VoxelChunksObjectCore.cs 40 KB

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  1. using UnityEngine;
  2. using UnityEngine.Assertions;
  3. using UnityEditor;
  4. using System;
  5. using System.Linq;
  6. using System.Collections;
  7. using System.Collections.Generic;
  8. using System.IO;
  9. namespace VoxelImporter
  10. {
  11. public class VoxelChunksObjectCore : VoxelBaseCore
  12. {
  13. public VoxelChunksObjectCore(VoxelBase target) : base(target)
  14. {
  15. voxelObject = target as VoxelChunksObject;
  16. }
  17. public VoxelChunksObject voxelObject { get; protected set; }
  18. #region Chunk
  19. protected IntVector3 GetChunkPosition(IntVector3 position)
  20. {
  21. IntVector3 cpos = IntVector3.zero;
  22. cpos.x = position.x / voxelObject.chunkSize.x;
  23. cpos.y = position.y / voxelObject.chunkSize.y;
  24. cpos.z = position.z / voxelObject.chunkSize.z;
  25. return cpos;
  26. }
  27. protected class ChunkData
  28. {
  29. public IntVector3 position;
  30. public string name;
  31. public VoxelData.ChunkArea area;
  32. public List<int> voxels;
  33. public Color[] palettes;
  34. public VoxelChunksObjectChunk chunkObject;
  35. public VoxelData.FaceAreaTable faceAreaTable;
  36. public Rect[] atlasRects;
  37. public AtlasRectTable atlasRectTable;
  38. }
  39. protected List<ChunkData> chunkDataList;
  40. protected override void CreateChunkData()
  41. {
  42. if (voxelObject.splitMode != VoxelChunksObject.SplitMode.ChunkSize)
  43. {
  44. if (voxelData.chunkDataList == null)
  45. voxelObject.splitMode = VoxelChunksObject.SplitMode.ChunkSize;
  46. }
  47. if (voxelObject.splitMode == VoxelChunksObject.SplitMode.QubicleMatrix || voxelObject.splitMode == VoxelChunksObject.SplitMode.WorldEditor)
  48. {
  49. voxelData.chunkTable = new DataTable3<IntVector3>(voxelData.voxelSize.x, voxelData.voxelSize.y, voxelData.voxelSize.z);
  50. var chunkVoxels = new List<int>[voxelData.chunkDataList.Count];
  51. var chunkPalettes = new HashSet<Color>[voxelData.chunkDataList.Count];
  52. for (int i = 0; i < voxelData.chunkDataList.Count; i++)
  53. {
  54. chunkVoxels[i] = new List<int>();
  55. chunkPalettes[i] = new HashSet<Color>();
  56. }
  57. for (int i = 0; i < voxelData.voxels.Length; i++)
  58. {
  59. var chunkIndex = voxelData.chunkIndexTable.Get(voxelData.voxels[i].position);
  60. //voxel
  61. chunkVoxels[chunkIndex].Add(i);
  62. //palette
  63. chunkPalettes[chunkIndex].Add(voxelData.palettes[voxelData.voxels[i].palette]);
  64. //
  65. voxelData.chunkTable.Set(voxelData.voxels[i].position, new IntVector3(chunkIndex, int.MinValue, int.MinValue));
  66. }
  67. {
  68. chunkDataList = new List<ChunkData>(chunkVoxels.Length);
  69. for (int i = 0; i < chunkVoxels.Length; i++)
  70. {
  71. chunkDataList.Add(new ChunkData()
  72. {
  73. position = new IntVector3(i, int.MinValue, int.MinValue),
  74. name = string.Format("Chunk({0})", voxelData.chunkDataList[i].name),
  75. area = voxelData.chunkDataList[i].area,
  76. voxels = chunkVoxels[i],
  77. palettes = chunkPalettes[i].ToArray()
  78. });
  79. }
  80. chunkDataList.Sort((a, b) => string.Compare(voxelData.chunkDataList[a.position.x].name, voxelData.chunkDataList[b.position.x].name));
  81. }
  82. }
  83. else
  84. {
  85. voxelData.chunkTable = new DataTable3<IntVector3>(voxelData.voxelSize.x, voxelData.voxelSize.y, voxelData.voxelSize.z);
  86. var chunkVoxels = new DataTable3<List<int>>(voxelData.voxelSize.x, voxelData.voxelSize.y, voxelData.voxelSize.z);
  87. var chunkPalettes = new DataTable3<HashSet<Color>>(voxelData.voxelSize.x, voxelData.voxelSize.y, voxelData.voxelSize.z);
  88. for (int i = 0; i < voxelData.voxels.Length; i++)
  89. {
  90. var chunkPosition = GetChunkPosition(voxelData.voxels[i].position);
  91. //voxel
  92. if (!chunkVoxels.Contains(chunkPosition))
