89. #endregion
  90. #region Prefab
  91. #if UNITY_2018_3_OR_NEWER
  92. protected PrefabAssetType prefabType { get { return PrefabUtility.GetPrefabAssetType(objectTarget.gameObject); } }
  93. protected bool prefabEnable { get { return prefabType == PrefabAssetType.Regular || isPrefabEditMode; } }
  94. protected bool isPrefab { get { return false; } }
  95. protected bool isPrefabEditMode { get { return PrefabStageUtility.GetCurrentPrefabStage() != null && PrefabStageUtility.GetCurrentPrefabStage().prefabContentsRoot != null; } }
  96. #else
  97. protected PrefabType prefabType { get { return PrefabUtility.GetPrefabType(objectTarget.gameObject); } }
  98. protected bool prefabEnable { get { var type = prefabType; return type == PrefabType.Prefab || type == PrefabType.PrefabInstance || type == PrefabType.DisconnectedPrefabInstance; } }
  99. protected bool isPrefab { get { return prefabType == PrefabType.Prefab; } }
  100. #endif
  101. #endregion
  102. void OnEnable()
  103. {
  104. boneTarget = target as VoxelSkinnedAnimationObjectBone;
  105. if (boneTarget == null) return;
  106. objectTarget = boneTarget.voxelObject;
  107. if (objectTarget == null) return;
  108. objectCore = new VoxelSkinnedAnimationObjectCore(objectTarget);
  109. objectCore.Initialize();
  110. boneCore = new VoxelSkinnedAnimationObjectBoneCore(boneTarget, objectCore);
  111. boneCore.Initialize();
  112. editorCommon = new VoxelEditorCommon(objectTarget, objectCore);
  113. #region rootTarget
  114. rootTarget = objectTarget.GetComponentInChildren<VoxelSkinnedAnimationObjectBone>();
  115. {
  116. var trans = objectTarget.transform;
  117. for (int i = 0; i < trans.childCount; i++)
  118. {
  119. rootTarget = trans.GetChild(i).GetComponent<VoxelSkinnedAnimationObjectBone>();
  120. if (rootTarget != null) break;
  121. }
  122. }
  123. #endregion
  124. if (objectTarget.editMode == VoxelSkinnedAnimationObject.Edit_Mode.BonePosition)
  125. {
  126. objectCore.ResetBoneTransform();
  127. }
  128. else if (objectTarget.editMode == VoxelSkinnedAnimationObject.Edit_Mode.BoneWeight)
  129. {
  130. objectCore.UpdateBoneBindposes();
  131. objectCore.UpdateBoneWeightTable();
  132. UpdateWeightPreviewMesh();
  133. }
  134. else if (objectTarget.editMode == VoxelSkinnedAnimationObject.Edit_Mode.BoneAnimation)
  135. {
  136. objectCore.ReadyVoxelData();
  137. #region DisableAnimation
  138. {
  139. if (boneTarget.edit_disablePositionAnimation && boneCore.IsHaveEraseDisablePositionAnimation())
  140. boneTarget.edit_disablePositionAnimation = false;
  141. if (boneTarget.edit_disableRotationAnimation && boneCore.IsHaveEraseDisableRotationAnimation())
  142. boneTarget.edit_disableRotationAnimation = false;
  143. if (boneTarget.edit_disableScaleAnimation && boneCore.IsHaveEraseDisableScaleAnimation())
  144. boneTarget.edit_disableScaleAnimation = false;
  145. }
  146. #endregion
  147. }
  148. UpdateSilhouetteMeshMesh();
  149. boneTarget.transform.hasChanged = false;
  150. if (boneTarget.mirrorBone != null)
  151. boneTarget.mirrorBone.transform.hasChanged = false;
  152. #region Texture
  153. circleNormalTex = editorCommon.LoadTexture2DAssetAtPath("Assets/VoxelImporter/Textures/Editor/Circle_normal.psd");
  154. circleActiveTex = editorCommon.LoadTexture2DAssetAtPath("Assets/VoxelImporter/Textures/Editor/Circle_active.psd");
  155. #endregion
  156. editorBoneEditorWindowRect.width = editorBoneEditorWindowRect.height = 0;
  157. AnimationUtility.onCurveWasModified -= EditorOnCurveWasModified;
  158. AnimationUtility.onCurveWasModified += EditorOnCurveWasModified;
  159. Undo.undoRedoPerformed -= EditorUndoRedoPerformed;
  160. Undo.undoRedoPerformed += EditorUndoRedoPerformed;
  161. }
  162. void OnDisable()
  163. {
  164. if (boneTarget == null || objectTarget == null) return;
  165. if (!AnimationMode.InAnimationMode())
  166. {
  167. if (objectTarget.edit_afterRefresh)
  168. {
  169. objectCore.ReCreate();
  170. }
  171. else
  172. {
  173. objectCore.SetRendererCompornent();
  174. }
  175. }
  176. if (boneTarget.edit_weightMesh != null)
  177. {
  178. for (int i = 0; i < boneTarget.edit_weightMesh.Length; i++)
  179. {
  180. MonoBehaviour.DestroyImmediate(boneTarget.edit_weightMesh[i]);
  181. }
  182. boneTarget.edit_weightMesh = null;
  183. }
  184. boneTarget.edit_weightColorTexture = null;
  185. objectCore.SetSelectedWireframeHidden(false);
  186. Tools.current = VoxelEditorCommon.lastTool;
  187. AnimationUtility.onCurveWasModified -= EditorOnCurveWasModified;
  188. Undo.undoRedoPerformed -= EditorUndoRedoPerformed;
  189. }
  190. void OnDestroy()
  191. {
  192. OnDisable();
  193. }
  194. public override void OnInspectorGUI()
  195. {
  196. if (boneTarget == null || objectTarget == null || editorCommon == null)
  197. {
  198. DrawDefaultInspector();
  199. return;
  200. }
  201. if (!objectCore.IsVoxelFileExists())
  202. {
  203. EditorGUILayout.HelpBox("Voxel file not found. Please open file.", MessageType.Error);
  204. return;
  205. }
  206. #if UNITY_2018_3_OR_NEWER
  207. {
  208. if (prefabType == PrefabAssetType.Regular && !isPrefabEditMode)
  209. {
  210. EditorGUILayout.HelpBox("Prefab can only be edited in Prefab mode.", MessageType.Info);
  211. EditorGUI.BeginDisabledGroup(true);
  212. }
  213. }
  214. #endif
  215. serializedObject.Update();
  216. #region GuiStyle
  217. if (guiStyleBoldButton == null)
  218. guiStyleBoldButton = new GUIStyle(GUI.skin.button);
  219. guiStyleBoldButton.fontStyle = FontStyle.Bold;
  220. if (guiStyleBoldActiveButton == null)
  221. guiStyleBoldActiveButton = new GUIStyle(GUI.skin.button);
  222. guiStyleBoldActiveButton.fontStyle = FontStyle.Bold;
  223. guiStyleBoldActiveButton.normal = guiStyleBoldActiveButton.active;
  224. if (guiStyleFoldoutBold == null)
  225. guiStyleFoldoutBold = new GUIStyle(EditorStyles.foldout);
  226. guiStyleFoldoutBold.fontStyle = FontStyle.Bold;
  227. editorCommon.GUIStyleReady();
  228. #endregion
  229. #region Simple
  230. {
  231. EditorGUI.BeginChangeCheck();
  232. var mode = GUILayout.Toolbar(objectTarget.advancedMode ? 1 : 0, VoxelBaseEditor.Edit_AdvancedModeStrings);
  233. if (EditorGUI.EndChangeCheck())
  234. {
  235. objectTarget.advancedMode = mode != 0 ? true : false;
  236. }
  237. }
  238. #endregion
  239. EditorGUILayout.Space();
  240. EditorGUI.BeginDisabledGroup(isPrefab);
  241. //Edit
  242. {
  243. if (AnimationMode.InAnimationMode())
  244. {
  245. EditorGUILayout.HelpBox("You can not change while animation is being recorded.\nTo change, please stop recording.", MessageType.Warning);
  246. }
  247. #region BoneAnimation
  248. EditorGUILayout.BeginHorizontal();
  249. EditorGUILayout.Space();
  250. {
  251. EditorGUI.BeginDisabledGroup(AnimationMode.InAnimationMode());
  252. if (GUILayout.Button("Edit Bone Animation", objectTarget.editMode == VoxelSkinnedAnimationObject.Edit_Mode.BoneAnimation ? guiStyleBoldActiveButton : guiStyleBoldButton, GUILayout.Height(32)))
  253. {
  254. Undo.RecordObject(objectTarget, "Inspector");
  255. Undo.RecordObject(boneTarget, "Inspector");
  256. if (objectTarget.editMode == VoxelSkinnedAnimationObject.Edit_Mode.BoneAnimation)
  257. {
  258. objectTarget.editLastMode = objectTarget.editMode;
  259. objectTarget.editMode = VoxelSkinnedAnimationObject.Edit_Mode.None;
  260. Tools.current = VoxelEditorCommon.lastTool;
  261. }
  262. else
  263. {
  264. objectTarget.editLastMode = VoxelSkinnedAnimationObject.Edit_Mode.None;
  265. objectTarget.editMode = VoxelSkinnedAnimationObject.Edit_Mode.BoneAnimation;
  266. Tools.current = VoxelEditorCommon.lastTool;
  267. if (objectTarget.edit_afterRefresh)
  268. {
  269. objectCore.ReCreate();
  270. }
  271. else
  272. {
  273. objectCore.ReadyVoxelData();
  274. }
  275. #region DisableAnimation
  276. {
  277. if (boneTarget.edit_disablePositionAnimation && boneCore.IsHaveEraseDisablePositionAnimation())
  278. boneTarget.edit_disablePositionAnimation = false;
  279. if (boneTarget.edit_disableRotationAnimation && boneCore.IsHaveEraseDisableRotationAnimation())
  280. boneTarget.edit_disableRotationAnimation = false;
  281. if (boneTarget.edit_disableScaleAnimation && boneCore.IsHaveEraseDisableScaleAnimation())
  282. boneTarget.edit_disableScaleAnimation = false;
  283. }
  284. #endregion
  285. editorBoneEditorWindowRect.width = editorBoneEditorWindowRect.height = 0;
  286. }
  287. InternalEditorUtility.RepaintAllViews();
  288. }
  289. EditorGUI.EndDisabledGroup();
  290. }
  291. EditorGUILayout.Space();
  292. EditorGUILayout.EndHorizontal();
  293. #endregion
  294. EditorGUILayout.Space();
  295. EditorGUILayout.BeginHorizontal();
  296. EditorGUILayout.Space();
  297. #region BonePosition
  298. {
  299. EditorGUI.BeginDisabledGroup(AnimationMode.InAnimationMode());
  300. if (GUILayout.Button("Edit Bone Position", objectTarget.editMode == VoxelSkinnedAnimationObject.Edit_Mode.BonePosition ? guiStyleBoldActiveButton : guiStyleBoldButton, GUILayout.Height(24)))
  301. {
  302. Undo.RecordObject(objectTarget, "Inspector");
  303. if (objectTarget.editMode == VoxelSkinnedAnimationObject.Edit_Mode.BonePosition)
  304. {
  305. objectTarget.editLastMode = objectTarget.editMode;
  306. objectTarget.editMode = VoxelSkinnedAnimationObject.Edit_Mode.None;
  307. Tools.current = VoxelEditorCommon.lastTool;
  308. UpdateEnableVoxel();
  309. }
  310. else
  311. {
  312. objectTarget.editLastMode = VoxelSkinnedAnimationObject.Edit_Mode.None;
  313. objectTarget.editMode = VoxelSkinnedAnimationObject.Edit_Mode.BonePosition;
  314. Tools.current = Tool.None;
  315. objectCore.ResetBoneTransform();
  316. UpdateEnableVoxel();
  317. editorBoneEditorWindowRect.width = editorBoneEditorWindowRect.height = 0;
  318. }
  319. InternalEditorUtility.RepaintAllViews();
  320. }
  321. EditorGUI.EndDisabledGroup();
  322. }
  323. #endregion
  324. EditorGUILayout.Space();
  325. #region BoneWeight
  326. {
  327. EditorGUI.BeginDisabledGroup(AnimationMode.InAnimationMode());
  328. if (GUILayout.Button("Edit Bone Weight", objectTarget.editMode == VoxelSkinnedAnimationObject.Edit_Mode.BoneWeight ? guiStyleBoldActiveButton : guiStyleBoldButton, GUILayout.Height(24)))
  329. {
  330. Undo.RecordObject(objectTarget, "Inspector");
  331. if (objectTarget.editMode == VoxelSkinnedAnimationObject.Edit_Mode.BoneWeight)
  332. {
  333. objectTarget.editLastMode = objectTarget.editMode;
  334. objectTarget.editMode = VoxelSkinnedAnimationObject.Edit_Mode.None;
  335. Tools.current = VoxelEditorCommon.lastTool;
  336. UpdateEnableVoxel();
  337. }
  338. else
  339. {
  340. objectTarget.editLastMode = VoxelSkinnedAnimationObject.Edit_Mode.None;
  341. objectTarget.editMode = VoxelSkinnedAnimationObject.Edit_Mode.BoneWeight;
  342. Tools.current = Tool.None;
  343. UpdateEnableVoxel();
  344. editorBoneEditorWindowRect.width = editorBoneEditorWindowRect.height = 0;
  345. }
  346. InternalEditorUtility.RepaintAllViews();
  347. }
  348. EditorGUI.EndDisabledGroup();
  349. }
  350. #endregion
  351. EditorGUILayout.Space();
  352. EditorGUILayout.EndHorizontal();
  353. #region AnimationModeRecordReset
  354. if (objectTarget.editMode == VoxelSkinnedAnimationObject.Edit_Mode.BonePosition ||
