Billboard.mat 1.4 KB

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  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!21 &2100000
  4. Material:
  5. serializedVersion: 6
  6. m_ObjectHideFlags: 0
  7. m_PrefabParentObject: {fileID: 0}
  8. m_PrefabInternal: {fileID: 0}
  9. m_Name: Billboard
  10. m_Shader: {fileID: 14001, guid: 0000000000000000f000000000000000, type: 0}
  11. m_ShaderKeywords: EFFECT_BUMP EFFECT_HUE_VARIATION
  12. m_LightmapFlags: 5
  13. m_CustomRenderQueue: -1
  14. stringTagMap: {}
  15. m_SavedProperties:
  16. serializedVersion: 2
  17. m_TexEnvs:
  18. data:
  19. first:
  20. name: _MainTex
  21. second:
  22. m_Texture: {fileID: 2800000, guid: 612b65e0cd1576e4bbba0516d756a99d, type: 3}
  23. m_Scale: {x: 1, y: 1}
  24. m_Offset: {x: 0, y: 0}
  25. data:
  26. first:
  27. name: _BumpMap
  28. second:
  29. m_Texture: {fileID: 2800000, guid: 6c2afc8a038f69f4aa35c25dcd94fd55, type: 3}
  30. m_Scale: {x: 1, y: 1}
  31. m_Offset: {x: 0, y: 0}
  32. m_Floats:
  33. data:
  34. first:
  35. name: _Cutoff
  36. second: 0.33
  37. data:
  38. first:
  39. name: _Shininess
  40. second: 0.125
  41. data:
  42. first:
  43. name: _WindQuality
  44. second: 1
  45. m_Colors:
  46. data:
  47. first:
  48. name: _Color
  49. second: {r: 1, g: 1, b: 1, a: 1}
  50. data:
  51. first:
  52. name: _SpecColor
  53. second: {r: 0.5, g: 0.5, b: 0.5, a: 0}
  54. data:
  55. first:
  56. name: _HueVariation
  57. second: {r: 1, g: 0.5, b: 0, a: 0.1}