  93. chunkVoxels.Set(chunkPosition, new List<int>());
  94. chunkVoxels.Get(chunkPosition).Add(i);
  95. //palette
  96. if (!chunkPalettes.Contains(chunkPosition))
  97. chunkPalettes.Set(chunkPosition, new HashSet<Color>());
  98. chunkPalettes.Get(chunkPosition).Add(voxelData.palettes[voxelData.voxels[i].palette]);
  99. //
  100. voxelData.chunkTable.Set(voxelData.voxels[i].position, chunkPosition);
  101. }
  102. {
  103. chunkDataList = new List<ChunkData>();
  104. chunkVoxels.AllAction((x, y, z, list) =>
  105. {
  106. var pos = new IntVector3(x, y, z);
  107. chunkDataList.Add(new ChunkData()
  108. {
  109. position = pos,
  110. name = string.Format("Chunk({0}, {1}, {2})", x, y, z),
  111. area = new VoxelData.ChunkArea() { min = pos * voxelObject.chunkSize, max = (pos + IntVector3.one) * voxelObject.chunkSize - IntVector3.one },
  112. voxels = list,
  113. palettes = chunkPalettes.Get(pos).ToArray()
  114. });
  115. });
  116. chunkDataList.Sort((a, b) => a.position.x != b.position.x ? a.position.x - b.position.x : a.position.y != b.position.y ? a.position.y - b.position.y : a.position.z - b.position.z);
  117. }
  118. }
  119. }
  120. public bool removeAllChunk;
  121. public void RemoveAllChunk()
  122. {
  123. removeAllChunk = true;
  124. }
  125. #endregion
  126. #region CreateVoxel
  127. public override string GetDefaultPath()
  128. {
  129. var path = base.GetDefaultPath();
  130. if (voxelObject != null)
  131. {
  132. if (voxelObject.materials != null)
  133. {
  134. for (int i = 0; i < voxelObject.materials.Count; i++)
  135. {
  136. if (AssetDatabase.Contains(voxelObject.materials[i]))
  137. {
  138. var assetPath = AssetDatabase.GetAssetPath(voxelObject.materials[i]);
  139. if (!string.IsNullOrEmpty(assetPath))
  140. {
  141. path = Path.GetDirectoryName(assetPath);
  142. }
  143. }
  144. }
  145. }
  146. if (voxelObject.atlasTexture != null && AssetDatabase.Contains(voxelObject.atlasTexture))
  147. {
  148. var assetPath = AssetDatabase.GetAssetPath(voxelObject.atlasTexture);
  149. if (!string.IsNullOrEmpty(assetPath))
  150. {
  151. path = Path.GetDirectoryName(assetPath);
  152. }
  153. }
  154. }
  155. return path;
  156. }
  157. #endregion
  158. #region CreateMesh
  159. protected override bool IsCombineVoxelFace(IntVector3 basePos, IntVector3 combinePos, VoxelBase.Face face)
  160. {
  161. if (!base.IsCombineVoxelFace(basePos, combinePos, face))
  162. return false;
  163. return voxelData.chunkTable.Get(basePos) == voxelData.chunkTable.Get(combinePos);
  164. }
  165. protected override bool IsHiddenVoxelFace(IntVector3 basePos, VoxelBase.Face faceFlag)
  166. {
  167. if (voxelObject.createContactChunkFaces)
  168. {
  169. Assert.IsTrue(faceFlag == VoxelBase.Face.forward || faceFlag == VoxelBase.Face.up || faceFlag == VoxelBase.Face.right || faceFlag == VoxelBase.Face.left || faceFlag == VoxelBase.Face.down || faceFlag == VoxelBase.Face.back);
  170. IntVector3 combinePos = basePos;
  171. {
  172. if (faceFlag == VoxelBase.Face.forward) combinePos.z++;
  173. if (faceFlag == VoxelBase.Face.up) combinePos.y++;
  174. if (faceFlag == VoxelBase.Face.right) combinePos.x++;
  175. if (faceFlag == VoxelBase.Face.left) combinePos.x--;
  176. if (faceFlag == VoxelBase.Face.down) combinePos.y--;
  177. if (faceFlag == VoxelBase.Face.back) combinePos.z--;
  178. }
  179. return voxelData.chunkTable.Get(basePos) == voxelData.chunkTable.Get(combinePos);
  180. }
  181. else
  182. {
  183. return base.IsHiddenVoxelFace(basePos, faceFlag);
  184. }
  185. }
  186. protected override void CreateMeshBefore()
  187. {
  188. base.CreateMeshBefore();
  189. #region RemoveChunk
  190. voxelObject.UpdateChunks();
  191. var chunkObjects = voxelObject.chunks;
  192. {
  193. bool chunkObjectsUpdate = false;
  194. bool[] enableTale = new bool[chunkObjects.Length];