  355. objectTarget.editMode == VoxelSkinnedAnimationObject.Edit_Mode.BoneWeight)
  356. {
  357. if (AnimationMode.InAnimationMode())
  358. {
  359. objectTarget.editLastMode = objectTarget.editMode;
  360. objectTarget.editMode = VoxelSkinnedAnimationObject.Edit_Mode.BoneAnimation;
  361. Tools.current = VoxelEditorCommon.lastTool;
  362. }
  363. }
  364. #endregion
  365. }
  366. EditorGUILayout.Space();
  367. EditorGUILayout.Space();
  368. {
  369. var rect = EditorGUILayout.GetControlRect();
  370. rect.height = 2;
  371. GUI.Box(rect, "");
  372. GUILayout.Space(-rect.height);
  373. }
  374. {
  375. var disable = objectTarget.rigAnimationType != VoxelSkinnedAnimationObject.RigAnimationType.None && objectTarget.editMode != VoxelSkinnedAnimationObject.Edit_Mode.None;
  376. EditorGUI.BeginDisabledGroup(disable);
  377. EditorGUILayout.BeginHorizontal();
  378. EditorGUILayout.Space();
  379. #region Add Child Bone
  380. {
  381. if (GUILayout.Button("Add Child Bone", GUILayout.Height(20)))
  382. {
  383. GameObject go = new GameObject("Bone");
  384. Undo.RegisterCreatedObjectUndo(go, "Add Child Bone");
  385. Undo.SetTransformParent(go.transform, boneTarget.transform, "Add Child Bone");
  386. Undo.AddComponent<VoxelSkinnedAnimationObjectBone>(go);
  387. go.transform.localPosition = Vector3.zero;
  388. go.transform.localRotation = Quaternion.identity;
  389. go.transform.localScale = Vector3.one;
  390. UpdateEnableVoxel();
  391. //
  392. Selection.activeGameObject = go;
  393. EditorGUIUtility.PingObject(Selection.activeGameObject);
  394. }
  395. }
  396. #endregion
  397. EditorGUILayout.Space();
  398. #region Remove This Bone
  399. {
  400. EditorGUI.BeginDisabledGroup(boneTarget == rootTarget);
  401. if (GUILayout.Button("Remove This Bone", GUILayout.Height(20)))
  402. {
  403. DisconnectPrefabInstance();
  404. Selection.activeObject = boneTarget.transform.parent;
  405. EditorApplication.delayCall += () =>
  406. {
  407. Undo.RecordObject(objectTarget, "Remove This Bone");
  408. if (objectTarget.humanDescription.bones != null)
  409. {
  410. for (int i = 0; i < objectTarget.humanDescription.bones.Length; i++)
  411. {
  412. if (objectTarget.humanDescription.bones[i] == boneTarget)
  413. objectTarget.humanDescription.bones[i] = null;
  414. }
  415. }
  416. while (boneTarget.transform.childCount > 0)
  417. {
  418. var go = boneTarget.transform.GetChild(0).gameObject;
  419. Undo.SetTransformParent(boneTarget.transform.GetChild(0), boneTarget.transform.parent, "Remove This Bone");
  420. var bone = go.GetComponent<VoxelSkinnedAnimationObjectBone>();
  421. if (bone != null && boneTarget.bonePositionSave)
  422. {
  423. Undo.RecordObject(bone, "Remove This Bone");
  424. bone.bonePosition += boneTarget.boneRotation * boneTarget.bonePosition;
  425. }
  426. }
  427. Undo.DestroyObjectImmediate(boneTarget.gameObject);
  428. objectCore.ReCreate();
  429. objectCore.FixMissingAnimation();
  430. InternalEditorUtility.RepaintAllViews();
  431. };
  432. return;
  433. }
  434. EditorGUI.EndDisabledGroup();
  435. }
  436. #endregion
  437. EditorGUILayout.Space();
  438. EditorGUILayout.EndHorizontal();
  439. EditorGUI.EndDisabledGroup();
  440. if (disable)
  441. {
  442. EditorGUILayout.HelpBox("If Animation Type is not None, you can not operate while editing.", MessageType.Info);
  443. }
  444. }
  445. EditorGUILayout.Separator();
  446. #region Object
  447. if (objectTarget.advancedMode)
  448. {
  449. boneTarget.edit_objectFoldout = EditorGUILayout.Foldout(boneTarget.edit_objectFoldout, "Object", guiStyleFoldoutBold);
  450. if (boneTarget.edit_objectFoldout)
  451. {
  452. EditorGUILayout.BeginVertical(GUI.skin.box);
  453. {
  454. EditorGUI.BeginChangeCheck();
  455. var mirrorBone = (VoxelSkinnedAnimationObjectBone)EditorGUILayout.ObjectField("Mirror Bone", boneTarget.mirrorBone, typeof(VoxelSkinnedAnimationObjectBone), true);
  456. if (EditorGUI.EndChangeCheck())
  457. {
  458. if (mirrorBone == null || boneTarget.voxelObject == mirrorBone.voxelObject)
  459. {
  460. Undo.RecordObject(boneTarget, "Disable Animation");
  461. boneTarget.mirrorBone = mirrorBone;
  462. }
  463. }
  464. }
  465. EditorGUILayout.EndVertical();
  466. }
  467. }
  468. #endregion
  469. if (GUILayout.Button("Refresh"))
  470. {
  471. Undo.RecordObject(objectTarget, "Refresh");
  472. UpdateEnableVoxel();
  473. }
  474. EditorGUI.EndDisabledGroup();
  475. #region Mirror
  476. {
  477. switch (objectTarget.editMode)
  478. {
  479. case VoxelSkinnedAnimationObject.Edit_Mode.BoneAnimation:
  480. boneCore.MirrorBoneAnimation();
  481. break;
  482. case VoxelSkinnedAnimationObject.Edit_Mode.BonePosition:
  483. boneCore.MirrorBonePosition();
  484. break;
  485. case VoxelSkinnedAnimationObject.Edit_Mode.BoneWeight:
  486. //boneCore.MirrorBoneWeight();
  487. break;
  488. }
  489. }
  490. #endregion
  491. #region Changed
  492. if (objectTarget.editMode == VoxelSkinnedAnimationObject.Edit_Mode.BonePosition)
  493. {
  494. if (boneTarget.transform.hasChanged || (boneTarget.mirrorBone != null && boneTarget.mirrorBone.transform.hasChanged))
  495. {
  496. objectCore.UpdateBoneBindposes();
  497. objectTarget.edit_afterRefresh = true;
  498. boneTarget.transform.hasChanged = false;
  499. if (boneTarget.mirrorBone != null)
  500. boneTarget.mirrorBone.transform.hasChanged = false;
  501. }
  502. }
  503. else if (objectTarget.editMode == VoxelSkinnedAnimationObject.Edit_Mode.BoneWeight)
  504. {
  505. if (boneTarget.transform.hasChanged || (boneTarget.mirrorBone != null && boneTarget.mirrorBone.transform.hasChanged))
  506. {
  507. UpdateEnableVoxel(false);
  508. boneTarget.transform.hasChanged = false;
  509. if (boneTarget.mirrorBone != null)
  510. boneTarget.mirrorBone.transform.hasChanged = false;
  511. }
  512. }
  513. #endregion
  514. serializedObject.ApplyModifiedProperties();
  515. #if UNITY_2018_3_OR_NEWER
  516. {
  517. if (prefabType == PrefabAssetType.Regular && !isPrefabEditMode)
  518. {
  519. EditorGUI.EndDisabledGroup();
  520. }
  521. }
  522. #endif
  523. }
  524. void OnSceneGUI()
  525. {
  526. if (boneTarget == null || objectTarget == null || rootTarget == null || editorCommon == null) return;
  527. if (objectTarget.voxelData == null) return;
  528. if (guiStyleCircleButton == null)
  529. {
  530. guiStyleCircleButton = new GUIStyle(GUI.skin.button);
  531. if (circleNormalTex != null)
  532. guiStyleCircleButton.normal.background = circleNormalTex;
  533. if (circleActiveTex != null)
  534. guiStyleCircleButton.active.background = circleActiveTex;
  535. guiStyleCircleButton.border = new RectOffset(0, 0, 0, 0);
  536. guiStyleCircleButton.margin = new RectOffset(0, 0, 0, 0);
  537. guiStyleCircleButton.overflow = new RectOffset(0, 0, 0, 0);
  538. guiStyleCircleButton.padding = new RectOffset(0, 0, 0, 0);
  539. guiStyleCircleButton.imagePosition = ImagePosition.ImageOnly;
  540. }
  541. if (guiStyleEditorWindow == null)
  542. {
  543. if (EditorGUIUtility.isProSkin)
  544. guiStyleEditorWindow = new GUIStyle(EditorGUIUtility.GetBuiltinSkin(EditorSkin.Scene).window);
  545. else
  546. guiStyleEditorWindow = new GUIStyle(EditorGUIUtility.GetBuiltinSkin(EditorSkin.Inspector).window);
  547. }
  548. editorCommon.GUIStyleReady();
  549. Event e = Event.current;
  550. bool repaint = false;
  551. #region Event
  552. if (SceneView.currentDrawingSceneView == SceneView.lastActiveSceneView)
  553. {
  554. if (objectTarget.editMode == VoxelSkinnedAnimationObject.Edit_Mode.BoneAnimation)
  555. {
  556. #region BoneAnimation
  557. var controlID = GUIUtility.GetControlID(FocusType.Passive);
  558. VoxelEditorCommon.lastTool = Tools.current;
  559. switch (e.type)
  560. {
  561. case EventType.Layout:
  562. HandleUtility.AddDefaultControl(controlID);
  563. break;
  564. case EventType.KeyDown:
  565. if (!e.alt)
  566. {
  567. if (e.keyCode == KeyCode.F5)
  568. {
  569. UpdateEnableVoxel();
  570. }
  571. else if (e.keyCode == KeyCode.Space)
  572. {
  573. drawEditorMesh = false;
  574. }
  575. }
  576. break;
  577. case EventType.KeyUp:
  578. {
  579. if (e.keyCode == KeyCode.Space)
  580. {
  581. drawEditorMesh = true;
  582. }
  583. }
  584. break;
  585. }
  586. #endregion
  587. }
  588. else if (objectTarget.editMode == VoxelSkinnedAnimationObject.Edit_Mode.BonePosition)
  589. {
  590. #region BonePosition
  591. var controlID = GUIUtility.GetControlID(FocusType.Passive);
  592. Tools.current = Tool.None;
  593. switch (e.type)
  594. {
  595. case EventType.Layout:
  596. HandleUtility.AddDefaultControl(controlID);
  597. break;
  598. case EventType.KeyDown:
  599. if (!e.alt)
  600. {
  601. if (e.keyCode == KeyCode.F5)
  602. {
  603. UpdateEnableVoxel();
  604. }
  605. else if (e.keyCode == KeyCode.Space)
  606. {
  607. drawEditorMesh = false;
  608. }
  609. }
  610. break;
  611. case EventType.KeyUp:
  612. {
  613. if (e.keyCode == KeyCode.Space)
  614. {
  615. drawEditorMesh = true;
  616. }
  617. }
  618. break;
  619. }
  620. #endregion
  621. }
  622. else if (objectTarget.editMode == VoxelSkinnedAnimationObject.Edit_Mode.BoneWeight)
  623. {
  624. #region BoneWeight
  625. var controlID = GUIUtility.GetControlID(FocusType.Passive);
  626. Tools.current = Tool.None;
  627. if (boneTarget == rootTarget)
  628. {
  629. switch (e.type)
  630. {
  631. case EventType.Layout:
  632. HandleUtility.AddDefaultControl(controlID);
  633. break;
  634. case EventType.KeyDown:
  635. if (!e.alt)
  636. {
  637. if (e.keyCode == KeyCode.F5)
  638. {
  639. UpdateEnableVoxel();
  640. }
  641. else if (e.keyCode == KeyCode.Space)
  642. {
  643. drawEditorMesh = false;
  644. }
  645. }
  646. break;
  647. case EventType.KeyUp:
  648. {
  649. if (e.keyCode == KeyCode.Space)
  650. {
  651. drawEditorMesh = true;
  652. }
  653. }
  654. break;
  655. }
  656. }
  657. else
  658. {
  659. switch (e.type)
  660. {
  661. case EventType.Layout:
  662. HandleUtility.AddDefaultControl(controlID);
  663. break;
  664. case EventType.MouseMove:
  665. editWeightList.Clear();
  666. editorCommon.selectionRect.Reset();
  667. editorCommon.ClearPreviewMesh();
  668. UpdateCursorMesh();
  669. break;
  670. case EventType.MouseDown:
  671. if (editorCommon.CheckMousePositionEditorRects())
  672. {
  673. if (!e.alt && e.button == 0)
  674. {
  675. EventMouseDrag(true);
  676. }
  677. else if (!e.alt && e.button == 1)
  678. {
  679. ClearMakeAddData();
  680. }
  681. }
  682. break;
  683. case EventType.MouseDrag:
  684. {
  685. if (!e.alt && e.button == 0)
  686. {
  687. EventMouseDrag(false);
  688. }
  689. }
  690. break;
  691. case EventType.MouseUp:
  692. if (!e.alt && e.button == 0)
  693. {
  694. EventMouseApply();
  695. }
  696. ClearMakeAddData();
  697. UpdateCursorMesh();
  698. repaint = true;
  699. break;
  700. case EventType.KeyDown:
  701. if (!e.alt)
  702. {
  703. if (e.keyCode == KeyCode.F5)
  704. {
  705. UpdateEnableVoxel();
  706. }
  707. else if (e.keyCode == KeyCode.Space)
  708. {
  709. drawEditorMesh = false;
  710. }
  711. }
  712. break;
  713. case EventType.KeyUp:
  714. {
  715. if (e.keyCode == KeyCode.Space)
