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- using System;
- using System.Collections;
- using UnityEngine;
- using Random = UnityEngine.Random;
- namespace UnityStandardAssets.Utility
- {
- public class ParticleSystemDestroyer : MonoBehaviour
- {
-
-
-
- public float minDuration = 8;
- public float maxDuration = 10;
- private float m_MaxLifetime;
- private bool m_EarlyStop;
- private IEnumerator Start()
- {
- var systems = GetComponentsInChildren<ParticleSystem>();
-
- foreach (var system in systems)
- {
- m_MaxLifetime = Mathf.Max(system.main.startLifetime.constant, m_MaxLifetime);
- }
-
- float stopTime = Time.time + Random.Range(minDuration, maxDuration);
- while (Time.time < stopTime || m_EarlyStop)
- {
- yield return null;
- }
- Debug.Log("stopping " + name);
-
- foreach (var system in systems)
- {
- var emission = system.emission;
- emission.enabled = false;
- }
- BroadcastMessage("Extinguish", SendMessageOptions.DontRequireReceiver);
-
- yield return new WaitForSeconds(m_MaxLifetime);
- Destroy(gameObject);
- }
- public void Stop()
- {
-
- m_EarlyStop = true;
- }
- }
- }
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