  195. if (!removeAllChunk)
  196. {
  197. for (int i = 0; i < chunkDataList.Count; i++)
  198. {
  199. for (int j = 0; j < chunkObjects.Length; j++)
  200. {
  201. if (chunkDataList[i].position == chunkObjects[j].position)
  202. {
  203. enableTale[j] = true;
  204. break;
  205. }
  206. }
  207. }
  208. }
  209. else
  210. {
  211. removeAllChunk = false;
  212. }
  213. for (int i = 0; i < enableTale.Length; i++)
  214. {
  215. if (!enableTale[i])
  216. {
  217. var go = chunkObjects[i].gameObject;
  218. while (go.transform.childCount > 0)
  219. {
  220. Undo.SetTransformParent(go.transform.GetChild(0), voxelObject.transform, "Remove Chunk");
  221. }
  222. Undo.DestroyObjectImmediate(go);
  223. chunkObjectsUpdate = true;
  224. }
  225. }
  226. if (chunkObjectsUpdate)
  227. {
  228. voxelObject.UpdateChunks();
  229. chunkObjects = voxelObject.chunks;
  230. }
  231. }
  232. #endregion
  233. #region AddChunk
  234. int chunkCount = 0;
  235. {
  236. bool chunkObjectsUpdate = false;
  237. for (int i = 0; i < chunkDataList.Count; i++)
  238. {
  239. GameObject chunkObject = null;
  240. for (int j = 0; j < chunkObjects.Length; j++)
  241. {
  242. if (chunkDataList[i].position == chunkObjects[j].position)
  243. {
  244. chunkObject = chunkObjects[j].gameObject;
  245. break;
  246. }
  247. }
  248. if (chunkObject == null)
  249. {
  250. chunkObject = new GameObject(chunkDataList[i].name);
  251. Undo.RegisterCreatedObjectUndo(chunkObject, "Create Chunk");
  252. Undo.SetTransformParent(chunkObject.transform, voxelObject.transform, "Create Chunk");
  253. GameObjectUtility.SetStaticEditorFlags(chunkObject, GameObjectUtility.GetStaticEditorFlags(voxelObject.gameObject));
  254. chunkObject.transform.localPosition = Vector3.Scale(voxelObject.localOffset + chunkDataList[i].area.centerf, voxelObject.importScale);
  255. chunkObject.transform.localRotation = Quaternion.identity;
  256. chunkObject.transform.localScale = Vector3.one;
  257. chunkObject.layer = voxelObject.gameObject.layer;
  258. chunkObject.tag = voxelObject.gameObject.tag;
  259. chunkObjectsUpdate = true;
  260. }
  261. VoxelChunksObjectChunk controller = chunkObject.GetComponent<VoxelChunksObjectChunk>();
  262. if (controller == null)
  263. controller = Undo.AddComponent<VoxelChunksObjectChunk>(chunkObject);
  264. controller.position = chunkDataList[i].position;
  265. controller.chunkName = chunkDataList[i].name;
  266. controller.basicOffset = Vector3.Scale(voxelObject.localOffset + chunkDataList[i].area.centerf, voxelObject.importScale);
  267. chunkCount++;
  268. }
  269. if (chunkObjectsUpdate)
  270. {
  271. voxelObject.UpdateChunks();
  272. chunkObjects = voxelObject.chunks;
  273. }
  274. }
  275. #endregion
  276. #region SortChunk
  277. {
  278. List<Transform> objList = new List<Transform>();
  279. var childCount = voxelObject.transform.childCount;
  280. for (int i = 0; i < childCount; i++)
  281. {
  282. objList.Add(voxelObject.transform.GetChild(i));
  283. }
  284. objList.Sort((obj1, obj2) => string.Compare(obj1.name, obj2.name));
  285. for (int i = 0; i < objList.Count; i++)
  286. {
  287. objList[i].SetSiblingIndex(childCount - 1);
  288. }
  289. voxelObject.UpdateChunks();
  290. chunkObjects = voxelObject.chunks;
  291. }
  292. #endregion
  293. #region UpdateChunk
  294. for (int i = 0; i < chunkObjects.Length; i++)
  295. {
  296. for (int j = 0; j < chunkDataList.Count; j++)
  297. {
  298. if (chunkObjects[i].position == chunkDataList[j].position)
  299. {
  300. chunkDataList[j].chunkObject = chunkObjects[i];
  301. break;
  302. }
  303. }
  304. }
  305. #endregion
  306. }
  307. protected override bool CreateMesh()
  308. {
  309. base.CreateMesh();
  310. #region ProgressBar
  311. const float MaxProgressCount = 6f;
  312. float ProgressCount = 0;