  716. {
  717. drawEditorMesh = true;
  718. }
  719. }
  720. break;
  721. }
  722. }
  723. #endregion
  724. }
  725. else
  726. {
  727. #region None
  728. drawEditorMesh = true;
  729. VoxelEditorCommon.lastTool = Tools.current;
  730. switch (e.type)
  731. {
  732. case EventType.KeyDown:
  733. if (!e.alt)
  734. {
  735. #region Refresh
  736. if (e.keyCode == KeyCode.F5)
  737. {
  738. UpdateEnableVoxel();
  739. }
  740. #endregion
  741. }
  742. break;
  743. }
  744. #endregion
  745. }
  746. }
  747. #endregion
  748. if (drawEditorMesh)
  749. {
  750. #region DrawBaseMesh
  751. if (objectTarget.editMode == VoxelSkinnedAnimationObject.Edit_Mode.BonePosition)
  752. {
  753. if (objectTarget.mesh != null && objectTarget.atlasTexture != null)
  754. {
  755. editorCommon.unlitTextureMaterial.mainTexture = objectTarget.atlasTexture;
  756. editorCommon.unlitTextureMaterial.color = new Color(1, 1, 1, 0.5f);
  757. editorCommon.unlitTextureMaterial.SetPass(0);
  758. Graphics.DrawMeshNow(objectTarget.mesh, objectTarget.transform.localToWorldMatrix);
  759. }
  760. }
  761. #endregion
  762. #region SilhouetteMesh
  763. if (objectTarget.editMode == VoxelSkinnedAnimationObject.Edit_Mode.BoneWeight)
  764. {
  765. if (editorCommon.silhouetteMesh != null)
  766. {
  767. for (int i = 0; i < editorCommon.silhouetteMesh.Length; i++)
  768. {
  769. if (editorCommon.silhouetteMesh[i] == null) continue;
  770. editorCommon.unlitColorMaterial.color = new Color(0, 0, 0, 1f);
  771. editorCommon.unlitColorMaterial.SetPass(0);
  772. Graphics.DrawMeshNow(editorCommon.silhouetteMesh[i], objectTarget.transform.localToWorldMatrix);
  773. }
  774. }
  775. }
  776. #endregion
  777. if (objectTarget.editMode == VoxelSkinnedAnimationObject.Edit_Mode.BoneWeight)
  778. {
  779. #region WeightMesh
  780. if (boneTarget.edit_weightMesh != null)
  781. {
  782. for (int i = 0; i < boneTarget.edit_weightMesh.Length; i++)
  783. {
  784. if (boneTarget.edit_weightMesh[i] == null) continue;
  785. if (objectTarget.edit_WeightPreviewMode == VoxelSkinnedAnimationObject.Edit_WeightPreviewMode.Transparent)
  786. {
  787. editorCommon.vertexColorTransparentMaterial.color = new Color(1, 1, 1, 0.75f);
  788. editorCommon.vertexColorTransparentMaterial.SetPass(0);
  789. }
  790. else
  791. {
  792. editorCommon.vertexColorMaterial.color = new Color(1, 1, 1, 1);
  793. editorCommon.vertexColorMaterial.SetPass(0);
  794. }
  795. Graphics.DrawMeshNow(boneTarget.edit_weightMesh[i], objectTarget.transform.localToWorldMatrix);
  796. }
  797. }
  798. #endregion
  799. }
  800. #region DrawArrow
  801. if (objectTarget.editMode != VoxelSkinnedAnimationObject.Edit_Mode.None)
  802. {
  803. DrawBoneArrow(rootTarget.transform);
  804. }
  805. #endregion
  806. }
  807. if (SceneView.currentDrawingSceneView == SceneView.lastActiveSceneView)
  808. {
  809. editorCommon.editorRectList.Clear();
  810. if (objectTarget.editMode == VoxelSkinnedAnimationObject.Edit_Mode.BoneAnimation)
  811. {
  812. if (drawEditorMesh)
  813. GuiBoneButton();
  814. #region Bone Animation Editor
  815. {
  816. editorBoneEditorWindowRect = GUILayout.Window(EditorGUIUtility.GetControlID(FocusType.Passive, editorBoneEditorWindowRect), editorBoneEditorWindowRect, (id) =>
  817. {
  818. #region Disable
  819. {
  820. EditorGUI.BeginDisabledGroup(objectTarget.GetComponent<Animator>() == null);
  821. {
  822. EditorGUI.BeginChangeCheck();
  823. var edit_disablePositionAnimation = EditorGUILayout.ToggleLeft("Disable Position Animation", boneTarget.edit_disablePositionAnimation);
  824. if (EditorGUI.EndChangeCheck())
  825. {
  826. bool enable = false;
  827. if (edit_disablePositionAnimation && boneCore.IsHaveEraseDisablePositionAnimation())
  828. enable = EditorUtility.DisplayDialog("Warning", "All position animation curve will be deleted.\nAre you sure?", "ok", "cancel");
  829. else
  830. enable = true;
  831. if (enable)
  832. {
  833. Undo.RecordObject(boneTarget, "Disable Animation");
  834. {
  835. var animator = objectTarget.GetComponent<Animator>();
  836. if (animator != null && animator.runtimeAnimatorController != null)
  837. Undo.RecordObjects(animator.runtimeAnimatorController.animationClips, "Disable Animation");
  838. }
  839. boneTarget.edit_disablePositionAnimation = edit_disablePositionAnimation;
  840. boneCore.EraseDisableAnimation();
  841. InternalEditorUtility.RepaintAllViews();
  842. }
  843. editorBoneEditorWindowRect.width = editorBoneEditorWindowRect.height = 0;
  844. }
  845. }
  846. {
  847. EditorGUI.BeginChangeCheck();
  848. var edit_disableRotationAnimation = EditorGUILayout.ToggleLeft("Disable Rotation Animation", boneTarget.edit_disableRotationAnimation);
  849. if (EditorGUI.EndChangeCheck())
  850. {
  851. bool enable = false;
  852. if (edit_disableRotationAnimation && boneCore.IsHaveEraseDisableRotationAnimation())
  853. enable = EditorUtility.DisplayDialog("Warning", "All rotation animation curve will be deleted.\nAre you sure?", "ok", "cancel");
  854. else
  855. enable = true;
  856. if (enable)
  857. {
  858. Undo.RecordObject(boneTarget, "Disable Animation");
  859. {
  860. var animator = objectTarget.GetComponent<Animator>();
  861. if (animator != null && animator.runtimeAnimatorController != null)
  862. Undo.RecordObjects(animator.runtimeAnimatorController.animationClips, "Disable Animation");
  863. }
  864. boneTarget.edit_disableRotationAnimation = edit_disableRotationAnimation;
  865. boneCore.EraseDisableAnimation();
  866. InternalEditorUtility.RepaintAllViews();
  867. }
  868. editorBoneEditorWindowRect.width = editorBoneEditorWindowRect.height = 0;
  869. }
  870. }
  871. {
  872. EditorGUI.BeginChangeCheck();
  873. var edit_disableScaleAnimation = EditorGUILayout.ToggleLeft("Disable Scale Animation", boneTarget.edit_disableScaleAnimation);
  874. if (EditorGUI.EndChangeCheck())
  875. {
  876. bool enable = false;
  877. if (edit_disableScaleAnimation && boneCore.IsHaveEraseDisableScaleAnimation())
  878. enable = EditorUtility.DisplayDialog("Warning", "All scale animation curve will be deleted.\nAre you sure?", "ok", "cancel");
  879. else
  880. enable = true;
  881. if (enable)
  882. {
  883. Undo.RecordObject(boneTarget, "Disable Animation");
  884. {
  885. var animator = objectTarget.GetComponent<Animator>();
  886. if (animator != null && animator.runtimeAnimatorController != null)
  887. Undo.RecordObjects(animator.runtimeAnimatorController.animationClips, "Disable Animation");
  888. }
  889. boneTarget.edit_disableScaleAnimation = edit_disableScaleAnimation;
  890. boneCore.EraseDisableAnimation();
  891. InternalEditorUtility.RepaintAllViews();
  892. }
  893. editorBoneEditorWindowRect.width = editorBoneEditorWindowRect.height = 0;
  894. }
  895. }
  896. EditorGUI.EndDisabledGroup();
  897. }
  898. #endregion
  899. #region Mirror
  900. {
  901. EditorGUI.BeginDisabledGroup(boneTarget.mirrorBone == null);
  902. EditorGUI.BeginChangeCheck();
  903. var edit_mirrorSetBoneAnimation = EditorGUILayout.ToggleLeft(new GUIContent(string.Format("Set to mirror bone\n ({0})", boneTarget.mirrorBone != null ? boneTarget.mirrorBone.name : "none"), "Mirroring is auto enabled if it contains the name of the GameObject is \"Left\" and \"Right\".\nIt is also possible to set it manually with the inspector."),
  904. boneTarget.edit_mirrorSetBoneAnimation, GUILayout.Height(32));
  905. if (EditorGUI.EndChangeCheck())
  906. {
  907. Undo.RecordObject(boneTarget, "Mirror");
  908. boneTarget.edit_mirrorSetBoneAnimation = edit_mirrorSetBoneAnimation;
  909. InternalEditorUtility.RepaintAllViews();
  910. editorBoneEditorWindowRect.width = editorBoneEditorWindowRect.height = 0;
  911. }
  912. EditorGUI.EndDisabledGroup();
  913. }
  914. #endregion
  915. if (boneTarget.edit_mirrorSetBoneAnimation && boneTarget.mirrorBone != null)
  916. {
  917. #region Mode
  918. {
  919. #region Position
  920. if (!boneTarget.edit_disablePositionAnimation)
  921. {
  922. editorCommon.guiStyleLabel.normal.textColor = new Color(0.5f, 0, 0);
  923. for (int i = 0; i < objectTarget.edit_mirrorPosition.Length; i++)
  924. {
  925. EditorGUILayout.BeginHorizontal();
  926. {
  927. string text = "";
  928. switch (i)
  929. {
  930. case 0: text = "Position X"; break;
  931. case 1: text = "Position Y"; break;
  932. case 2: text = "Position Z"; break;
  933. }
  934. EditorGUILayout.LabelField(text, editorCommon.guiStyleLabel, GUILayout.Width(100));
  935. }
  936. EditorGUI.BeginChangeCheck();
  937. var mode = (VoxelSkinnedAnimationObject.Edit_MirrorSetMode)GUILayout.Toolbar((int)objectTarget.edit_mirrorPosition[i], Edit_MirrorSetModeString);
  938. if (EditorGUI.EndChangeCheck())
  939. {
  940. Undo.RecordObject(objectTarget, "Mirror Mode");
  941. objectTarget.edit_mirrorPosition[i] = mode;
  942. InternalEditorUtility.RepaintAllViews();
  943. }
  944. EditorGUILayout.EndHorizontal();
  945. }
  946. }
  947. #endregion
  948. #region Rotation
  949. if (!boneTarget.edit_disableRotationAnimation)
  950. {
  951. editorCommon.guiStyleLabel.normal.textColor = new Color(0, 0.5f, 0);
  952. for (int i = 0; i < objectTarget.edit_mirrorRotation.Length; i++)
  953. {
  954. EditorGUILayout.BeginHorizontal();
  955. {
  956. string text = "";
  957. switch (i)
  958. {
  959. case 0: text = "Rotation X"; break;
  960. case 1: text = "Rotation Y"; break;
  961. case 2: text = "Rotation Z"; break;
  962. }
  963. EditorGUILayout.LabelField(text, editorCommon.guiStyleLabel, GUILayout.Width(100));
  964. }
  965. EditorGUI.BeginChangeCheck();
  966. var mode = (VoxelSkinnedAnimationObject.Edit_MirrorSetMode)GUILayout.Toolbar((int)objectTarget.edit_mirrorRotation[i], Edit_MirrorSetModeString);
  967. if (EditorGUI.EndChangeCheck())
  968. {
  969. Undo.RecordObject(objectTarget, "Mirror Mode");
  970. objectTarget.edit_mirrorRotation[i] = mode;
  971. InternalEditorUtility.RepaintAllViews();
  972. }
  973. EditorGUILayout.EndHorizontal();
  974. }
  975. }
  976. #endregion
  977. #region Scale
  978. if (!boneTarget.edit_disableScaleAnimation)
  979. {
  980. editorCommon.guiStyleLabel.normal.textColor = new Color(0, 0, 0.5f);
  981. for (int i = 0; i < objectTarget.edit_mirrorScale.Length; i++)
  982. {
  983. EditorGUILayout.BeginHorizontal();
  984. {
  985. string text = "";
  986. switch (i)
  987. {
  988. case 0: text = "Scale X"; break;
  989. case 1: text = "Scale Y"; break;
  990. case 2: text = "Scale Z"; break;
  991. }
  992. EditorGUILayout.LabelField(text, editorCommon.guiStyleLabel, GUILayout.Width(100));
  993. }
  994. EditorGUI.BeginChangeCheck();
  995. var mode = (VoxelSkinnedAnimationObject.Edit_MirrorSetMode)GUILayout.Toolbar((int)objectTarget.edit_mirrorScale[i], Edit_MirrorSetModeString);
  996. if (EditorGUI.EndChangeCheck())
  997. {
  998. Undo.RecordObject(objectTarget, "Mirror Mode");
  999. objectTarget.edit_mirrorScale[i] = mode;
  1000. InternalEditorUtility.RepaintAllViews();
  1001. }
  1002. EditorGUILayout.EndHorizontal();
  1003. }
  1004. }
  1005. #endregion
  1006. }
  1007. #endregion
  1008. }
  1009. #region Help
  1010. if (!objectTarget.edit_helpEnable)
  1011. {
  1012. #region "?"
