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- using UnityEngine.PostProcessing;
- namespace UnityEditor.PostProcessing
- {
- using Settings = FogModel.Settings;
- [PostProcessingModelEditor(typeof(FogModel), alwaysEnabled: true)]
- public class FogModelEditor : PostProcessingModelEditor
- {
- SerializedProperty m_ExcludeSkybox;
- public override void OnEnable()
- {
- m_ExcludeSkybox = FindSetting((Settings x) => x.excludeSkybox);
- }
- public override void OnInspectorGUI()
- {
- EditorGUILayout.HelpBox("This effect adds fog compatibility to the deferred rendering path; actual fog settings should be set in the Lighting panel.", MessageType.Info);
- EditorGUILayout.PropertyField(m_ExcludeSkybox, EditorGUIHelper.GetContent("Exclude Skybox (deferred only)"));
- EditorGUI.indentLevel--;
- }
- }
- }
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