  313. Action<string> DisplayProgressBar = (info) =>
  314. {
  315. if (voxelData.voxels.Length > 10000)
  316. EditorUtility.DisplayProgressBar("Create Mesh...", string.Format("{0} / {1}", ProgressCount, MaxProgressCount), (ProgressCount++ / MaxProgressCount));
  317. };
  318. #endregion
  319. DisplayProgressBar("");
  320. #region Disable
  321. {
  322. if (voxelObject.disableData == null)
  323. voxelObject.disableData = new DisableData();
  324. #region Erase
  325. {
  326. List<IntVector3> removeList = new List<IntVector3>();
  327. voxelObject.disableData.AllAction((pos, face) =>
  328. {
  329. if (voxelData.VoxelTableContains(pos) < 0)
  330. {
  331. removeList.Add(pos);
  332. }
  333. });
  334. for (int j = 0; j < removeList.Count; j++)
  335. {
  336. voxelObject.disableData.RemoveDisable(removeList[j]);
  337. }
  338. }
  339. #endregion
  340. }
  341. #endregion
  342. DisplayProgressBar("");
  343. #region Material
  344. {
  345. if (voxelObject.materialData == null)
  346. voxelObject.materialData = new List<MaterialData>();
  347. if (voxelObject.materialData.Count == 0)
  348. voxelObject.materialData.Add(null);
  349. for (int i = 0; i < voxelObject.materialData.Count; i++)
  350. {
  351. if (voxelObject.materialData[i] == null)
  352. voxelObject.materialData[i] = new MaterialData();
  353. }
  354. #region Erase
  355. for (int i = 0; i < voxelObject.materialData.Count; i++)
  356. {
  357. List<IntVector3> removeList = new List<IntVector3>();
  358. voxelObject.materialData[i].AllAction((pos) =>
  359. {
  360. if (voxelData.VoxelTableContains(pos) < 0)
  361. {
  362. removeList.Add(pos);
  363. }
  364. });
  365. for (int j = 0; j < removeList.Count; j++)
  366. {
  367. voxelObject.materialData[i].RemoveMaterial(removeList[j]);
  368. }
  369. }
  370. #endregion
  371. if (voxelObject.materials == null)
  372. voxelObject.materials = new List<Material>();
  373. if (voxelObject.materials.Count < voxelObject.materialData.Count)
  374. {
  375. for (int i = voxelObject.materials.Count; i < voxelObject.materialData.Count; i++)
  376. voxelObject.materials.Add(null);
  377. }
  378. else if (voxelObject.materials.Count > voxelObject.materialData.Count)
  379. {
  380. voxelObject.materials.RemoveRange(voxelObject.materialData.Count, voxelObject.materials.Count - voxelObject.materialData.Count);
  381. }
  382. }
  383. voxelObject.CreateMaterialIndexTable();
  384. #endregion
  385. CalcDataCreate(voxelData.voxels);
  386. #region CreateFaceAreaTable
  387. {
  388. for (int i = 0; i < chunkDataList.Count; i++)
  389. {
  390. var voxels = new VoxelData.Voxel[chunkDataList[i].voxels.Count];
  391. for (int j = 0; j < chunkDataList[i].voxels.Count; j++)
  392. {
  393. voxels[j] = voxelData.voxels[chunkDataList[i].voxels[j]];
  394. }
  395. chunkDataList[i].faceAreaTable = CreateFaceArea(voxels);
  396. //
  397. if (voxelObject.materialMode == VoxelChunksObject.MaterialMode.Individual)
  398. {
  399. var paletteTable = new int[voxelData.palettes.Length];
  400. for (int j = 0; j < voxelData.palettes.Length; j++)
  401. {
  402. int newIndex = -1;
  403. for (int k = 0; k < chunkDataList[i].palettes.Length; k++)
  404. {
  405. if (chunkDataList[i].palettes[k] == voxelData.palettes[j])
  406. {
  407. newIndex = k;
  408. break;
  409. }
  410. }
  411. paletteTable[j] = newIndex;
  412. }
  413. chunkDataList[i].faceAreaTable.ReplacePalette(paletteTable);
  414. }
  415. }
  416. }
  417. #endregion
  418. #region CreateTexture
  419. if (voxelObject.materialMode == VoxelChunksObject.MaterialMode.Combine)
  420. {
  421. #region Combine
  422. var tmpFaceAreaTable = new VoxelData.FaceAreaTable();
  423. for (int i = 0; i < chunkDataList.Count; i++)
  424. {
  425. tmpFaceAreaTable.Merge(chunkDataList[i].faceAreaTable);
  426. }
  427. {
  428. var atlasTextureTmp = voxelObject.atlasTexture;