  1013. {
  1014. EditorGUILayout.BeginHorizontal();
  1015. EditorGUILayout.Space();
  1016. if (GUILayout.Button("?", objectTarget.edit_helpEnable ? editorCommon.guiStyleActiveButton : GUI.skin.button, GUILayout.Width(16)))
  1017. {
  1018. Undo.RecordObject(objectTarget, "Help Enable");
  1019. objectTarget.edit_helpEnable = !objectTarget.edit_helpEnable;
  1020. }
  1021. EditorGUILayout.EndHorizontal();
  1022. }
  1023. #endregion
  1024. }
  1025. else
  1026. {
  1027. EditorGUI.BeginChangeCheck();
  1028. objectTarget.edit_helpEnable = EditorGUILayout.Foldout(objectTarget.edit_helpEnable, "Help");
  1029. if (EditorGUI.EndChangeCheck())
  1030. {
  1031. editorBoneEditorWindowRect.width = editorBoneEditorWindowRect.height = 0;
  1032. }
  1033. EditorGUILayout.BeginVertical(GUI.skin.box);
  1034. EditorGUILayout.LabelField("F5 Key - Refresh");
  1035. EditorGUILayout.LabelField("Press Space Key - Hide Preview");
  1036. EditorGUILayout.EndVertical();
  1037. }
  1038. #endregion
  1039. GUI.DragWindow();
  1040. }, "Bone Animation Editor", guiStyleEditorWindow);
  1041. editorBoneEditorWindowRect = editorCommon.ResizeSceneViewRect(editorBoneEditorWindowRect);
  1042. }
  1043. #endregion
  1044. if (boneTarget.transform.hasChanged)
  1045. {
  1046. boneTarget.transform.hasChanged = false;
  1047. boneCore.MirrorBoneAnimation();
  1048. }
  1049. }
  1050. else if (objectTarget.editMode == VoxelSkinnedAnimationObject.Edit_Mode.BonePosition)
  1051. {
  1052. if (drawEditorMesh)
  1053. GuiBoneButton();
  1054. #region Bone Position Editor
  1055. {
  1056. editorBoneEditorWindowRect = GUILayout.Window(EditorGUIUtility.GetControlID(FocusType.Passive, editorBoneEditorWindowRect), editorBoneEditorWindowRect, (id) =>
  1057. {
  1058. #region Snap to half-voxel
  1059. {
  1060. EditorGUI.BeginChangeCheck();
  1061. var edit_snapToHalfVoxel = EditorGUILayout.ToggleLeft("Snap to half-voxel", objectTarget.edit_snapToHalfVoxel);
  1062. if (EditorGUI.EndChangeCheck())
  1063. {
  1064. Undo.RecordObject(objectTarget, "Snap to half-voxel");
  1065. objectTarget.edit_snapToHalfVoxel = edit_snapToHalfVoxel;
  1066. }
  1067. }
  1068. #endregion
  1069. #region Mirror
  1070. {
  1071. EditorGUI.BeginDisabledGroup(boneTarget.mirrorBone == null);
  1072. EditorGUI.BeginChangeCheck();
  1073. var edit_mirrorSetBonePosition = EditorGUILayout.ToggleLeft(new GUIContent(string.Format("Set to mirror bone\n ({0})", boneTarget.mirrorBone != null ? boneTarget.mirrorBone.name : "none"), "Mirroring is auto enabled if it contains the name of the GameObject is \"Left\" and \"Right\".\nIt is also possible to set it manually with the inspector."),
  1074. boneTarget.edit_mirrorSetBonePosition, GUILayout.Height(32));
  1075. if (EditorGUI.EndChangeCheck())
  1076. {
  1077. Undo.RecordObject(boneTarget, "Set to mirror bone");
  1078. boneTarget.edit_mirrorSetBonePosition = edit_mirrorSetBonePosition;
  1079. }
  1080. EditorGUI.EndDisabledGroup();
  1081. }
  1082. #endregion
  1083. #region Scaling
  1084. {
  1085. EditorGUILayout.BeginHorizontal(GUI.skin.box);
  1086. {
  1087. positionScaleFactor = EditorGUILayout.FloatField(new GUIContent("Scaling All"), positionScaleFactor);
  1088. }
  1089. {
  1090. EditorGUILayout.Space();
  1091. if (GUILayout.Button(new GUIContent("Apply")))
  1092. {
  1093. Undo.RecordObject(objectTarget, "Scaling All");
  1094. for (int i = 0; i < objectTarget.bones.Length; i++)
  1095. {
  1096. var t = objectTarget.bones[i].transform;
  1097. Undo.RecordObject(t, "Scaling");
  1098. t.localPosition *= positionScaleFactor;
  1099. if (objectTarget.edit_snapToHalfVoxel)
  1100. {
  1101. var tmp = new IntVector3(Mathf.RoundToInt(t.localPosition.x / (0.5f * objectTarget.importScale.x)), Mathf.RoundToInt(t.localPosition.y / (0.5f * objectTarget.importScale.y)), Mathf.RoundToInt(t.localPosition.z / (0.5f * objectTarget.importScale.z)));
  1102. t.localPosition = new Vector3(tmp.x * (0.5f * objectTarget.importScale.x), tmp.y * (0.5f * objectTarget.importScale.y), tmp.z * (0.5f * objectTarget.importScale.z));
  1103. }
  1104. t.hasChanged = false;
  1105. }
  1106. objectCore.UpdateBoneBindposes();
  1107. UpdateEnableVoxel();
  1108. }
  1109. }
  1110. EditorGUILayout.EndHorizontal();
  1111. }
  1112. #endregion
  1113. #region Help
  1114. if (!objectTarget.edit_helpEnable)
  1115. {
  1116. #region "?"
  1117. {
  1118. EditorGUILayout.BeginHorizontal();
  1119. EditorGUILayout.Space();
  1120. if (GUILayout.Button("?", objectTarget.edit_helpEnable ? editorCommon.guiStyleActiveButton : GUI.skin.button, GUILayout.Width(16)))
  1121. {
  1122. Undo.RecordObject(objectTarget, "Help Enable");
  1123. objectTarget.edit_helpEnable = !objectTarget.edit_helpEnable;
  1124. }
  1125. EditorGUILayout.EndHorizontal();
  1126. }
  1127. #endregion
  1128. }
  1129. else
  1130. {
  1131. EditorGUI.BeginChangeCheck();
  1132. objectTarget.edit_helpEnable = EditorGUILayout.Foldout(objectTarget.edit_helpEnable, "Help");
  1133. if (EditorGUI.EndChangeCheck())
  1134. {
  1135. editorBoneEditorWindowRect.width = editorBoneEditorWindowRect.height = 0;
  1136. }
  1137. EditorGUILayout.BeginVertical(GUI.skin.box);
  1138. EditorGUILayout.LabelField("F5 Key - Refresh");
  1139. EditorGUILayout.LabelField("Press Space Key - Hide Preview");
  1140. EditorGUILayout.EndVertical();
  1141. }
  1142. #endregion
  1143. GUI.DragWindow();
  1144. }, "Bone Position Editor", guiStyleEditorWindow);
  1145. editorBoneEditorWindowRect = editorCommon.ResizeSceneViewRect(editorBoneEditorWindowRect);
  1146. }
  1147. #endregion
  1148. #region Handle
  1149. {
  1150. Vector3 pos = (objectTarget.bindposes[boneTarget.boneIndex] * objectTarget.transform.worldToLocalMatrix).inverse.GetColumn(3);
  1151. {
  1152. EditorGUI.BeginChangeCheck();
  1153. var worldResult = Handles.PositionHandle(pos, objectTarget.transform.rotation);
  1154. if (EditorGUI.EndChangeCheck())
  1155. {
  1156. Undo.RecordObject(boneTarget.transform, "Position Move");
  1157. Undo.RecordObject(boneTarget, "Position Move");
  1158. boneTarget.transform.position += worldResult - pos;
  1159. if (objectTarget.edit_snapToHalfVoxel)
  1160. {
  1161. var tmp = new IntVector3(Mathf.RoundToInt(boneTarget.transform.localPosition.x / (0.5f * objectTarget.importScale.x)), Mathf.RoundToInt(boneTarget.transform.localPosition.y / (0.5f * objectTarget.importScale.y)), Mathf.RoundToInt(boneTarget.transform.localPosition.z / (0.5f * objectTarget.importScale.z)));
  1162. boneTarget.transform.localPosition = new Vector3(tmp.x * (0.5f * objectTarget.importScale.x), tmp.y * (0.5f * objectTarget.importScale.y), tmp.z * (0.5f * objectTarget.importScale.z));
  1163. }
  1164. boneTarget.transform.hasChanged = false;
  1165. boneCore.MirrorBonePosition();
  1166. objectCore.UpdateBoneBindposes();
  1167. objectTarget.edit_afterRefresh = true;
  1168. }
  1169. }
  1170. }
  1171. #endregion
  1172. }
  1173. else if (objectTarget.editMode == VoxelSkinnedAnimationObject.Edit_Mode.BoneWeight)
  1174. {
  1175. if (boneTarget == rootTarget)
  1176. {
  1177. if (drawEditorMesh)
  1178. GuiBoneButton();
  1179. #region Bone Weight Editor
  1180. {
  1181. editorBoneEditorWindowRect = GUILayout.Window(EditorGUIUtility.GetControlID(FocusType.Passive, editorBoneEditorWindowRect), editorBoneEditorWindowRect, (id) =>
  1182. {
  1183. #region WeightClear
  1184. {
  1185. if (GUILayout.Button("Clear All Bones Weight"))
  1186. {
  1187. Undo.RecordObject(boneTarget, "Clear All Bones Weight");
  1188. Undo.RecordObjects(objectTarget.bones, "Clear All Bones Weight");
  1189. for (int i = 0; i < objectTarget.bones.Length; i++)
  1190. {
  1191. objectTarget.bones[i].weightData.ClearWeight();
  1192. }
  1193. UpdateEnableVoxel(false);
  1194. }
  1195. }
  1196. #endregion
  1197. #region WeightPreviewMode
  1198. {
  1199. EditorGUI.BeginChangeCheck();
  1200. var edit_WeightPreviewMode = (VoxelSkinnedAnimationObject.Edit_WeightPreviewMode)EditorGUILayout.EnumPopup("Preview", objectTarget.edit_WeightPreviewMode);
  1201. if (EditorGUI.EndChangeCheck())
  1202. {
  1203. Undo.RecordObject(objectTarget, "Weight Preview Mode");
  1204. objectTarget.edit_WeightPreviewMode = edit_WeightPreviewMode;
  1205. }
  1206. }
  1207. #endregion
  1208. #region Help
  1209. if (!objectTarget.edit_helpEnable)
  1210. {
  1211. #region "?"
