%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 6 m_ObjectHideFlags: 0 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_Name: Branches_1 m_Shader: {fileID: 14000, guid: 0000000000000000f000000000000000, type: 0} m_ShaderKeywords: EFFECT_BUMP EFFECT_HUE_VARIATION GEOM_TYPE_BRANCH_DETAIL m_LightmapFlags: 5 m_CustomRenderQueue: -1 stringTagMap: {} m_SavedProperties: serializedVersion: 2 m_TexEnvs: data: first: name: _MainTex second: m_Texture: {fileID: 2800000, guid: 2c1c27ec8c3b75a4c80a795adc9ca788, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} data: first: name: _BumpMap second: m_Texture: {fileID: 2800000, guid: 34f07406286974e4ca236867d8d58b51, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} data: first: name: _DetailTex second: m_Texture: {fileID: 2800000, guid: 2c1c27ec8c3b75a4c80a795adc9ca788, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Floats: data: first: name: _Cutoff second: 0.33 data: first: name: _Shininess second: 0.125 data: first: name: _WindQuality second: 4 data: first: name: _Cull second: 2 m_Colors: data: first: name: _Color second: {r: 1, g: 1, b: 1, a: 1} data: first: name: _SpecColor second: {r: 0.5, g: 0.5, b: 0.5, a: 0} data: first: name: _HueVariation second: {r: 1, g: 0.5, b: 0, a: 0.1}