  429. if (chunkDataList != null && chunkDataList.Count > 0)
  430. {
  431. if (!CreateTexture(tmpFaceAreaTable, voxelData.palettes, ref chunkDataList[0].atlasRectTable, ref atlasTextureTmp, ref chunkDataList[0].atlasRects))
  432. {
  433. EditorUtility.ClearProgressBar();
  434. return false;
  435. }
  436. }
  437. else
  438. {
  439. AtlasRectTable atlasRectTable = null;
  440. Rect[] atlasRects = null;
  441. if (!CreateTexture(tmpFaceAreaTable, voxelData.palettes, ref atlasRectTable, ref atlasTextureTmp, ref atlasRects))
  442. {
  443. EditorUtility.ClearProgressBar();
  444. return false;
  445. }
  446. }
  447. voxelObject.atlasTexture = atlasTextureTmp;
  448. {
  449. if (voxelObject.materialData == null)
  450. voxelObject.materialData = new List<MaterialData>();
  451. if (voxelObject.materialData.Count == 0)
  452. voxelObject.materialData.Add(null);
  453. for (int i = 0; i < voxelObject.materialData.Count; i++)
  454. {
  455. if (voxelObject.materialData[i] == null)
  456. voxelObject.materialData[i] = new MaterialData();
  457. }
  458. if (voxelObject.materials == null)
  459. voxelObject.materials = new List<Material>();
  460. if (voxelObject.materials.Count < voxelObject.materialData.Count)
  461. {
  462. for (int i = voxelObject.materials.Count; i < voxelObject.materialData.Count; i++)
  463. voxelObject.materials.Add(null);
  464. }
  465. else if (voxelObject.materials.Count > voxelObject.materialData.Count)
  466. {
  467. voxelObject.materials.RemoveRange(voxelObject.materialData.Count, voxelObject.materials.Count - voxelObject.materialData.Count);
  468. }
  469. for (int i = 0; i < voxelObject.materials.Count; i++)
  470. {
  471. if (voxelObject.materials[i] == null)
  472. voxelObject.materials[i] = new Material(Shader.Find("Standard"));
  473. if (!AssetDatabase.Contains(voxelObject.materials[i]))
  474. {
  475. AddObjectToPrefabAsset(voxelObject.materials[i], "mat", i);
  476. }
  477. }
  478. if (!AssetDatabase.Contains(voxelObject.atlasTexture))
  479. {
  480. AddObjectToPrefabAsset(voxelObject.atlasTexture, "tex");
  481. }
  482. }
  483. for (int i = 0; i < chunkDataList.Count; i++)
  484. {
  485. chunkDataList[i].atlasRects = chunkDataList[0].atlasRects;
  486. chunkDataList[i].atlasRectTable = chunkDataList[0].atlasRectTable;
  487. chunkDataList[i].chunkObject.materials = null;
  488. chunkDataList[i].chunkObject.atlasTexture = null;
  489. }
  490. }
  491. #endregion
  492. }
  493. else if (voxelObject.materialMode == VoxelChunksObject.MaterialMode.Individual)
  494. {
  495. #region Individual
  496. if (voxelObject.materialData == null)
  497. voxelObject.materialData = new List<MaterialData>();
  498. if (voxelObject.materialData.Count == 0)
  499. voxelObject.materialData.Add(null);
  500. for (int i = 0; i < voxelObject.materialData.Count; i++)
  501. {
  502. if (voxelObject.materialData[i] == null)
  503. voxelObject.materialData[i] = new MaterialData();
  504. }
  505. voxelObject.materials = null;
  506. voxelObject.atlasTexture = null;
  507. for (int c = 0; c < chunkDataList.Count; c++)
  508. {
  509. var atlasTextureTmp = chunkDataList[c].chunkObject.atlasTexture;
  510. if (!CreateTexture(chunkDataList[c].faceAreaTable, chunkDataList[c].palettes, ref chunkDataList[c].atlasRectTable, ref atlasTextureTmp, ref chunkDataList[c].atlasRects))
  511. {
  512. EditorUtility.ClearProgressBar();
  513. return false;
  514. }
  515. chunkDataList[c].chunkObject.atlasTexture = atlasTextureTmp;
  516. {
  517. if (chunkDataList[c].chunkObject.materials == null)
  518. chunkDataList[c].chunkObject.materials = new List<Material>();
  519. if (chunkDataList[c].chunkObject.materials.Count < voxelObject.materialData.Count)
  520. {
  521. for (int i = chunkDataList[c].chunkObject.materials.Count; i < voxelObject.materialData.Count; i++)