  1212. {
  1213. EditorGUILayout.BeginHorizontal();
  1214. EditorGUILayout.Space();
  1215. if (GUILayout.Button("?", objectTarget.edit_helpEnable ? editorCommon.guiStyleActiveButton : GUI.skin.button, GUILayout.Width(16)))
  1216. {
  1217. Undo.RecordObject(objectTarget, "Help Enable");
  1218. objectTarget.edit_helpEnable = !objectTarget.edit_helpEnable;
  1219. }
  1220. EditorGUILayout.EndHorizontal();
  1221. }
  1222. #endregion
  1223. }
  1224. else
  1225. {
  1226. EditorGUI.BeginChangeCheck();
  1227. objectTarget.edit_helpEnable = EditorGUILayout.Foldout(objectTarget.edit_helpEnable, "Help");
  1228. if (EditorGUI.EndChangeCheck())
  1229. {
  1230. editorBoneEditorWindowRect.width = editorBoneEditorWindowRect.height = 0;
  1231. }
  1232. EditorGUILayout.BeginVertical(GUI.skin.box);
  1233. EditorGUILayout.LabelField("F5 Key - Refresh");
  1234. EditorGUILayout.LabelField("Press Space Key - Hide Preview");
  1235. EditorGUILayout.EndVertical();
  1236. }
  1237. #endregion
  1238. GUI.DragWindow();
  1239. }, "Bone Weight Editor", guiStyleEditorWindow);
  1240. editorBoneEditorWindowRect = editorCommon.ResizeSceneViewRect(editorBoneEditorWindowRect);
  1241. }
  1242. #endregion
  1243. }
  1244. else
  1245. {
  1246. #region Preview Mesh
  1247. if (editorCommon.previewMesh != null)
  1248. {
  1249. Color color = Color.white;
  1250. color.a = 0.5f + 0.5f * (1f - editorCommon.AnimationPower);
  1251. for (int i = 0; i < editorCommon.previewMesh.Length; i++)
  1252. {
  1253. if (editorCommon.previewMesh[i] == null) continue;
  1254. editorCommon.vertexColorTransparentMaterial.color = color;
  1255. editorCommon.vertexColorTransparentMaterial.SetPass(0);
  1256. Graphics.DrawMeshNow(editorCommon.previewMesh[i], objectTarget.transform.localToWorldMatrix);
  1257. }
  1258. repaint = true;
  1259. }
  1260. #endregion
  1261. #region Cursor Mesh
  1262. {
  1263. float color = 0.2f + 0.4f * (1f - editorCommon.AnimationPower);
  1264. if (editorCommon.cursorMesh != null)
  1265. {
  1266. for (int i = 0; i < editorCommon.cursorMesh.Length; i++)
  1267. {
  1268. if (editorCommon.cursorMesh[i] == null) continue;
  1269. editorCommon.vertexColorTransparentMaterial.color = new Color(1, 1, 1, color);
  1270. editorCommon.vertexColorTransparentMaterial.SetPass(0);
  1271. Graphics.DrawMeshNow(editorCommon.cursorMesh[i], objectTarget.transform.localToWorldMatrix);
  1272. }
  1273. }
  1274. repaint = true;
  1275. }
  1276. #endregion
  1277. #region Selection Rect
  1278. if ((objectTarget.edit_voxelMode == VoxelSkinnedAnimationObject.Edit_VoxelMode.Voxel && objectTarget.edit_voxelWeightMode == VoxelSkinnedAnimationObject.Edit_VoxelWeightMode.Rect) ||
  1279. (objectTarget.edit_voxelMode == VoxelSkinnedAnimationObject.Edit_VoxelMode.Vertex && objectTarget.edit_vertexWeightMode == VoxelSkinnedAnimationObject.Edit_VertexWeightMode.Rect))
  1280. {
  1281. if (editorCommon.selectionRect.Enable)
  1282. {
  1283. Handles.BeginGUI();
  1284. GUI.Box(editorCommon.selectionRect.rect, "", "SelectionRect");
  1285. Handles.EndGUI();
  1286. repaint = true;
  1287. }
  1288. }
  1289. #endregion
  1290. if (drawEditorMesh)
  1291. GuiBoneButton();
  1292. #region Bone Weight Editor
  1293. {
  1294. editorBoneEditorWindowRect = GUILayout.Window(EditorGUIUtility.GetControlID(FocusType.Passive, editorBoneEditorWindowRect), editorBoneEditorWindowRect, (id) =>
  1295. {
  1296. #region VoxelMode
  1297. {
  1298. EditorGUI.BeginChangeCheck();
  1299. var voxelMode = (VoxelSkinnedAnimationObject.Edit_VoxelMode)GUILayout.Toolbar((int)objectTarget.edit_voxelMode, Edit_VoxelModeString);
  1300. if (EditorGUI.EndChangeCheck())
  1301. {
  1302. Undo.RecordObject(objectTarget, "Voxel Mode");
  1303. objectTarget.edit_voxelMode = voxelMode;
  1304. ShowNotification();
  1305. editorBoneEditorWindowRect.width = editorBoneEditorWindowRect.height = 0;
  1306. }
  1307. }
  1308. #endregion
  1309. #region Voxel
  1310. if (objectTarget.edit_voxelMode == VoxelSkinnedAnimationObject.Edit_VoxelMode.Voxel)
  1311. {
  1312. EditorGUI.BeginChangeCheck();
  1313. var weightMode = (VoxelSkinnedAnimationObject.Edit_VoxelWeightMode)GUILayout.Toolbar((int)objectTarget.edit_voxelWeightMode, Edit_VoxelWeightModeString);
  1314. if (EditorGUI.EndChangeCheck())
  1315. {
  1316. Undo.RecordObject(objectTarget, "Weight Mode");
  1317. objectTarget.edit_voxelWeightMode = weightMode;
  1318. ShowNotification();
  1319. editorBoneEditorWindowRect.width = editorBoneEditorWindowRect.height = 0;
  1320. }
  1321. }
  1322. else if (objectTarget.edit_voxelMode == VoxelSkinnedAnimationObject.Edit_VoxelMode.Vertex)
  1323. {
  1324. EditorGUI.BeginChangeCheck();
  1325. var weightMode = (VoxelSkinnedAnimationObject.Edit_VertexWeightMode)GUILayout.Toolbar((int)objectTarget.edit_vertexWeightMode, Edit_VertexWeightModeString);
  1326. if (EditorGUI.EndChangeCheck())
  1327. {
  1328. Undo.RecordObject(objectTarget, "Weight Mode");
  1329. objectTarget.edit_vertexWeightMode = weightMode;
  1330. ShowNotification();
  1331. editorBoneEditorWindowRect.width = editorBoneEditorWindowRect.height = 0;
  1332. }
  1333. }
  1334. #endregion
  1335. #region BlendMode
  1336. {
  1337. EditorGUI.BeginChangeCheck();
  1338. var blendMode = (VoxelSkinnedAnimationObject.Edit_BlendMode)GUILayout.Toolbar((int)objectTarget.edit_blendMode, Edit_BlendModeString);
  1339. if (EditorGUI.EndChangeCheck())
  1340. {
  1341. Undo.RecordObject(objectTarget, "Blend Mode");
  1342. objectTarget.edit_blendMode = blendMode;
  1343. }
  1344. }
  1345. #endregion
  1346. #region Weight
  1347. {
  1348. EditorGUILayout.BeginHorizontal();
  1349. {
  1350. if (boneTarget.edit_weightColorTexture == null)
  1351. boneTarget.edit_weightColorTexture = editorCommon.CreateColorTexture(GetWeightColor(objectTarget.edit_weight));
  1352. editorCommon.guiStyleLabel.normal.background = boneTarget.edit_weightColorTexture;
  1353. EditorGUILayout.LabelField("Weight", editorCommon.guiStyleLabel, GUILayout.Width(48));
  1354. editorCommon.guiStyleLabel.normal.background = null;
  1355. }
  1356. {
  1357. EditorGUI.BeginChangeCheck();
  1358. var weight = GUILayout.HorizontalSlider(objectTarget.edit_weight, 0f, 1f);
  1359. if (EditorGUI.EndChangeCheck())
  1360. {
  1361. weight = Mathf.Clamp(weight, 0f, 1f);
  1362. Undo.RecordObject(objectTarget, "Weight");
  1363. Undo.RecordObject(boneTarget, "Weight");
  1364. objectTarget.edit_weight = weight;
  1365. boneTarget.edit_weightColorTexture = editorCommon.CreateColorTexture(GetWeightColor(objectTarget.edit_weight));
  1366. }
  1367. }
  1368. {
  1369. EditorGUI.BeginChangeCheck();
  1370. var weight = EditorGUILayout.FloatField(objectTarget.edit_weight, GUILayout.Width(57));
  1371. if (EditorGUI.EndChangeCheck())
  1372. {
  1373. weight = Mathf.Clamp(weight, 0f, 1f);
  1374. Undo.RecordObject(objectTarget, "Weight");
  1375. Undo.RecordObject(boneTarget, "Weight");
  1376. objectTarget.edit_weight = weight;
  1377. boneTarget.edit_weightColorTexture = editorCommon.CreateColorTexture(GetWeightColor(objectTarget.edit_weight));
  1378. }
  1379. }
  1380. EditorGUILayout.EndHorizontal();
  1381. }
  1382. #endregion
  1383. #region Auto Normalize
  1384. {
  1385. EditorGUI.BeginChangeCheck();
  1386. var edit_autoNormalize = EditorGUILayout.Toggle("Auto Normalize", objectTarget.edit_autoNormalize);
  1387. if (EditorGUI.EndChangeCheck())
  1388. {
  1389. Undo.RecordObject(objectTarget, "Auto Normalize");
  1390. objectTarget.edit_autoNormalize = edit_autoNormalize;
  1391. }
  1392. }
  1393. #endregion
  1394. #region BrushRadius
  1395. if (objectTarget.edit_voxelMode == VoxelSkinnedAnimationObject.Edit_VoxelMode.Vertex &&
  1396. objectTarget.edit_vertexWeightMode == VoxelSkinnedAnimationObject.Edit_VertexWeightMode.Brush)
  1397. {
  1398. EditorGUILayout.BeginHorizontal();
  1399. EditorGUILayout.LabelField("Radius", GUILayout.Width(48));
  1400. {
  1401. EditorGUI.BeginChangeCheck();
  1402. var edit_brushRadius = GUILayout.HorizontalSlider(objectTarget.edit_brushRadius, 1f, 100f);
  1403. if (EditorGUI.EndChangeCheck())
  1404. {
  1405. Undo.RecordObject(objectTarget, "Radius");
  1406. objectTarget.edit_brushRadius = edit_brushRadius;
  1407. }
  1408. }
  1409. {
  1410. EditorGUI.BeginChangeCheck();
  1411. var edit_brushRadius = EditorGUILayout.FloatField(objectTarget.edit_brushRadius, GUILayout.Width(57));
  1412. if (EditorGUI.EndChangeCheck())
  1413. {
  1414. Undo.RecordObject(objectTarget, "Radius");
  1415. objectTarget.edit_brushRadius = edit_brushRadius;
  1416. }
  1417. }
  1418. EditorGUILayout.EndHorizontal();
  1419. }
  1420. #endregion
  1421. #region BrushCurve
  1422. if (objectTarget.edit_voxelMode == VoxelSkinnedAnimationObject.Edit_VoxelMode.Vertex &&
  1423. objectTarget.edit_vertexWeightMode == VoxelSkinnedAnimationObject.Edit_VertexWeightMode.Brush)
  1424. {
  1425. {
  1426. EditorGUI.BeginChangeCheck();
  1427. var curve = EditorGUILayout.CurveField("Curve", objectTarget.edit_brushCurve);
  1428. if (EditorGUI.EndChangeCheck())
  1429. {
  1430. Undo.RecordObject(objectTarget, "Curve");
  1431. objectTarget.edit_brushCurve = curve;
  1432. }
  1433. }
  1434. }
  1435. #endregion
  1436. #region Mirror
  1437. {
  1438. EditorGUI.BeginDisabledGroup(boneTarget.mirrorBone == null);
  1439. EditorGUI.BeginChangeCheck();
  1440. var edit_mirrorSetBoneWeight = EditorGUILayout.ToggleLeft(string.Format("Set to mirror bone\n ({0})", boneTarget.mirrorBone != null ? boneTarget.mirrorBone.name : "none"),
  1441. boneTarget.edit_mirrorSetBoneWeight, GUILayout.Height(32));
  1442. if (EditorGUI.EndChangeCheck())
  1443. {
  1444. Undo.RecordObject(boneTarget, "Mirror");
  1445. boneTarget.edit_mirrorSetBoneWeight = edit_mirrorSetBoneWeight;
  1446. }
  1447. EditorGUI.EndDisabledGroup();
  1448. }
  1449. #endregion
  1450. #region WeightClear
  1451. {
  1452. if (GUILayout.Button("Clear Bone Weight"))
  1453. {
  1454. Undo.RecordObject(boneTarget, "Clear");
  1455. boneTarget.weightData.ClearWeight();
  1456. boneCore.MirrorBoneWeight();
  1457. UpdateEnableVoxel(false);
  1458. }
  1459. }
  1460. #endregion
  1461. #region WeightPreviewMode
  1462. {
  1463. {
  1464. EditorGUI.BeginChangeCheck();
  1465. var edit_WeightPreviewMode = (VoxelSkinnedAnimationObject.Edit_WeightPreviewMode)EditorGUILayout.EnumPopup("Preview", objectTarget.edit_WeightPreviewMode);
  1466. if (EditorGUI.EndChangeCheck())
  1467. {
  1468. Undo.RecordObject(objectTarget, "Weight Preview Mode");
  1469. objectTarget.edit_WeightPreviewMode = edit_WeightPreviewMode;
  1470. }
  1471. }
  1472. }
  1473. #endregion
  1474. #region Help
  1475. if (!objectTarget.edit_helpEnable)
  1476. {
  1477. #region "?"
