VoxelObjectCore.cs 10 KB

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  1. using UnityEngine;
  2. using UnityEngine.Assertions;
  3. using UnityEditor;
  4. using System;
  5. using System.Collections;
  6. using System.Collections.Generic;
  7. using System.IO;
  8. namespace VoxelImporter
  9. {
  10. public class VoxelObjectCore : VoxelBaseCore
  11. {
  12. public VoxelObjectCore(VoxelBase target) : base(target)
  13. {
  14. voxelObject = target as VoxelObject;
  15. }
  16. public VoxelObject voxelObject { get; protected set; }
  17. public virtual Mesh mesh { get { return voxelObject.mesh; } set { voxelObject.mesh = value; } }
  18. public virtual List<Material> materials { get { return voxelObject.materials; } set { voxelObject.materials = value; } }
  19. public virtual Texture2D atlasTexture { get { return voxelObject.atlasTexture; } set { voxelObject.atlasTexture = value; } }
  20. #region AtlasRects
  21. protected Rect[] atlasRects;
  22. protected AtlasRectTable atlasRectTable;
  23. #endregion
  24. #region FaceArea
  25. protected VoxelData.FaceAreaTable faceAreaTable;
  26. #endregion
  27. #region CreateVoxel
  28. public override string GetDefaultPath()
  29. {
  30. var path = base.GetDefaultPath();
  31. if (mesh != null && AssetDatabase.Contains(mesh))
  32. {
  33. var assetPath = AssetDatabase.GetAssetPath(mesh);
  34. if (!string.IsNullOrEmpty(assetPath))
  35. {
  36. path = Path.GetDirectoryName(assetPath);
  37. }
  38. }
  39. if (materials != null)
  40. {
  41. for (int i = 0; i < materials.Count; i++)
  42. {
  43. if (AssetDatabase.Contains(materials[i]))
  44. {
  45. var assetPath = AssetDatabase.GetAssetPath(materials[i]);
  46. if (!string.IsNullOrEmpty(assetPath))
  47. {
  48. path = Path.GetDirectoryName(assetPath);
  49. }
  50. }
  51. }
  52. }
  53. if (atlasTexture != null && AssetDatabase.Contains(atlasTexture))
  54. {
  55. var assetPath = AssetDatabase.GetAssetPath(atlasTexture);
  56. if (!string.IsNullOrEmpty(assetPath))
  57. {
  58. path = Path.GetDirectoryName(assetPath);
  59. }
  60. }
  61. return path;
  62. }
  63. #endregion
  64. #region CreateMesh
  65. protected override bool CreateMesh()
  66. {
  67. base.CreateMesh();
  68. #region ProgressBar
  69. const float MaxProgressCount = 6f;
  70. float ProgressCount = 0;
  71. Action<string> DisplayProgressBar = (info) =>
  72. {
  73. if (voxelData.voxels.Length > 10000)
  74. EditorUtility.DisplayProgressBar("Create Mesh...", string.Format("{0} / {1}", ProgressCount, MaxProgressCount), (ProgressCount++ / MaxProgressCount));
  75. };
  76. #endregion
  77. DisplayProgressBar("");
  78. #region Disable
  79. {
  80. if (voxelBase.disableData == null)
  81. voxelBase.disableData = new DisableData();
  82. #region Erase
  83. {
  84. List<IntVector3> removeList = new List<IntVector3>();
  85. voxelBase.disableData.AllAction((pos, face) =>
  86. {
  87. if (voxelData.VoxelTableContains(pos) < 0)
  88. {
  89. removeList.Add(pos);
  90. }
  91. });
  92. for (int j = 0; j < removeList.Count; j++)
  93. {
  94. voxelBase.disableData.RemoveDisable(removeList[j]);
  95. }
  96. }
  97. #endregion
  98. }
  99. #endregion
  100. DisplayProgressBar("");
  101. #region Material
  102. {
  103. if (voxelBase.materialData == null)
  104. voxelBase.materialData = new List<MaterialData>();
  105. if (voxelBase.materialData.Count == 0)
  106. voxelBase.materialData.Add(null);
  107. for (int i = 0; i < voxelBase.materialData.Count; i++)
  108. {
  109. if (voxelBase.materialData[i] == null)
  110. voxelBase.materialData[i] = new MaterialData();
  111. }
  112. #region Erase
  113. for (int i = 0; i < voxelBase.materialData.Count; i++)
  114. {
  115. List<IntVector3> removeList = new List<IntVector3>();
  116. voxelBase.materialData[i].AllAction((pos) =>
  117. {
  118. if (voxelData.VoxelTableContains(pos) < 0)
  119. {
  120. removeList.Add(pos);
  121. }
  122. });
  123. for (int j = 0; j < removeList.Count; j++)
  124. {
  125. voxelBase.materialData[i].RemoveMaterial(removeList[j]);
  126. }
  127. }
  128. #endregion
  129. if (materials == null)
  130. materials = new List<Material>();