  522. chunkDataList[c].chunkObject.materials.Add(null);
  523. }
  524. else if (chunkDataList[c].chunkObject.materials.Count > voxelObject.materialData.Count)
  525. {
  526. chunkDataList[c].chunkObject.materials.RemoveRange(voxelObject.materialData.Count, chunkDataList[c].chunkObject.materials.Count - voxelObject.materialData.Count);
  527. }
  528. for (int i = 0; i < chunkDataList[c].chunkObject.materials.Count; i++)
  529. {
  530. if (chunkDataList[c].chunkObject.materials[i] == null)
  531. chunkDataList[c].chunkObject.materials[i] = new Material(Shader.Find("Standard"));
  532. if (!AssetDatabase.Contains(chunkDataList[c].chunkObject.materials[i]))
  533. {
  534. AddObjectToPrefabAsset(chunkDataList[c].chunkObject.materials[i], string.Format("{0}_mat", chunkDataList[c].chunkObject.name), i);
  535. }
  536. }
  537. if (!AssetDatabase.Contains(chunkDataList[c].chunkObject.atlasTexture))
  538. {
  539. AddObjectToPrefabAsset(chunkDataList[c].chunkObject.atlasTexture, string.Format("{0}_tex", chunkDataList[c].chunkObject.name));
  540. }
  541. }
  542. }
  543. #endregion
  544. }
  545. else
  546. {
  547. Assert.IsTrue(false);
  548. }
  549. #endregion
  550. #region CreateMesh
  551. DisplayProgressBar("");
  552. {
  553. if (voxelObject.materialMode == VoxelChunksObject.MaterialMode.Combine)
  554. {
  555. #region Combine
  556. if (voxelObject.importMode == VoxelBase.ImportMode.LowPoly)
  557. {
  558. int forward = 0;
  559. int up = 0;
  560. int right = 0;
  561. int left = 0;
  562. int down = 0;
  563. int back = 0;
  564. for (int i = 0; i < chunkDataList.Count; i++)
  565. {
  566. AtlasRectTable atlasRectTable = new AtlasRectTable();
  567. {
  568. atlasRectTable.forward = chunkDataList[i].atlasRectTable.forward.GetRange(forward, chunkDataList[i].faceAreaTable.forward.Count);
  569. forward += chunkDataList[i].faceAreaTable.forward.Count;
  570. atlasRectTable.up = chunkDataList[i].atlasRectTable.up.GetRange(up, chunkDataList[i].faceAreaTable.up.Count);
  571. up += chunkDataList[i].faceAreaTable.up.Count;
  572. atlasRectTable.right = chunkDataList[i].atlasRectTable.right.GetRange(right, chunkDataList[i].faceAreaTable.right.Count);
  573. right += chunkDataList[i].faceAreaTable.right.Count;
  574. atlasRectTable.left = chunkDataList[i].atlasRectTable.left.GetRange(left, chunkDataList[i].faceAreaTable.left.Count);
  575. left += chunkDataList[i].faceAreaTable.left.Count;
  576. atlasRectTable.down = chunkDataList[i].atlasRectTable.down.GetRange(down, chunkDataList[i].faceAreaTable.down.Count);
  577. down += chunkDataList[i].faceAreaTable.down.Count;
  578. atlasRectTable.back = chunkDataList[i].atlasRectTable.back.GetRange(back, chunkDataList[i].faceAreaTable.back.Count);
  579. back += chunkDataList[i].faceAreaTable.back.Count;
  580. }
  581. chunkDataList[i].chunkObject.mesh = CreateMeshOnly(chunkDataList[i].chunkObject.mesh, chunkDataList[i].faceAreaTable, voxelObject.atlasTexture, chunkDataList[i].atlasRects, atlasRectTable, -(voxelObject.localOffset + chunkDataList[i].area.centerf), out chunkDataList[i].chunkObject.materialIndexes);
  582. if (!AssetDatabase.Contains(chunkDataList[i].chunkObject.mesh))
  583. {
  584. AddObjectToPrefabAsset(chunkDataList[i].chunkObject.mesh, string.Format("{0}_mesh", chunkDataList[i].chunkObject.name));
  585. }
  586. }
  587. }
  588. else
  589. {
  590. for (int i = 0; i < chunkDataList.Count; i++)
  591. {
  592. chunkDataList[i].chunkObject.mesh = CreateMeshOnly(chunkDataList[i].chunkObject.mesh, chunkDataList[i].faceAreaTable, voxelObject.atlasTexture, chunkDataList[i].atlasRects, chunkDataList[i].atlasRectTable, -(voxelObject.localOffset + chunkDataList[i].area.centerf), out chunkDataList[i].chunkObject.materialIndexes);
  593. if (!AssetDatabase.Contains(chunkDataList[i].chunkObject.mesh))
  594. {
