build.gradle 6.0 KB

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  1. apply plugin: "com.android.application"
  2. import com.android.build.OutputFile
  3. /**
  4. * The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
  5. * and bundleReleaseJsAndAssets).
  6. * These basically call `react-native bundle` with the correct arguments during the Android build
  7. * cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
  8. * bundle directly from the development server. Below you can see all the possible configurations
  9. * and their defaults. If you decide to add a configuration block, make sure to add it before the
  10. * `apply from: "../../node_modules/react-native/react.gradle"` line.
  11. *
  12. * project.ext.react = [
  13. * // the name of the generated asset file containing your JS bundle
  14. * bundleAssetName: "index.android.bundle",
  15. *
  16. * // the entry file for bundle generation
  17. * entryFile: "index.android.js",
  18. *
  19. * // whether to bundle JS and assets in debug mode
  20. * bundleInDebug: false,
  21. *
  22. * // whether to bundle JS and assets in release mode
  23. * bundleInRelease: true,
  24. *
  25. * // whether to bundle JS and assets in another build variant (if configured).
  26. * // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
  27. * // The configuration property can be in the following formats
  28. * // 'bundleIn${productFlavor}${buildType}'
  29. * // 'bundleIn${buildType}'
  30. * // bundleInFreeDebug: true,
  31. * // bundleInPaidRelease: true,
  32. * // bundleInBeta: true,
  33. *
  34. * // the root of your project, i.e. where "package.json" lives
  35. * root: "../../",
  36. *
  37. * // where to put the JS bundle asset in debug mode
  38. * jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
  39. *
  40. * // where to put the JS bundle asset in release mode
  41. * jsBundleDirRelease: "$buildDir/intermediates/assets/release",
  42. *
  43. * // where to put drawable resources / React Native assets, e.g. the ones you use via
  44. * // require('./image.png')), in debug mode
  45. * resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
  46. *
  47. * // where to put drawable resources / React Native assets, e.g. the ones you use via
  48. * // require('./image.png')), in release mode
  49. * resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
  50. *
  51. * // by default the gradle tasks are skipped if none of the JS files or assets change; this means
  52. * // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
  53. * // date; if you have any other folders that you want to ignore for performance reasons (gradle
  54. * // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
  55. * // for example, you might want to remove it from here.
  56. * inputExcludes: ["android/**", "ios/**"],
  57. *
  58. * // override which node gets called and with what additional arguments
  59. * nodeExecutableAndArgs: ["node"],
  60. *
  61. * // supply additional arguments to the packager
  62. * extraPackagerArgs: []
  63. * ]
  64. */
  65. apply from: "../../node_modules/react-native/react.gradle"
  66. /**
  67. * Set this to true to create two separate APKs instead of one:
  68. * - An APK that only works on ARM devices
  69. * - An APK that only works on x86 devices
  70. * The advantage is the size of the APK is reduced by about 4MB.
  71. * Upload all the APKs to the Play Store and people will download
  72. * the correct one based on the CPU architecture of their device.
  73. */
  74. def enableSeparateBuildPerCPUArchitecture = false
  75. /**
  76. * Run Proguard to shrink the Java bytecode in release builds.
  77. */
  78. def enableProguardInReleaseBuilds = false
  79. android {
  80. compileSdkVersion 25
  81. buildToolsVersion "25.0.1"
  82. defaultConfig {
  83. applicationId "com.imdemo"
  84. minSdkVersion 16
  85. targetSdkVersion 22
  86. versionCode 1
  87. versionName "1.0"
  88. ndk {
  89. abiFilters "armeabi-v7a", "x86"
  90. }
  91. multiDexEnabled true
  92. manifestPlaceholders = [
  93. "NIM_KEY": "f781a8b4308c1f4cdd78e09f2ab4f893"//云信appId
  94. ]
  95. }
  96. dexOptions {//添加dex编译设置
  97. preDexLibraries false
  98. jumboMode true
  99. javaMaxHeapSize "4g"
  100. }
  101. splits {
  102. abi {
  103. reset()
  104. enable enableSeparateBuildPerCPUArchitecture
  105. universalApk false // If true, also generate a universal APK
  106. include "armeabi-v7a", "x86"
  107. }
  108. }
  109. buildTypes {
  110. release {
  111. minifyEnabled enableProguardInReleaseBuilds
  112. proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
  113. }
  114. }
  115. // applicationVariants are e.g. debug, release
  116. applicationVariants.all { variant ->
  117. variant.outputs.each { output ->
  118. // For each separate APK per architecture, set a unique version code as described here:
  119. // http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
  120. def versionCodes = ["armeabi-v7a":1, "x86":2]
  121. def abi = output.getFilter(OutputFile.ABI)
  122. if (abi != null) { // null for the universal-debug, universal-release variants
  123. output.versionCodeOverride =
  124. versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
  125. }
  126. }
  127. }
  128. }
  129. dependencies {
  130. compile project(':react-native-svg')
  131. compile project(':react-native-amap-geolocation')
  132. compile project(':react-native-amap3d')
  133. compile project(':react-native-imui')
  134. compile project(':react-native-image-crop-picker')
  135. compile project(':react-native-netease-im')
  136. compile project(':react-native-navigation')
  137. compile 'com.facebook.fresco:animated-gif:0.14.1'
  138. compile fileTree(dir: "libs", include: ["*.jar"])
  139. compile "com.android.support:appcompat-v7:23.0.1"
  140. compile "com.android.support:multidex:1.0.0"
  141. compile "com.facebook.react:react-native:+" // From node_modules
  142. }
  143. // Run this once to be able to run the application with BUCK
  144. // puts all compile dependencies into folder libs for BUCK to use
  145. task copyDownloadableDepsToLibs(type: Copy) {
  146. from configurations.compile
  147. into 'libs'
  148. }