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- using UnityEngine;
- using UnityEngine.PostProcessing;
- namespace UnityEditor.PostProcessing
- {
- using Settings = MotionBlurModel.Settings;
- [PostProcessingModelEditor(typeof(MotionBlurModel))]
- public class MotionBlurModelEditor : PostProcessingModelEditor
- {
- SerializedProperty m_ShutterAngle;
- SerializedProperty m_SampleCount;
- SerializedProperty m_FrameBlending;
- GraphDrawer m_GraphDrawer;
- class GraphDrawer
- {
- const float k_Height = 32f;
- Texture m_BlendingIcon;
- GUIStyle m_LowerCenterStyle;
- GUIStyle m_MiddleCenterStyle;
- Color m_ColorDark;
- Color m_ColorGray;
- Vector3[] m_RectVertices = new Vector3[4];
- public GraphDrawer()
- {
- m_BlendingIcon = EditorResources.Load<Texture>("UI/MotionBlendingIcon.png");
- m_LowerCenterStyle = new GUIStyle(EditorStyles.miniLabel) { alignment = TextAnchor.LowerCenter };
- m_MiddleCenterStyle = new GUIStyle(EditorStyles.miniLabel) { alignment = TextAnchor.MiddleCenter };
- if (EditorGUIUtility.isProSkin)
- {
- m_ColorDark = new Color(0.18f, 0.18f, 0.18f);
- m_ColorGray = new Color(0.43f, 0.43f, 0.43f);
- }
- else
- {
- m_ColorDark = new Color(0.64f, 0.64f, 0.64f);
- m_ColorGray = new Color(0.92f, 0.92f, 0.92f);
- }
- }
- public void DrawShutterGraph(float angle)
- {
- var center = GUILayoutUtility.GetRect(128, k_Height).center;
- // Parameters used to make transitions smooth.
- var zeroWhenOff = Mathf.Min(1f, angle * 0.1f);
- var zeroWhenFull = Mathf.Min(1f, (360f - angle) * 0.02f);
- // Shutter angle graph
- var discCenter = center - new Vector2(k_Height * 2.4f, 0f);
- // - exposure duration indicator
- DrawDisc(discCenter, k_Height * Mathf.Lerp(0.5f, 0.38f, zeroWhenFull), m_ColorGray);
- // - shutter disc
- DrawDisc(discCenter, k_Height * 0.16f * zeroWhenFull, m_ColorDark);
- // - shutter blade
- DrawArc(discCenter, k_Height * 0.5f, 360f - angle, m_ColorDark);
- // - shutter axis
- DrawDisc(discCenter, zeroWhenOff, m_ColorGray);
- // Shutter label (off/full)
- var labelSize = new Vector2(k_Height, k_Height);
- var labelOrigin = discCenter - labelSize * 0.5f;
- var labelRect = new Rect(labelOrigin, labelSize);
- if (Mathf.Approximately(angle, 0f))
- GUI.Label(labelRect, "Off", m_MiddleCenterStyle);
- else if (Mathf.Approximately(angle, 360f))
- GUI.Label(labelRect, "Full", m_MiddleCenterStyle);
- // Exposure time bar graph
- var outerBarSize = new Vector2(4.75f, 0.5f) * k_Height;
- var innerBarSize = outerBarSize;
- innerBarSize.x *= angle / 360f;
- var barCenter = center + new Vector2(k_Height * 0.9f, 0f);
- var barOrigin = barCenter - outerBarSize * 0.5f;
- DrawRect(barOrigin, outerBarSize, m_ColorDark);
- DrawRect(barOrigin, innerBarSize, m_ColorGray);
- var barText = "Exposure time = " + (angle / 3.6f).ToString("0") + "% of ΔT";
- GUI.Label(new Rect(barOrigin, outerBarSize), barText, m_MiddleCenterStyle);
- }
- public void DrawBlendingGraph(float strength)
- {
- var center = GUILayoutUtility.GetRect(128, k_Height).center;
- var iconSize = new Vector2(k_Height, k_Height);
- var iconStride = new Vector2(k_Height * 0.9f, 0f);
- var iconOrigin = center - iconSize * 0.5f - iconStride * 2f;
- for (var i = 0; i < 5; i++)
- {
- var weight = BlendingWeight(strength, i / 60f);
- var rect = new Rect(iconOrigin + iconStride * i, iconSize);
- var color = m_ColorGray;
- color.a = weight;
- GUI.color = color;
- GUI.Label(rect, m_BlendingIcon);
- GUI.color = Color.white;
- GUI.Label(rect, (weight * 100).ToString("0") + "%", m_LowerCenterStyle);
- }
- // EditorGUIUtility.isProSkin
- }
- // Weight function for multi frame blending
- float BlendingWeight(float strength, float time)
- {
- if (strength > 0f || Mathf.Approximately(time, 0f))
- return Mathf.Exp(-time * Mathf.Lerp(80f, 10f, strength));
- return 0;
- }
- // Draw a solid disc in the graph rect.
- void DrawDisc(Vector2 center, float radius, Color fill)
- {
- Handles.color = fill;
- Handles.DrawSolidDisc(center, Vector3.forward, radius);
- }
- // Draw an arc in the graph rect.
- void DrawArc(Vector2 center, float radius, float angle, Color fill)
- {
- var start = new Vector2(
- -Mathf.Cos(Mathf.Deg2Rad * angle / 2f),
- Mathf.Sin(Mathf.Deg2Rad * angle / 2f)
- );
- Handles.color = fill;
- Handles.DrawSolidArc(center, Vector3.forward, start, angle, radius);
- }
- // Draw a rectangle in the graph rect.
- void DrawRect(Vector2 origin, Vector2 size, Color color)
- {
- var p0 = origin;
- var p1 = origin + size;
- m_RectVertices[0] = p0;
- m_RectVertices[1] = new Vector2(p1.x, p0.y);
- m_RectVertices[2] = p1;
- m_RectVertices[3] = new Vector2(p0.x, p1.y);
- Handles.color = Color.white;
- Handles.DrawSolidRectangleWithOutline(m_RectVertices, color, Color.clear);
- }
- }
- public override void OnEnable()
- {
- m_ShutterAngle = FindSetting((Settings x) => x.shutterAngle);
- m_SampleCount = FindSetting((Settings x) => x.sampleCount);
- m_FrameBlending = FindSetting((Settings x) => x.frameBlending);
- }
- public override void OnInspectorGUI()
- {
- if (m_GraphDrawer == null)
- m_GraphDrawer = new GraphDrawer();
- EditorGUILayout.LabelField("Shutter Speed Simulation", EditorStyles.boldLabel);
- EditorGUI.indentLevel++;
- m_GraphDrawer.DrawShutterGraph(m_ShutterAngle.floatValue);
- EditorGUILayout.PropertyField(m_ShutterAngle);
- EditorGUILayout.PropertyField(m_SampleCount);
- EditorGUI.indentLevel--;
- EditorGUILayout.Space();
- EditorGUILayout.LabelField("Multiple Frame Blending", EditorStyles.boldLabel);
- EditorGUI.indentLevel++;
- float fbValue = m_FrameBlending.floatValue;
- m_GraphDrawer.DrawBlendingGraph(fbValue);
- EditorGUILayout.PropertyField(m_FrameBlending);
- if (fbValue > 0f)
- EditorGUILayout.HelpBox("Multi-Frame Blending lowers precision of the final picture for optimization purposes.", MessageType.Info);
- EditorGUI.indentLevel--;
- }
- }
- }
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