  1478. {
  1479. EditorGUILayout.BeginHorizontal();
  1480. EditorGUILayout.Space();
  1481. if (GUILayout.Button("?", objectTarget.edit_helpEnable ? editorCommon.guiStyleActiveButton : GUI.skin.button, GUILayout.Width(16)))
  1482. {
  1483. Undo.RecordObject(objectTarget, "Help Enable");
  1484. objectTarget.edit_helpEnable = !objectTarget.edit_helpEnable;
  1485. }
  1486. EditorGUILayout.EndHorizontal();
  1487. }
  1488. #endregion
  1489. }
  1490. else
  1491. {
  1492. EditorGUI.BeginChangeCheck();
  1493. objectTarget.edit_helpEnable = EditorGUILayout.Foldout(objectTarget.edit_helpEnable, "Help");
  1494. if (EditorGUI.EndChangeCheck())
  1495. {
  1496. editorBoneEditorWindowRect.width = editorBoneEditorWindowRect.height = 0;
  1497. }
  1498. EditorGUILayout.BeginVertical(GUI.skin.box);
  1499. EditorGUILayout.LabelField("F5 Key - Refresh");
  1500. EditorGUILayout.LabelField("Press Space Key - Hide Preview");
  1501. EditorGUILayout.EndVertical();
  1502. }
  1503. #endregion
  1504. #region ToolTip
  1505. {
  1506. if (!string.IsNullOrEmpty(GUI.tooltip))
  1507. {
  1508. var stringSize = GUI.skin.box.CalcSize(new GUIContent(GUI.tooltip));
  1509. EditorGUI.LabelField(new Rect(e.mousePosition.x + 16, e.mousePosition.y, stringSize.x, stringSize.y), GUI.tooltip, GUI.skin.box);
  1510. }
  1511. }
  1512. #endregion
  1513. GUI.DragWindow();
  1514. }, "Bone Weight Editor", guiStyleEditorWindow);
  1515. editorBoneEditorWindowRect = editorCommon.ResizeSceneViewRect(editorBoneEditorWindowRect);
  1516. }
  1517. #endregion
  1518. #region Cursor
  1519. if (objectTarget.edit_voxelMode == VoxelSkinnedAnimationObject.Edit_VoxelMode.Vertex &&
  1520. objectTarget.edit_vertexWeightMode == VoxelSkinnedAnimationObject.Edit_VertexWeightMode.Brush)
  1521. {
  1522. const float OneRadius = 162 / 2f;
  1523. Vector3 pos;
  1524. {
  1525. var ray = HandleUtility.GUIPointToWorldRay(e.mousePosition);
  1526. pos = ray.origin + ray.direction;
  1527. }
  1528. float radius = objectTarget.edit_brushRadius / OneRadius * HandleUtility.GetHandleSize(pos);
  1529. Handles.color = GetWeightColor(objectTarget.edit_weight);
  1530. Handles.DrawWireDisc(pos, SceneView.currentDrawingSceneView.camera.transform.forward, radius);
  1531. }
  1532. #endregion
  1533. }
  1534. }
  1535. }
  1536. if (repaint)
  1537. {
  1538. SceneView.currentDrawingSceneView.Repaint();
  1539. }
  1540. }
  1541. protected void UpdateSilhouetteMeshMesh()
  1542. {
  1543. editorCommon.ClearSilhouetteMeshMesh();
  1544. if (objectTarget.editMode == VoxelSkinnedAnimationObject.Edit_Mode.BoneWeight)
  1545. {
  1546. List<VoxelData.Voxel> voxels = new List<VoxelData.Voxel>(objectCore.voxelData.voxels.Length);
  1547. for (int i = 0; i < objectCore.voxelData.voxels.Length; i++)
  1548. {
  1549. var voxel = objectCore.voxelData.voxels[i];
  1550. voxel.palette = -1;
  1551. voxels.Add(voxel);
  1552. }
  1553. if (voxels.Count > 0)
  1554. {
  1555. editorCommon.silhouetteMesh = objectCore.Edit_CreateMesh(voxels, null, true);
  1556. }
  1557. }
  1558. }
  1559. private void UpdatePreviewMesh()
  1560. {
  1561. editorCommon.ClearPreviewMesh();
  1562. {
  1563. List<VoxelData.Voxel> voxels = new List<VoxelData.Voxel>();
  1564. {
  1565. editWeightList.AllAction((x, y, z, w) =>
  1566. {
  1567. if (objectCore.voxelData.VoxelTableContains(x, y, z) < 0) return;
  1568. voxels.Add(new VoxelData.Voxel(x, y, z, -1));
  1569. });
  1570. }
  1571. List<VoxelObjectCore.Edit_VerticesInfo> infoList = new List<VoxelObjectCore.Edit_VerticesInfo>();
  1572. editorCommon.previewMesh = objectCore.Edit_CreateMesh(voxels, infoList, false);
  1573. for (int i = 0; i < editorCommon.previewMesh.Length; i++)
  1574. {
  1575. Func<IntVector3, VoxelBase.VoxelVertexIndex, float[], float> GetWeight = (pos, index, power) =>
  1576. {
  1577. var w = objectTarget.edit_weight;
  1578. if (objectTarget.edit_voxelMode == VoxelSkinnedAnimationObject.Edit_VoxelMode.Vertex &&
  1579. objectTarget.edit_vertexWeightMode == VoxelSkinnedAnimationObject.Edit_VertexWeightMode.Brush)
  1580. {
  1581. w *= objectTarget.edit_brushCurve.Evaluate(power[(int)index]);
  1582. }
  1583. switch (objectTarget.edit_blendMode)
  1584. {
  1585. case VoxelSkinnedAnimationObject.Edit_BlendMode.Replace:
  1586. break;
  1587. case VoxelSkinnedAnimationObject.Edit_BlendMode.Add:
  1588. {
  1589. var tmp = boneTarget.weightData.GetWeight(pos);
  1590. if (tmp != null) w = tmp.GetWeight(index) + w;
  1591. }
  1592. break;
  1593. case VoxelSkinnedAnimationObject.Edit_BlendMode.Subtract:
  1594. {
  1595. var tmp = boneTarget.weightData.GetWeight(pos);
  1596. if (tmp != null) w = tmp.GetWeight(index) - w;
  1597. else w = 0f;
  1598. }
  1599. break;
  1600. default:
  1601. Assert.IsTrue(false);
  1602. break;
  1603. }
  1604. return Mathf.Clamp(w, 0f, 1f);
  1605. };
  1606. Color[] colors = new Color[editorCommon.previewMesh[i].vertexCount];
  1607. for (int j = 0; j < infoList.Count; j++)
  1608. {
  1609. var editWeight = editWeightList.Get(infoList[j].position);
  1610. float weight = -1f;
  1611. switch (infoList[j].vertexIndex)
  1612. {
  1613. case VoxelBase.VoxelVertexIndex.XYZ:
  1614. if ((editWeight.flags & VoxelBase.VoxelVertexFlags.XYZ) != 0)
  1615. weight = GetWeight(infoList[j].position, infoList[j].vertexIndex, editWeight.power);
  1616. break;
  1617. case VoxelBase.VoxelVertexIndex._XYZ:
  1618. if ((editWeight.flags & VoxelBase.VoxelVertexFlags._XYZ) != 0)
  1619. weight = GetWeight(infoList[j].position, infoList[j].vertexIndex, editWeight.power);
  1620. break;
  1621. case VoxelBase.VoxelVertexIndex.X_YZ:
  1622. if ((editWeight.flags & VoxelBase.VoxelVertexFlags.X_YZ) != 0)
  1623. weight = GetWeight(infoList[j].position, infoList[j].vertexIndex, editWeight.power);
  1624. break;
  1625. case VoxelBase.VoxelVertexIndex.XY_Z:
  1626. if ((editWeight.flags & VoxelBase.VoxelVertexFlags.XY_Z) != 0)
  1627. weight = GetWeight(infoList[j].position, infoList[j].vertexIndex, editWeight.power);
  1628. break;
  1629. case VoxelBase.VoxelVertexIndex._X_YZ:
  1630. if ((editWeight.flags & VoxelBase.VoxelVertexFlags._X_YZ) != 0)
  1631. weight = GetWeight(infoList[j].position, infoList[j].vertexIndex, editWeight.power);
  1632. break;
  1633. case VoxelBase.VoxelVertexIndex._XY_Z:
  1634. if ((editWeight.flags & VoxelBase.VoxelVertexFlags._XY_Z) != 0)
  1635. weight = GetWeight(infoList[j].position, infoList[j].vertexIndex, editWeight.power);
  1636. break;
  1637. case VoxelBase.VoxelVertexIndex.X_Y_Z:
  1638. if ((editWeight.flags & VoxelBase.VoxelVertexFlags.X_Y_Z) != 0)
  1639. weight = GetWeight(infoList[j].position, infoList[j].vertexIndex, editWeight.power);
  1640. break;
  1641. case VoxelBase.VoxelVertexIndex._X_Y_Z:
  1642. if ((editWeight.flags & VoxelBase.VoxelVertexFlags._X_Y_Z) != 0)
  1643. weight = GetWeight(infoList[j].position, infoList[j].vertexIndex, editWeight.power);
  1644. break;
  1645. }
  1646. if (weight >= 0f)
  1647. colors[j] = GetWeightColor(weight);
  1648. else
  1649. colors[j] = Color.clear;
  1650. }
  1651. editorCommon.previewMesh[i].colors = colors;
  1652. }
  1653. }
  1654. }
  1655. private void UpdateCursorMesh()
  1656. {
  1657. editorCommon.ClearCursorMesh();
  1658. if (objectTarget.edit_voxelMode == VoxelSkinnedAnimationObject.Edit_VoxelMode.Voxel)
  1659. {
  1660. switch (objectTarget.edit_voxelWeightMode)
  1661. {
  1662. case VoxelSkinnedAnimationObject.Edit_VoxelWeightMode.Voxel:
  1663. {
  1664. var result = editorCommon.GetMousePositionVoxel();
  1665. if (result.HasValue)
  1666. {
  1667. editorCommon.cursorMesh = objectCore.Edit_CreateMesh(new List<VoxelData.Voxel>() { new VoxelData.Voxel(result.Value.x, result.Value.y, result.Value.z, -1) });
  1668. }
  1669. }
  1670. break;
  1671. case VoxelSkinnedAnimationObject.Edit_VoxelWeightMode.Fill:
  1672. {
  1673. var pos = editorCommon.GetMousePositionVoxel();
  1674. if (pos.HasValue)
  1675. {
  1676. var faceAreaTable = editorCommon.GetFillVoxelFaceAreaTable(pos.Value);
  1677. if (faceAreaTable != null)
  1678. editorCommon.cursorMesh = new Mesh[1] { objectCore.Edit_CreateMeshOnly_Mesh(faceAreaTable, null, null) };
  1679. }
  1680. }
  1681. break;
  1682. }
  1683. }
  1684. }
  1685. private void ClearMakeAddData()
  1686. {
  1687. editWeightList.Clear();
  1688. editorCommon.selectionRect.Reset();
  1689. editorCommon.ClearPreviewMesh();
  1690. editorCommon.ClearCursorMesh();
  1691. }
  1692. private void EventMouseDrag(bool first)
  1693. {
  1694. UpdateCursorMesh();
  1695. if (objectTarget.edit_voxelMode == VoxelSkinnedAnimationObject.Edit_VoxelMode.Voxel)
  1696. {
  1697. #region Voxel
  1698. switch (objectTarget.edit_voxelWeightMode)
  1699. {
  1700. case VoxelSkinnedAnimationObject.Edit_VoxelWeightMode.Voxel:
  1701. {
  1702. var result = editorCommon.GetMousePositionVoxel();
  1703. if (result.HasValue)
  1704. {
  1705. if (!editWeightList.Contains(result.Value))
  1706. {
  1707. editWeightList.Set(result.Value, new EditWeight());
  1708. UpdatePreviewMesh();
  1709. }
  1710. }
  1711. }
  1712. break;
  1713. case VoxelSkinnedAnimationObject.Edit_VoxelWeightMode.Fill:
  1714. {
  1715. var pos = editorCommon.GetMousePositionVoxel();
  1716. if (pos.HasValue)
  1717. {
  1718. var result = editorCommon.GetFillVoxel(pos.Value);
  1719. if (result != null)
  1720. {
  1721. for (int i = 0; i < result.Count; i++)
  1722. {
  1723. if (!editWeightList.Contains(result[i]))
  1724. {
  1725. editWeightList.Set(result[i], new EditWeight());
  1726. }
  1727. }
  1728. UpdatePreviewMesh();
  1729. }
  1730. }
  1731. }
  1732. break;
  1733. case VoxelSkinnedAnimationObject.Edit_VoxelWeightMode.Rect:
  1734. {
  1735. var pos = new IntVector2((int)Event.current.mousePosition.x, (int)Event.current.mousePosition.y);
  1736. if (first) { editorCommon.selectionRect.Reset(); editorCommon.selectionRect.SetStart(pos); }
