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- using UnityEngine;
- using UnityEngine.Assertions;
- using UnityEditor;
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.IO;
- namespace VoxelImporter
- {
- public class VoxelObjectCore : VoxelBaseCore
- {
- public VoxelObjectCore(VoxelBase target) : base(target)
- {
- voxelObject = target as VoxelObject;
- }
- public VoxelObject voxelObject { get; protected set; }
- public virtual Mesh mesh { get { return voxelObject.mesh; } set { voxelObject.mesh = value; } }
- public virtual List<Material> materials { get { return voxelObject.materials; } set { voxelObject.materials = value; } }
- public virtual Texture2D atlasTexture { get { return voxelObject.atlasTexture; } set { voxelObject.atlasTexture = value; } }
- #region AtlasRects
- protected Rect[] atlasRects;
- protected AtlasRectTable atlasRectTable;
- #endregion
- #region FaceArea
- protected VoxelData.FaceAreaTable faceAreaTable;
- #endregion
- #region CreateVoxel
- public override string GetDefaultPath()
- {
- var path = base.GetDefaultPath();
- if (mesh != null && AssetDatabase.Contains(mesh))
- {
- var assetPath = AssetDatabase.GetAssetPath(mesh);
- if (!string.IsNullOrEmpty(assetPath))
- {
- path = Path.GetDirectoryName(assetPath);
- }
- }
- if (materials != null)
- {
- for (int i = 0; i < materials.Count; i++)
- {
- if (AssetDatabase.Contains(materials[i]))
- {
- var assetPath = AssetDatabase.GetAssetPath(materials[i]);
- if (!string.IsNullOrEmpty(assetPath))
- {
- path = Path.GetDirectoryName(assetPath);
- }
- }
- }
- }
- if (atlasTexture != null && AssetDatabase.Contains(atlasTexture))
- {
- var assetPath = AssetDatabase.GetAssetPath(atlasTexture);
- if (!string.IsNullOrEmpty(assetPath))
- {
- path = Path.GetDirectoryName(assetPath);
- }
- }
- return path;
- }
- #endregion
- #region CreateMesh
- protected override bool CreateMesh()
- {
- base.CreateMesh();
- #region ProgressBar
- const float MaxProgressCount = 6f;
- float ProgressCount = 0;
- Action<string> DisplayProgressBar = (info) =>
- {
- if (voxelData.voxels.Length > 10000)
- EditorUtility.DisplayProgressBar("Create Mesh...", string.Format("{0} / {1}", ProgressCount, MaxProgressCount), (ProgressCount++ / MaxProgressCount));
- };
- #endregion
- DisplayProgressBar("");
- #region Disable
- {
- if (voxelBase.disableData == null)
- voxelBase.disableData = new DisableData();
- #region Erase
- {
- List<IntVector3> removeList = new List<IntVector3>();
- voxelBase.disableData.AllAction((pos, face) =>
- {
- if (voxelData.VoxelTableContains(pos) < 0)
- {
- removeList.Add(pos);
- }
- });
- for (int j = 0; j < removeList.Count; j++)
- {
- voxelBase.disableData.RemoveDisable(removeList[j]);
- }
- }
- #endregion
- }
- #endregion
- DisplayProgressBar("");
- #region Material
- {
- if (voxelBase.materialData == null)
- voxelBase.materialData = new List<MaterialData>();
- if (voxelBase.materialData.Count == 0)
- voxelBase.materialData.Add(null);
- for (int i = 0; i < voxelBase.materialData.Count; i++)
- {
- if (voxelBase.materialData[i] == null)
- voxelBase.materialData[i] = new MaterialData();
- }
- #region Erase
- for (int i = 0; i < voxelBase.materialData.Count; i++)
- {
- List<IntVector3> removeList = new List<IntVector3>();
- voxelBase.materialData[i].AllAction((pos) =>
- {
- if (voxelData.VoxelTableContains(pos) < 0)
- {
- removeList.Add(pos);
- }
- });
- for (int j = 0; j < removeList.Count; j++)
- {
- voxelBase.materialData[i].RemoveMaterial(removeList[j]);
- }
- }
- #endregion
- if (materials == null)
- materials = new List<Material>();
