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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- public class EnemyController : MonoBehaviour {
- public static EnemyController instance;
- [SerializeField]
- private GameObject Enemy;
- [SerializeField]
- private Player player;
- [SerializeField]
- private Text Turn_txt;
- private int[] turn;
- private GameObject enemy;
- public void TurnPlus() { turn[0] += 1;
- if (turn[0] >= 10)
- {
- turn[1] += 1;
- turn[0] = 0;
- }
- }
- private void Start()
- {
- instance = this;
- turn = new int[2];
- StartCoroutine(Updata());
- }
- IEnumerator Updata()
- {
- while (true)
- {
- if (player.IsAlive && player.StartFlag && enemy == null)
- {
- enemy = Instantiate(Enemy, player.transform.position + new Vector3(6, 0, 0),Enemy.transform.rotation) as GameObject;
- enemy.GetComponent<Enemy>().Init(turn[1], player.Level);
- Turn_txt.text = "Turn: " + turn[1] + " - "+turn[0] ;
- }
- yield return new WaitForSeconds(1);
- }
- }
- }
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