using System.Collections; using System.Collections.Generic; using UnityEngine; public class Tower_Head : MonoBehaviour { EnemyMovement target = null; void Start () { } // Update is called once per frame void Update () { target = GetComponentInParent().finalTarget; if (target != null) { Vector3 targetpos = target.transform.position; transform.LookAt(new Vector3(targetpos.x, transform.position.y, targetpos.z)); } } }