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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class stageCollider : MonoBehaviour {
- // Use this for initialization
- void Start () {
-
- }
-
- // Update is called once per frame
- void Update () {
-
- }
-
- private void OnTriggerEnter(Collider other)
- {
- if (other.tag == "Player")
- {
- StageController.instance.mapUpdate();
- Debug.Log("进入");
- }
- }
-
- }
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