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- using System;
- using UnityEngine;
- namespace UnityStandardAssets.CrossPlatformInput.PlatformSpecific
- {
- public class StandaloneInput : VirtualInput
- {
- public override float GetAxis(string name, bool raw)
- {
- return raw ? Input.GetAxisRaw(name) : Input.GetAxis(name);
- }
- public override bool GetButton(string name)
- {
- return Input.GetButton(name);
- }
- public override bool GetButtonDown(string name)
- {
- return Input.GetButtonDown(name);
- }
- public override bool GetButtonUp(string name)
- {
- return Input.GetButtonUp(name);
- }
- public override void SetButtonDown(string name)
- {
- throw new Exception(
- " This is not possible to be called for standalone input. Please check your platform and code where this is called");
- }
- public override void SetButtonUp(string name)
- {
- throw new Exception(
- " This is not possible to be called for standalone input. Please check your platform and code where this is called");
- }
- public override void SetAxisPositive(string name)
- {
- throw new Exception(
- " This is not possible to be called for standalone input. Please check your platform and code where this is called");
- }
- public override void SetAxisNegative(string name)
- {
- throw new Exception(
- " This is not possible to be called for standalone input. Please check your platform and code where this is called");
- }
- public override void SetAxisZero(string name)
- {
- throw new Exception(
- " This is not possible to be called for standalone input. Please check your platform and code where this is called");
- }
- public override void SetAxis(string name, float value)
- {
- throw new Exception(
- " This is not possible to be called for standalone input. Please check your platform and code where this is called");
- }
- public override Vector3 MousePosition()
- {
- return Input.mousePosition;
- }
- }
- }
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