  595. AddObjectToPrefabAsset(chunkDataList[i].chunkObject.mesh, string.Format("{0}_mesh", chunkDataList[i].chunkObject.name));
  596. }
  597. }
  598. }
  599. #endregion
  600. }
  601. else if (voxelObject.materialMode == VoxelChunksObject.MaterialMode.Individual)
  602. {
  603. #region Individual
  604. for (int i = 0; i < chunkDataList.Count; i++)
  605. {
  606. chunkDataList[i].chunkObject.mesh = CreateMeshOnly(chunkDataList[i].chunkObject.mesh, chunkDataList[i].faceAreaTable, chunkDataList[i].chunkObject.atlasTexture, chunkDataList[i].atlasRects, chunkDataList[i].atlasRectTable, -(voxelObject.localOffset + chunkDataList[i].area.centerf), out chunkDataList[i].chunkObject.materialIndexes);
  607. if (!AssetDatabase.Contains(chunkDataList[i].chunkObject.mesh))
  608. {
  609. AddObjectToPrefabAsset(chunkDataList[i].chunkObject.mesh, string.Format("{0}_mesh", chunkDataList[i].chunkObject.name));
  610. }
  611. }
  612. #endregion
  613. }
  614. else
  615. {
  616. Assert.IsTrue(false);
  617. }
  618. }
  619. #endregion
  620. DisplayProgressBar("");
  621. if (voxelBase.generateLightmapUVs)
  622. {
  623. var param = voxelBase.GetLightmapParam();
  624. for (int i = 0; i < chunkDataList.Count; i++)
  625. {
  626. if (chunkDataList[i].chunkObject.mesh.uv.Length > 0)
  627. Unwrapping.GenerateSecondaryUVSet(chunkDataList[i].chunkObject.mesh, param);
  628. }
  629. }
  630. if (voxelBase.generateTangents)
  631. {
  632. for (int i = 0; i < chunkDataList.Count; i++)
  633. {
  634. chunkDataList[i].chunkObject.mesh.RecalculateTangents();
  635. }
  636. }
  637. DisplayProgressBar("");
  638. SetRendererCompornent();
  639. RefreshCheckerSave();
  640. EditorUtility.ClearProgressBar();
  641. return true;
  642. }
  643. protected override void CreateMeshAfter()
  644. {
  645. chunkDataList = null;
  646. base.CreateMeshAfter();
  647. }
  648. public override void SetRendererCompornent()
  649. {
  650. var chunkObjects = voxelObject.chunks;
  651. if (voxelObject.materialMode == VoxelChunksObject.MaterialMode.Combine)
  652. {
  653. if (voxelBase.updateMaterialTexture)
  654. {
  655. if (voxelObject.materials != null)
  656. {
  657. for (int i = 0; i < voxelObject.materials.Count; i++)
  658. {
  659. if (voxelObject.materials[i] == null) continue;
  660. Undo.RecordObject(voxelObject.materials[i], "Inspector");
  661. voxelObject.materials[i].mainTexture = voxelObject.atlasTexture;
  662. }
  663. }
  664. }
  665. for (int i = 0; i < chunkObjects.Length; i++)
  666. {
  667. if (chunkObjects[i] == null) continue;
  668. {
  669. var meshFilter = chunkObjects[i].GetComponent<MeshFilter>();
  670. if (meshFilter != null)
  671. {
  672. Undo.RecordObject(meshFilter, "Inspector");
  673. meshFilter.sharedMesh = chunkObjects[i].mesh;
  674. }
  675. }
  676. if (voxelBase.updateMeshRendererMaterials)
  677. {
  678. var renderer = chunkObjects[i].GetComponent<Renderer>();
  679. Undo.RecordObject(renderer, "Inspector");
  680. if (voxelObject.materials != null)
  681. {
  682. Material[] tmps = new Material[chunkObjects[i].materialIndexes.Count];
  683. for (int j = 0; j < chunkObjects[i].materialIndexes.Count; j++)
  684. {
  685. tmps[j] = voxelObject.materials[chunkObjects[i].materialIndexes[j]];
  686. }
  687. renderer.sharedMaterials = tmps;
  688. }
  689. else
  690. {
  691. renderer.sharedMaterial = null;
  692. }
  693. }
  694. if (voxelBase.loadFromVoxelFile && voxelBase.materialData != null)
  695. {
  696. if (voxelObject.materials != null && voxelObject.materials.Count == voxelBase.materialData.Count)
  697. {
  698. for (int j = 0; j < voxelObject.materials.Count; j++)
  699. {
  700. Undo.RecordObject(voxelObject.materials[j], "Inspector");
  701. SetMaterialData(voxelObject.materials[j], voxelBase.materialData[j]);
  702. }
  703. }
  704. }
  705. }
  706. }
