using UnityEngine; using UnityEngine.Assertions; using System; using System.Collections; using System.Collections.Generic; namespace VoxelImporter { [RequireComponent(typeof(MeshFilter)), RequireComponent(typeof(MeshRenderer))] public class VoxelChunksObjectChunk : MonoBehaviour { #if !UNITY_EDITOR void Awake() { Destroy(this); } #else public bool EditorInitialize() { bool result = false; //ver1.021 -> ver1.0.3 if (material != null) { materials = new List<Material>(); materials.Add(material); materialIndexes = new List<int>(); materialIndexes.Add(0); material = null; result = true; } //ver1.0.4 if(basicOffset.sqrMagnitude <= 0f) { basicOffset = transform.localPosition; } return result; } public IntVector3 position; public string chunkName; public Vector3 basicOffset; public Mesh mesh; [SerializeField] protected Material material; //ver1.021 old public List<Material> materials; //ver1.0.3 new public Texture2D atlasTexture; public List<int> materialIndexes; #region Editor public bool edit_objectFoldout = true; #endregion #endif } }