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- using System;
- using System.Linq.Expressions;
- using UnityEngine.PostProcessing;
- namespace UnityEditor.PostProcessing
- {
- [CustomEditor(typeof(PostProcessingBehaviour))]
- public class PostProcessingBehaviourEditor : Editor
- {
- SerializedProperty m_Profile;
- public void OnEnable()
- {
- m_Profile = FindSetting((PostProcessingBehaviour x) => x.profile);
- }
- public override void OnInspectorGUI()
- {
- serializedObject.Update();
- EditorGUILayout.PropertyField(m_Profile);
- serializedObject.ApplyModifiedProperties();
- }
- SerializedProperty FindSetting<T, TValue>(Expression<Func<T, TValue>> expr)
- {
- return serializedObject.FindProperty(ReflectionUtils.GetFieldPath(expr));
- }
- }
- }
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