- if (materials.Count < voxelBase.materialData.Count)
- {
- for (int i = materials.Count; i < voxelBase.materialData.Count; i++)
- materials.Add(null);
- }
- else if (materials.Count > voxelBase.materialData.Count)
- {
- materials.RemoveRange(voxelBase.materialData.Count, materials.Count - voxelBase.materialData.Count);
- }
- }
- voxelBase.CreateMaterialIndexTable();
- #endregion
- CalcDataCreate(voxelData.voxels);
- faceAreaTable = CreateFaceArea(voxelData.voxels);
- DisplayProgressBar("");
- {
- var atlasTextureTmp = atlasTexture;
- if (!CreateTexture(faceAreaTable, voxelData.palettes, ref atlasRectTable, ref atlasTextureTmp, ref atlasRects))
- {
- EditorUtility.ClearProgressBar();
- return false;
- }
- atlasTexture = atlasTextureTmp;
- for (int i = 0; i < materials.Count; i++)
- {
- if (materials[i] == null)
- materials[i] = new Material(Shader.Find("Standard"));
- else if (!AssetDatabase.Contains(materials[i]))
- {
- var tmp = Material.Instantiate(materials[i]);
- tmp.name = materials[i].name;
- materials[i] = tmp;
- }
- if (!AssetDatabase.Contains(materials[i]))
- {
- AddObjectToPrefabAsset(materials[i], "mat", i);
- }
- }
- if (!AssetDatabase.Contains(atlasTexture))
- {
- AddObjectToPrefabAsset(atlasTexture, "tex");
- }
- }
- DisplayProgressBar("");
- {
- mesh = CreateMeshOnly(mesh, faceAreaTable, atlasTexture, atlasRects, atlasRectTable, Vector3.zero, out voxelBase.materialIndexes);
- if (!AssetDatabase.Contains(mesh))
- {
- AddObjectToPrefabAsset(mesh, "mesh");
- }
- }
- DisplayProgressBar("");
- if (voxelBase.generateLightmapUVs && mesh.uv.Length > 0)
- {
- Unwrapping.GenerateSecondaryUVSet(mesh, voxelBase.GetLightmapParam());
- }
- if (voxelBase.generateTangents)
- {
- mesh.RecalculateTangents();
- }
- DisplayProgressBar("");
- SetRendererCompornent();
-
- RefreshCheckerSave();
- EditorUtility.ClearProgressBar();
- return true;
- }
- protected override void CreateMeshAfter()
- {
- atlasRects = null;
- atlasRectTable = null;
- faceAreaTable = null;
- base.CreateMeshAfter();
- }
- public override void SetRendererCompornent()
- {
- {
- var meshFilter = voxelBase.GetComponent<MeshFilter>();
- if (meshFilter != null)
- {
- Undo.RecordObject(meshFilter, "Inspector");
- meshFilter.sharedMesh = mesh;
- }
- }
- if (voxelBase.updateMaterialTexture)
- {
- if (materials != null)
- {
- for (int i = 0; i < materials.Count; i++)
- {
- if (materials[i] != null)
- {
- Undo.RecordObject(materials[i], "Inspector");
- materials[i].mainTexture = atlasTexture;
- }
- }
- }
- }
- if (voxelBase.updateMeshRendererMaterials)
- {
- var renderer = voxelBase.GetComponent<Renderer>();
- Undo.RecordObject(renderer, "Inspector");
- if (materials != null)
- {
- Material[] tmps = new Material[voxelBase.materialIndexes.Count];
- for (int i = 0; i < voxelBase.materialIndexes.Count; i++)
- {
- tmps[i] = materials[voxelBase.materialIndexes[i]];
- }
- renderer.sharedMaterials = tmps;
- }
- else
- {
- renderer.sharedMaterial = null;
- }
- }
- if (voxelBase.loadFromVoxelFile && voxelBase.materialData != null)
- {
- if (materials != null && materials.Count == voxelBase.materialData.Count)
- {
- for (int i = 0; i < materials.Count; i++)
- {
- Undo.RecordObject(materials[i], "Inspector");
- SetMaterialData(materials[i], voxelBase.materialData[i]);
- }
- }
- }
- }
- public override Mesh[] Edit_CreateMesh(List<VoxelData.Voxel> voxels, List<Edit_VerticesInfo> dstList = null, bool combine = true)
- {
- return new Mesh[1] { Edit_CreateMeshOnly(voxels, atlasRects, dstList, combine) };
- }
- #endregion
- }
- }
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