  1737. else editorCommon.selectionRect.SetEnd(pos);
  1738. //
  1739. editWeightList.Clear();
  1740. {
  1741. var list = editorCommon.GetSelectionRectVoxel();
  1742. for (int i = 0; i < list.Count; i++)
  1743. {
  1744. editWeightList.Set(list[i], new EditWeight());
  1745. }
  1746. }
  1747. UpdatePreviewMesh();
  1748. }
  1749. break;
  1750. }
  1751. #endregion
  1752. }
  1753. else if (objectTarget.edit_voxelMode == VoxelSkinnedAnimationObject.Edit_VoxelMode.Vertex)
  1754. {
  1755. #region Vertex
  1756. Action<IntVector3, float> AddEditWeightList = (basePos, power) =>
  1757. {
  1758. Action<IntVector3, VoxelBase.VoxelVertexFlags> AddEditWeightPosition = (pos, flags) =>
  1759. {
  1760. int index = -1;
  1761. switch (flags)
  1762. {
  1763. case VoxelBase.VoxelVertexFlags.XYZ: index = (int)VoxelBase.VoxelVertexIndex.XYZ; break;
  1764. case VoxelBase.VoxelVertexFlags._XYZ: index = (int)VoxelBase.VoxelVertexIndex._XYZ; break;
  1765. case VoxelBase.VoxelVertexFlags.X_YZ: index = (int)VoxelBase.VoxelVertexIndex.X_YZ; break;
  1766. case VoxelBase.VoxelVertexFlags.XY_Z: index = (int)VoxelBase.VoxelVertexIndex.XY_Z; break;
  1767. case VoxelBase.VoxelVertexFlags._X_YZ: index = (int)VoxelBase.VoxelVertexIndex._X_YZ; break;
  1768. case VoxelBase.VoxelVertexFlags._XY_Z: index = (int)VoxelBase.VoxelVertexIndex._XY_Z; break;
  1769. case VoxelBase.VoxelVertexFlags.X_Y_Z: index = (int)VoxelBase.VoxelVertexIndex.X_Y_Z; break;
  1770. case VoxelBase.VoxelVertexFlags._X_Y_Z: index = (int)VoxelBase.VoxelVertexIndex._X_Y_Z; break;
  1771. default: Assert.IsTrue(false); break;
  1772. }
  1773. if (objectCore.voxelData.VoxelTableContains(pos) >= 0)
  1774. {
  1775. if (editWeightList.Contains(pos))
  1776. {
  1777. var editWeight = editWeightList.Get(pos);
  1778. editWeight.flags |= flags;
  1779. editWeight.power[index] = power;
  1780. }
  1781. else
  1782. {
  1783. var editWeight = new EditWeight(flags, 0f);
  1784. editWeight.power[index] = power;
  1785. editWeightList.Set(pos, editWeight);
  1786. }
  1787. }
  1788. };
  1789. AddEditWeightPosition(new IntVector3(basePos.x - 1, basePos.y - 1, basePos.z - 1), VoxelBase.VoxelVertexFlags.XYZ);
  1790. AddEditWeightPosition(new IntVector3(basePos.x, basePos.y - 1, basePos.z - 1), VoxelBase.VoxelVertexFlags._XYZ);
  1791. AddEditWeightPosition(new IntVector3(basePos.x - 1, basePos.y, basePos.z - 1), VoxelBase.VoxelVertexFlags.X_YZ);
  1792. AddEditWeightPosition(new IntVector3(basePos.x - 1, basePos.y - 1, basePos.z), VoxelBase.VoxelVertexFlags.XY_Z);
  1793. AddEditWeightPosition(new IntVector3(basePos.x, basePos.y, basePos.z - 1), VoxelBase.VoxelVertexFlags._X_YZ);
  1794. AddEditWeightPosition(new IntVector3(basePos.x, basePos.y - 1, basePos.z), VoxelBase.VoxelVertexFlags._XY_Z);
  1795. AddEditWeightPosition(new IntVector3(basePos.x - 1, basePos.y, basePos.z), VoxelBase.VoxelVertexFlags.X_Y_Z);
  1796. AddEditWeightPosition(basePos, VoxelBase.VoxelVertexFlags._X_Y_Z);
  1797. };
  1798. switch (objectTarget.edit_vertexWeightMode)
  1799. {
  1800. case VoxelSkinnedAnimationObject.Edit_VertexWeightMode.Brush:
  1801. {
  1802. var vertexList = editorCommon.GetMousePositionVertex(objectTarget.edit_brushRadius);
  1803. for (int i = 0; i < vertexList.Count; i++)
  1804. {
  1805. AddEditWeightList(vertexList[i].position, vertexList[i].power);
  1806. }
  1807. EventMouseApply();
  1808. }
  1809. break;
  1810. case VoxelSkinnedAnimationObject.Edit_VertexWeightMode.Rect:
  1811. {
  1812. var pos = new IntVector2((int)Event.current.mousePosition.x, (int)Event.current.mousePosition.y);
  1813. if (first) { editorCommon.selectionRect.Reset(); editorCommon.selectionRect.SetStart(pos); }
  1814. else editorCommon.selectionRect.SetEnd(pos);
  1815. //
  1816. editWeightList.Clear();
  1817. {
  1818. var list = editorCommon.GetSelectionRectVertex();
  1819. for (int i = 0; i < list.Count; i++)
  1820. {
  1821. AddEditWeightList(list[i], 1f);
  1822. }
  1823. }
  1824. UpdatePreviewMesh();
  1825. }
  1826. break;
  1827. }
  1828. #endregion
  1829. }
  1830. }
  1831. private void EventMouseApply()
  1832. {
  1833. if (objectTarget.editMode == VoxelSkinnedAnimationObject.Edit_Mode.BoneWeight)
  1834. {
  1835. bool update = false;
  1836. {
  1837. Undo.RecordObject(objectTarget, "Weight");
  1838. Undo.RecordObjects(objectTarget.bones, "Weight");
  1839. WeightData.VoxelWeight weight = new WeightData.VoxelWeight();
  1840. Action<IntVector3, VoxelBase.VoxelVertexIndex, float[]> SetWeight = (pos, index, power) =>
  1841. {
  1842. var w = objectTarget.edit_weight;
  1843. var powerR = power[(int)index];
  1844. if (objectTarget.edit_voxelMode == VoxelSkinnedAnimationObject.Edit_VoxelMode.Vertex &&
  1845. objectTarget.edit_vertexWeightMode == VoxelSkinnedAnimationObject.Edit_VertexWeightMode.Brush)
  1846. {
  1847. powerR = objectTarget.edit_brushCurve.Evaluate(power[(int)index]);
  1848. w *= powerR;
  1849. }
  1850. switch (objectTarget.edit_blendMode)
  1851. {
  1852. case VoxelSkinnedAnimationObject.Edit_BlendMode.Replace:
  1853. break;
  1854. case VoxelSkinnedAnimationObject.Edit_BlendMode.Add:
  1855. w = weight.GetWeight(index) + w;
  1856. break;
  1857. case VoxelSkinnedAnimationObject.Edit_BlendMode.Subtract:
  1858. w = weight.GetWeight(index) - w;
  1859. break;
  1860. default:
  1861. Assert.IsTrue(false);
  1862. break;
  1863. }
  1864. w = Mathf.Clamp(w, 0f, 1f);
  1865. if (objectTarget.edit_autoNormalize)
  1866. {
  1867. for (int m = 0; m < 2; m++)
  1868. {
  1869. IntVector3 posTmp = IntVector3.zero;
  1870. VoxelBase.VoxelVertexIndex indexTmp = 0;
  1871. if (m == 0)
  1872. {
  1873. posTmp = pos;
  1874. indexTmp = index;
  1875. }
  1876. else
  1877. {
  1878. if (!boneTarget.edit_mirrorSetBoneWeight || boneTarget.mirrorBone == null) break;
  1879. posTmp = boneCore.GetMirrorVoxelPosition(pos);
  1880. switch (index)
  1881. {
  1882. case VoxelBase.VoxelVertexIndex.XYZ: indexTmp = VoxelBase.VoxelVertexIndex._XYZ; break;
  1883. case VoxelBase.VoxelVertexIndex._XYZ: indexTmp = VoxelBase.VoxelVertexIndex.XYZ; break;
  1884. case VoxelBase.VoxelVertexIndex.X_YZ: indexTmp = VoxelBase.VoxelVertexIndex._X_YZ; break;
  1885. case VoxelBase.VoxelVertexIndex.XY_Z: indexTmp = VoxelBase.VoxelVertexIndex._XY_Z; break;
  1886. case VoxelBase.VoxelVertexIndex._X_YZ: indexTmp = VoxelBase.VoxelVertexIndex.X_YZ; break;
  1887. case VoxelBase.VoxelVertexIndex._XY_Z: indexTmp = VoxelBase.VoxelVertexIndex.XY_Z; break;
  1888. case VoxelBase.VoxelVertexIndex.X_Y_Z: indexTmp = VoxelBase.VoxelVertexIndex._X_Y_Z; break;
  1889. case VoxelBase.VoxelVertexIndex._X_Y_Z: indexTmp = VoxelBase.VoxelVertexIndex.X_Y_Z; break;
  1890. default: Assert.IsTrue(false); break;
  1891. }
  1892. }
  1893. float subPower = 0f;
  1894. for (int i = 0; i < objectTarget.bones.Length; i++)
  1895. {
  1896. if (objectTarget.bones[i] == boneTarget) continue;
  1897. var subWeight = objectTarget.bones[i].weightData.GetWeight(posTmp);
  1898. if (subWeight == null) continue;
  1899. subPower += subWeight.GetWeight(indexTmp);
  1900. }
  1901. if (subPower > 0f)
  1902. {
  1903. float subRate = (1f - w) / subPower;
  1904. for (int i = 0; i < objectTarget.bones.Length; i++)
  1905. {
  1906. if (objectTarget.bones[i] == boneTarget) continue;
  1907. var subWeight = objectTarget.bones[i].weightData.GetWeight(posTmp);
  1908. if (subWeight == null) continue;
  1909. subWeight.SetWeight(indexTmp, subWeight.GetWeight(indexTmp) * subRate);
  1910. }
  1911. }
  1912. }
  1913. }
  1914. weight.SetWeight(index, w);
  1915. };
  1916. editWeightList.AllAction((x, y, z, w) =>
  1917. {
  1918. if (!update)
  1919. DisconnectPrefabInstance();
  1920. var pos = new IntVector3(x, y, z);
  1921. {
  1922. var tmp = boneTarget.weightData.GetWeight(pos);
  1923. if (tmp != null) weight = tmp;
  1924. else weight = new WeightData.VoxelWeight();
  1925. }
  1926. if ((w.flags & VoxelBase.VoxelVertexFlags.XYZ) != 0)
  1927. SetWeight(pos, VoxelBase.VoxelVertexIndex.XYZ, w.power);
  1928. if ((w.flags & VoxelBase.VoxelVertexFlags._XYZ) != 0)
  1929. SetWeight(pos, VoxelBase.VoxelVertexIndex._XYZ, w.power);
  1930. if ((w.flags & VoxelBase.VoxelVertexFlags.X_YZ) != 0)
  1931. SetWeight(pos, VoxelBase.VoxelVertexIndex.X_YZ, w.power);
  1932. if ((w.flags & VoxelBase.VoxelVertexFlags.XY_Z) != 0)
  1933. SetWeight(pos, VoxelBase.VoxelVertexIndex.XY_Z, w.power);
  1934. if ((w.flags & VoxelBase.VoxelVertexFlags._X_YZ) != 0)
  1935. SetWeight(pos, VoxelBase.VoxelVertexIndex._X_YZ, w.power);
  1936. if ((w.flags & VoxelBase.VoxelVertexFlags._XY_Z) != 0)
  1937. SetWeight(pos, VoxelBase.VoxelVertexIndex._XY_Z, w.power);
  1938. if ((w.flags & VoxelBase.VoxelVertexFlags.X_Y_Z) != 0)
  1939. SetWeight(pos, VoxelBase.VoxelVertexIndex.X_Y_Z, w.power);
  1940. if ((w.flags & VoxelBase.VoxelVertexFlags._X_Y_Z) != 0)
  1941. SetWeight(pos, VoxelBase.VoxelVertexIndex._X_Y_Z, w.power);
  1942. boneTarget.weightData.SetWeight(pos, weight);
  1943. update = true;
  1944. });
  1945. editWeightList.Clear();
  1946. if (update)
  1947. {
  1948. boneCore.MirrorBoneWeight();
  1949. UpdateEnableVoxel(false);
  1950. }
  1951. }
  1952. }
  1953. }
  1954. private void ShowNotification()
  1955. {
  1956. if (objectTarget.edit_voxelMode == VoxelSkinnedAnimationObject.Edit_VoxelMode.Voxel)
  1957. SceneView.currentDrawingSceneView.ShowNotification(new GUIContent(string.Format("{0} - {1}", objectTarget.edit_voxelMode, objectTarget.edit_voxelWeightMode)));
  1958. else if (objectTarget.edit_voxelMode == VoxelSkinnedAnimationObject.Edit_VoxelMode.Vertex)
  1959. SceneView.currentDrawingSceneView.ShowNotification(new GUIContent(string.Format("{0} - {1}", objectTarget.edit_voxelMode, objectTarget.edit_vertexWeightMode)));
  1960. }
  1961. private void GuiBoneButton()
  1962. {
  1963. Handles.BeginGUI();
  1964. for (int i = 0; i < objectTarget.bones.Length; i++)
