using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class HealthDisplayText : MonoBehaviour { Nexus target; public Text MoneyText;//金钱UI public Text HpText;//血量UI void Start() { target = Nexus.CurrentInstance; } void OnGUI() { //刷新金钱的显示 MoneyText.text ="Money: " + target.CurrentMana + "/" + target.maxMana; //刷新血量显示 HpText.text = "HP: " + target.CurrentHealth + "/" + target.maxHealth; } }