ChromaticAberrationEditor.cs 230 B

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  1. using UnityEngine.PostProcessing;
  2. namespace UnityEditor.PostProcessing
  3. {
  4. [PostProcessingModelEditor(typeof(ChromaticAberrationModel))]
  5. public class ChromaticaAberrationModelEditor : DefaultPostFxModelEditor
  6. {
  7. }
  8. }