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- using System;
- using UnityEngine;
- using UnityEngine.EventSystems;
- using UnityEngine.UI;
- namespace UnityStandardAssets.CrossPlatformInput
- {
- [RequireComponent(typeof(Image))]
- public class TouchPad : MonoBehaviour, IPointerDownHandler, IPointerUpHandler
- {
- // Options for which axes to use
- public enum AxisOption
- {
- Both, // Use both
- OnlyHorizontal, // Only horizontal
- OnlyVertical // Only vertical
- }
- public enum ControlStyle
- {
- Absolute, // operates from teh center of the image
- Relative, // operates from the center of the initial touch
- Swipe, // swipe to touch touch no maintained center
- }
- public AxisOption axesToUse = AxisOption.Both; // The options for the axes that the still will use
- public ControlStyle controlStyle = ControlStyle.Absolute; // control style to use
- public string horizontalAxisName = "Horizontal"; // The name given to the horizontal axis for the cross platform input
- public string verticalAxisName = "Vertical"; // The name given to the vertical axis for the cross platform input
- public float Xsensitivity = 1f;
- public float Ysensitivity = 1f;
- Vector3 m_StartPos;
- Vector2 m_PreviousDelta;
- Vector3 m_JoytickOutput;
- bool m_UseX; // Toggle for using the x axis
- bool m_UseY; // Toggle for using the Y axis
- CrossPlatformInputManager.VirtualAxis m_HorizontalVirtualAxis; // Reference to the joystick in the cross platform input
- CrossPlatformInputManager.VirtualAxis m_VerticalVirtualAxis; // Reference to the joystick in the cross platform input
- bool m_Dragging;
- int m_Id = -1;
- Vector2 m_PreviousTouchPos; // swipe style control touch
- #if !UNITY_EDITOR
- private Vector3 m_Center;
- private Image m_Image;
- #else
- Vector3 m_PreviousMouse;
- #endif
- void OnEnable()
- {
- CreateVirtualAxes();
- }
- void Start()
- {
- #if !UNITY_EDITOR
- m_Image = GetComponent<Image>();
- m_Center = m_Image.transform.position;
- #endif
- }
- void CreateVirtualAxes()
- {
- // set axes to use
- m_UseX = (axesToUse == AxisOption.Both || axesToUse == AxisOption.OnlyHorizontal);
- m_UseY = (axesToUse == AxisOption.Both || axesToUse == AxisOption.OnlyVertical);
- // create new axes based on axes to use
- if (m_UseX)
- {
- m_HorizontalVirtualAxis = new CrossPlatformInputManager.VirtualAxis(horizontalAxisName);
- CrossPlatformInputManager.RegisterVirtualAxis(m_HorizontalVirtualAxis);
- }
- if (m_UseY)
- {
- m_VerticalVirtualAxis = new CrossPlatformInputManager.VirtualAxis(verticalAxisName);
- CrossPlatformInputManager.RegisterVirtualAxis(m_VerticalVirtualAxis);
- }
- }
- void UpdateVirtualAxes(Vector3 value)
- {
- value = value.normalized;
- if (m_UseX)
- {
- m_HorizontalVirtualAxis.Update(value.x);
- }
- if (m_UseY)
- {
- m_VerticalVirtualAxis.Update(value.y);
- }
- }
- public void OnPointerDown(PointerEventData data)
- {
- m_Dragging = true;
- m_Id = data.pointerId;
- #if !UNITY_EDITOR
- if (controlStyle != ControlStyle.Absolute )
- m_Center = data.position;
- #endif
- }
- void Update()
- {
- if (!m_Dragging)
- {
- return;
- }
- if (Input.touchCount >= m_Id + 1 && m_Id != -1)
- {
- #if !UNITY_EDITOR
- if (controlStyle == ControlStyle.Swipe)
- {
- m_Center = m_PreviousTouchPos;
- m_PreviousTouchPos = Input.touches[m_Id].position;
- }
- Vector2 pointerDelta = new Vector2(Input.touches[m_Id].position.x - m_Center.x , Input.touches[m_Id].position.y - m_Center.y).normalized;
- pointerDelta.x *= Xsensitivity;
- pointerDelta.y *= Ysensitivity;
- #else
- Vector2 pointerDelta;
- pointerDelta.x = Input.mousePosition.x - m_PreviousMouse.x;
- pointerDelta.y = Input.mousePosition.y - m_PreviousMouse.y;
- m_PreviousMouse = new Vector3(Input.mousePosition.x, Input.mousePosition.y, 0f);
- #endif
- UpdateVirtualAxes(new Vector3(pointerDelta.x, pointerDelta.y, 0));
- }
- }
- public void OnPointerUp(PointerEventData data)
- {
- m_Dragging = false;
- m_Id = -1;
- UpdateVirtualAxes(Vector3.zero);
- }
- void OnDisable()
- {
- if (CrossPlatformInputManager.AxisExists(horizontalAxisName))
- CrossPlatformInputManager.UnRegisterVirtualAxis(horizontalAxisName);
- if (CrossPlatformInputManager.AxisExists(verticalAxisName))
- CrossPlatformInputManager.UnRegisterVirtualAxis(verticalAxisName);
- }
- }
- }
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