  707. else if (voxelObject.materialMode == VoxelChunksObject.MaterialMode.Individual)
  708. {
  709. if (voxelBase.updateMaterialTexture)
  710. {
  711. for (int i = 0; i < chunkObjects.Length; i++)
  712. {
  713. if (chunkObjects[i].materials != null)
  714. {
  715. for (int j = 0; j < chunkObjects[i].materials.Count; j++)
  716. {
  717. if (chunkObjects[i].materials[j] == null) continue;
  718. Undo.RecordObject(chunkObjects[i].materials[j], "Inspector");
  719. chunkObjects[i].materials[j].mainTexture = chunkObjects[i].atlasTexture;
  720. }
  721. }
  722. }
  723. }
  724. for (int i = 0; i < chunkObjects.Length; i++)
  725. {
  726. {
  727. var meshFilter = chunkObjects[i].GetComponent<MeshFilter>();
  728. if (meshFilter != null)
  729. {
  730. Undo.RecordObject(meshFilter, "Inspector");
  731. meshFilter.sharedMesh = chunkObjects[i].mesh;
  732. }
  733. }
  734. if (voxelBase.updateMeshRendererMaterials)
  735. {
  736. var renderer = chunkObjects[i].GetComponent<Renderer>();
  737. Undo.RecordObject(renderer, "Inspector");
  738. if (chunkObjects[i].materials != null)
  739. {
  740. Material[] tmps = new Material[chunkObjects[i].materialIndexes.Count];
  741. for (int j = 0; j < chunkObjects[i].materialIndexes.Count; j++)
  742. {
  743. tmps[j] = chunkObjects[i].materials[chunkObjects[i].materialIndexes[j]];
  744. }
  745. renderer.sharedMaterials = tmps;
  746. }
  747. else
  748. {
  749. renderer.sharedMaterial = null;
  750. }
  751. }
  752. if (voxelBase.loadFromVoxelFile && voxelBase.materialData != null)
  753. {
  754. if (chunkObjects[i].materials != null && chunkObjects[i].materials.Count == voxelBase.materialData.Count)
  755. {
  756. for (int j = 0; j < chunkObjects[i].materials.Count; j++)
  757. {
  758. Undo.RecordObject(chunkObjects[i].materials[j], "Inspector");
  759. SetMaterialData(chunkObjects[i].materials[j], voxelBase.materialData[j]);
  760. }
  761. }
  762. }
  763. }
  764. }
  765. else
  766. {
  767. Assert.IsTrue(false);
  768. }
  769. }
  770. public override Mesh[] Edit_CreateMesh(List<VoxelData.Voxel> voxels, List<Edit_VerticesInfo> dstList = null, bool combine = true)
  771. {
  772. return new Mesh[1] { Edit_CreateMeshOnly(voxels, null, dstList, combine) };
  773. }
  774. public Mesh[] Edit_CreateMesh(List<VoxelData.Voxel>[] chunkVoxels, List<Edit_VerticesInfo>[] chunkDstList = null, bool combine = true)
  775. {
  776. Assert.IsTrue(chunkVoxels.Length == chunkDataList.Count);
  777. var meshs = new Mesh[chunkVoxels.Length];
  778. for (int i = 0; i < chunkVoxels.Length; i++)
  779. {
  780. meshs[i] = Edit_CreateMeshOnly(chunkVoxels[i], chunkDataList[i].atlasRects, chunkDstList[i], combine);
  781. }
  782. return meshs;
  783. }
  784. #endregion
  785. #region Edit
  786. public override void SetSelectedWireframeHidden(bool hidden)
  787. {
  788. if (voxelObject == null) return;
  789. var chunkObjects = voxelObject.chunks;
  790. for (int i = 0; i < chunkObjects.Length; i++)
  791. {
  792. if (chunkObjects[i] == null) continue;
  793. var renderer = chunkObjects[i].GetComponent<Renderer>();
  794. if (renderer != null)
  795. {
  796. EditorUtility.SetSelectedRenderState(renderer, hidden ? EditorSelectedRenderState.Hidden : EditorSelectedRenderState.Wireframe | EditorSelectedRenderState.Highlight);
  797. }
  798. }
  799. }
  800. #endregion
  801. #region Export
  802. protected override void ExportDaeFile_AddTransform(List<Transform> transforms)
  803. {
  804. base.ExportDaeFile_AddTransform(transforms);
  805. for (int i = 0; i < voxelObject.chunks.Length; i++)
  806. {
  807. transforms.Add(voxelObject.chunks[i].transform);
  808. }
  809. }
  810. #endregion
  811. #region Undo
  812. protected override void RefreshCheckerCreate() { voxelObject.refreshChecker = new VoxelChunksObject.RefreshCheckerChunk(voxelObject); }
  813. #endregion
  814. }
  815. }