  1965. {
  1966. if (objectTarget.bones[i] == null) continue;
  1967. if (Selection.activeGameObject == objectTarget.bones[i].gameObject) continue;
  1968. Vector3 pos;
  1969. if (objectTarget.editMode == VoxelSkinnedAnimationObject.Edit_Mode.BonePosition ||
  1970. objectTarget.editMode == VoxelSkinnedAnimationObject.Edit_Mode.BoneWeight)
  1971. {
  1972. var tr = objectTarget.bones[i];
  1973. pos = (objectTarget.bindposes[tr.boneIndex] * objectTarget.transform.worldToLocalMatrix).inverse.GetColumn(3);
  1974. }
  1975. else
  1976. {
  1977. pos = objectTarget.bones[i].transform.position;
  1978. }
  1979. var screen = HandleUtility.WorldToGUIPoint(pos);
  1980. const int Size = 16;
  1981. EditorGUI.BeginChangeCheck();
  1982. {
  1983. var rect = new Rect(screen.x + 2 - Size / 2f, screen.y - 2 - Size / 2f, Size, Size); //Why is it shifted. I do not know the cause 2
  1984. GUI.Button(rect, "", guiStyleCircleButton);
  1985. editorCommon.editorRectList.Add(rect);
  1986. }
  1987. if (EditorGUI.EndChangeCheck())
  1988. {
  1989. Selection.activeGameObject = objectTarget.bones[i].gameObject;
  1990. EditorGUIUtility.PingObject(Selection.activeGameObject);
  1991. editorBoneEditorWindowRect.width = editorBoneEditorWindowRect.height = 0;
  1992. break;
  1993. }
  1994. }
  1995. Handles.EndGUI();
  1996. }
  1997. private void DrawBoneArrow(Transform t)
  1998. {
  1999. for (int i = 0; i < t.childCount; i++)
  2000. {
  2001. var ct = t.GetChild(i);
  2002. var ctr = ct.GetComponent<VoxelSkinnedAnimationObjectBone>();
  2003. if (ctr != null)
  2004. {
  2005. Vector3 posA, posB;
  2006. if (objectTarget.editMode == VoxelSkinnedAnimationObject.Edit_Mode.BonePosition ||
  2007. objectTarget.editMode == VoxelSkinnedAnimationObject.Edit_Mode.BoneWeight)
  2008. {
  2009. var tr = t.GetComponent<VoxelSkinnedAnimationObjectBone>();
  2010. posA = (objectTarget.bindposes[tr.boneIndex] * objectTarget.transform.worldToLocalMatrix).inverse.GetColumn(3);
  2011. posB = (objectTarget.bindposes[ctr.boneIndex] * objectTarget.transform.worldToLocalMatrix).inverse.GetColumn(3);
  2012. }
  2013. else
  2014. {
  2015. posA = t.position;
  2016. posB = ct.position;
  2017. }
  2018. var vec = posB - posA;
  2019. if (vec.sqrMagnitude > 0f)
  2020. {
  2021. var cam = UnityEditor.SceneView.currentDrawingSceneView.camera.transform.forward;
  2022. var cross = Vector3.Cross(vec, cam);
  2023. cross.Normalize();
  2024. vec.Normalize();
  2025. float radius = HandleUtility.GetHandleSize(posA) * (16f / 200f);
  2026. var saveColor = Handles.color;
  2027. Handles.color = boneTarget == ctr ? Color.yellow : Color.green;
  2028. if (skeletonLines == null || skeletonLines.Length != 5)
  2029. skeletonLines = new Vector3[5];
  2030. skeletonLines[0] = posA;
  2031. skeletonLines[1] = posA + cross * radius + vec * radius;
  2032. skeletonLines[2] = posB;
  2033. skeletonLines[3] = posA - cross * radius + vec * radius;
  2034. skeletonLines[4] = skeletonLines[0];
  2035. Handles.DrawPolyLine(skeletonLines);
  2036. Handles.color = saveColor;
  2037. }
  2038. DrawBoneArrow(ct);
  2039. }
  2040. }
  2041. }
  2042. private void UpdateEnableVoxel(bool updateMesh = true)
  2043. {
  2044. if (boneTarget == null || objectTarget == null || rootTarget == null) return;
  2045. if (updateMesh)
  2046. {
  2047. objectCore.ReCreate();
  2048. }
  2049. else
  2050. {
  2051. var boneCount = objectTarget.bones.Length;
  2052. objectCore.UpdateBoneWeight();
  2053. if (boneCount != objectTarget.bones.Length)
  2054. {
  2055. objectCore.ReCreate();
  2056. }
  2057. else
  2058. {
  2059. objectTarget.edit_afterRefresh = true;
  2060. }
  2061. }
  2062. UpdateSilhouetteMeshMesh();
  2063. UpdateWeightPreviewMesh();
  2064. }
  2065. private void UpdateWeightPreviewMesh()
  2066. {
  2067. #region WeightMesh
  2068. if (objectTarget.editMode == VoxelSkinnedAnimationObject.Edit_Mode.BoneWeight)
  2069. {
  2070. List<VoxelObjectCore.Edit_VerticesInfo> infoList = new List<VoxelObjectCore.Edit_VerticesInfo>();
  2071. {
  2072. List<VoxelData.Voxel> voxels = new List<VoxelData.Voxel>();
  2073. if (boneTarget == rootTarget)
  2074. {
  2075. for (int i = 0; i < objectCore.voxelData.voxels.Length; i++)
  2076. {
  2077. var pos = objectCore.voxelData.voxels[i].position;
  2078. bool hasWeight = false;
  2079. for (var vindex = (VoxelBase.VoxelVertexIndex)0; vindex < VoxelBase.VoxelVertexIndex.Total; vindex++)
  2080. {
  2081. var weight = objectCore.GetBoneWeight(pos, vindex);
  2082. var power = 0f;
  2083. if (weight.boneIndex0 == 0 && weight.weight0 > 0f)
  2084. power = weight.weight0;
  2085. else if (weight.boneIndex1 == 0 && weight.weight1 > 0f)
  2086. power = weight.weight1;
  2087. else if (weight.boneIndex2 == 0 && weight.weight2 > 0f)
  2088. power = weight.weight2;
  2089. else if (weight.boneIndex3 == 0 && weight.weight3 > 0f)
  2090. power = weight.weight3;
  2091. if (power <= 0f) continue;
  2092. hasWeight = true;
  2093. break;
  2094. }
  2095. if (hasWeight)
  2096. voxels.Add(new VoxelData.Voxel(pos.x, pos.y, pos.z, -1));
  2097. }
  2098. }
  2099. else
  2100. {
  2101. boneTarget.weightData.AllAction((pos, weights) =>
  2102. {
  2103. if (objectCore.voxelData.VoxelTableContains(pos) < 0)
  2104. return;
  2105. voxels.Add(new VoxelData.Voxel(pos.x, pos.y, pos.z, -1));
  2106. });
  2107. }
  2108. boneTarget.edit_weightMesh = objectCore.Edit_CreateMesh(voxels, infoList);
  2109. }
  2110. for (int i = 0; i < boneTarget.edit_weightMesh.Length; i++)
  2111. {
  2112. Color[] colors = new Color[boneTarget.edit_weightMesh[i].vertexCount];
  2113. if (boneTarget == rootTarget)
  2114. {
  2115. for (int j = 0; j < infoList.Count; j++)
  2116. {
  2117. var weight = objectCore.GetBoneWeight(infoList[j].position, infoList[j].vertexIndex);
  2118. var power = 0f;
  2119. if (weight.boneIndex0 == 0 && weight.weight0 > 0f)
  2120. power = weight.weight0;
  2121. else if (weight.boneIndex1 == 0 && weight.weight1 > 0f)
  2122. power = weight.weight1;
  2123. else if (weight.boneIndex2 == 0 && weight.weight2 > 0f)
  2124. power = weight.weight2;
  2125. else if (weight.boneIndex3 == 0 && weight.weight3 > 0f)
  2126. power = weight.weight3;
  2127. colors[j] = GetWeightColor(power);
  2128. }
  2129. }
  2130. else
  2131. {
  2132. for (int j = 0; j < infoList.Count; j++)
  2133. {
  2134. var weight = boneTarget.weightData.GetWeight(infoList[j].position);
  2135. Assert.IsNotNull(weight);
  2136. colors[j] = GetWeightColor(weight.GetWeight(infoList[j].vertexIndex));
  2137. }
  2138. }
  2139. boneTarget.edit_weightMesh[i].colors = colors;
  2140. }
  2141. }
  2142. else
  2143. {
  2144. if (boneTarget.edit_weightMesh != null)
  2145. {
  2146. for (int i = 0; i < boneTarget.edit_weightMesh.Length; i++)
  2147. {
  2148. DestroyImmediate(boneTarget.edit_weightMesh[i]);
  2149. }
  2150. boneTarget.edit_weightMesh = null;
  2151. }
  2152. }
  2153. #endregion
  2154. }
  2155. private Color GetWeightColor(float weight, float BaseColor = 0.7f)
  2156. {
  2157. if (weight >= 0.75f)
  2158. {
  2159. return Color.Lerp(new Color(BaseColor, BaseColor, 0, 1), new Color(BaseColor, 0, 0, 1), (weight - 0.75f) / 0.25f);
  2160. }
  2161. else if (weight >= 0.5f)
  2162. {
  2163. return Color.Lerp(new Color(0, BaseColor, 0, 1), new Color(BaseColor, BaseColor, 0, 1), (weight - 0.5f) / 0.25f);
  2164. }
  2165. else if (weight >= 0.25f)
  2166. {
  2167. return Color.Lerp(new Color(0, BaseColor, BaseColor, 1), new Color(0, BaseColor, 0, 1), (weight - 0.25f) / 0.25f);
  2168. }
  2169. else
  2170. {
  2171. return Color.Lerp(new Color(0, 0, BaseColor, 1), new Color(0, BaseColor, BaseColor, 1), (weight) / 0.25f);
  2172. }
  2173. }
  2174. private int EditorOnCurveWasModifiedStack = 0;
  2175. private void EditorOnCurveWasModified(AnimationClip clip, EditorCurveBinding binding, AnimationUtility.CurveModifiedType deleted)
  2176. {
  2177. if (boneTarget == null)
  2178. return;
  2179. if (objectTarget.editMode != VoxelSkinnedAnimationObject.Edit_Mode.BoneAnimation) return;
  2180. if (boneTarget != null && boneTarget.voxelObject != null && boneTarget.voxelObject.bones != null)
  2181. {
  2182. if (EditorOnCurveWasModifiedStack++ == 0)
  2183. {
  2184. VoxelSkinnedAnimationObjectBone boneTmp = null;
  2185. VoxelSkinnedAnimationObjectBoneCore boneCoreTmp = null;
  2186. for (int i = 0; i < boneTarget.voxelObject.bones.Length; i++)
  2187. {
  2188. boneCoreTmp = new VoxelSkinnedAnimationObjectBoneCore(boneTarget.voxelObject.bones[i], objectCore);
  2189. if (boneCoreTmp.fullPathBoneName == binding.path)
  2190. {
  2191. boneTmp = boneTarget.voxelObject.bones[i];
  2192. break;
  2193. }
  2194. }
  2195. if (boneTmp != null && boneCoreTmp != null)
  2196. {
  2197. if (deleted == AnimationUtility.CurveModifiedType.CurveModified)
  2198. {
  2199. if (boneTmp.edit_disablePositionAnimation || boneTmp.edit_disableRotationAnimation || boneTmp.edit_disableScaleAnimation)
  2200. {
  2201. if ((boneTmp.edit_disablePositionAnimation && binding.propertyName.StartsWith("m_LocalPosition.")) ||
  2202. (boneTmp.edit_disableRotationAnimation && binding.propertyName.StartsWith("localEulerAnglesRaw.")) ||
  2203. (boneTmp.edit_disableScaleAnimation && binding.propertyName.StartsWith("m_LocalScale.")))
  2204. {
  2205. AnimationUtility.SetEditorCurve(clip, binding, null);
  2206. }
  2207. }
  2208. }
  2209. boneCoreTmp.MirroringAnimation();
  2210. }
  2211. }
  2212. EditorOnCurveWasModifiedStack--;
  2213. }
  2214. }
  2215. private void EditorUndoRedoPerformed()
  2216. {
  2217. UpdateWeightPreviewMesh();
  2218. }
  2219. private void DisconnectPrefabInstance()
  2220. {
  2221. #if !UNITY_2018_3_OR_NEWER
  2222. if (PrefabUtility.GetPrefabType(boneTarget) == PrefabType.PrefabInstance)
  2223. {
  2224. PrefabUtility.DisconnectPrefabInstance(boneTarget);
  2225. }
  2226. #endif
  2227. }
  2228. }
  2229. }