  131. if (materials.Count < voxelBase.materialData.Count)
  132. {
  133. for (int i = materials.Count; i < voxelBase.materialData.Count; i++)
  134. materials.Add(null);
  135. }
  136. else if (materials.Count > voxelBase.materialData.Count)
  137. {
  138. materials.RemoveRange(voxelBase.materialData.Count, materials.Count - voxelBase.materialData.Count);
  139. }
  140. }
  141. voxelBase.CreateMaterialIndexTable();
  142. #endregion
  143. CalcDataCreate(voxelData.voxels);
  144. faceAreaTable = CreateFaceArea(voxelData.voxels);
  145. DisplayProgressBar("");
  146. {
  147. var atlasTextureTmp = atlasTexture;
  148. if (!CreateTexture(faceAreaTable, voxelData.palettes, ref atlasRectTable, ref atlasTextureTmp, ref atlasRects))
  149. {
  150. EditorUtility.ClearProgressBar();
  151. return false;
  152. }
  153. atlasTexture = atlasTextureTmp;
  154. for (int i = 0; i < materials.Count; i++)
  155. {
  156. if (materials[i] == null)
  157. materials[i] = new Material(Shader.Find("Standard"));
  158. else if (!AssetDatabase.Contains(materials[i]))
  159. {
  160. var tmp = Material.Instantiate(materials[i]);
  161. tmp.name = materials[i].name;
  162. materials[i] = tmp;
  163. }
  164. if (!AssetDatabase.Contains(materials[i]))
  165. {
  166. AddObjectToPrefabAsset(materials[i], "mat", i);
  167. }
  168. }
  169. if (!AssetDatabase.Contains(atlasTexture))
  170. {
  171. AddObjectToPrefabAsset(atlasTexture, "tex");
  172. }
  173. }
  174. DisplayProgressBar("");
  175. {
  176. mesh = CreateMeshOnly(mesh, faceAreaTable, atlasTexture, atlasRects, atlasRectTable, Vector3.zero, out voxelBase.materialIndexes);
  177. if (!AssetDatabase.Contains(mesh))
  178. {
  179. AddObjectToPrefabAsset(mesh, "mesh");
  180. }
  181. }
  182. DisplayProgressBar("");
  183. if (voxelBase.generateLightmapUVs && mesh.uv.Length > 0)
  184. {
  185. Unwrapping.GenerateSecondaryUVSet(mesh, voxelBase.GetLightmapParam());
  186. }
  187. if (voxelBase.generateTangents)
  188. {
  189. mesh.RecalculateTangents();
  190. }
  191. DisplayProgressBar("");
  192. SetRendererCompornent();
  193. RefreshCheckerSave();
  194. EditorUtility.ClearProgressBar();
  195. return true;
  196. }
  197. protected override void CreateMeshAfter()
  198. {
  199. atlasRects = null;
  200. atlasRectTable = null;
  201. faceAreaTable = null;
  202. base.CreateMeshAfter();
  203. }
  204. public override void SetRendererCompornent()
  205. {
  206. {
  207. var meshFilter = voxelBase.GetComponent<MeshFilter>();
  208. if (meshFilter != null)
  209. {
  210. Undo.RecordObject(meshFilter, "Inspector");
  211. meshFilter.sharedMesh = mesh;
  212. }
  213. }
  214. if (voxelBase.updateMaterialTexture)
  215. {
  216. if (materials != null)
  217. {
  218. for (int i = 0; i < materials.Count; i++)
  219. {
  220. if (materials[i] != null)
  221. {
  222. Undo.RecordObject(materials[i], "Inspector");
  223. materials[i].mainTexture = atlasTexture;
  224. }
  225. }
  226. }
  227. }
  228. if (voxelBase.updateMeshRendererMaterials)
  229. {
  230. var renderer = voxelBase.GetComponent<Renderer>();
  231. Undo.RecordObject(renderer, "Inspector");
  232. if (materials != null)
  233. {
  234. Material[] tmps = new Material[voxelBase.materialIndexes.Count];
  235. for (int i = 0; i < voxelBase.materialIndexes.Count; i++)
  236. {
  237. tmps[i] = materials[voxelBase.materialIndexes[i]];
  238. }
  239. renderer.sharedMaterials = tmps;
  240. }
  241. else
  242. {
  243. renderer.sharedMaterial = null;
  244. }
  245. }
  246. if (voxelBase.loadFromVoxelFile && voxelBase.materialData != null)
  247. {
  248. if (materials != null && materials.Count == voxelBase.materialData.Count)
  249. {
  250. for (int i = 0; i < materials.Count; i++)
  251. {
  252. Undo.RecordObject(materials[i], "Inspector");
  253. SetMaterialData(materials[i], voxelBase.materialData[i]);
  254. }
  255. }
  256. }
  257. }
  258. public override Mesh[] Edit_CreateMesh(List<VoxelData.Voxel> voxels, List<Edit_VerticesInfo> dstList = null, bool combine = true)
  259. {
  260. return new Mesh[1] { Edit_CreateMeshOnly(voxels, atlasRects, dstList, combine) };
  261. }
  262. #endregion
  263. }
  264. }